添加了一键替换组件的方法。

修改了xericlibrary的api。
修改了菜单路径。
This commit is contained in:
2026-04-16 10:22:39 +08:00
parent a7ce860f56
commit 60d5822a82
11 changed files with 497 additions and 6 deletions
+3
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fileFormatVersion: 2
guid: c99b9ff93a76477b997558ce3f14ec78
timeCreated: 1776232260
+105
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@@ -0,0 +1,105 @@
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEditor.UI;
using UnityEngine;
using UnityEngine.UI;
namespace XericUI
{
[CustomEditor(typeof(XericToggle))]
internal class XericToggleEditor : SelectableEditor
{
SerializedProperty m_OnValueChangedProperty;
SerializedProperty m_TransitionProperty;
SerializedProperty m_GraphicProperty;
SerializedProperty m_GroupProperty;
SerializedProperty m_IsOnProperty;
SerializedProperty m_TextProperty;
SerializedProperty m_EnableTextColorTransitionProperty;
SerializedProperty m_TextTransitionColorModeProperty;
SerializedProperty m_enableTextContextTransitionProperty;
SerializedProperty m_textTransitionContextModeProperty;
protected override void OnEnable()
{
base.OnEnable();
m_TransitionProperty = serializedObject.FindProperty("toggleTransition");
m_GraphicProperty = serializedObject.FindProperty("graphic");
m_GroupProperty = serializedObject.FindProperty("m_Group");
m_IsOnProperty = serializedObject.FindProperty("m_IsOn");
m_OnValueChangedProperty = serializedObject.FindProperty("onValueChanged");
m_TextProperty = serializedObject.FindProperty("m_text");
m_EnableTextColorTransitionProperty = serializedObject.FindProperty("m_enableTextColorTransition");
m_TextTransitionColorModeProperty = serializedObject.FindProperty("m_textTransitionColorMode");
m_enableTextContextTransitionProperty = serializedObject.FindProperty("m_enableTextContextTransition");
m_textTransitionContextModeProperty = serializedObject.FindProperty("m_textTransitionContextMode");
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
EditorGUILayout.Space();
serializedObject.Update();
Toggle toggle = serializedObject.targetObject as Toggle;
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(m_IsOnProperty);
if (EditorGUI.EndChangeCheck())
{
if (!Application.isPlaying)
EditorSceneManager.MarkSceneDirty(toggle.gameObject.scene);
ToggleGroup group = m_GroupProperty.objectReferenceValue as ToggleGroup;
toggle.isOn = m_IsOnProperty.boolValue;
if (group != null && group.isActiveAndEnabled && toggle.IsActive())
{
if (toggle.isOn || (!group.AnyTogglesOn() && !group.allowSwitchOff))
{
toggle.isOn = true;
group.NotifyToggleOn(toggle);
}
}
}
EditorGUILayout.PropertyField(m_TransitionProperty);
EditorGUILayout.PropertyField(m_GraphicProperty);
EditorGUILayout.PropertyField(m_TextProperty);
EditorGUILayout.PropertyField(m_EnableTextColorTransitionProperty);
if (EditorGUILayout.BeginFadeGroup(m_EnableTextColorTransitionProperty.boolValue ? 1 : 0))
{
EditorGUILayout.PropertyField(m_TextTransitionColorModeProperty);
}
EditorGUILayout.EndFadeGroup();
EditorGUILayout.PropertyField(m_enableTextContextTransitionProperty);
if (EditorGUILayout.BeginFadeGroup(m_enableTextContextTransitionProperty.boolValue ? 1 : 0))
{
EditorGUILayout.PropertyField(m_textTransitionContextModeProperty);
}
EditorGUILayout.EndFadeGroup();
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(m_GroupProperty);
if (EditorGUI.EndChangeCheck())
{
if (!Application.isPlaying)
EditorSceneManager.MarkSceneDirty(toggle.gameObject.scene);
ToggleGroup group = m_GroupProperty.objectReferenceValue as ToggleGroup;
toggle.group = group;
}
EditorGUILayout.Space();
// Draw the event notification options
EditorGUILayout.PropertyField(m_OnValueChangedProperty);
serializedObject.ApplyModifiedProperties();
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 1e5373a0c37349fd81182d57ec1d3d0b
timeCreated: 1776232270
-1
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@@ -1,5 +1,4 @@
using System;
using OfficeOpenXml.FormulaParsing.Excel.Operators;
using UnityEngine;
using Object = UnityEngine.Object;
@@ -125,7 +125,7 @@ namespace XericUI.DynamicActivitiesImpact
Gizmos.color = Color.yellow;
