Add VerifyLevel filed.
增加了下载文件校验等级初始化参数。
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@@ -1,4 +1,5 @@
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using System;
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using System.IO;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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@@ -39,7 +40,7 @@ namespace YooAsset
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if (_steps == ESteps.None)
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{
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if(MainBundleInfo.IsInvalid)
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if (MainBundleInfo.IsInvalid)
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{
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_steps = ESteps.Done;
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Status = EStatus.Failed;
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@@ -158,6 +159,21 @@ namespace YooAsset
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Status = EStatus.Failed;
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LastError = $"Failed to load assetBundle : {MainBundleInfo.BundleName}";
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YooLogger.Error(LastError);
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// 注意:当缓存文件的校验等级为Low的时候,并不能保证缓存文件的完整性。
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// 在AssetBundle文件加载失败的情况下,我们需要重新验证文件的完整性!
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if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
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{
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string cacheLoadPath = MainBundleInfo.GetCacheLoadPath();
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if (DownloadSystem.CheckContentIntegrity(EVerifyLevel.High, cacheLoadPath, MainBundleInfo.SizeBytes, MainBundleInfo.CRC) == false)
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{
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if (File.Exists(cacheLoadPath))
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{
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YooLogger.Error($"Delete the invalid cache file : {cacheLoadPath}");
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File.Delete(cacheLoadPath);
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}
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}
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}
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}
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else
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{
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