修复表格冻结
This commit is contained in:
@@ -4,449 +4,253 @@ using UnityEngine;
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using UnityEngine.UI;
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using XericUI.XTable.Core;
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using XericUI.XTable.Rendering.Elements;
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using XericLibrary.Runtime.SuperStyleSheet;
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namespace XericUI.XTable.Rendering.Component
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{
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/// <summary>
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/// 表格渲染管线封装——将 CellAssembler 对象池、背景创建、单元格渲染抽离为可复用单元。
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/// 同一表格可持有多个 TableRenderer 实例,分别渲染到不同父节点(如 Content 和 Viewport)。
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/// </summary>
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public class TableRenderer
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/// <summary>指定父级和索引范围的表格区域渲染器。池由表格全局持有,区域仅持有可见对象追踪。</summary>
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public sealed class TableRenderer
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{
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#region 内部字段
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private struct Tracked
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{
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public CellAssembler.PooledText Text;
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public CellAssembler.PooledImage Image;
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public CellAssembler.PooledImage Selection;
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}
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private Transform m_Parent;
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private CellAssembler m_Assembler;
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private GameObject m_BackgroundGo;
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private readonly Transform m_Parent;
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private readonly Dictionary<(int, int), Tracked> m_Tracked = new();
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private readonly HashSet<(int, int)> m_Rendered = new();
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private readonly Dictionary<Texture2D, Sprite> m_SpriteCache = new();
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private GameObject m_BackgroundGo;
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/// <summary>共享预制体对象池引用(由 XericUIActionTable 传入)</summary>
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public PrefabPrototypePool PrefabPool;
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public CellAssembler Assembler;
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public PrefabPrototypePool PrefabPool;
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public Dictionary<(int, int), GameObject> ActivePrefabMap;
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public float CellPadding;
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public XTableConfig Config;
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/// <summary>共享活跃预制体映射表(由 XericUIActionTable 传入)</summary>
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public Dictionary<(int, int), GameObject> ActivePrefabMap;
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/// <summary>Texture2D → Sprite 缓存,避免每帧分配</summary>
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private Dictionary<Texture2D, Sprite> m_SpriteCache;
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/// <summary>单元格内容水平内边距(单侧),由 XericUIActionTable 设置</summary>
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public float CellPadding;
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private float CellPadding2 => CellPadding * 2f;
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/// <summary>表格全局配置资源,由 XericUIActionTable 设置</summary>
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public XTableConfig Config;
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#endregion
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#region 公开属性
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public CellAssembler Assembler => m_Assembler;
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public GameObject BackgroundGo => m_BackgroundGo;
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public Transform Parent => m_Parent;
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/// <summary>起始行偏移(Viewport 渲染器通常为 0;Content 渲染器通常为 freezeRowCount)</summary>
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public int StartRow;
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/// <summary>起始列偏移</summary>
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public int StartCol;
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/// <summary>终止行(不含),0 表示不受限</summary>
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public int EndRow;
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/// <summary>终止列(不含),0 表示不受限</summary>
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public int EndCol;
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#endregion
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#region 样式委托
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/// <summary>从样式表读取颜色值</summary>
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public System.Func<string, string, Color, Color> GetStyleColor;
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/// <summary>从样式表读取浮点值</summary>
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public System.Func<string, string, float, float> GetStyleFloat;
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/// <summary>从样式表读取整数值</summary>
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public System.Func<string, string, int, int> GetStyleInt;
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/// <summary>从样式表读取 TMP_FontAsset</summary>
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public System.Func<string, string, TMP_FontAsset> GetStyleFontAsset;
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/// <summary>获取行高数组</summary>
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public System.Func<float[]> GetRowHeights;
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/// <summary>获取列宽数组</summary>
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public System.Func<float[]> GetColWidths;
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/// <summary>获取表格数据</summary>
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public System.Func<XTableData> GetTableData;
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/// <summary>默认样式命名空间</summary>
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public System.Func<string> GetDefaultStyleNamespace;
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/// <summary>判断单元格是否在多选范围内</summary>
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public System.Func<int, int, bool> IsInSelectionRange;
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/// <summary>获取选中的起始行列</summary>
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public System.Func<int> GetSelectedRow;
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/// <summary>获取选中的起始列</summary>
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public System.Func<int> GetSelectedCol;
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/// <summary>运行时样式变更回调</summary>
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public event System.Action OnStyleChangeDetected;
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public Transform Parent => m_Parent;
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public GameObject BackgroundGo => m_BackgroundGo;
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#endregion
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#region 构造 / 销毁
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public TableRenderer(Transform parent, string defaultStyleNamespace = null,
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System.Action styleChangeHandler = null)
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public TableRenderer(Transform parent)
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{
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m_Parent = parent;
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m_Assembler = new CellAssembler(parent, defaultStyleNamespace);