MacroGizmosDraw.DrawPolygonLineByPointArray(vertex3);
MacroGizmosDraw.DrawGizmosRectLinkLine(vertex1, vertex2, Color.grey, Color.cyan, true);
MacroGizmosDraw.DrawGizmos2RectLinkCube(vertex1, vertex2, Color.grey, Color.cyan, true);
}
#endif
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using System;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
using Action = Unity.Plastic.Antlr3.Runtime.Misc.Action;
using Object = UnityEngine.Object;
#if UNITY_EDITOR
using System.Collections.Generic;
using UnityEditor;
#endif
namespace XericUI.Helper
{
public static class EditorOverrideUIHelper
{
/// <summary>
/// 替换菜单组件上下文
/// </summary>
/// <remarks>
/// 在组件上使用如下的方法定义替换
///
/// [MenuItem("CONTEXT/XXX/ReplaceToXXX", true)]
/// private static bool ValidateReplaceWithCustomScrollRect(MenuCommand command)
/// => command.context is ScrollRect;
///
/// [MenuItem("CONTEXT/XXX/ReplaceToXXX", false, 10)]
/// private static void ReplaceWithCustomScrollRect(MenuCommand command)
/// => command.ReplaceCommandContext&lt;SourceXXX, TargetXXX&gt;();
///
/// 不过实测unity的json序列化也无法处理引用,还是需要手动将引用类型传过来
/// </remarks>
/// <param name="command"></param>
#if UNITY_EDITOR
public static TTarget ReplaceCommandContext<TSource, TTarget>(this MenuCommand command)
where TSource : Component
where TTarget : Component
{
TSource original = command.context as TSource;
if (original == null) return null;
GameObject go = original.gameObject;
// 标记撤销
Undo.SetCurrentGroupName($"替换{typeof(TSource).Name}为{typeof(TTarget).Name}");
int undoGroup = Undo.GetCurrentGroup();
Undo.RecordObject(go, "替换组件");
// 主要的替换流程,不过unity好像也只能处理非引用对象,废物Unity
string jsonData = EditorJsonUtility.ToJson(original);
Object.DestroyImmediate(original);
TTarget newComponent = go.AddComponent<TTarget>();
EditorJsonUtility.FromJsonOverwrite(jsonData, newComponent);
EditorUtility.SetDirty(go);
// 结束撤销标记
Undo.RegisterCreatedObjectUndo(newComponent, "替换组件");
Undo.CollapseUndoOperations(undoGroup);
Debug.Log("组件替换完成");
return newComponent;
}
#else
private static void ReplaceCommandContext<T1, T2>(this Object command)
=> throw new Exception("不能在运行时使用XericUIActionVessel编辑器功能");
#endif
#if UNITY_EDITOR
public static void ReplaceCommandContext<TSource, TTarget, T>(
this MenuCommand command, Func<TSource, T> referenceExtractor, Action<TTarget, T> referenceApplier)
where TSource : Component
where TTarget : Component
{
TSource original = command.context as TSource;
var references = referenceExtractor(original);
TTarget component = command.ReplaceCommandContext<TSource, TTarget>();
referenceApplier(component, references);
}
#else
private static void ReplaceCommandContext<T1, T2, T3>(this Object command,
Func<TSource, object> referenceExtractor, Action<TTarget, object> referenceApplier)
=> throw new Exception("不能在运行时使用XericUIActionVessel编辑器功能");
#endif
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 37496e81b4a34a179470e8f3c21e2851
timeCreated: 1776300621
+52 -2
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@@ -4,8 +4,10 @@ using UnityEngine;
using UnityEngine.Pool;
using UnityEngine.UI;
using XericLibrary.Runtime.MacroLibrary;
using XericUI.Helper;
#if UNITY_EDITOR
using UnityEditor;
using XericLibraryEditor.Debug;
#endif
#if ODIN_INSPECTOR
@@ -14,7 +16,7 @@ using Sirenix.OdinInspector;
namespace XericUI.OverrideLayout
{
[AddComponentMenu("Xeric UI Vessel/UI/Xeric Scroll Rect", 50)]
[AddComponentMenu("Xeric UI Vessel/ScrollRect", 50)]
[SelectionBase]
[ExecuteAlways]
[DisallowMultipleComponent]
@@ -101,7 +103,8 @@ namespace XericUI.OverrideLayout
vertex3[3] = new Vector3(rect.max.x + scale.x, rect.min.y - scale.y, vertex2[3].z);
Gizmos.color = Color.yellow;
MacroGizmosDraw.DrawGizmosRectLinkLine(vertex1, vertex3, Color.grey, Color.cyan, true);
MacroGizmosDraw.DrawGizmos2RectLinkCube(vertex1, vertex3, Color.grey, Color.cyan, true);
}
#endif
@@ -208,6 +211,53 @@ namespace XericUI.OverrideLayout
_lastActiveSet = nowActiveChildrenSet;
}
protected override void SetContentAnchoredPosition(Vector2 position)
{
base.SetContentAnchoredPosition(position);
Debug.Log("123");
}
#endregion
#region 组件替换
