添加样式组件刷新功能

This commit is contained in:
2026-06-26 19:33:01 +08:00
parent 61bb0b012e
commit 8cddb6b962
5 changed files with 107 additions and 2 deletions
@@ -0,0 +1,65 @@
using System.Collections.Generic;
using UnityEngine;
namespace XericUI.Core.StyleSheetUI
{
/// <summary>
/// 标记可被全局刷新的样式组件。
/// 实现此接口的组件应在 OnEnable 调用 RegisterForStyleRefresh,
/// 在 OnDisable 调用 UnregisterForStyleRefresh。
/// </summary>
public interface IStyleRefreshable
{
void RefreshStyle();
}
/// <summary>
/// 全局样式刷新管理器——维护所有活跃的 IStyleRefreshable 组件。
/// 当外部样式表文件更新后,调用 ForceRefreshAll() 可一键刷新所有组件。
/// </summary>
public static class StyleRefreshManager
{
private static readonly HashSet<IStyleRefreshable> s_Components = new HashSet<IStyleRefreshable>();
/// <summary>注册一个样式组件</summary>
public static void Register(IStyleRefreshable component)
{
if (component != null)
s_Components.Add(component);
}
/// <summary>注销一个样式组件</summary>
public static void Unregister(IStyleRefreshable component)
{
if (component != null)
s_Components.Remove(component);
}
/// <summary>
/// 强制刷新所有已注册的样式组件。
/// 先调用 StyleManager.ForceRefresh() 同步样式表数据,
/// 再遍历所有组件重新读取并应用样式值。
/// </summary>
public static void ForceRefreshAll()
{
#if XERIC_STYLESHEET_ENABLED
XericLibrary.Runtime.SuperStyleSheet.StyleManager.ForceRefresh();
#endif
int count = 0;
foreach (var c in s_Components)
{
try { c.RefreshStyle(); } catch { }
count++;
}
#if UNITY_EDITOR
Debug.Log($"[StyleRefresh] 已刷新 {count} 个样式组件。");
#endif
}
/// <summary>当前注册的组件数</summary>
public static int RegisteredCount => s_Components.Count;
}
}
@@ -0,0 +1,11 @@
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+15 -1
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@@ -14,7 +14,7 @@ namespace XericUI.OverrideUI
/// 替代 Unity 内置的 ColorBlock 和 SpriteState。
/// </summary>
[AddComponentMenu("Xeric UI Vessel/UI/Style Button", 51)]
public class XericStyleButton : Button
public class XericStyleButton : Button, IStyleRefreshable
{
#region 序列化字段
@@ -59,11 +59,14 @@ namespace XericUI.OverrideUI
m_ColorState?.SubscribeAll(OnStyleChanged);
m_TextureState?.SubscribeAll(OnStyleChanged);
StyleRefreshManager.Register(this);
ApplyForState(m_CurrentState);
}
protected override void OnDisable()
{
StyleRefreshManager.Unregister(this);
m_ColorState?.UnsubscribeAll(OnStyleChanged);
m_TextureState?.UnsubscribeAll(OnStyleChanged);
m_ColorState?.UnregisterAll();
@@ -92,6 +95,11 @@ namespace XericUI.OverrideUI
#region 样式应用
public void RefreshStyle()
{
ApplyForState(m_CurrentState, false);
}
private void ApplyForState(StyleSheetSelectionState state, bool instant = false)
{
// 颜色
@@ -134,6 +142,12 @@ namespace XericUI.OverrideUI
#region 组件替换
#if UNITY_EDITOR
[UnityEditor.MenuItem("CONTEXT/XericStyleButton/Xeric UI/强制刷新样式", false, 1)]
private static void ForceRefreshStyle(UnityEditor.MenuCommand command)
{
StyleRefreshManager.ForceRefreshAll();
}
[UnityEditor.MenuItem("CONTEXT/Button/Replace To/Xeric (Style)", true)]
private static bool ValidateReplaceToStyleButton(UnityEditor.MenuCommand command)
=> command.context is Button and not XericStyleButton;
+1
View File
@@ -2,6 +2,7 @@ using UnityEngine;
using UnityEngine.UI;
using XericLibrary.Runtime.SuperStyleSheet;
using XericUI.Core.StyleSheetUI;
using XericUI.Helper;
namespace XericUI.OverrideUI
+15 -1
View File
@@ -13,7 +13,7 @@ namespace XericUI.OverrideUI
/// 额外支持 isOn 覆盖和 Checkmark 样式。
/// </summary>
[AddComponentMenu("Xeric UI Vessel/UI/Style Toggle", 52)]
public class XericStyleToggle : Toggle
public class XericStyleToggle : Toggle, IStyleRefreshable
{
#region 序列化字段
@@ -86,12 +86,15 @@ namespace XericUI.OverrideUI
m_CheckmarkStyle?.Register();
m_CheckmarkStyle.OnValueChanged += OnStyleChanged;
StyleRefreshManager.Register(this);
onValueChanged.AddListener(OnToggleValueChanged);
ApplyForState(m_CurrentState);
}
protected override void OnDisable()
{
StyleRefreshManager.Unregister(this);
onValueChanged.RemoveListener(OnToggleValueChanged);
m_ColorState?.UnsubscribeAll(OnStyleChanged);
@@ -130,6 +133,11 @@ namespace XericUI.OverrideUI
#region 样式应用
public void RefreshStyle()
{
ApplyForState(m_CurrentState, false);
}
private void ApplyForState(StyleSheetSelectionState state, bool instant = false)
{
// 颜色:On 覆盖优先
@@ -181,6 +189,12 @@ namespace XericUI.OverrideUI
#region 组件替换
#if UNITY_EDITOR
[UnityEditor.MenuItem("CONTEXT/XericStyleToggle/Xeric UI/强制刷新样式", false, 1)]
private static void ForceRefreshStyle(UnityEditor.MenuCommand command)
{
StyleRefreshManager.ForceRefreshAll();
}
[UnityEditor.MenuItem("CONTEXT/Toggle/Replace To/Xeric (Style)", true)]
private static bool ValidateReplaceToStyleToggle(UnityEditor.MenuCommand command)
=> command.context is Toggle and not XericStyleToggle;