优化动态反射界面类型

This commit is contained in:
2026-06-21 23:23:44 +08:00
parent 7c2e43efbb
commit 6783ab1657
14 changed files with 333 additions and 23 deletions
@@ -43,7 +43,10 @@ namespace XericUIEditor.ReflectionUIGenerator
// 基本属性
EditorGUILayout.PropertyField(_themeNameProp, new GUIContent("主题名称 (Theme)"));
EditorGUILayout.PropertyField(_uiNameProp, new GUIContent("UI 名称 (uiName)"));
EditorGUILayout.PropertyField(_valueTypeNameProp, new GUIContent("绑定类型 (valueType)"));
// 绑定类型 — 带快捷选择 + 自动纠错
DrawValueTypeField();
EditorGUILayout.Space();
// 预制体 + 自动扫描
@@ -136,5 +139,119 @@ namespace XericUIEditor.ReflectionUIGenerator
serializedObject.ApplyModifiedProperties();
}
private static List<string> _cachedTypeNames;
private static List<string> _cachedFullNames;
/// <summary>
/// 从 AppDomain 动态收集所有可用类型名(Editor 侧缓存)
/// </summary>
private static void EnsureEditorTypeCache()
{
if (_cachedTypeNames != null) return;
_cachedTypeNames = new List<string>();
_cachedFullNames = new List<string>();
var seen = new HashSet<string>();
foreach (var asm in System.AppDomain.CurrentDomain.GetAssemblies())
{
try
{
foreach (var type in asm.GetTypes())
{
var full = type.FullName;
if (string.IsNullOrEmpty(full) || full.Contains("`") || full.Contains("<")) continue;
if (!seen.Add(full)) continue;
_cachedTypeNames.Add(type.Name);
_cachedFullNames.Add(full);
}
}
catch { }
}
}
private void DrawValueTypeField()
{
EditorGUILayout.LabelField("绑定类型 (valueType)", EditorStyles.label);
// 输入行
EditorGUILayout.BeginHorizontal();
var currentValue = _valueTypeNameProp.stringValue;
var newValue = EditorGUILayout.TextField(currentValue);
if (newValue != currentValue)
{
var corrected = XuiavrgPropertyGroupScriptableObject.NormalizeTypeName(newValue);
_valueTypeNameProp.stringValue = corrected;
currentValue = corrected;
}
// "搜索类型" 按钮
if (GUILayout.Button("...", GUILayout.Width(30)))
{
var menu = new GenericMenu();
EnsureEditorTypeCache();
// 如果有输入,用 LevenshteinDistance 排序,最近的排前面
var ranked = new List<(int dist, string name, string full)>();
for (int i = 0; i < _cachedTypeNames.Count; i++)
{
XericLibrary.Runtime.MacroLibrary.MacroMath.LevenshteinDistance(
new[] { _cachedTypeNames[i] }, currentValue, out int dist, out _);
ranked.Add((dist, _cachedTypeNames[i], _cachedFullNames[i]));
}
ranked.Sort((a, b) => a.dist.CompareTo(b.dist));
int shown = 0;
// 完全匹配的排最前面
foreach (var (dist, name, full) in ranked)
{
if (dist != 0 || shown >= 30) break;
menu.AddItem(new GUIContent($"{full} ({name})"), false, () =>
{
_valueTypeNameProp.stringValue = full;
serializedObject.ApplyModifiedProperties();
});
shown++;
}
// 用分隔线隔开,然后显示近匹配
if (shown > 0 && ranked.Count > shown)
menu.AddSeparator("");
int nearTotal = 0;
foreach (var (dist, name, full) in ranked)
{
if (dist == 0) continue;
if (nearTotal >= 20) break;
menu.AddItem(new GUIContent($"{full} ({name})"), false, () =>
{
_valueTypeNameProp.stringValue = full;
serializedObject.ApplyModifiedProperties();
});
nearTotal++;
}
menu.ShowAsContext();
}
EditorGUILayout.EndHorizontal();
// 纠错提示
var normalized = XuiavrgPropertyGroupScriptableObject.NormalizeTypeName(currentValue);
if (normalized != currentValue && !string.IsNullOrEmpty(currentValue))
{
EditorGUILayout.BeginHorizontal();
EditorGUILayout.HelpBox($"识别为: {normalized}", MessageType.Info);
if (GUILayout.Button("纠正", GUILayout.Width(60), GUILayout.Height(38)))
{
_valueTypeNameProp.stringValue = normalized;
}
EditorGUILayout.EndHorizontal();
}
}
}
}
@@ -1,17 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: be0acbdac8e549578dcccf8c076a5433, type: 3}
m_Name: Xeric UI avr Property
m_EditorClassIdentifier:
valueType:
propertyName:
prefab: {fileID: 0}
@@ -0,0 +1,19 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: bcd1c64483d2457ab9143f086dff511d, type: 3}
m_Name: XuiavrgButton-Default
m_EditorClassIdentifier:
themeName: Default
uiName: Default
valueTypeName: System.Single
prefab: {fileID: 6894309230704738580, guid: a58d335e7df1a994d9f1c0fd58aff68f, type: 3}
supportedTags: 010000001000000002000000
@@ -10,8 +10,10 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: bcd1c64483d2457ab9143f086dff511d, type: 3}
m_Name: Xeric UI avr Property group
m_Name: XuiavrgDropdown-Default
m_EditorClassIdentifier:
groupName:
supportedTags:
propertys: []
themeName: Default
uiName: Default
valueTypeName: System.Enum
prefab: {fileID: 1100600009542095382, guid: 4f25b16125eac234e820506fff28a4b0, type: 3}
supportedTags: 01000000