#if UNITY_EDITOR
[UnityEditor.MenuItem("CONTEXT/ScrollRect/Replace To XericScrollView", true)]
private static bool ValidateReplaceToXeric(UnityEditor.MenuCommand command)
=> command.context is ScrollRect and not XericScrollRect;
[UnityEditor.MenuItem("CONTEXT/ScrollRect/Replace To XericScrollView", false, 10)]
private static void ReplaceToXeric(UnityEditor.MenuCommand command)
=> command.ReplaceCommandContext<ScrollRect, XericScrollRect,
(RectTransform Viewport, RectTransform Content, Scrollbar HScrollbar, Scrollbar VScrollbar)>(
o =>
(o.viewport, o.content, o.horizontalScrollbar, o.verticalScrollbar),
(t, d) =>
{
t.viewport = d.Viewport;
t.content = d.Content;
t.horizontalScrollbar = d.HScrollbar;
t.verticalScrollbar = d.VScrollbar;
});
[UnityEditor.MenuItem("CONTEXT/ScrollRect/Replace To ScrollView", true)]
private static bool ValidateReplaceToUnity(UnityEditor.MenuCommand command)
=> command.context is XericScrollRect;
[UnityEditor.MenuItem("CONTEXT/ScrollRect/Replace To ScrollView", false, 10)]
private static void ReplaceToUnity(UnityEditor.MenuCommand command)
=> command.ReplaceCommandContext<XericScrollRect, ScrollRect,
(RectTransform Viewport, RectTransform Content, Scrollbar HScrollbar, Scrollbar VScrollbar)>(
o =>
(o.viewport, o.content, o.horizontalScrollbar, o.verticalScrollbar),
(t, d) =>
{
t.viewport = d.Viewport;
t.content = d.Content;
t.horizontalScrollbar = d.HScrollbar;
t.verticalScrollbar = d.VScrollbar;
});
#endif
#endregion
}
}
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using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UI;
using XericUI.Helper;
namespace XericUI
{
[AddComponentMenu("Xeric UI Vessel/Toggle", 31)]
[DisallowMultipleComponent]
public class XericToggle : Toggle
{
#if dUI_TextMeshPro
public TMP_Text m_text;
public string TextContent
{
get => m_text?.text ?? string.Empty;
set { if(m_text) m_text.text = value; }
}
public Color TextColor
{
get => m_text?.color ?? Color.black;
set { if(m_text) m_text.color = value; }
}
#else
public Text m_text;
public string TextContent
{
get => m_text.text;
set => m_text.text = value;
}
public Color TextColor
{
get => m_text.color;
set => m_text.color = value;
}
#endif
public bool m_enableTextColorTransition = true;
public ColorBlock m_textTransitionColorMode = ColorBlock.defaultColorBlock;
public bool m_enableTextContextTransition = false;
public AnimationTriggers m_textTransitionContextMode = new AnimationTriggers()
{
normalTrigger = "toggle_normal",
highlightedTrigger = "toggle_highlight",
pressedTrigger = "toggle_pressed",
selectedTrigger = "toggle_selected",
disabledTrigger = "toggle_disabled",
};
public bool EnableTextColorTransition
{
get => m_enableTextColorTransition;
set => m_enableTextColorTransition = value;
}
public ColorBlock TextTransitionColorMode
{
get => m_textTransitionColorMode;
set => m_textTransitionColorMode = value;
}
protected override void DoStateTransition(SelectionState state, bool instant)
{
if (!gameObject.activeInHierarchy)
return;
Color tintColor;
Sprite transitionSprite;
string triggerName;
Color textColor;
switch (state)
{
case SelectionState.Normal:
tintColor = colors.normalColor;
textColor = m_textTransitionColorMode.normalColor;
transitionSprite = null;
triggerName = animationTriggers.normalTrigger;
break;
case SelectionState.Highlighted:
tintColor = colors.highlightedColor;
textColor = m_textTransitionColorMode.highlightedColor;
transitionSprite = spriteState.highlightedSprite;
triggerName = animationTriggers.highlightedTrigger;
break;
case SelectionState.Pressed:
tintColor = colors.pressedColor;
textColor = m_textTransitionColorMode.pressedColor;
transitionSprite = spriteState.pressedSprite;
triggerName = animationTriggers.pressedTrigger;
break;
case SelectionState.Selected:
tintColor = colors.selectedColor;
textColor = m_textTransitionColorMode.selectedColor;
transitionSprite = spriteState.selectedSprite;
triggerName = animationTriggers.selectedTrigger;
break;
case SelectionState.Disabled:
tintColor = colors.disabledColor;
textColor = m_textTransitionColorMode.disabledColor;
transitionSprite = spriteState.disabledSprite;