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if (styleChangeHandler != null)
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m_Assembler.OnStyleChangeDetected += styleChangeHandler;
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}
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/// <summary>彻底销毁渲染器中所有动态生成的对象</summary>
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public void DestroyAll()
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{
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m_Assembler?.DestroyAll();
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if (m_BackgroundGo != null)
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{
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if (Application.isPlaying)
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Object.Destroy(m_BackgroundGo);
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else
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Object.DestroyImmediate(m_BackgroundGo);
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m_BackgroundGo = null;
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}
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ReleaseAll();
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if (m_BackgroundGo == null) return;
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if (Application.isPlaying) Object.Destroy(m_BackgroundGo);
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else Object.DestroyImmediate(m_BackgroundGo);
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m_BackgroundGo = null;
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}
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#endregion
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#region 背景
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/// <summary>创建或获取背景 Image(锚定左上角,覆盖整个渲染范围)</summary>
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public void CreateBackground(float totalWidth, float totalHeight, string styleNamespace)
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public void CreateBackground(float width, float height, string styleNamespace, Vector2 position = default)
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{
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if (m_BackgroundGo != null)
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if (m_BackgroundGo == null)
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{
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var rt = m_BackgroundGo.GetComponent<RectTransform>();
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rt.sizeDelta = new Vector2(totalWidth, totalHeight);
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m_BackgroundGo = new GameObject("_TableBackground", typeof(RectTransform), typeof(CanvasRenderer), typeof(Image));
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m_BackgroundGo.hideFlags = HideFlags.DontSave | HideFlags.HideInHierarchy;
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m_BackgroundGo.transform.SetParent(m_Parent, false);
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m_BackgroundGo.transform.SetAsFirstSibling();
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var image = m_BackgroundGo.GetComponent<Image>();
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image.raycastTarget = false;
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image.color = GetStyleColor?.Invoke(styleNamespace, XericUIActionTable.STYLE_CELL_BG_COLOR,
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XericUIActionTable.BG_COLOR_FALLBACK) ?? XericUIActionTable.BG_COLOR_FALLBACK;
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}
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var rt = m_BackgroundGo.GetComponent<RectTransform>();
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rt.anchorMin = new Vector2(0, 1);
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rt.anchorMax = new Vector2(0, 1);
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rt.pivot = new Vector2(0, 1);
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rt.anchoredPosition = position;
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rt.sizeDelta = new Vector2(width, height);
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}
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public void Render(int sr, int er, int sc, int ec, bool editorMode, bool fullRefresh)
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{
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var rows = GetRowHeights?.Invoke();
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var cols = GetColWidths?.Invoke();
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if (Assembler == null || rows == null || cols == null) return;
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sr = Mathf.Max(sr, StartRow);
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sc = Mathf.Max(sc, StartCol);
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er = Mathf.Min(er, EndRow > 0 ? EndRow : rows.Length);
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ec = Mathf.Min(ec, EndCol > 0 ? EndCol : cols.Length);
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if (sr >= er || sc >= ec)
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{
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if (fullRefresh) ReleaseAll();
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return;
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}
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m_BackgroundGo = new GameObject("_TableBackground",
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typeof(RectTransform), typeof(CanvasRenderer), typeof(Image));
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m_BackgroundGo.hideFlags = HideFlags.DontSave | HideFlags.HideInHierarchy;
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m_BackgroundGo.transform.SetParent(m_Parent, false);
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m_BackgroundGo.transform.SetAsFirstSibling();
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var target = new HashSet<(int, int)>();
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for (int r = sr; r < er; r++)
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for (int c = sc; c < ec; c++)
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target.Add((r, c));
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RectTransform bgRt = m_BackgroundGo.GetComponent<RectTransform>();
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bgRt.anchorMin = new Vector2(0, 1);
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bgRt.anchorMax = new Vector2(0, 1);
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bgRt.pivot = new Vector2(0, 1);
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bgRt.anchoredPosition = Vector2.zero;
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bgRt.sizeDelta = new Vector2(totalWidth, totalHeight);
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var bgImg = m_BackgroundGo.GetComponent<Image>();
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bgImg.color = GetStyleColor?.Invoke(styleNamespace,
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XericUIActionTable.STYLE_CELL_BG_COLOR,
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XericUIActionTable.BG_COLOR_FALLBACK)
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?? XericUIActionTable.BG_COLOR_FALLBACK;
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bgImg.raycastTarget = false;
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}
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#endregion
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#region 单元格渲染
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/// <summary>回收所有池对象</summary>
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public void ReturnAll() => m_Assembler.ReturnAll();
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/// <summary>
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/// 渲染指定范围内的单元格。
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/// 行范围为 [sr, er),列范围为 [sc, ec)。
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/// </summary>
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public void RenderCells(int sr, int er, int sc, int ec, bool isEditor)
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{
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float[] rowHeights = GetRowHeights?.Invoke();
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float[] colWidths = GetColWidths?.Invoke();
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XTableData tableData = GetTableData?.Invoke();
