修复表格冻结

This commit is contained in:
2026-07-29 10:10:46 +08:00
parent 98c2173ade
commit 5c51d35d8e
9 changed files with 453 additions and 551 deletions
@@ -4,449 +4,253 @@ using UnityEngine;
using UnityEngine.UI;
using XericUI.XTable.Core;
using XericUI.XTable.Rendering.Elements;
using XericLibrary.Runtime.SuperStyleSheet;
namespace XericUI.XTable.Rendering.Component
{
/// <summary>
/// 表格渲染管线封装——将 CellAssembler 对象池、背景创建、单元格渲染抽离为可复用单元。
/// 同一表格可持有多个 TableRenderer 实例,分别渲染到不同父节点(如 Content 和 Viewport)。
/// </summary>
public class TableRenderer
/// <summary>指定父级和索引范围的表格区域渲染器。池由表格全局持有,区域仅持有可见对象追踪。</summary>
public sealed class TableRenderer
{
#region 内部字段
private struct Tracked
{
public CellAssembler.PooledText Text;
public CellAssembler.PooledImage Image;
public CellAssembler.PooledImage Selection;
}
private Transform m_Parent;
private CellAssembler m_Assembler;
private GameObject m_BackgroundGo;
private readonly Transform m_Parent;
private readonly Dictionary<(int, int), Tracked> m_Tracked = new();
private readonly HashSet<(int, int)> m_Rendered = new();
private readonly Dictionary<Texture2D, Sprite> m_SpriteCache = new();
private GameObject m_BackgroundGo;
/// <summary>共享预制体对象池引用(由 XericUIActionTable 传入)</summary>
public PrefabPrototypePool PrefabPool;
public CellAssembler Assembler;
public PrefabPrototypePool PrefabPool;
public Dictionary<(int, int), GameObject> ActivePrefabMap;
public float CellPadding;
public XTableConfig Config;
/// <summary>共享活跃预制体映射表(由 XericUIActionTable 传入)</summary>
public Dictionary<(int, int), GameObject> ActivePrefabMap;
/// <summary>Texture2D → Sprite 缓存,避免每帧分配</summary>
private Dictionary<Texture2D, Sprite> m_SpriteCache;
/// <summary>单元格内容水平内边距(单侧),由 XericUIActionTable 设置</summary>
public float CellPadding;
private float CellPadding2 => CellPadding * 2f;
/// <summary>表格全局配置资源,由 XericUIActionTable 设置</summary>
public XTableConfig Config;
#endregion
#region 公开属性
public CellAssembler Assembler => m_Assembler;
public GameObject BackgroundGo => m_BackgroundGo;
public Transform Parent => m_Parent;
/// <summary>起始行偏移(Viewport 渲染器通常为 0;Content 渲染器通常为 freezeRowCount)</summary>
public int StartRow;
/// <summary>起始列偏移</summary>
public int StartCol;
/// <summary>终止行(不含),0 表示不受限</summary>
public int EndRow;
/// <summary>终止列(不含),0 表示不受限</summary>
public int EndCol;
#endregion
#region 样式委托
/// <summary>从样式表读取颜色值</summary>
public System.Func<string, string, Color, Color> GetStyleColor;
/// <summary>从样式表读取浮点值</summary>
public System.Func<string, string, float, float> GetStyleFloat;
/// <summary>从样式表读取整数值</summary>
public System.Func<string, string, int, int> GetStyleInt;
/// <summary>从样式表读取 TMP_FontAsset</summary>
public System.Func<string, string, TMP_FontAsset> GetStyleFontAsset;
/// <summary>获取行高数组</summary>
public System.Func<float[]> GetRowHeights;
/// <summary>获取列宽数组</summary>
public System.Func<float[]> GetColWidths;
/// <summary>获取表格数据</summary>
public System.Func<XTableData> GetTableData;
/// <summary>默认样式命名空间</summary>
public System.Func<string> GetDefaultStyleNamespace;
/// <summary>判断单元格是否在多选范围内</summary>
public System.Func<int, int, bool> IsInSelectionRange;
/// <summary>获取选中的起始行列</summary>