triggerName = animationTriggers.disabledTrigger;
break;
default:
tintColor = Color.black;
textColor = Color.black;
transitionSprite = null;
triggerName = string.Empty;
break;
}
switch (transition)
{
case Transition.ColorTint:
StartColorTween(tintColor * colors.colorMultiplier, instant);
break;
case Transition.SpriteSwap:
DoSpriteSwap(transitionSprite);
break;
case Transition.Animation:
TriggerAnimation(triggerName);
break;
}
if (m_enableTextColorTransition)
TextColor = isOn ? m_textTransitionColorMode.selectedColor : textColor;
}
void StartColorTween(Color targetColor, bool instant)
{
if (targetGraphic == null)
return;
targetGraphic.CrossFadeColor(targetColor, instant ? 0f : colors.fadeDuration, true, true);
}
void DoSpriteSwap(Sprite newSprite)
{
if (image == null)
return;
image.overrideSprite = newSprite;
}
void TriggerAnimation(string triggername)
{
#if PACKAGE_ANIMATION
if (transition != Transition.Animation || animator == null || !animator.isActiveAndEnabled || !animator.hasBoundPlayables || string.IsNullOrEmpty(triggername))
return;
animator.ResetTrigger(animationTriggers.normalTrigger);
animator.ResetTrigger(animationTriggers.highlightedTrigger);
animator.ResetTrigger(animationTriggers.pressedTrigger);
animator.ResetTrigger(animationTriggers.selectedTrigger);
animator.ResetTrigger(animationTriggers.disabledTrigger);
animator.SetTrigger(triggername);
#endif
}
#region ×é¼þÌæ»»
#if UNITY_EDITOR
[UnityEditor.MenuItem("CONTEXT/Toggle/Replace To XericToggle", true)]
private static bool ValidateReplaceToXeric(UnityEditor.MenuCommand command)
=> command.context is Toggle and not XericToggle;
[UnityEditor.MenuItem("CONTEXT/Toggle/Replace To XericToggle", false, 10)]
private static void ReplaceToXeric(UnityEditor.MenuCommand command)
=> command.ReplaceCommandContext<Toggle, XericToggle,
(Graphic graphic, ToggleGroup group, ToggleEvent onValueChanged)>(
o =>
(o.graphic, o.group, o.onValueChanged),
(t, d) =>
{
t.graphic = d.graphic;
t.group = d.group;
t.onValueChanged = d.onValueChanged;
});
[UnityEditor.MenuItem("CONTEXT/Toggle/Replace To Toggle", true)]
private static bool ValidateReplaceToUnity(UnityEditor.MenuCommand command)
=> command.context is XericToggle;
[UnityEditor.MenuItem("CONTEXT/Toggle/Replace To Toggle", false, 10)]
private static void ReplaceToUnity(UnityEditor.MenuCommand command)
=> command.ReplaceCommandContext<XericToggle, Toggle,
(Graphic graphic, ToggleGroup group, ToggleEvent onValueChanged)>(
o =>
(o.graphic, o.group, o.onValueChanged),
(t, d) =>
{
t.graphic = d.graphic;
t.group = d.group;
t.onValueChanged = d.onValueChanged;
});
#endif
#endregion
}
}
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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: d97ffd764ce4bdb40b75652a0a7c9adb
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
+22 -2
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@@ -1,13 +1,33 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using XericUI.Helper;
namespace XericUI.OverrideUI
{
[AddComponentMenu("Xeric UI Vessel/Toggle Group", 31)]
[AddComponentMenu("Xeric UI Vessel/ToggleGroup", 31)]
[DisallowMultipleComponent]
public class XericToggleGroup : ToggleGroup
{
// public List<>
#region 组件替换
#if UNITY_EDITOR
[UnityEditor.MenuItem("CONTEXT/ToggleGroup/Replace To XericToggleGroup", true)]
private static bool ValidateReplaceToXeric(UnityEditor.MenuCommand command)
=> command.context is ToggleGroup and not XericToggleGroup;
[UnityEditor.MenuItem("CONTEXT/ToggleGroup/Replace To XericToggleGroup", false, 10)]
private static void ReplaceToXeric(UnityEditor.MenuCommand command)
=> command.ReplaceCommandContext<ToggleGroup, XericToggleGroup>();
[UnityEditor.MenuItem("CONTEXT/ToggleGroup/Replace To ToggleGroup", true)]
private static bool ValidateReplaceToUnity(UnityEditor.MenuCommand command)
=> command.context is XericToggleGroup;
[UnityEditor.MenuItem("CONTEXT/ToggleGroup/Replace To ToggleGroup", false, 10)]
private static void ReplaceToUnity(UnityEditor.MenuCommand command)
=> command.ReplaceCommandContext<XericToggleGroup, ToggleGroup>();
#endif
#endregion
}
}