修复运行时框选绘制覆盖层太多的问题,修复事件层太靠上导致预制体收不到事件的问题
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@@ -27,6 +27,7 @@ namespace XericUI.XTable.Rendering.Component
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public Dictionary<(int, int), GameObject> ActivePrefabMap;
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public float CellPadding;
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public XTableConfig Config;
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public XericUIActionTable SelectionTable;
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public int StartRow;
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public int StartCol;
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@@ -62,12 +63,13 @@ namespace XericUI.XTable.Rendering.Component
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{
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if (m_BackgroundGo == null)
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{
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m_BackgroundGo = new GameObject("_TableBackground", typeof(RectTransform), typeof(CanvasRenderer), typeof(Image));
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m_BackgroundGo = new GameObject("_TableBackground", typeof(RectTransform), typeof(CanvasRenderer), typeof(Image), typeof(XTableSelectionInput));
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m_BackgroundGo.hideFlags = HideFlags.DontSave | HideFlags.HideInHierarchy;
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m_BackgroundGo.transform.SetParent(m_Parent, false);
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m_BackgroundGo.transform.SetAsFirstSibling();
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var image = m_BackgroundGo.GetComponent<Image>();
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image.raycastTarget = false;
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image.raycastTarget = true;
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m_BackgroundGo.GetComponent<XTableSelectionInput>().Configure(SelectionTable);
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image.color = GetStyleColor?.Invoke(styleNamespace, XericUIActionTable.STYLE_CELL_BG_COLOR,
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XericUIActionTable.BG_COLOR_FALLBACK) ?? XericUIActionTable.BG_COLOR_FALLBACK;
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}
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@@ -0,0 +1,39 @@
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace XericUI.XTable.Rendering.Component
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{
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[RequireComponent(typeof(RectTransform))]
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internal sealed class XTableSelectionInput : MonoBehaviour, IPointerDownHandler, IDragHandler, IPointerUpHandler, IEndDragHandler
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{
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private XericUIActionTable m_Table;
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private bool m_Dragging;
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internal void Configure(XericUIActionTable table) => m_Table = table;
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public void OnPointerDown(PointerEventData eventData)
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{
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if (m_Table == null || !m_Table.TryGetCellFromScreenPoint((RectTransform)transform, eventData.position,
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eventData.pressEventCamera, true, out int row, out int col)) return;
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m_Dragging = true;
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m_Table.BeginSelection(row, col);
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}
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public void OnDrag(PointerEventData eventData)
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{
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if (!m_Dragging || m_Table == null) return;
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m_Table.UpdateSelectionDrag((RectTransform)transform, eventData.position, eventData.pressEventCamera);
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}
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public void OnPointerUp(PointerEventData eventData) => EndSelection();
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public void OnEndDrag(PointerEventData eventData) => EndSelection();
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private void OnDisable() => EndSelection();
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private void EndSelection()
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{
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if (!m_Dragging) return;
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m_Dragging = false;
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m_Table?.EndSelection();
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 7ec3998ca9451274896072bf17af699b
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,14 +1,12 @@
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using XericLibrary.Runtime.MacroLibrary;
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namespace XericUI.XTable.Rendering.Component
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{
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/// <summary>单个渲染层的固定框选输入与视觉覆盖层。</summary>
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/// <summary>单个渲染层的固定选区视觉覆盖层。</summary>
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[RequireComponent(typeof(RectTransform), typeof(Image))]
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public sealed class XTableSelectionOverlay : MonoBehaviour, IPointerDownHandler, IDragHandler, IPointerUpHandler, IEndDragHandler
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public sealed class XTableSelectionOverlay : MonoBehaviour
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{
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private XericUIActionTable m_Table;
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private Image m_Fill;
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@@ -16,15 +14,6 @@ namespace XericUI.XTable.Rendering.Component
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private int m_RowEnd;
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private int m_ColStart;
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private int m_ColEnd;
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private bool m_Dragging;
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#region debug-point selection-overlay-config
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private void DebugReport(string point, string details)
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{
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if (Application.isPlaying)
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Debug.Log($"[XTableSelection] {point} object={name}; {details}", this);
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}
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#endregion
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public void Configure(XericUIActionTable table, int rowStart, int rowEnd, int colStart, int colEnd)
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{
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@@ -42,7 +31,6 @@ namespace XericUI.XTable.Rendering.Component
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rt.sizeDelta = region.size;
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EnsureVisuals();
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RefreshVisual();
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DebugReport("overlay-config", $"region={m_RowStart},{m_RowEnd},{m_ColStart},{m_ColEnd};rect={rt.rect};position={rt.anchoredPosition};parent={transform.parent?.name};sibling={transform.GetSiblingIndex()}");
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}
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public void RefreshVisual()
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@@ -73,88 +61,33 @@ namespace XericUI.XTable.Rendering.Component
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m_Fill.gameObject.SetActive(true);
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}
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#region debug-point selection-overlay-input
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public void OnPointerDown(PointerEventData eventData)
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{
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int row = -1;
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int col = -1;
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bool hit = TryGetCellFromOverlayPoint(eventData.position, eventData.pressEventCamera, out row, out col);
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DebugReport("pointer-down", $"hit={hit};row={row};col={col};position={eventData.position};rect={transform.RectTransform().rect};dragHandler={eventData.pointerDrag?.name};pressHandler={eventData.pointerPress?.name}");
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if (!hit)
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return;
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m_Dragging = true;
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m_Table.BeginSelection(row, col);
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eventData.Use();
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}
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public void OnDrag(PointerEventData eventData)
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{
