修复在什么都没有的情况下的编译错误 #10
@@ -67,11 +67,12 @@ namespace XericUI.ReflectionUIGenerator
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[ShowIf("classify", UIElementClassify.UIDropdown)]
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#endif
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public UnityEngine.UI.Dropdown UIDropdown;
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#if dUI_TextMeshPro
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#if ODIN_INSPECTOR
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[ShowIf("classify", UIElementClassify.TMPInputField)]
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#endif
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public TMPInputTriggerEvent TMPInputTriggerOnEventType;
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#endif
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#if ODIN_INSPECTOR
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[ShowIf("classify", UIElementClassify.UIInputField)]
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#endif
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