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string defaultNs = GetDefaultStyleNamespace?.Invoke() ?? "xeric_table_default";
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if (rowHeights == null || colWidths == null) return;
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if (rowHeights.Length == 0 || colWidths.Length == 0) return;
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// 应用渲染范围限制
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int renderStartRow = StartRow;
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int renderEndRow = EndRow > 0 ? Mathf.Min(EndRow, rowHeights.Length) : rowHeights.Length;
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int renderStartCol = StartCol;
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int renderEndCol = EndCol > 0 ? Mathf.Min(EndCol, colWidths.Length) : colWidths.Length;
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sr = Mathf.Max(sr, renderStartRow);
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er = Mathf.Min(er, renderEndRow);
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sc = Mathf.Max(sc, renderStartCol);
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ec = Mathf.Min(ec, renderEndCol);
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if (sr >= er || sc >= ec) return;
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if (isEditor)
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{
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RenderCellsEditor(sr, er, sc, ec, rowHeights, colWidths, tableData, defaultNs);
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}
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if (fullRefresh)
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ReleaseAll();
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else
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ReleaseExcept(target);
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foreach (var cell in target)
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if (fullRefresh || !m_Rendered.Contains(cell))
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RenderCell(cell.Item1, cell.Item2, rows, cols, editorMode);
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m_Rendered.Clear();
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foreach (var cell in target) m_Rendered.Add(cell);
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}
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public void ReleaseAll()
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{
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foreach (var pair in m_Tracked)
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ReleaseTracked(pair.Value);
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m_Tracked.Clear();
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m_Rendered.Clear();
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if (ActivePrefabMap == null) return;
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var keys = new List<(int, int)>();
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foreach (var pair in ActivePrefabMap) keys.Add(pair.Key);
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foreach (var key in keys) ActivePrefabMap.Remove(key);
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}
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private void ReleaseExcept(HashSet<(int, int)> target)
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{
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var remove = new List<(int, int)>();
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foreach (var pair in m_Tracked)
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if (!target.Contains(pair.Key)) remove.Add(pair.Key);
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foreach (var key in remove)
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{
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RenderCellsRuntime(sr, er, sc, ec, rowHeights, colWidths, tableData, defaultNs);
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ReleaseTracked(m_Tracked[key]);
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m_Tracked.Remove(key);
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}
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}
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private void RenderCellsEditor(int sr, int er, int sc, int ec,
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float[] rowHeights, float[] colWidths, XTableData tableData, string defaultNs)
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private void ReleaseTracked(Tracked tracked)
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{
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Color selectionColor = GetStyleColor(defaultNs, XericUIActionTable.STYLE_CELL_SELECTION_BG_COLOR,
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XericUIActionTable.SELECTION_COLOR_FALLBACK);
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Assembler.ReleaseText(tracked.Text);
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Assembler.ReleaseImage(tracked.Image);
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Assembler.ReleaseImage(tracked.Selection);
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}
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Color multiSelectColor = new Color(selectionColor.r, selectionColor.g, selectionColor.b, selectionColor.a * Config.MultiSelectAlphaFactor);
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Color focusColor = new Color(selectionColor.r + Config.FocusRAdd, selectionColor.g + Config.FocusGAdd, selectionColor.b + Config.FocusBAdd, selectionColor.a * Config.FocusAlphaMul);
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int selRow = GetSelectedRow();
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int selCol = GetSelectedCol();
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for (int r = sr; r < er && r < rowHeights.Length; r++)
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private void RenderCell(int row, int col, float[] rows, float[] cols, bool editorMode)
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{
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var data = GetTableData?.Invoke();
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if (data != null && data.IsCellMerged(row, col)) return;
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string defaultNs = GetDefaultStyleNamespace?.Invoke() ?? "xeric_table_default";
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string ns = data?.GetCell(row, col)?.GetEffectiveStyleNamespace(defaultNs) ?? defaultNs;
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float x = CalcColLeftX(col, cols);
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float y = -CalcRowTopY(row, rows);
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float width = cols[col];
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float height = rows[row];
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if (data != null && data.IsMergeSource(row, col, out int mergeRows, out int mergeCols))
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{
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for (int c = sc; c < ec && c < colWidths.Length; c++)
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for (int i = 1; i < mergeCols && col + i < cols.Length; i++) width += cols[col + i];
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for (int i = 1; i < mergeRows && row + i < rows.Length; i++) height += rows[row + i];
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}
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int cellId = row * cols.Length + col;
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var tracked = new Tracked();
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bool selected = IsInSelectionRange?.Invoke(row, col) == true ||
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(row == GetSelectedRow?.Invoke() && col == GetSelectedCol?.Invoke());
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if (selected)
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{
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var selection = Assembler.GetImage(cellId, "cell_selection", ns, m_Parent);
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if (selection != null)
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{
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if (tableData != null && tableData.IsCellMerged(r, c)) continue;
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selection.Rect.anchoredPosition = new Vector2(x, y);
