优化表格系统编辑器的菜单路径

This commit is contained in:
2026-07-20 14:50:02 +08:00
parent 5104a800fa
commit da03147b38
3 changed files with 8 additions and 6 deletions
+1 -1
View File
@@ -17,7 +17,7 @@ namespace XericUIEditor.XTable
/// <summary>是否启用覆盖层(可通过菜单开关)</summary>
private static bool s_Enabled = true;
private const string MENU_PATH = "XericLibrary/UI/Table/表格编辑器覆盖层";
internal const string MENU_PATH = "XericLibrary/UI/Table/Table Editor Override Layer";
[MenuItem(MENU_PATH, false, 200)]
private static void ToggleOverlay()
+3 -1
View File
@@ -23,6 +23,8 @@ namespace XericUIEditor.XTable
private SerializedProperty m_DefaultStyleNsProp;
private SerializedProperty m_ScrollRectProp;
internal const string MENU_PATH = "GameObject/Xeric Library/Table/Xeric UI Action Table";
// 折叠状态
private static bool s_StyleFoldout = true;
private static bool s_SizeFoldout = true;
@@ -273,7 +275,7 @@ namespace XericUIEditor.XTable
#region Hierarchy 创建菜单
[MenuItem("GameObject/Xeric UI/Table/Xeric UI Action Table", false, 60)]
[MenuItem(MENU_PATH, false, 60)]
private static void CreateTable(MenuCommand menuCommand)
{
// 1. 创建根节点:ScrollRect + Image + XericUIActionTable 共存于同一 GameObject
@@ -69,19 +69,19 @@ namespace XericUIEditor.XTable
SceneView.duringSceneGui += OnSceneGUI;
}
[MenuItem("XericLibrary/UI/Table/表格编辑器覆盖层", false, 200)]
[MenuItem(XTableEditorOverlay.MENU_PATH, false, 200)]
private static void ToggleEnabled()
{
s_Enabled = !s_Enabled;
EditorPrefs.SetBool(ENABLED_KEY, s_Enabled);
Menu.SetChecked("XericLibrary/UI/Table/表格编辑器覆盖层", s_Enabled);
Menu.SetChecked(XTableEditorOverlay.MENU_PATH, s_Enabled);
SceneView.RepaintAll();
}
[MenuItem("XericLibrary/UI/Table/表格编辑器覆盖层", true)]
[MenuItem(XTableEditorOverlay.MENU_PATH, true)]
private static bool ToggleEnabledValidate()
{
Menu.SetChecked("XericLibrary/UI/Table/表格编辑器覆盖层", s_Enabled);
Menu.SetChecked(XTableEditorOverlay.MENU_PATH, s_Enabled);
return true;
}