添加样式组件刷新功能

This commit is contained in:
2026-06-26 19:33:01 +08:00
parent 61bb0b012e
commit 8cddb6b962
5 changed files with 107 additions and 2 deletions
+15 -1
View File
@@ -14,7 +14,7 @@ namespace XericUI.OverrideUI
/// 替代 Unity 内置的 ColorBlock 和 SpriteState。
/// </summary>
[AddComponentMenu("Xeric UI Vessel/UI/Style Button", 51)]
public class XericStyleButton : Button
public class XericStyleButton : Button, IStyleRefreshable
{
#region 序列化字段
@@ -59,11 +59,14 @@ namespace XericUI.OverrideUI
m_ColorState?.SubscribeAll(OnStyleChanged);
m_TextureState?.SubscribeAll(OnStyleChanged);
StyleRefreshManager.Register(this);
ApplyForState(m_CurrentState);
}
protected override void OnDisable()
{
StyleRefreshManager.Unregister(this);
m_ColorState?.UnsubscribeAll(OnStyleChanged);
m_TextureState?.UnsubscribeAll(OnStyleChanged);
m_ColorState?.UnregisterAll();
@@ -92,6 +95,11 @@ namespace XericUI.OverrideUI
#region 样式应用
public void RefreshStyle()
{
ApplyForState(m_CurrentState, false);
}
private void ApplyForState(StyleSheetSelectionState state, bool instant = false)
{
// 颜色
@@ -134,6 +142,12 @@ namespace XericUI.OverrideUI
#region 组件替换
#if UNITY_EDITOR
[UnityEditor.MenuItem("CONTEXT/XericStyleButton/Xeric UI/强制刷新样式", false, 1)]
private static void ForceRefreshStyle(UnityEditor.MenuCommand command)
{
StyleRefreshManager.ForceRefreshAll();
}
[UnityEditor.MenuItem("CONTEXT/Button/Replace To/Xeric (Style)", true)]
private static bool ValidateReplaceToStyleButton(UnityEditor.MenuCommand command)
=> command.context is Button and not XericStyleButton;