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selection.Rect.sizeDelta = new Vector2(width, height);
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selection.Image.color = editorMode
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? GetStyleColor(ns, XericUIActionTable.STYLE_CELL_SELECTION_BG_COLOR, XericUIActionTable.SELECTION_COLOR_FALLBACK)
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: Config.RuntimeSelectionColor;
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tracked.Selection = selection;
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}
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}
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float cellX = CalcColLeftX(c, colWidths);
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float cellY = -CalcRowTopY(r, rowHeights);
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float cellW = colWidths[c];
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float cellH = rowHeights[r];
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if (tableData != null && tableData.IsMergeSource(r, c, out int mergeRS, out int mergeCS))
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var cell = data?.GetCell(row, col);
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if (cell != null)
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{
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if (cell.ContentType == CellContentType.Text && !string.IsNullOrEmpty(cell.Text))
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{
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var text = Assembler.GetText(cellId, "cell_text", ns, m_Parent);
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if (text != null)
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{
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for (int i = 1; i < mergeCS && c + i < colWidths.Length; i++)
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cellW += colWidths[c + i];
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for (int i = 1; i < mergeRS && r + i < rowHeights.Length; i++)
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cellH += rowHeights[r + i];
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}
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XTableCellData data = tableData?.GetCell(r, c);
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string cellNS = data != null ? data.GetEffectiveStyleNamespace(defaultNs) : defaultNs;
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int cellId = r * colWidths.Length + c;
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// 选择高亮
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if (IsInSelectionRange != null && IsInSelectionRange(r, c))
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{
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var selImg = m_Assembler.GetImage(cellId, "cell_multiselect");
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if (selImg != null)
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text.Rect.anchoredPosition = new Vector2(x + CellPadding, y);
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text.Rect.sizeDelta = new Vector2(width - CellPadding * 2f, height);
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text.Text.SetText(cell.Text);
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if (editorMode)
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{
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selImg.Rect.anchoredPosition = new Vector2(cellX, cellY);
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selImg.Rect.sizeDelta = new Vector2(cellW, cellH);
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selImg.Image.color = (r == selRow && c == selCol) ? focusColor : multiSelectColor;
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text.Text.color = GetStyleColor(ns, XericUIActionTable.STYLE_CELL_FG_COLOR, XericUIActionTable.FG_COLOR_FALLBACK);
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text.Text.fontSize = GetStyleInt(ns, XericUIActionTable.STYLE_CELL_FONT_SIZE, XericUIActionTable.FONT_SIZE_FALLBACK);
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text.Text.font = GetStyleFontAsset?.Invoke(ns, XericUIActionTable.STYLE_CELL_FONT_ASSET) ?? text.Text.font;
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}
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tracked.Text = text;
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}
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else if (r == selRow && c == selCol)
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}
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else if (cell.ContentType == CellContentType.Image && cell.Image != null)
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{
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var image = Assembler.GetImage(cellId, "cell_image", ns, m_Parent);
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if (image != null)
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{
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var selImg = m_Assembler.GetImage(cellId, "cell_select");
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if (selImg != null)
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{
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selImg.Rect.anchoredPosition = new Vector2(cellX, cellY);
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selImg.Rect.sizeDelta = new Vector2(cellW, cellH);
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selImg.Image.color = selectionColor;
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}
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image.Rect.anchoredPosition = new Vector2(x + CellPadding, y);
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image.Rect.sizeDelta = new Vector2(width - CellPadding * 2f, height);
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image.Image.sprite = GetSprite(cell.Image);
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tracked.Image = image;
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}
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if (data == null) continue;
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switch (data.ContentType)
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}
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else if (cell.ContentType == CellContentType.Prefab && cell.Prefab != null && PrefabPool != null)
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{
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||||
var prefab = PrefabPool.Acquire(cell.Prefab, cellId, m_Parent);
|
||||
if (prefab != null)
|
||||
{
|
||||
case CellContentType.Text:
|
||||
if (!string.IsNullOrEmpty(data.Text))
|
||||
{
|
||||
var txt = m_Assembler.GetText(cellId, "cell_text", cellNS);
|
||||
if (txt != null)
|
||||
{
|
||||
txt.Rect.anchoredPosition = new Vector2(cellX + CellPadding, cellY);
|
||||
txt.Rect.sizeDelta = new Vector2(cellW - CellPadding2, cellH);
|
||||
txt.Text.SetText(data.Text);
|
||||
txt.Text.color = GetStyleColor(cellNS, XericUIActionTable.STYLE_CELL_FG_COLOR,
|
||||
XericUIActionTable.FG_COLOR_FALLBACK);
|
||||
txt.Text.fontSize = GetStyleInt(cellNS, XericUIActionTable.STYLE_CELL_FONT_SIZE,
|
||||
XericUIActionTable.FONT_SIZE_FALLBACK);
|
||||
txt.Text.alignment = TextAlignmentOptions.Midline;
|
||||
txt.Text.font = GetStyleFontAsset?.Invoke(cellNS,
|
||||
XericUIActionTable.STYLE_CELL_FONT_ASSET) ?? txt.Text.font;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case CellContentType.Image:
|
||||
if (data.Image != null)
|
||||
{
|
||||
Sprite sprite = GetOrCreateSprite(data.Image);
|
||||
var img = m_Assembler.GetImage(cellId, "cell_image", cellNS);
|
||||
if (img != null)
|
||||
{
|
||||
img.Rect.anchoredPosition = new Vector2(cellX + CellPadding, cellY);
|
||||
img.Rect.sizeDelta = new Vector2(cellW - CellPadding2, cellH);
|
||||
img.Image.sprite = sprite;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case CellContentType.Prefab:
|
||||
if (data.Prefab != null && PrefabPool != null)
|
||||
{
|
||||
GameObject instance = PrefabPool.Acquire(data.Prefab, cellId);
|
||||
if (instance != null)
|
||||
{
|
||||
RectTransform prt = instance.GetComponent<RectTransform>();
|
||||
prt.anchoredPosition = new Vector2(cellX, cellY);
|
||||
prt.sizeDelta = new Vector2(cellW, cellH);
|
||||
if (ActivePrefabMap != null)
|
||||
ActivePrefabMap[(r, c)] = instance;
|
||||
data.OnPrefabAcquire?.Invoke(instance);
|
||||
}
|
||||
}
|
||||
break;
|
||||
var rt = prefab.GetComponent<RectTransform>();
|
||||
