153 lines
5.2 KiB
C#
153 lines
5.2 KiB
C#
using System;
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using UnityEngine;
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using UnityEngine.UI;
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using XericLibrary.Runtime.SuperStyleSheet;
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namespace XericUI.ReflectionUIGenerator
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{
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/// <summary>
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/// InputField 值组件 — 处理 string / float / int 类型的文本输入交互
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/// </summary>
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[AddComponentMenu("Xeric Library/UI Action Vessel/Values/XUIAvrgMDInputFieldValue")]
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public class XUIAvrgMDInputFieldValue : XUIAvrgMDValue
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{
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[SerializeField]
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[Tooltip("关联的 InputField 组件")]
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#if dUI_TextMeshPro
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private TMPro.TMP_InputField _inputField;
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#else
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private InputField _inputField;
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#endif
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[Header("InputField 专属插槽")]
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[SerializeField, Tooltip("增加按钮(点击按步进值 +)")]
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private Button _incrementButton;
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[SerializeField, Tooltip("减少按钮(点击按步进值 -)")]
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private Button _decrementButton;
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// ============ 样式表参数 ============
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private readonly StyleMember _styleStepValue = new() { StylePath = "xuiavrg/input/stepValue" };
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// ============ 生命周期 ============
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private void Awake()
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{
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#if dUI_TextMeshPro
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if (_inputField == null) _inputField = GetComponent<TMPro.TMP_InputField>();
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#else
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if (_inputField == null) _inputField = GetComponent<InputField>();
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#endif
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}
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protected override void OnEnable()
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{
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base.OnEnable();
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_styleStepValue.Register();
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}
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protected override void OnDisable()
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{
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base.OnDisable();
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_styleStepValue.Unregister();
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}
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// ============ 核心绑定 ============
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public override void BindToAccessor(
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IAvrgValueAccessor accessor,
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AvrgMvvmBinding binding,
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AvrgMvvmScheduler scheduler)
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{
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CurrentAccessor = accessor;
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CurrentBinding = binding;
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if (binding == null || accessor == null || _inputField == null) return;
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#if dUI_TextMeshPro
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if (accessor.ValueType == typeof(float) || accessor.ValueType == typeof(int)
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|| accessor.ValueType == typeof(double))
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{
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_inputField.contentType = TMPro.TMP_InputField.ContentType.DecimalNumber;
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}
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#else
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if (accessor.ValueType == typeof(float) || accessor.ValueType == typeof(int)
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|| accessor.ValueType == typeof(double))
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{
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_inputField.contentType = InputField.ContentType.DecimalNumber;
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}
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#endif
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// 增减按钮
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if (_incrementButton != null)
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_incrementButton.onClick.AddListener(OnIncrementClicked);
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if (_decrementButton != null)
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_decrementButton.onClick.AddListener(OnDecrementClicked);
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// UI → 数据
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_inputField.onEndEdit.AddListener(val =>
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{
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object convertedVal = ConvertStringToValue(val, accessor.ValueType);
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binding.WriteFromUI(convertedVal);
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scheduler?.MarkUIDirty(binding);
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});
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// 数据 → UI
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binding.OnUIDataChanged += value =>
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{
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_inputField.SetTextWithoutNotify(accessor.FormatDisplay(value));
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};
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// 首次同步
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var initialValue = accessor.GetValue();
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_inputField.SetTextWithoutNotify(accessor.FormatDisplay(initialValue));
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RefreshCommonNodes();
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}
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// ============ 步进 ============
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private float GetStepValue()
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{
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var val = GetStyleValue(_styleStepValue);
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return val?.GetValueAsFloat() ?? 1f;
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}
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private void OnIncrementClicked()
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{
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if (CurrentAccessor?.IsReadOnly == true || _inputField == null) return;
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if (!float.TryParse(_inputField.text, out float current)) return;
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float step = GetStepValue();
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float newVal = current + step;
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_inputField.text = CurrentAccessor.FormatDisplay(
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ConvertValueForAccessor(newVal, CurrentAccessor.ValueType));
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}
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private void OnDecrementClicked()
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{
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if (CurrentAccessor?.IsReadOnly == true || _inputField == null) return;
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if (!float.TryParse(_inputField.text, out float current)) return;
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float step = GetStepValue();
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float newVal = current - step;
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_inputField.text = CurrentAccessor.FormatDisplay(
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ConvertValueForAccessor(newVal, CurrentAccessor.ValueType));
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}
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private static object ConvertValueForAccessor(float val, Type targetType)
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{
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if (targetType == typeof(int)) return (int)val;
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if (targetType == typeof(double)) return (double)val;
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return val;
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}
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private static object ConvertStringToValue(string s, Type targetType)
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{
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if (targetType == typeof(string)) return s;
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if (targetType == typeof(float) && float.TryParse(s, out float fVal)) return fVal;
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if (targetType == typeof(int) && int.TryParse(s, out int iVal)) return iVal;
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if (targetType == typeof(double) && double.TryParse(s, out double dVal)) return dVal;
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return s;
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}
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}
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}
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