@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 6beec83f76806e947add57932ae56c3b
guid: 8a13481739bcb4d468fced5fde896f0f
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
@@ -0,0 +1,19 @@
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: bcd1c64483d2457ab9143f086dff511d, type: 3}
m_Name: XuiavrgFieldInput-Default
m_EditorClassIdentifier:
themeName: Default
uiName: Default
valueTypeName: System.String
prefab: {fileID: 8186464640817935025, guid: 1715f06fee075eb45b68d43575e9aa88, type: 3}
supportedTags: 0100000080000000
@@ -0,0 +1,8 @@
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guid: 4aa3fe7aa30f1b240a4486c12152cd4d
NativeFormatImporter:
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mainObjectFileID: 11400000
userData:
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@@ -0,0 +1,19 @@
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: bcd1c64483d2457ab9143f086dff511d, type: 3}
m_Name: XuiavrgFloatSlider-Default
m_EditorClassIdentifier:
themeName: Default
uiName: Default
valueTypeName: System.Single
prefab: {fileID: 3950712135413418637, guid: f601d441cf135fe479d319c5eb01abd8, type: 3}
supportedTags: 010000002000000024000000
@@ -0,0 +1,8 @@
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m_CorrespondingSourceObject: {fileID: 0}
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m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: bcd1c64483d2457ab9143f086dff511d, type: 3}
m_Name: XuiavrgToggle-Default
m_EditorClassIdentifier:
themeName: Default
uiName: Default
valueTypeName: System.Boolean
prefab: {fileID: 8328042880981269257, guid: 0dc894baa18f5cb4eb9c82fd3c40d2bd, type: 3}
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@@ -12,6 +12,7 @@ GameObject:
- component: {fileID: 5465193508297998041}
- component: {fileID: 5807829770662586291}
- component: {fileID: 3872489455446479228}
- component: {fileID: 5034032560219102209}
m_Layer: 0
m_Name: InputField (TMP)
m_TagString: Untagged
@@ -175,6 +176,21 @@ MonoBehaviour:
m_isRichTextEditingAllowed: 0
m_LineLimit: 0
m_InputValidator: {fileID: 0}
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m_Name:
m_EditorClassIdentifier:
_targetInputField: {fileID: 3872489455446479228}
_entryTag: 128
_tagIndex: 0
--- !u!1 &2824130853841284688
GameObject:
m_ObjectHideFlags: 0
@@ -111,6 +111,98 @@ namespace XericUI.ReflectionUIGenerator
}
private Type _valueType;
/// <summary>
/// 所有程序集中类型名的缓存 — 简单名列表(如 "Boolean"、"Int32"、"String")
/// 与 _allTypeFullNames 下标一一对应
/// </summary>
private static List<string> _allTypeSimpleNames;
/// <summary>
/// 所有程序集中类型名的缓存 — 全名列表(如 "System.Boolean"、"System.Int32")
/// 与 _allTypeSimpleNames 下标一一对应
/// </summary>
private static List<string> _allTypeFullNames;
/// <summary>
/// 初始化类型名缓存 — 反射扫描所有已加载程序集中的类型
/// </summary>
private static void EnsureTypeCacheBuilt()
{
if (_allTypeFullNames != null) return;
_allTypeSimpleNames = new List<string>();
_allTypeFullNames = new List<string>();
var seen = new HashSet<string>();
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
{
try
{
foreach (var type in asm.GetTypes())
{
var fullName = type.FullName;
if (string.IsNullOrEmpty(fullName)) continue;
// 跳过泛型参数位置和编译器生成的类型
if (fullName.Contains("`") || fullName.Contains("<")) continue;
if (!seen.Add(fullName)) continue;
_allTypeSimpleNames.Add(type.Name);
_allTypeFullNames.Add(fullName);
}
}
catch
{
// 某些程序集可能无法反射(如动态程序集),忽略
}
}
}
/// <summary>
/// 尝试将用户输入的类型名纠正为标准全名。
/// 通过 LevenshteinDistance 在所有已知类型中找到最匹配的名称。
/// 如 "boolean" → "System.Boolean", "single" → "System.Single"。
/// 如果已经是标准全名或无法匹配则返回原值(不做修改)。
/// </summary>
/// <param name="userInput">用户输入的类型名</param>
/// <returns>纠正后的标准类型全名,无法识别时返回原值</returns>
public static string NormalizeTypeName(string userInput)
{
if (string.IsNullOrWhiteSpace(userInput))
return userInput;
userInput = userInput.Trim();
// 已经是标准全名(包含 "."),直接视为 OK,不做修改
if (userInput.Contains('.'))
return userInput;
// 初始化类型缓存
EnsureTypeCacheBuilt();
// 通过 Levenshtein 距离在所有类型简单名中找到最匹配的
var bestMatch = XericLibrary.Runtime.MacroLibrary.MacroMath.LevenshteinDistance(
_allTypeSimpleNames, userInput,
out int dis, out int index);
// 阈值:距离超过输入长度 2 倍 + 2,认为不匹配,返回原值
if (bestMatch == null || dis > userInput.Length * 2 + 2)
return userInput;
// 返回对应的全名
return _allTypeFullNames[index];
}
/// <summary>
/// 尝试将此实例的 valueTypeName 纠正为标准全名
/// </summary>
public void NormalizeValueTypeName()
{
valueTypeName = NormalizeTypeName(valueTypeName);
_valueType = null; // 清空缓存,下次访问时重新解析
}
/// <summary>
/// 对应的 UI 预制体
/// </summary>