rt.anchoredPosition = new Vector2(x, y);
|
||||
rt.sizeDelta = new Vector2(width, height);
|
||||
if (ActivePrefabMap != null)
|
||||
ActivePrefabMap[(row, col)] = prefab;
|
||||
cell.OnPrefabAcquire?.Invoke(prefab);
|
||||
}
|
||||
}
|
||||
}
|
||||
m_Tracked[(row, col)] = tracked;
|
||||
}
|
||||
|
||||
private void RenderCellsRuntime(int sr, int er, int sc, int ec,
|
||||
float[] rowHeights, float[] colWidths, XTableData tableData, string defaultNs)
|
||||
private Sprite GetSprite(Texture2D texture)
|
||||
{
|
||||
Color rtSelectionColor = Config.RuntimeSelectionColor;
|
||||
Color rtMultiSelectColor = Config.RuntimeMultiSelectColor;
|
||||
Color rtFocusColor = Config.RuntimeFocusColor;
|
||||
|
||||
int selRow = GetSelectedRow();
|
||||
int selCol = GetSelectedCol();
|
||||
|
||||
for (int r = sr; r < er && r < rowHeights.Length; r++)
|
||||
if (!m_SpriteCache.TryGetValue(texture, out var sprite))
|
||||
{
|
||||
for (int c = sc; c < ec && c < colWidths.Length; c++)
|
||||
{
|
||||
if (tableData != null && tableData.IsCellMerged(r, c)) continue;
|
||||
|
||||
float cellX = CalcColLeftX(c, colWidths);
|
||||
float cellY = -CalcRowTopY(r, rowHeights);
|
||||
float cellW = colWidths[c];
|
||||
float cellH = rowHeights[r];
|
||||
|
||||
if (tableData != null && tableData.IsMergeSource(r, c, out int mergeRS, out int mergeCS))
|
||||
{
|
||||
for (int i = 1; i < mergeCS && c + i < colWidths.Length; i++)
|
||||
cellW += colWidths[c + i];
|
||||
for (int i = 1; i < mergeRS && r + i < rowHeights.Length; i++)
|
||||
cellH += rowHeights[r + i];
|
||||
}
|
||||
|
||||
XTableCellData data = tableData?.GetCell(r, c);
|
||||
string cellNS = data != null ? data.GetEffectiveStyleNamespace(defaultNs) : defaultNs;
|
||||
int cellId = r * colWidths.Length + c;
|
||||
|
||||
if (IsInSelectionRange != null && IsInSelectionRange(r, c))
|
||||
{
|
||||
var selImg = m_Assembler.GetImage(cellId, "cell_multiselect");
|
||||
if (selImg != null)
|
||||
{
|
||||
selImg.Rect.anchoredPosition = new Vector2(cellX, cellY);
|
||||
selImg.Rect.sizeDelta = new Vector2(cellW, cellH);
|
||||
selImg.Image.color = (r == selRow && c == selCol) ? rtFocusColor : rtMultiSelectColor;
|
||||
}
|
||||
}
|
||||
else if (r == selRow && c == selCol)
|
||||
{
|
||||
var selImg = m_Assembler.GetImage(cellId, "cell_select");
|
||||
if (selImg != null)
|
||||
{
|
||||
selImg.Rect.anchoredPosition = new Vector2(cellX, cellY);
|
||||
selImg.Rect.sizeDelta = new Vector2(cellW, cellH);
|
||||
selImg.Image.color = rtSelectionColor;
|
||||
}
|
||||
}
|
||||
|
||||
if (data == null) continue;
|
||||
|
||||
switch (data.ContentType)
|
||||
{
|
||||
case CellContentType.Text:
|
||||
if (!string.IsNullOrEmpty(data.Text))
|
||||
{
|
||||
var txt = m_Assembler.GetText(cellId, "cell_text", cellNS);
|
||||
if (txt != null)
|
||||
{
|
||||
txt.Rect.anchoredPosition = new Vector2(cellX + CellPadding, cellY);
|
||||
txt.Rect.sizeDelta = new Vector2(cellW - CellPadding2, cellH);
|
||||
txt.Text.SetText(data.Text);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case CellContentType.Image:
|
||||
if (data.Image != null)
|
||||
{
|
||||
Sprite sprite = GetOrCreateSprite(data.Image);
|
||||
var img = m_Assembler.GetImage(cellId, "cell_image", cellNS);
|
||||
if (img != null)
|
||||
{
|
||||
img.Rect.anchoredPosition = new Vector2(cellX + CellPadding, cellY);
|
||||
img.Rect.sizeDelta = new Vector2(cellW - CellPadding2, cellH);
|
||||
img.Image.sprite = sprite;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case CellContentType.Prefab:
|
||||
if (data.Prefab != null && PrefabPool != null)
|
||||
{
|
||||
GameObject instance = PrefabPool.Acquire(data.Prefab, cellId);
|
||||
if (instance != null)
|
||||
{
|
||||
RectTransform prt = instance.GetComponent<RectTransform>();
|
||||
prt.anchoredPosition = new Vector2(cellX, cellY);
|
||||
prt.sizeDelta = new Vector2(cellW, cellH);
|
||||
if (ActivePrefabMap != null)
|
||||
ActivePrefabMap[(r, c)] = instance;
|
||||
data.OnPrefabAcquire?.Invoke(instance);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 辅助方法
|
||||
|
||||
/// <summary>将 Texture2D 转为 Sprite(带缓存),用于 Image 类型单元格渲染</summary>
|
||||
private Sprite GetOrCreateSprite(Texture2D texture)
|
||||
{
|
||||
if (texture == null) return null;
|
||||
|
||||
if (m_SpriteCache == null)
|
||||
m_SpriteCache = new Dictionary<Texture2D, Sprite>();
|
||||
|
||||
if (!m_SpriteCache.TryGetValue(texture, out Sprite sprite))
|
||||
{
|
||||
sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
|
||||
m_SpriteCache[texture] = sprite;
|
||||
sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(.5f, .5f));
|
||||
m_SpriteCache.Add(texture, sprite);
|
||||
}
|
||||
return sprite;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 坐标计算
|
||||
|
||||
private float CalcRowTopY(int row, float[] rowHeights)
|
||||
private static float CalcRowTopY(int row, float[] values)
|
||||
{
|
||||
float y = 0;
|
||||
for (int i = 0; i < row && i < rowHeights.Length; i++)
|
||||
y += rowHeights[i];
|
||||
return y;
|
||||
float result = 0;
|
||||
for (int i = 0; i < row; i++) result += values[i];
|
||||
return result;
|
||||
}
|
||||
|
||||
private float CalcColLeftX(int col, float[] colWidths)
|
||||
private static float CalcColLeftX(int col, float[] values)
|
||||
{
|
||||
float x = 0;
|
||||
for (int i = 0; i < col && i < colWidths.Length; i++)
|
||||
x += colWidths[i];
|
||||
return x;
|
||||
float result = 0;
|
||||
for (int i = 0; i < col; i++) result += values[i];
|
||||
return result;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
@@ -77,16 +77,27 @@ namespace XericUI.XTable.Rendering.Component
|
||||
|
||||
int rows = m_RowHeights.Length;
|
||||
int cols = m_ColWidths.Length;
|
||||
for (int boundary = 0; boundary <= rows; boundary++)
|
||||
SubmitHorizontalBoundary(renderer, boundary, cols);
|
||||
for (int boundary = 0; boundary <= cols; boundary++)
|
||||
SubmitVerticalBoundary(renderer, boundary, rows);
|
||||
int freezeRows = Mathf.Clamp(m_FreezeRowCount, 0, rows);
|
||||
int freezeCols = Mathf.Clamp(m_FreezeColCount, 0, cols);
|
||||
SubmitBorders(renderer, freezeRows, rows, freezeCols, cols);
|
||||
RebuildFrozenBorders(freezeRows, freezeCols, rows, cols);
|
||||
}
|
||||
|
||||
private void SubmitHorizontalBoundary(UILineRendererV2 renderer, int boundary, int cols)
|
||||
private void SubmitBorders(UILineRendererV2 renderer, int rowStart, int rowEnd, int colStart, int colEnd)
|
||||
{
|
||||
int start = 0;
|
||||
while (start < cols)
|
||||
if (renderer == null || rowStart >= rowEnd || colStart >= colEnd) return;
|
||||
renderer.ClearAll();
|
||||
renderer.rectTransform.sizeDelta = new Vector2(m_TotalWidth, m_TotalHeight);
|
||||
for (int boundary = rowStart; boundary <= rowEnd; boundary++)
|
||||
SubmitHorizontalBoundary(renderer, boundary, colStart, colEnd);
|
||||
for (int boundary = colStart; boundary <= colEnd; boundary++)
|
||||
SubmitVerticalBoundary(renderer, boundary, rowStart, rowEnd);
|
||||
}
|
||||
|
||||
private void SubmitHorizontalBoundary(UILineRendererV2 renderer, int boundary, int colStart, int colEnd)
|
||||
{
|
||||
int start = colStart;
|
||||
while (start < colEnd)
|
||||
{
|
||||
if (IsMergedInteriorBoundary(XTableBorderAxis.Horizontal, boundary, start))
|
||||
{
|
||||
@@ -95,7 +106,7 @@ namespace XericUI.XTable.Rendering.Component
|
||||
}
|
||||
string ns = ResolveBorderNamespace(XTableBorderAxis.Horizontal, boundary, start);
|
||||
int end = start + 1;
|
||||
while (end < cols && !IsMergedInteriorBoundary(XTableBorderAxis.Horizontal, boundary, end)
|
||||
while (end < colEnd && !IsMergedInteriorBoundary(XTableBorderAxis.Horizontal, boundary, end)
|
||||
&& ResolveBorderNamespace(XTableBorderAxis.Horizontal, boundary, end) == ns)
|
||||
end++;
|
||||
|
||||
@@ -106,10 +117,10 @@ namespace XericUI.XTable.Rendering.Component
|
||||
}
|
||||
}
|
||||
|
||||
private void SubmitVerticalBoundary(UILineRendererV2 renderer, int boundary, int rows)
|
||||
private void SubmitVerticalBoundary(UILineRendererV2 renderer, int boundary, int rowStart, int rowEnd)
|
||||
{
|
||||
int start = 0;
|
||||
while (start < rows)
|
||||
int start = rowStart;
|
||||
while (start < rowEnd)
|
||||
{
|
||||
if (IsMergedInteriorBoundary(XTableBorderAxis.Vertical, boundary, start))
|
||||
{
|
||||
@@ -118,7 +129,7 @@ namespace XericUI.XTable.Rendering.Component
|
||||
}
|
||||
string ns = ResolveBorderNamespace(XTableBorderAxis.Vertical, boundary, start);
|
||||
int end = start + 1;
|
||||
while (end < rows && !IsMergedInteriorBoundary(XTableBorderAxis.Vertical, boundary, end)
|
||||
while (end < rowEnd && !IsMergedInteriorBoundary(XTableBorderAxis.Vertical, boundary, end)