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if (!m_Dragging || m_Table == null)
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{
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DebugReport("drag-ignored", $"dragging={m_Dragging};table={m_Table != null};dragHandler={eventData.pointerDrag?.name}");
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return;
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}
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bool hit = TryGetCellFromOverlayPoint(eventData.position, eventData.pressEventCamera, out int row, out int col);
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DebugReport("drag", $"hit={hit};row={row};col={col};position={eventData.position};dragHandler={eventData.pointerDrag?.name}");
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if (hit)
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m_Table.UpdateSelectionDragToCell(row, col);
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eventData.Use();
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}
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public void OnPointerUp(PointerEventData eventData)
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{
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EndDrag();
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eventData.Use();
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}
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public void OnEndDrag(PointerEventData eventData) => EndDrag();
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#endregion
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private void Update()
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{
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if (!Application.isPlaying || !Input.GetMouseButtonDown(0) || EventSystem.current == null) return;
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var data = new PointerEventData(EventSystem.current) { position = Input.mousePosition };
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var results = new List<RaycastResult>();
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EventSystem.current.RaycastAll(data, results);
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string hits = string.Empty;
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for (int i = 0; i < results.Count && i < 5; i++)
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hits += $"{i}:{results[i].gameObject.name}/{results[i].module.GetType().Name} ";
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DebugReport("raycast", $"mouse={Input.mousePosition};hits={hits}");
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}
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private void OnDisable() => EndDrag();
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private void OnDestroy() => EndDrag();
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private void EndDrag()
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{
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if (!m_Dragging) return;
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m_Dragging = false;
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m_Table?.EndSelection();
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}
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private bool TryGetCellFromOverlayPoint(Vector2 screenPoint, Camera eventCamera, out int row, out int col)
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{
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row = col = -1;
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if (m_Table == null || !RectTransformUtility.ScreenPointToLocalPointInRectangle(transform.RectTransform(), screenPoint, eventCamera, out Vector2 local))
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return false;
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Rect region = m_Table.GetTableRect(m_RowStart, m_RowEnd, m_ColStart, m_ColEnd);
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return m_Table.TryGetCellFromTablePoint(new Vector2(region.x + local.x, region.y - local.y), true, out row, out col);
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}
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private void EnsureVisuals()
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{
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var input = GetComponent<Image>();
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input.color = Color.clear;
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input.raycastTarget = true;
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input.raycastTarget = false;
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for (int i = transform.childCount - 1; i >= 0; i--)
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{
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Transform child = transform.GetChild(i);
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if (child.name != "_SelectionRect") continue;
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Image image = child.GetComponent<Image>();
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if (m_Fill == null && image != null)
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{
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m_Fill = image;
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m_Fill.raycastTarget = false;
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var outline = child.GetComponent<Outline>();
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if (outline != null) Destroy(outline);
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continue;
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}
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if (Application.isPlaying) Destroy(child.gameObject);
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else DestroyImmediate(child.gameObject);
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}
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if (m_Fill != null) return;
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var go = new GameObject("_SelectionRect", typeof(RectTransform), typeof(CanvasRenderer), typeof(Image), typeof(Outline));
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var go = new GameObject("_SelectionRect", typeof(RectTransform), typeof(CanvasRenderer), typeof(Image));
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go.hideFlags = HideFlags.DontSave | HideFlags.HideInHierarchy;
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go.transform.SetParent(transform, false);
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m_Fill = go.GetComponent<Image>();
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m_Fill.raycastTarget = false;
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var outline = go.GetComponent<Outline>();
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outline.effectColor = new Color(0.2f, 0.55f, 1f, 1f);
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outline.effectDistance = new Vector2(1f, -1f);
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var rt = m_Fill.rectTransform;
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rt.anchorMin = new Vector2(0, 1);
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rt.anchorMax = new Vector2(0, 1);
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@@ -56,6 +56,7 @@ namespace XericUI.XTable.Rendering.Component
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PrefabPool = m_PrefabPool,
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CellPadding = CellPadding,
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Config = Config,
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SelectionTable = this,
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GetStyleColor = (ns, path, fallback) => GetStyleColor(ns, path, fallback),
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GetStyleInt = (ns, path, fallback) => GetStyleInt(ns, path, fallback),
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GetStyleFontAsset = (ns, path) => GetStyleFontAsset(ns, path),
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@@ -405,7 +405,7 @@ namespace XericUI.XTable.Rendering.Component
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if (m_BackgroundRenderer != null) return;
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var backgroundGo = new GameObject("_TableBackground",
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typeof(RectTransform), typeof(CanvasRenderer), typeof(XTableBackgroundRenderer));
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typeof(RectTransform), typeof(CanvasRenderer), typeof(XTableBackgroundRenderer), typeof(XTableSelectionInput));
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backgroundGo.hideFlags = HideFlags.DontSave | HideFlags.HideInHierarchy;
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backgroundGo.transform.SetParent(ContentTransform, false);
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backgroundGo.transform.SetAsFirstSibling();
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@@ -418,7 +418,8 @@ namespace XericUI.XTable.Rendering.Component
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backgroundRt.sizeDelta = new Vector2(m_TotalWidth, m_TotalHeight);
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m_BackgroundRenderer = backgroundGo.GetComponent<XTableBackgroundRenderer>();
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m_BackgroundRenderer.raycastTarget = false;
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m_BackgroundRenderer.raycastTarget = true;
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backgroundGo.GetComponent<XTableSelectionInput>().Configure(this);
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UpdateBackground();
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}
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