Files
XericUIActionVessel/Runtime/OverrideUI/AvrgValues/XUIAvrgMDDropdownValue.cs
T
2026-07-25 23:56:29 +08:00

176 lines
5.8 KiB
C#

using System.Collections.Generic;
using System;
using System.Linq;
using UnityEngine;
namespace XericUI.ReflectionUIGenerator
{
/// <summary>
/// Dropdown 值组件 — 处理 string / int / enum 类型的下拉选择交互
/// 预设选项来源:元数据的 PresetOptions 或 enum 类型的枚举名
///
/// 选项动态创建:OnPoolGet 时根据元数据 PresetOptions 构建选项列表,
/// BindToAccessor 时通过 AddOptions() 填充到 Dropdown 组件。
/// </summary>
[AddComponentMenu("Xeric Library/UI Action Vessel/Values/XUIAvrgMDDropdownValue")]
public class XUIAvrgMDDropdownValue : XUIAvrgMDValue
{
[SerializeField, Tooltip("关联的 Dropdown 组件(未设置则自动查找)")]
#if dUI_TextMeshPro
private TMPro.TMP_Dropdown _dropdown;
#else
private Dropdown _dropdown;
#endif
[Header("选项动态创建")]
[SerializeField, Tooltip("选项项预制体 Transform(可选,用于自定义选项创建逻辑)")]
private Transform _optionItemPrefab;
private List<string> _options;
private void Awake()
{
#if dUI_TextMeshPro
if (_dropdown == null) _dropdown = GetComponent<TMPro.TMP_Dropdown>();
#else
if (_dropdown == null) _dropdown = GetComponent<Dropdown>();
#endif
}
// ============ 对象池生命周期 ============
public override void OnPoolGet(AvrgMemberMetaData metaData)
{
base.OnPoolGet(metaData);
_options = BuildOptions(metaData?.ValueType);
// 动态创建选项对象(子类可覆写)
CreateOptionItems();
}
public override void OnPoolRelease()
{
if (_dropdown != null)
_dropdown.onValueChanged.RemoveAllListeners();
DestroyOptionItems();
_options = null;
base.OnPoolRelease();
}
// ============ 动态选项创建 ============
/// <summary>
/// 根据预设选项动态创建选项子对象
/// 子类可覆写以实现自定义选项创建(如图标、颜色等)
/// </summary>
protected virtual void CreateOptionItems()
{
if (_optionItemPrefab == null || _options == null) return;
for (int i = 0; i < _options.Count; i++)
{
var item = Instantiate(_optionItemPrefab, _optionItemPrefab.parent);
item.name = $"Option_{i}_{_options[i]}";
item.gameObject.SetActive(true);
}
}
/// <summary>
/// 销毁动态创建的选项子对象
/// </summary>
protected virtual void DestroyOptionItems()
{
if (_optionItemPrefab == null) return;
var parent = _optionItemPrefab.parent;
for (int i = parent.childCount - 1; i >= 0; i--)
{
var child = parent.GetChild(i);
if (child != _optionItemPrefab)
Destroy(child.gameObject);
}
}
// ============ 核心绑定 ============
public override void BindToAccessor(
IAvrgValueAccessor accessor,
AvrgMvvmBinding binding,
AvrgMvvmScheduler scheduler)
{
CurrentAccessor = accessor;
CurrentBinding = binding;
if (binding == null || accessor == null || _dropdown == null) return;
// 填充选项
_dropdown.ClearOptions();
_dropdown.AddOptions(_options);
// UI → 数据
_dropdown.onValueChanged.AddListener(index =>
{
if (index >= 0 && index < _options.Count)
{
object convertedVal = ConvertOptionToValue(_options[index], accessor.ValueType);
binding.WriteFromUI(convertedVal);
scheduler?.MarkUIDirty(binding);
}
});
// 数据 → UI(带验证状态)
binding.OnUIDataChanged += (value, state) =>
{
int idx = FindOptionIndex(value);
if (idx >= 0)
_dropdown.SetValueWithoutNotify(idx);
base.UpdateValueDisplay(value, state);
};
// 验证状态变更
binding.OnValidationStateChanged += OnValidationStateChanged;
// 首次同步
var initialValue = accessor.GetValue();
int initialIdx = FindOptionIndex(initialValue);
if (initialIdx >= 0)
_dropdown.SetValueWithoutNotify(initialIdx);
UpdateValueDisplay(initialValue, ValidationState.Normal);
}
private List<string> BuildOptions(Type valueType)
{
if (BoundMetaData?.PresetOptions != null && BoundMetaData.PresetOptions.Count > 0)
return BoundMetaData.PresetOptions.ToList();
if (valueType != null && valueType.IsEnum)
return Enum.GetNames(valueType).ToList();
return new List<string>();
}
private int FindOptionIndex(object value)
{
if (value == null || _options == null || _options.Count == 0) return -1;
string valueStr = value.ToString();
for (int i = 0; i < _options.Count; i++)
{
if (_options[i] == valueStr) return i;
}
return -1;
}
private static object ConvertOptionToValue(string option, Type targetType)
{
if (targetType == typeof(string)) return option;
if (targetType == typeof(int) && int.TryParse(option, out int intVal)) return intVal;
if (targetType != null && targetType.IsEnum)
return Enum.Parse(targetType, option);
return option;
}
}
}