优化动态反射界面类型

This commit is contained in:
2026-06-21 23:23:44 +08:00
parent 7c2e43efbb
commit 6783ab1657
14 changed files with 333 additions and 23 deletions
@@ -12,6 +12,7 @@ GameObject:
- component: {fileID: 5465193508297998041}
- component: {fileID: 5807829770662586291}
- component: {fileID: 3872489455446479228}
- component: {fileID: 5034032560219102209}
m_Layer: 0
m_Name: InputField (TMP)
m_TagString: Untagged
@@ -175,6 +176,21 @@ MonoBehaviour:
m_isRichTextEditingAllowed: 0
m_LineLimit: 0
m_InputValidator: {fileID: 0}
--- !u!114 &5034032560219102209
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 504238472980676093}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: eb8f3a8825c4b06458021d0414b254cf, type: 3}
m_Name:
m_EditorClassIdentifier:
_targetInputField: {fileID: 3872489455446479228}
_entryTag: 128
_tagIndex: 0
--- !u!1 &2824130853841284688
GameObject:
m_ObjectHideFlags: 0