public System.Func<int> GetSelectedRow;
/// <summary>获取选中的起始列</summary>
public System.Func<int> GetSelectedCol;
/// <summary>运行时样式变更回调</summary>
public event System.Action OnStyleChangeDetected;
public Transform Parent => m_Parent;
public GameObject BackgroundGo => m_BackgroundGo;
#endregion
#region 构造 / 销毁
public TableRenderer(Transform parent, string defaultStyleNamespace = null,
System.Action styleChangeHandler = null)
public TableRenderer(Transform parent)
{
m_Parent = parent;
m_Assembler = new CellAssembler(parent, defaultStyleNamespace);
if (styleChangeHandler != null)
m_Assembler.OnStyleChangeDetected += styleChangeHandler;
}
/// <summary>彻底销毁渲染器中所有动态生成的对象</summary>
public void DestroyAll()
{
m_Assembler?.DestroyAll();
if (m_BackgroundGo != null)
{
if (Application.isPlaying)
Object.Destroy(m_BackgroundGo);
else
Object.DestroyImmediate(m_BackgroundGo);
m_BackgroundGo = null;
}
ReleaseAll();
if (m_BackgroundGo == null) return;
if (Application.isPlaying) Object.Destroy(m_BackgroundGo);
else Object.DestroyImmediate(m_BackgroundGo);
m_BackgroundGo = null;
}
#endregion
#region 背景
/// <summary>创建或获取背景 Image(锚定左上角,覆盖整个渲染范围)</summary>
public void CreateBackground(float totalWidth, float totalHeight, string styleNamespace)
public void CreateBackground(float width, float height, string styleNamespace, Vector2 position = default)
{
if (m_BackgroundGo != null)
if (m_BackgroundGo == null)
{
var rt = m_BackgroundGo.GetComponent<RectTransform>();
rt.sizeDelta = new Vector2(totalWidth, totalHeight);
m_BackgroundGo = new GameObject("_TableBackground", typeof(RectTransform), typeof(CanvasRenderer), typeof(Image));
m_BackgroundGo.hideFlags = HideFlags.DontSave | HideFlags.HideInHierarchy;
m_BackgroundGo.transform.SetParent(m_Parent, false);
m_BackgroundGo.transform.SetAsFirstSibling();
var image = m_BackgroundGo.GetComponent<Image>();
image.raycastTarget = false;
image.color = GetStyleColor?.Invoke(styleNamespace, XericUIActionTable.STYLE_CELL_BG_COLOR,
XericUIActionTable.BG_COLOR_FALLBACK) ?? XericUIActionTable.BG_COLOR_FALLBACK;
}
var rt = m_BackgroundGo.GetComponent<RectTransform>();
rt.anchorMin = new Vector2(0, 1);
rt.anchorMax = new Vector2(0, 1);
rt.pivot = new Vector2(0, 1);
rt.anchoredPosition = position;
rt.sizeDelta = new Vector2(width, height);
}
public void Render(int sr, int er, int sc, int ec, bool editorMode, bool fullRefresh)
{
var rows = GetRowHeights?.Invoke();
var cols = GetColWidths?.Invoke();
if (Assembler == null || rows == null || cols == null) return;
sr = Mathf.Max(sr, StartRow);
sc = Mathf.Max(sc, StartCol);
er = Mathf.Min(er, EndRow > 0 ? EndRow : rows.Length);
ec = Mathf.Min(ec, EndCol > 0 ? EndCol : cols.Length);
if (sr >= er || sc >= ec)
{
if (fullRefresh) ReleaseAll();
return;
}
m_BackgroundGo = new GameObject("_TableBackground",
typeof(RectTransform), typeof(CanvasRenderer), typeof(Image));
m_BackgroundGo.hideFlags = HideFlags.DontSave | HideFlags.HideInHierarchy;
m_BackgroundGo.transform.SetParent(m_Parent, false);
m_BackgroundGo.transform.SetAsFirstSibling();
var target = new HashSet<(int, int)>();
for (int r = sr; r < er; r++)
for (int c = sc; c < ec; c++)
target.Add((r, c));