|
||||
&& ResolveBorderNamespace(XTableBorderAxis.Vertical, boundary, end) == ns)
|
||||
end++;
|
||||
|
||||
@@ -129,6 +140,55 @@ namespace XericUI.XTable.Rendering.Component
|
||||
}
|
||||
}
|
||||
|
||||
private void RebuildFrozenBorders(int freezeRows, int freezeCols, int rows, int cols)
|
||||
{
|
||||
if (freezeRows == 0 && freezeCols == 0)
|
||||
{
|
||||
DestroyFrozenBorderRenderers();
|
||||
return;
|
||||
}
|
||||
if (freezeCols > 0 && freezeRows < rows)
|
||||
SubmitBorders(GetOrCreateFrozenBorderRenderer(m_FrozenColumnsContainer, ref m_FrozenColumnBorderRenderer, "_FrozenColumnBorders"),
|
||||
freezeRows, rows, 0, freezeCols);
|
||||
if (freezeRows > 0 && freezeCols < cols)
|
||||
SubmitBorders(GetOrCreateFrozenBorderRenderer(m_FrozenRowsContainer, ref m_FrozenRowBorderRenderer, "_FrozenRowBorders"),
|
||||
0, freezeRows, freezeCols, cols);
|
||||
if (freezeRows > 0 && freezeCols > 0)
|
||||
SubmitBorders(GetOrCreateFrozenBorderRenderer(m_FrozenCornerContainer, ref m_FrozenCornerBorderRenderer, "_FrozenCornerBorders"),
|
||||
0, freezeRows, 0, freezeCols);
|
||||
}
|
||||
|
||||
private static UILineRendererV2 GetOrCreateFrozenBorderRenderer(Transform parent,
|
||||
ref UILineRendererV2 renderer, string name)
|
||||
{
|
||||
if (renderer != null) return renderer;
|
||||
if (parent == null) return null;
|
||||
var go = new GameObject(name, typeof(RectTransform), typeof(CanvasRenderer), typeof(UILineRendererV2));
|
||||
go.hideFlags = HideFlags.DontSave | HideFlags.HideInHierarchy;
|
||||
go.transform.SetParent(parent, false);
|
||||
var rt = go.GetComponent<RectTransform>();
|
||||
rt.anchorMin = new Vector2(0, 1);
|
||||
rt.anchorMax = new Vector2(0, 1);
|
||||
rt.pivot = new Vector2(0, 1);
|
||||
renderer = go.GetComponent<UILineRendererV2>();
|
||||
return renderer;
|
||||
}
|
||||
|
||||
private void DestroyFrozenBorderRenderers()
|
||||
{
|
||||
DestroyFrozenBorderRenderer(ref m_FrozenColumnBorderRenderer);
|
||||
DestroyFrozenBorderRenderer(ref m_FrozenRowBorderRenderer);
|
||||
DestroyFrozenBorderRenderer(ref m_FrozenCornerBorderRenderer);
|
||||
}
|
||||
|
||||
private static void DestroyFrozenBorderRenderer(ref UILineRendererV2 renderer)
|
||||
{
|
||||
if (renderer == null) return;
|
||||
if (Application.isPlaying) Destroy(renderer.gameObject);
|
||||
else DestroyImmediate(renderer.gameObject);
|
||||
renderer = null;
|
||||
}
|
||||
|
||||
private string ResolveBorderNamespace(XTableBorderAxis axis, int fixedIndex, int index)
|
||||
{
|
||||
string ns = m_TableData?.GetBorderNamespace(axis, fixedIndex, index);
|
||||
|
||||
@@ -28,6 +28,16 @@ namespace XericUI.XTable.Rendering.Component
|
||||
|
||||
#endregion
|
||||
|
||||
#region 渲染分区
|
||||
|
||||
private bool IsNormalRegionCell(int row, int col)
|
||||
{
|
||||
return row >= Mathf.Clamp(m_FreezeRowCount, 0, m_RowHeights?.Length ?? 0)
|
||||
&& col >= Mathf.Clamp(m_FreezeColCount, 0, m_ColWidths?.Length ?? 0);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 坐标公式
|
||||
|
||||
private float GetRowTopY(int row)
|
||||
@@ -104,10 +114,7 @@ namespace XericUI.XTable.Rendering.Component
|
||||
// Content 的 anchor/pivot 在 Awake 中强制设为 (0,1),anchoredPosition
|
||||
// 直接表示 Content 左上角相对于 Viewport 左上角的偏移。
|
||||
Vector2 ap = ct.anchoredPosition;
|
||||
float visibleLeft = ap.x;
|
||||
float visibleTop = ap.y;
|
||||
|
||||
m_VisibleRect = new Rect(visibleLeft, visibleTop, vt.rect.width, vt.rect.height);
|
||||
m_VisibleRect = new Rect(ap.x, ap.y, vt.rect.width, vt.rect.height);
|
||||
}
|
||||
|
||||
private void CalcVisibleRange(out int sr, out int er, out int sc, out int ec)
|
||||
|
||||
@@ -1,117 +1,164 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using XericUI.XTable.Core;
|
||||
using XericUI.XTable.Rendering.Elements;
|
||||
using XericLibrary.Runtime.SuperStyleSheet;
|
||||
|
||||
namespace XericUI.XTable.Rendering.Component
|
||||
{
|
||||
public partial class XericUIActionTable
|
||||
{
|
||||
#region Viewport 冻结渲染
|
||||
private static readonly Vector2 FrozenAnchor = new(0f, 1f);
|
||||
|
||||
/// <summary>创建或重新创建 Viewport 层冻结渲染器</summary>
|
||||
private void CreateViewportRenderer()
|
||||
{
|
||||
if (m_ScrollRect == null || m_ScrollRect.viewport == null) return;
|
||||
if (m_FreezeRowCount <= 0 && m_FreezeColCount <= 0) return;
|
||||
|
||||
// 清理旧渲染器
|
||||
m_ViewportRenderer?.DestroyAll();
|
||||
|
||||
Transform viewportT = m_ScrollRect.viewport;
|
||||
m_ViewportRenderer = new TableRenderer(viewportT, m_DefaultStyleNamespace, OnPoolStyleChanged);
|
||||
|
||||
// 配置委托
|
||||
m_ViewportRenderer.GetStyleColor = (ns, path, fb) => GetStyleColor(ns, path, fb);
|
||||
m_ViewportRenderer.GetStyleFloat = (ns, path, fb) => GetStyleFloat(ns, path, fb);
|
||||
m_ViewportRenderer.GetStyleInt = (ns, path, fb) => GetStyleInt(ns, path, fb);
|
||||
m_ViewportRenderer.GetStyleFontAsset = (ns, path) => GetStyleFontAsset(ns, path);
|
||||
m_ViewportRenderer.GetRowHeights = () => m_RowHeights;
|
||||
m_ViewportRenderer.GetColWidths = () => m_ColWidths;
|
||||
m_ViewportRenderer.GetTableData = () => m_TableData;
|
||||
m_ViewportRenderer.GetDefaultStyleNamespace = () => m_DefaultStyleNamespace;
|
||||
m_ViewportRenderer.IsInSelectionRange = (r, c) => IsInSelectionRange(r, c);
|
||||
m_ViewportRenderer.GetSelectedRow = () => SelectionHandle.StartRow;
|
||||
m_ViewportRenderer.GetSelectedCol = () => SelectionHandle.StartCol;
|
||||
|
||||
// 仅渲染冻结范围
|
||||
m_ViewportRenderer.StartRow = 0;
|
||||
m_ViewportRenderer.EndRow = m_FreezeRowCount;
|
||||
m_ViewportRenderer.StartCol = 0;
|
||||
m_ViewportRenderer.EndCol = m_FreezeColCount;
|
||||
|
||||
// 共享预制体对象池
|
||||
m_ViewportRenderer.PrefabPool = m_PrefabPool;
|
||||
m_ViewportRenderer.ActivePrefabMap = m_ActivePrefabMap;
|
||||
m_ViewportRenderer.CellPadding = Config.CellHorizontalPadding;
|
||||
m_ViewportRenderer.Config = Config;
|
||||
CreateFrozenContainers();
|
||||
CreateFrozenRenderers();
|
||||
}
|
||||
|
||||
/// <summary>渲染 Viewport 层冻结单元格,随滚动偏移调整位置</summary>
|
||||
private void RenderFrozenCells()
|
||||
private void CreateFrozenContainers()
|
||||
{
|
||||
if (m_FreezeRowCount <= 0 && m_FreezeColCount <= 0)
|
||||
Transform viewport = m_ScrollRect.viewport;
|
||||
m_FrozenColumnsContainer = CreateFrozenContainer(viewport, "_FrozenColumns");
|
||||
m_FrozenRowsContainer = CreateFrozenContainer(viewport, "_FrozenRows");
|
||||
m_FrozenCornerContainer = CreateFrozenContainer(viewport, "_FrozenCorner");
|
||||
}
|
||||
|
||||
private static RectTransform CreateFrozenContainer(Transform parent, string name)
|
||||
{
|
||||
var existing = parent.Find(name) as RectTransform;
|
||||
if (existing != null) return existing;
|
||||
var go = new GameObject(name, typeof(RectTransform));
|
||||
go.hideFlags = HideFlags.DontSave | HideFlags.HideInHierarchy;
|
||||
go.transform.SetParent(parent, false);
|
||||
var rt = go.GetComponent<RectTransform>();
|
||||
rt.anchorMin = FrozenAnchor;
|
||||
rt.anchorMax = FrozenAnchor;
|
||||
rt.pivot = FrozenAnchor;
|
||||
return rt;
|
||||
}
|
||||
|
||||
private void CreateFrozenRenderers()
|
||||
{
|
||||
if (m_FrozenColumnsContainer == null) return;
|
||||
m_FrozenColumnRenderer?.DestroyAll();
|
||||
m_FrozenRowRenderer?.DestroyAll();
|
||||
m_FrozenCornerRenderer?.DestroyAll();
|
||||
DestroyFrozenBorderRenderers();
|
||||
m_FrozenColumnRenderer = CreateFrozenRenderer(m_FrozenColumnsContainer);
|
||||
m_FrozenRowRenderer = CreateFrozenRenderer(m_FrozenRowsContainer);
|
||||
m_FrozenCornerRenderer = CreateFrozenRenderer(m_FrozenCornerContainer);
|
||||
}
|
||||
|
||||
private TableRenderer CreateFrozenRenderer(Transform parent)
|
||||
{
|
||||
var renderer = new TableRenderer(parent)
|
||||
{
|
||||
// 无冻结需求时清理渲染器
|
||||
if (m_ViewportRenderer != null)
|
||||
{
|
||||
m_ViewportRenderer.DestroyAll();
|
||||
m_ViewportRenderer = null;
|
||||
}
|
||||
Assembler = m_Assembler,
|
||||
PrefabPool = m_PrefabPool,
|
||||
CellPadding = CellPadding,
|
||||
Config = Config,
|
||||
GetStyleColor = (ns, path, fallback) => GetStyleColor(ns, path, fallback),
|
||||
GetStyleInt = (ns, path, fallback) => GetStyleInt(ns, path, fallback),
|
||||
GetStyleFontAsset = (ns, path) => GetStyleFontAsset(ns, path),
|
||||
GetRowHeights = () => m_RowHeights,
|
||||
GetColWidths = () => m_ColWidths,
|
||||
GetTableData = () => m_TableData,
|
||||
GetDefaultStyleNamespace = () => m_DefaultStyleNamespace,
|
||||
IsInSelectionRange = (r, c) => IsInSelectionRange(r, c),
|
||||
GetSelectedRow = () => SelectionHandle.StartRow,
|
||||
GetSelectedCol = () => SelectionHandle.StartCol,
|
||||
};
|
||||
