修复运行时框选绘制覆盖层太多的问题,修复事件层太靠上导致预制体收不到事件的问题

This commit is contained in:
2026-07-29 15:46:39 +08:00
parent 71f5004484
commit c5fa82150f
6 changed files with 78 additions and 91 deletions
@@ -27,6 +27,7 @@ namespace XericUI.XTable.Rendering.Component
public Dictionary<(int, int), GameObject> ActivePrefabMap;
public float CellPadding;
public XTableConfig Config;
public XericUIActionTable SelectionTable;
public int StartRow;
public int StartCol;
@@ -62,12 +63,13 @@ namespace XericUI.XTable.Rendering.Component
{
if (m_BackgroundGo == null)
{
m_BackgroundGo = new GameObject("_TableBackground", typeof(RectTransform), typeof(CanvasRenderer), typeof(Image));
m_BackgroundGo = new GameObject("_TableBackground", typeof(RectTransform), typeof(CanvasRenderer), typeof(Image), typeof(XTableSelectionInput));
m_BackgroundGo.hideFlags = HideFlags.DontSave | HideFlags.HideInHierarchy;
m_BackgroundGo.transform.SetParent(m_Parent, false);
m_BackgroundGo.transform.SetAsFirstSibling();
var image = m_BackgroundGo.GetComponent<Image>();
image.raycastTarget = false;
image.raycastTarget = true;
m_BackgroundGo.GetComponent<XTableSelectionInput>().Configure(SelectionTable);
image.color = GetStyleColor?.Invoke(styleNamespace, XericUIActionTable.STYLE_CELL_BG_COLOR,
XericUIActionTable.BG_COLOR_FALLBACK) ?? XericUIActionTable.BG_COLOR_FALLBACK;
}
@@ -0,0 +1,39 @@
using UnityEngine;
using UnityEngine.EventSystems;
namespace XericUI.XTable.Rendering.Component
{
[RequireComponent(typeof(RectTransform))]
internal sealed class XTableSelectionInput : MonoBehaviour, IPointerDownHandler, IDragHandler, IPointerUpHandler, IEndDragHandler
{
private XericUIActionTable m_Table;
private bool m_Dragging;
internal void Configure(XericUIActionTable table) => m_Table = table;
public void OnPointerDown(PointerEventData eventData)
{
if (m_Table == null || !m_Table.TryGetCellFromScreenPoint((RectTransform)transform, eventData.position,
eventData.pressEventCamera, true, out int row, out int col)) return;
m_Dragging = true;
m_Table.BeginSelection(row, col);
}
public void OnDrag(PointerEventData eventData)
{
if (!m_Dragging || m_Table == null) return;
m_Table.UpdateSelectionDrag((RectTransform)transform, eventData.position, eventData.pressEventCamera);
}
public void OnPointerUp(PointerEventData eventData) => EndSelection();
public void OnEndDrag(PointerEventData eventData) => EndSelection();
private void OnDisable() => EndSelection();
private void EndSelection()
{
if (!m_Dragging) return;
m_Dragging = false;
m_Table?.EndSelection();
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 7ec3998ca9451274896072bf17af699b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -1,14 +1,12 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using XericLibrary.Runtime.MacroLibrary;
namespace XericUI.XTable.Rendering.Component
{
/// <summary>单个渲染层的固定框选输入与视觉覆盖层。</summary>
/// <summary>单个渲染层的固定选区视觉覆盖层。</summary>
[RequireComponent(typeof(RectTransform), typeof(Image))]
public sealed class XTableSelectionOverlay : MonoBehaviour, IPointerDownHandler, IDragHandler, IPointerUpHandler, IEndDragHandler
public sealed class XTableSelectionOverlay : MonoBehaviour
{
private XericUIActionTable m_Table;
private Image m_Fill;
@@ -16,15 +14,6 @@ namespace XericUI.XTable.Rendering.Component
private int m_RowEnd;
private int m_ColStart;
private int m_ColEnd;
private bool m_Dragging;
#region debug-point selection-overlay-config
private void DebugReport(string point, string details)
{
if (Application.isPlaying)
Debug.Log($"[XTableSelection] {point} object={name}; {details}", this);
}
#endregion
public void Configure(XericUIActionTable table, int rowStart, int rowEnd, int colStart, int colEnd)
{
@@ -42,7 +31,6 @@ namespace XericUI.XTable.Rendering.Component
rt.sizeDelta = region.size;
EnsureVisuals();
RefreshVisual();
DebugReport("overlay-config", $"region={m_RowStart},{m_RowEnd},{m_ColStart},{m_ColEnd};rect={rt.rect};position={rt.anchoredPosition};parent={transform.parent?.name};sibling={transform.GetSiblingIndex()}");
}
public void RefreshVisual()
@@ -73,88 +61,33 @@ namespace XericUI.XTable.Rendering.Component
m_Fill.gameObject.SetActive(true);
}
#region debug-point selection-overlay-input
public void OnPointerDown(PointerEventData eventData)
{
int row = -1;
int col = -1;
bool hit = TryGetCellFromOverlayPoint(eventData.position, eventData.pressEventCamera, out row, out col);
DebugReport("pointer-down", $"hit={hit};row={row};col={col};position={eventData.position};rect={transform.RectTransform().rect};dragHandler={eventData.pointerDrag?.name};pressHandler={eventData.pointerPress?.name}");