RectTransform bgRt = m_BackgroundGo.GetComponent<RectTransform>();
bgRt.anchorMin = new Vector2(0, 1);
bgRt.anchorMax = new Vector2(0, 1);
bgRt.pivot = new Vector2(0, 1);
bgRt.anchoredPosition = Vector2.zero;
bgRt.sizeDelta = new Vector2(totalWidth, totalHeight);
var bgImg = m_BackgroundGo.GetComponent<Image>();
bgImg.color = GetStyleColor?.Invoke(styleNamespace,
XericUIActionTable.STYLE_CELL_BG_COLOR,
XericUIActionTable.BG_COLOR_FALLBACK)
?? XericUIActionTable.BG_COLOR_FALLBACK;
bgImg.raycastTarget = false;
}
#endregion
#region 单元格渲染
/// <summary>回收所有池对象</summary>
public void ReturnAll() => m_Assembler.ReturnAll();
/// <summary>
/// 渲染指定范围内的单元格。
/// 行范围为 [sr, er),列范围为 [sc, ec)。
/// </summary>
public void RenderCells(int sr, int er, int sc, int ec, bool isEditor)
{
float[] rowHeights = GetRowHeights?.Invoke();
float[] colWidths = GetColWidths?.Invoke();
XTableData tableData = GetTableData?.Invoke();
string defaultNs = GetDefaultStyleNamespace?.Invoke() ?? "xeric_table_default";
if (rowHeights == null || colWidths == null) return;
if (rowHeights.Length == 0 || colWidths.Length == 0) return;
// 应用渲染范围限制
int renderStartRow = StartRow;
int renderEndRow = EndRow > 0 ? Mathf.Min(EndRow, rowHeights.Length) : rowHeights.Length;
int renderStartCol = StartCol;
int renderEndCol = EndCol > 0 ? Mathf.Min(EndCol, colWidths.Length) : colWidths.Length;
sr = Mathf.Max(sr, renderStartRow);
er = Mathf.Min(er, renderEndRow);
sc = Mathf.Max(sc, renderStartCol);
ec = Mathf.Min(ec, renderEndCol);
if (sr >= er || sc >= ec) return;
if (isEditor)
{
RenderCellsEditor(sr, er, sc, ec, rowHeights, colWidths, tableData, defaultNs);
}
if (fullRefresh)
ReleaseAll();
else
ReleaseExcept(target);
foreach (var cell in target)
if (fullRefresh || !m_Rendered.Contains(cell))
RenderCell(cell.Item1, cell.Item2, rows, cols, editorMode);
m_Rendered.Clear();
foreach (var cell in target) m_Rendered.Add(cell);
}
public void ReleaseAll()
{
foreach (var pair in m_Tracked)
ReleaseTracked(pair.Value);
m_Tracked.Clear();
m_Rendered.Clear();
if (ActivePrefabMap == null) return;
var keys = new List<(int, int)>();
foreach (var pair in ActivePrefabMap) keys.Add(pair.Key);
foreach (var key in keys) ActivePrefabMap.Remove(key);
}
private void ReleaseExcept(HashSet<(int, int)> target)
{
var remove = new List<(int, int)>();
foreach (var pair in m_Tracked)
if (!target.Contains(pair.Key)) remove.Add(pair.Key);
foreach (var key in remove)
{
RenderCellsRuntime(sr, er, sc, ec, rowHeights, colWidths, tableData, defaultNs);
ReleaseTracked(m_Tracked[key]);
m_Tracked.Remove(key);
}
}
private void RenderCellsEditor(int sr, int er, int sc, int ec,
float[] rowHeights, float[] colWidths, XTableData tableData, string defaultNs)
private void ReleaseTracked(Tracked tracked)
{
Color selectionColor = GetStyleColor(defaultNs, XericUIActionTable.STYLE_CELL_SELECTION_BG_COLOR,
XericUIActionTable.SELECTION_COLOR_FALLBACK);
Assembler.ReleaseText(tracked.Text);
Assembler.ReleaseImage(tracked.Image);
Assembler.ReleaseImage(tracked.Selection);
}
Color multiSelectColor = new Color(selectionColor.r, selectionColor.g, selectionColor.b, selectionColor.a * Config.MultiSelectAlphaFactor);