return renderer;
|
||||
}
|
||||
|
||||
private void DestroyFrozenRenderers()
|
||||
{
|
||||
m_FrozenColumnRenderer?.DestroyAll();
|
||||
m_FrozenRowRenderer?.DestroyAll();
|
||||
m_FrozenCornerRenderer?.DestroyAll();
|
||||
DestroyFrozenBorderRenderers();
|
||||
m_FrozenColumnRenderer = null;
|
||||
m_FrozenRowRenderer = null;
|
||||
m_FrozenCornerRenderer = null;
|
||||
DestroyFrozenContainer(ref m_FrozenColumnsContainer);
|
||||
DestroyFrozenContainer(ref m_FrozenRowsContainer);
|
||||
DestroyFrozenContainer(ref m_FrozenCornerContainer);
|
||||
}
|
||||
|
||||
private static void DestroyFrozenContainer(ref RectTransform container)
|
||||
{
|
||||
if (container == null) return;
|
||||
if (Application.isPlaying) Object.Destroy(container.gameObject);
|
||||
else Object.DestroyImmediate(container.gameObject);
|
||||
container = null;
|
||||
}
|
||||
|
||||
private void ReleaseFrozenCells()
|
||||
{
|
||||
m_FrozenColumnRenderer?.ReleaseAll();
|
||||
m_FrozenRowRenderer?.ReleaseAll();
|
||||
m_FrozenCornerRenderer?.ReleaseAll();
|
||||
}
|
||||
|
||||
private void RenderFrozenCells(bool fullRefresh = true)
|
||||
{
|
||||
int rows = m_RowHeights?.Length ?? 0;
|
||||
int cols = m_ColWidths?.Length ?? 0;
|
||||
int freezeRows = Mathf.Clamp(m_FreezeRowCount, 0, rows);
|
||||
int freezeCols = Mathf.Clamp(m_FreezeColCount, 0, cols);
|
||||
if (freezeRows == 0 && freezeCols == 0)
|
||||
{
|
||||
DestroyFrozenRenderers();
|
||||
return;
|
||||
}
|
||||
|
||||
// 检测冻结范围变更,重建渲染器
|
||||
if (m_ViewportRenderer == null ||
|
||||
m_ViewportRenderer.EndRow != m_FreezeRowCount ||
|
||||
m_ViewportRenderer.EndCol != m_FreezeColCount)
|
||||
CreateViewportRenderer();
|
||||
|
||||
// 计算冻结区域尺寸
|
||||
float freezeW = 0, freezeH = 0;
|
||||
for (int c = 0; c < m_FreezeColCount && c < m_ColWidths.Length; c++)
|
||||
freezeW += m_ColWidths[c];
|
||||
for (int r = 0; r < m_FreezeRowCount && r < m_RowHeights.Length; r++)
|
||||
freezeH += m_RowHeights[r];
|
||||
|
||||
// 创建/更新背景
|
||||
m_ViewportRenderer.CreateBackground(freezeW, freezeH, m_DefaultStyleNamespace);
|
||||
|
||||
// 获取滚动偏移
|
||||
Vector2 scrollOffset = Vector2.zero;
|
||||
if (m_ScrollRect != null && m_ScrollRect.content != null)
|
||||
{
|
||||
scrollOffset.x = Mathf.Max(0, -m_ScrollRect.content.anchoredPosition.x);
|
||||
scrollOffset.y = Mathf.Max(0, -m_ScrollRect.content.anchoredPosition.y);
|
||||
}
|
||||
|
||||
// 调整背景位置(随滚动偏移移动,保持在视口可见范围内)
|
||||
if (m_ViewportRenderer.BackgroundGo != null)
|
||||
{
|
||||
var bgRt = m_ViewportRenderer.BackgroundGo.GetComponent<RectTransform>();
|
||||
bgRt.anchoredPosition = new Vector2(scrollOffset.x, -scrollOffset.y);
|
||||
}
|
||||
|
||||
// 回收并重新渲染冻结单元格
|
||||
m_ViewportRenderer.ReturnAll();
|
||||
m_ViewportRenderer.RenderCells(
|
||||
0, m_FreezeRowCount,
|
||||
0, m_FreezeColCount,
|
||||
!Application.isPlaying);
|
||||
|
||||
// 冻结单元格需要跟随滚动偏移(相对于 Viewport 定位)
|
||||
if (m_ViewportRenderer.Assembler != null)
|
||||
{
|
||||
// 调整所有活跃的池对象的 anchoredPosition 以抵消滚动
|
||||
// 这通过重新定位背景实现,单元格相对于背景 (0,0) 定位,所以随背景一起移动
|
||||
}
|
||||
|
||||
// 背景始终可见
|
||||
m_ViewportRenderer.BackgroundGo?.SetActive(true);
|
||||
if (m_FrozenColumnRenderer == null) CreateViewportRenderer();
|
||||
if (m_FrozenColumnRenderer == null) return;
|
||||
CreateFrozenBackgrounds(freezeRows, freezeCols);
|
||||
SyncFrozenContainers();
|
||||
CalcVisibleRange(out int visibleStartRow, out int visibleEndRow, out int visibleStartCol, out int visibleEndCol);
|
||||
#if UNITY_EDITOR
|
||||
bool editorMode = !Application.isPlaying;
|
||||
#else
|
||||
bool editorMode = false;
|
||||
#endif
|
||||
// 固定顺序:Content 已先完成,然后冻结列、冻结行、左上交叉区。
|
||||
if (freezeCols > 0)
|
||||
m_FrozenColumnRenderer.Render(Mathf.Max(freezeRows, visibleStartRow), visibleEndRow,
|
||||
0, freezeCols, editorMode, fullRefresh);
|
||||
if (freezeRows > 0)
|
||||
m_FrozenRowRenderer.Render(0, freezeRows, Mathf.Max(freezeCols, visibleStartCol), visibleEndCol,
|
||||
editorMode, fullRefresh);
|
||||
if (freezeRows > 0 && freezeCols > 0)
|
||||
m_FrozenCornerRenderer.Render(0, freezeRows, 0, freezeCols, editorMode, fullRefresh);
|
||||
}
|
||||
|
||||
#endregion
|
||||
private void CreateFrozenBackgrounds(int freezeRows, int freezeCols)
|
||||
{
|
||||
float freezeWidth = GetColLeftX(freezeCols);
|
||||
float freezeHeight = GetRowTopY(freezeRows);
|
||||
if (freezeCols > 0)
|
||||
m_FrozenColumnRenderer.CreateBackground(freezeWidth, m_TotalHeight, m_DefaultStyleNamespace);
|
||||
if (freezeRows > 0)
|
||||
m_FrozenRowRenderer.CreateBackground(m_TotalWidth - freezeWidth, freezeHeight,
|
||||
m_DefaultStyleNamespace, new Vector2(freezeWidth, 0f));
|
||||
if (freezeRows > 0 && freezeCols > 0)
|
||||
m_FrozenCornerRenderer.CreateBackground(freezeWidth, freezeHeight, m_DefaultStyleNamespace);
|
||||
}
|
||||
|
||||
private void SyncFrozenContainers()
|
||||
{
|
||||
if (m_ScrollRect == null || m_ScrollRect.content == null) return;
|
||||
Vector2 contentPosition = m_ScrollRect.content.anchoredPosition;
|
||||
SyncFrozenContainer(m_FrozenColumnsContainer, new Vector2(0f, contentPosition.y));
|
||||
SyncFrozenContainer(m_FrozenRowsContainer, new Vector2(contentPosition.x, 0f));
|
||||
SyncFrozenContainer(m_FrozenCornerContainer, Vector2.zero);
|
||||
}
|
||||
|
||||
private void SyncFrozenContainer(RectTransform container, Vector2 position)
|
||||
{
|
||||
if (container == null) return;
|
||||
container.anchoredPosition = position;
|
||||
container.sizeDelta = new Vector2(m_TotalWidth, m_TotalHeight);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -78,6 +78,7 @@ namespace XericUI.XTable.Rendering.Component
|
||||
foreach (var cell in q.Cells)
|
||||
{
|
||||
if (!TableData.IsCellMerged(cell.Item1, cell.Item2)
|
||||
&& IsNormalRegionCell(cell.Item1, cell.Item2)
|
||||
&& IsCellVisible(cell.Item1, cell.Item2))
|
||||
result.Add(cell);
|
||||
}
|
||||
@@ -89,7 +90,7 @@ namespace XericUI.XTable.Rendering.Component
|
||||
for (int r = sr; r < er; r++)
|
||||
for (int c = sc; c < ec; c++)
|
||||
{
|
||||
if (!TableData.IsCellMerged(r, c) && IsCellVisible(r, c))
|
||||
if (!TableData.IsCellMerged(r, c) && IsNormalRegionCell(r, c) && IsCellVisible(r, c))
|
||||
result.Add((r, c));
|
||||
}
|
||||
}
|
||||
@@ -103,7 +104,7 @@ namespace XericUI.XTable.Rendering.Component
|
||||
for (int r = sr; r < er; r++)
|
||||
for (int c = sc; c < ec; c++)
|
||||
{
|
||||
if (!TableData.IsCellMerged(r, c) && IsCellVisible(r, c))
|
||||
if (!TableData.IsCellMerged(r, c) && IsNormalRegionCell(r, c) && IsCellVisible(r, c))
|
||||
result.Add((r, c));
|
||||
}
|
||||
}
|
||||
@@ -312,6 +313,7 @@ namespace XericUI.XTable.Rendering.Component
|
||||
}
|
||||
m_PrefabPool?.ReturnAll();
|
||||
ReleaseAllTrackedCells();
|
||||
ReleaseFrozenCells();
|
||||
|
||||
// 清理孤立子对象
|
||||
CleanOrphanChildren();
|
||||
@@ -327,9 +329,9 @@ namespace XericUI.XTable.Rendering.Component
|
||||
foreach (var (r, c) in m_LastRenderedCells)
|
||||
RenderCellContent(r, c, ns, editorMode);
|
||||
|
||||
// 边框 + 冻结
|
||||
// 主 Content 已先渲染,冻结区随后复用其释放的对象;边框按区域最后提交。
|
||||
RenderFrozenCells(true);
|
||||
RebuildBorders();
|
||||
RenderFrozenCells();
|
||||
|
||||
m_DirtyFlag.Clear();
|
||||
OnTableRefreshed?.Invoke();
|
||||
@@ -410,6 +412,9 @@ namespace XericUI.XTable.Rendering.Component
|
||||
RenderCellContent(cell.Item1, cell.Item2, ns, editorMode);
|
||||
}
|
||||
|
||||
// 冻结列、冻结行与左上角在 Content 后更新,并复用同一全局对象池。
|
||||
RenderFrozenCells(false);
|
||||
|
||||
// 5. 交换:将 newVisible 作为下一帧的比较基准
|
||||
(m_LastRenderedCells, newVisible) = (newVisible, m_LastRenderedCells);
|
||||
|
||||
|
||||
@@ -60,8 +60,13 @@ namespace XericUI.XTable.Rendering.Component
|
||||
[System.NonSerialized] private CellAssembler m_Assembler;
|
||||
[System.NonSerialized] private XTableDirtyFlag m_DirtyFlag;
|
||||
|
||||
/// <summary>Viewport 层渲染器——用于绘制冻结行列单元格</summary>
|
||||
[System.NonSerialized] private TableRenderer m_ViewportRenderer;
|
||||
/// <summary>Viewport 下的冻结列、冻结行与左上交叉区渲染器。</summary>
|
||||
[System.NonSerialized] private TableRenderer m_FrozenColumnRenderer;
|
||||
[System.NonSerialized] private TableRenderer m_FrozenRowRenderer;
|
||||
[System.NonSerialized] private TableRenderer m_FrozenCornerRenderer;
|
||||
[System.NonSerialized] private RectTransform m_FrozenColumnsContainer;
|
||||
[System.NonSerialized] private RectTransform m_FrozenRowsContainer;
|
||||
[System.NonSerialized] private RectTransform m_FrozenCornerContainer;
|
||||
|
||||
[System.NonSerialized] private XTableSelectionHandle m_SelectionHandle;
|
||||
|
||||
@@ -82,8 +87,11 @@ namespace XericUI.XTable.Rendering.Component
|
||||