if (!hit)
return;
m_Dragging = true;
m_Table.BeginSelection(row, col);
eventData.Use();
}
public void OnDrag(PointerEventData eventData)
{
if (!m_Dragging || m_Table == null)
{
DebugReport("drag-ignored", $"dragging={m_Dragging};table={m_Table != null};dragHandler={eventData.pointerDrag?.name}");
return;
}
bool hit = TryGetCellFromOverlayPoint(eventData.position, eventData.pressEventCamera, out int row, out int col);
DebugReport("drag", $"hit={hit};row={row};col={col};position={eventData.position};dragHandler={eventData.pointerDrag?.name}");
if (hit)
m_Table.UpdateSelectionDragToCell(row, col);
eventData.Use();
}
public void OnPointerUp(PointerEventData eventData)
{
EndDrag();
eventData.Use();
}
public void OnEndDrag(PointerEventData eventData) => EndDrag();
#endregion
private void Update()
{
if (!Application.isPlaying || !Input.GetMouseButtonDown(0) || EventSystem.current == null) return;
var data = new PointerEventData(EventSystem.current) { position = Input.mousePosition };
var results = new List<RaycastResult>();
EventSystem.current.RaycastAll(data, results);
string hits = string.Empty;
for (int i = 0; i < results.Count && i < 5; i++)
hits += $"{i}:{results[i].gameObject.name}/{results[i].module.GetType().Name} ";
DebugReport("raycast", $"mouse={Input.mousePosition};hits={hits}");
}
private void OnDisable() => EndDrag();
private void OnDestroy() => EndDrag();
private void EndDrag()
{
if (!m_Dragging) return;
m_Dragging = false;
m_Table?.EndSelection();
}
private bool TryGetCellFromOverlayPoint(Vector2 screenPoint, Camera eventCamera, out int row, out int col)
{
row = col = -1;
if (m_Table == null || !RectTransformUtility.ScreenPointToLocalPointInRectangle(transform.RectTransform(), screenPoint, eventCamera, out Vector2 local))
return false;
Rect region = m_Table.GetTableRect(m_RowStart, m_RowEnd, m_ColStart, m_ColEnd);
return m_Table.TryGetCellFromTablePoint(new Vector2(region.x + local.x, region.y - local.y), true, out row, out col);
}
private void EnsureVisuals()
{
var input = GetComponent<Image>();
input.color = Color.clear;
input.raycastTarget = true;
input.raycastTarget = false;
for (int i = transform.childCount - 1; i >= 0; i--)
{
Transform child = transform.GetChild(i);
if (child.name != "_SelectionRect") continue;
Image image = child.GetComponent<Image>();
if (m_Fill == null && image != null)
{
m_Fill = image;
m_Fill.raycastTarget = false;
var outline = child.GetComponent<Outline>();
if (outline != null) Destroy(outline);
continue;
}
if (Application.isPlaying) Destroy(child.gameObject);
else DestroyImmediate(child.gameObject);
}
if (m_Fill != null) return;
var go = new GameObject("_SelectionRect", typeof(RectTransform), typeof(CanvasRenderer), typeof(Image), typeof(Outline));
var go = new GameObject("_SelectionRect", typeof(RectTransform), typeof(CanvasRenderer), typeof(Image));
go.hideFlags = HideFlags.DontSave | HideFlags.HideInHierarchy;
go.transform.SetParent(transform, false);
m_Fill = go.GetComponent<Image>();
m_Fill.raycastTarget = false;
var outline = go.GetComponent<Outline>();
outline.effectColor = new Color(0.2f, 0.55f, 1f, 1f);
outline.effectDistance = new Vector2(1f, -1f);
var rt = m_Fill.rectTransform;
rt.anchorMin = new Vector2(0, 1);
rt.anchorMax = new Vector2(0, 1);
@@ -56,6 +56,7 @@ namespace XericUI.XTable.Rendering.Component
PrefabPool = m_PrefabPool,
CellPadding = CellPadding,
Config = Config,
SelectionTable = this,
GetStyleColor = (ns, path, fallback) => GetStyleColor(ns, path, fallback),
GetStyleInt = (ns, path, fallback) => GetStyleInt(ns, path, fallback),
GetStyleFontAsset = (ns, path) => GetStyleFontAsset(ns, path),
@@ -405,7 +405,7 @@ namespace XericUI.XTable.Rendering.Component
if (m_BackgroundRenderer != null) return;
var backgroundGo = new GameObject("_TableBackground",
typeof(RectTransform), typeof(CanvasRenderer), typeof(XTableBackgroundRenderer));
typeof(RectTransform), typeof(CanvasRenderer), typeof(XTableBackgroundRenderer), typeof(XTableSelectionInput));
backgroundGo.hideFlags = HideFlags.DontSave | HideFlags.HideInHierarchy;
backgroundGo.transform.SetParent(ContentTransform, false);
backgroundGo.transform.SetAsFirstSibling();
@@ -418,7 +418,8 @@ namespace XericUI.XTable.Rendering.Component
backgroundRt.sizeDelta = new Vector2(m_TotalWidth, m_TotalHeight);
m_BackgroundRenderer = backgroundGo.GetComponent<XTableBackgroundRenderer>();
m_BackgroundRenderer.raycastTarget = false;
m_BackgroundRenderer.raycastTarget = true;
backgroundGo.GetComponent<XTableSelectionInput>().Configure(this);
UpdateBackground();
}