[System.NonSerialized] private readonly HashSet<string> m_ActiveStyleNamespaces = new();
|
||||
[System.NonSerialized] private bool m_StyleNamespaceDirty = true;
|
||||
|
||||
/// <summary>边框线段渲染器——使用 UILineRendererV2 的坐标线段绘制</summary>
|
||||
/// <summary>各渲染区域的边框线段渲染器。</summary>
|
||||
[System.NonSerialized] private UILineRendererV2 m_BorderRenderer;
|
||||
[System.NonSerialized] private UILineRendererV2 m_FrozenColumnBorderRenderer;
|
||||
[System.NonSerialized] private UILineRendererV2 m_FrozenRowBorderRenderer;
|
||||
[System.NonSerialized] private UILineRendererV2 m_FrozenCornerBorderRenderer;
|
||||
|
||||
private float m_TotalWidth;
|
||||
private float m_TotalHeight;
|
||||
@@ -309,9 +317,7 @@ namespace XericUI.XTable.Rendering.Component
|
||||
DestroyBorderRenderer();
|
||||
DestroyBackgroundRenderer();
|
||||
|
||||
// 销毁 Viewport 冻结渲染器
|
||||
m_ViewportRenderer?.DestroyAll();
|
||||
m_ViewportRenderer = null;
|
||||
DestroyFrozenRenderers();
|
||||
|
||||
base.OnDestroy();
|
||||
}
|
||||
|
||||
@@ -96,11 +96,14 @@ namespace XericUI.XTable.Rendering.Elements
|
||||
#region 池操作
|
||||
|
||||
/// <summary>为指定 cellId 获取一个池化 Image</summary>
|
||||
public PooledImage GetImage(int cellId, string name = "cell_img", string styleNamespace = null)
|
||||
public PooledImage GetImage(int cellId, string name = "cell_img", string styleNamespace = null,
|
||||
Transform parent = null)
|
||||
{
|
||||
var item = m_ImagePool.Acquire(cellId);
|
||||
if (item == null) return null;
|
||||
|
||||
if (parent != null && item.Root.transform.parent != parent)
|
||||
item.Root.transform.SetParent(parent, false);
|
||||
item.CellId = cellId;
|
||||
item.Root.name = name;
|
||||
ResetImageDefaults(item);
|
||||
@@ -109,11 +112,14 @@ namespace XericUI.XTable.Rendering.Elements
|
||||
}
|
||||
|
||||
/// <summary>为指定 cellId 获取一个池化 TMP_Text</summary>
|
||||
public PooledText GetText(int cellId, string name = "cell_text", string styleNamespace = null)
|
||||
public PooledText GetText(int cellId, string name = "cell_text", string styleNamespace = null,
|
||||
Transform parent = null)
|
||||
{
|
||||
var item = m_TextPool.Acquire(cellId);
|
||||
if (item == null) return null;
|
||||
|
||||
if (parent != null && item.Root.transform.parent != parent)
|
||||
item.Root.transform.SetParent(parent, false);
|
||||
item.CellId = cellId;
|
||||
item.Root.name = name;
|
||||
ResetTextDefaults(item);
|
||||
@@ -155,7 +161,7 @@ namespace XericUI.XTable.Rendering.Elements
|
||||
{
|
||||
if (item == null) return;
|
||||
item.Style?.Unbind();
|
||||
m_ImagePool.Release(item.CellId);
|
||||
m_ImagePool.ReleaseByObject(item);
|
||||
}
|
||||
|
||||
/// <summary>归还单个 Text 池对象(通过 CellId 定位槽位并移入 FrozenSlots)</summary>
|
||||
@@ -163,7 +169,7 @@ namespace XericUI.XTable.Rendering.Elements
|
||||
{
|
||||
if (item == null) return;
|
||||
item.Style?.Unbind();
|
||||
m_TextPool.Release(item.CellId);
|
||||
m_TextPool.ReleaseByObject(item);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
@@ -75,15 +75,20 @@ namespace XericUI.XTable.Rendering.Elements
|
||||
/// 为指定 cellId 获取预制体实例。
|
||||
/// 若该 cellId 已有绑定的实例,直接返回;否则创建新实例(需未达上限)。
|
||||
/// </summary>
|
||||
public GameObject Acquire(GameObject prefab, int cellId)
|
||||
public GameObject Acquire(GameObject prefab, int cellId, Transform parent = null)
|
||||
{
|
||||
if (prefab == null) return null;
|
||||
|
||||
var pool = GetOrCreatePool(prefab);
|
||||
Transform targetParent = parent ?? m_Parent;
|
||||
|
||||
// 已绑定 → 直接复用
|
||||
// 已绑定 → 直接复用并迁移到当前渲染区域。
|
||||
if (pool.Slots.TryGetValue(cellId, out var existing))
|
||||
{
|
||||
if (targetParent != null && existing.transform.parent != targetParent)
|
||||
existing.transform.SetParent(targetParent, false);
|
||||
return existing;
|
||||
}
|
||||
|
||||
// 创建新实例
|
||||
if (m_TotalCreated >= MAX_PREFAB_ITEMS)
|
||||
@@ -92,7 +97,7 @@ namespace XericUI.XTable.Rendering.Elements
|
||||
return null;
|
||||
}
|
||||
|
||||
var instance = Object.Instantiate(prefab, m_Parent);
|
||||
var instance = Object.Instantiate(prefab, targetParent);
|
||||
instance.hideFlags = POOL_FLAGS;
|
||||
instance.name = $"_prefab_{cellId}";
|
||||
m_TotalCreated++;
|
||||
@@ -142,17 +147,9 @@ namespace XericUI.XTable.Rendering.Elements
|
||||
KillObject(instance);
|
||||
}
|
||||
|
||||
/// <summary>将所有活跃槽位清空并销毁对象</summary>
|
||||
/// <summary>结束当前渲染周期。实例保留在全局槽位中,以便跨区域复用。</summary>
|
||||
public void ReturnAll()
|
||||
{
|
||||
foreach (var kv in m_Pools)
|
||||
{
|
||||
var pool = kv.Value;
|
||||
foreach (var instance in pool.Slots.Values)
|
||||
KillObject(instance);
|
||||
pool.Slots.Clear();
|
||||
}
|
||||
m_TotalCreated = 0;
|
||||
}
|
||||
|
||||
/// <summary>获取当前所有活跃实例(用于外部遍历回调)</summary>
|
||||
|
||||
@@ -7,8 +7,8 @@ namespace XericUI.XTable.Rendering.Elements
|
||||
{
|
||||
/// <summary>
|
||||
/// 基于计数器的槽位对象池(泛型)。
|
||||
/// 每个 cellId 映射到固定索引的 SlotCounter,槽位在计数器间通过 FrozenSlots 流转复用。
|
||||
/// 避免 Queue 模式下对象与位置解耦导致的堆叠问题,同时不触发 SetActive/SetParent 等生命周期事件。
|
||||
/// 每个 cellId 映射到固定索引的 SlotCounter,释放槽位保留在原计数器内复用。
|
||||
/// 避免跨计数器拆分碰撞组导致的对象位置冲突。
|
||||
/// </summary>
|
||||
/// <typeparam name="T">池对象类型</typeparam>
|
||||
public class SlotCounterPool<T> where T : class
|
||||
@@ -37,9 +37,6 @@ namespace XericUI.XTable.Rendering.Elements
|
||||
|
||||
private SlotCounter[] m_Counters = new SlotCounter[POOL_SIZE];
|
||||
|
||||
/// <summary>冻结槽位列表——全局可偷取的休眠槽位(末尾偷取,避免 Canvas 重建)</summary>
|
||||
private List<Slot> m_FrozenSlots = new List<Slot>();
|
||||
|
||||
/// <summary>已创建对象总数(不含预制体 Instantiate)</summary>
|
||||
private int m_CreatedCount;
|
||||
|
||||
@@ -64,7 +61,7 @@ namespace XericUI.XTable.Rendering.Elements
|
||||
|
||||
/// <summary>
|
||||
/// 为指定 cellId 获取一个池对象。
|
||||
/// 优先复用本计数器内的空闲槽位,其次从 FrozenSlots 偷取,最后创建新对象。
|
||||
/// 优先复用本计数器内的空闲槽位,最后创建新对象。
|
||||
/// </summary>
|
||||
public T Acquire(int cellId)
|
||||
{
|
||||
@@ -88,18 +85,7 @@ namespace XericUI.XTable.Rendering.Elements
|
||||
}
|
||||
}
|
||||
|
||||
// 2. 从 FrozenSlots 末尾偷取
|
||||
if (m_FrozenSlots.Count > 0)
|
||||
{
|
||||
int lastIdx = m_FrozenSlots.Count - 1;
|
||||
var stolen = m_FrozenSlots[lastIdx];
|
||||
m_FrozenSlots.RemoveAt(lastIdx);
|
||||
stolen.CellId = cellId;
|
||||
counter.Slots.Add(stolen);
|
||||
return stolen.PooledObject;
|
||||
}
|
||||
|
||||
// 3. 创建新对象
|
||||
// 2. 创建新对象。槽位不能跨计数器流转,避免破坏碰撞单元格的稳定关系。
|
||||
if (m_CreatedCount < POOL_SIZE)
|
||||
{
|
||||
var obj = m_Factory();
|
||||
@@ -115,7 +101,7 @@ namespace XericUI.XTable.Rendering.Elements
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 释放指定 cellId 占用的槽位,将其移入 FrozenSlots 供其他计数器复用。
|
||||
/// 释放指定 cellId 占用的槽位,并保留在原计数器中供相同碰撞组复用。
|
||||
/// </summary>
|
||||
public void Release(int cellId)
|
||||
{
|
||||
@@ -129,10 +115,7 @@ namespace XericUI.XTable.Rendering.Elements
|
||||
{
|
||||
if (counter.Slots[i].CellId == cellId)
|
||||
{
|
||||
var slot = counter.Slots[i];
|
||||
counter.Slots.RemoveAt(i);
|
||||
slot.CellId = -1;
|
||||
m_FrozenSlots.Add(slot);
|
||||
counter.Slots[i].CellId = -1;
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -156,10 +139,7 @@ namespace XericUI.XTable.Rendering.Elements
|
||||
{
|
||||
if (ReferenceEquals(counter.Slots[i].PooledObject, pooledObject))
|
||||
{
|
||||
var slot = counter.Slots[i];
|
||||
counter.Slots.RemoveAt(i);
|
||||
slot.CellId = -1;
|
||||
m_FrozenSlots.Add(slot);
|
||||
counter.Slots[i].CellId = -1;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -167,26 +147,20 @@ namespace XericUI.XTable.Rendering.Elements
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>将所有活跃槽位移入 FrozenSlots</summary>
|
||||
/// <summary>释放所有活跃槽位,但保留其所属计数器。</summary>
|
||||
public void ReturnAll()
|
||||
{
|
||||
for (int ci = 0; ci < POOL_SIZE; ci++)
|
||||
{
|
||||
var counter = m_Counters[ci];
|
||||
if (counter == null) continue;
|
||||
|
||||
for (int i = counter.Slots.Count - 1; i >= 0; i--)
|
||||
{
|
||||
var slot = counter.Slots[i];
|
||||
counter.Slots.RemoveAt(i);
|
||||
slot.CellId = -1;
|
||||
m_FrozenSlots.Add(slot);
|
||||
}
|
||||
for (int i = 0; i < counter.Slots.Count; i++)
|
||||
counter.Slots[i].CellId = -1;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 彻底销毁所有池对象(包括计数器内活跃槽位和 FrozenSlots 中的冻结槽位)。
|
||||
/// 彻底销毁所有池对象。
|
||||
/// </summary>
|
||||
public void DestroyAll(Action<T> destroyFunc)
|
||||
{
|
||||
@@ -202,10 +176,6 @@ namespace XericUI.XTable.Rendering.Elements
|
||||
counter.Slots.Clear();
|
||||
}
|
||||
|
||||
foreach (var slot in m_FrozenSlots)
|
||||
destroyFunc(slot.PooledObject);
|
||||
m_FrozenSlots.Clear();
|
||||
|
||||
m_CreatedCount = 0;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user