Color focusColor = new Color(selectionColor.r + Config.FocusRAdd, selectionColor.g + Config.FocusGAdd, selectionColor.b + Config.FocusBAdd, selectionColor.a * Config.FocusAlphaMul);
int selRow = GetSelectedRow();
int selCol = GetSelectedCol();
for (int r = sr; r < er && r < rowHeights.Length; r++)
private void RenderCell(int row, int col, float[] rows, float[] cols, bool editorMode)
{
var data = GetTableData?.Invoke();
if (data != null && data.IsCellMerged(row, col)) return;
string defaultNs = GetDefaultStyleNamespace?.Invoke() ?? "xeric_table_default";
string ns = data?.GetCell(row, col)?.GetEffectiveStyleNamespace(defaultNs) ?? defaultNs;
float x = CalcColLeftX(col, cols);
float y = -CalcRowTopY(row, rows);
float width = cols[col];
float height = rows[row];
if (data != null && data.IsMergeSource(row, col, out int mergeRows, out int mergeCols))
{
for (int c = sc; c < ec && c < colWidths.Length; c++)
for (int i = 1; i < mergeCols && col + i < cols.Length; i++) width += cols[col + i];
for (int i = 1; i < mergeRows && row + i < rows.Length; i++) height += rows[row + i];
}
int cellId = row * cols.Length + col;
var tracked = new Tracked();
bool selected = IsInSelectionRange?.Invoke(row, col) == true ||
(row == GetSelectedRow?.Invoke() && col == GetSelectedCol?.Invoke());
if (selected)
{
var selection = Assembler.GetImage(cellId, "cell_selection", ns, m_Parent);
if (selection != null)
{
if (tableData != null && tableData.IsCellMerged(r, c)) continue;
selection.Rect.anchoredPosition = new Vector2(x, y);
selection.Rect.sizeDelta = new Vector2(width, height);
selection.Image.color = editorMode
? GetStyleColor(ns, XericUIActionTable.STYLE_CELL_SELECTION_BG_COLOR, XericUIActionTable.SELECTION_COLOR_FALLBACK)
: Config.RuntimeSelectionColor;
tracked.Selection = selection;
}
}
float cellX = CalcColLeftX(c, colWidths);
float cellY = -CalcRowTopY(r, rowHeights);
float cellW = colWidths[c];
float cellH = rowHeights[r];
if (tableData != null && tableData.IsMergeSource(r, c, out int mergeRS, out int mergeCS))
var cell = data?.GetCell(row, col);
if (cell != null)
{
if (cell.ContentType == CellContentType.Text && !string.IsNullOrEmpty(cell.Text))
{
var text = Assembler.GetText(cellId, "cell_text", ns, m_Parent);
if (text != null)
{
for (int i = 1; i < mergeCS && c + i < colWidths.Length; i++)
cellW += colWidths[c + i];
for (int i = 1; i < mergeRS && r + i < rowHeights.Length; i++)
cellH += rowHeights[r + i];
}
XTableCellData data = tableData?.GetCell(r, c);
string cellNS = data != null ? data.GetEffectiveStyleNamespace(defaultNs) : defaultNs;
int cellId = r * colWidths.Length + c;
// 选择高亮
if (IsInSelectionRange != null && IsInSelectionRange(r, c))
{
var selImg = m_Assembler.GetImage(cellId, "cell_multiselect");
if (selImg != null)
text.Rect.anchoredPosition = new Vector2(x + CellPadding, y);
text.Rect.sizeDelta = new Vector2(width - CellPadding * 2f, height);
text.Text.SetText(cell.Text);
if (editorMode)
{
selImg.Rect.anchoredPosition = new Vector2(cellX, cellY);
selImg.Rect.sizeDelta = new Vector2(cellW, cellH);
selImg.Image.color = (r == selRow && c == selCol) ? focusColor : multiSelectColor;
text.Text.color = GetStyleColor(ns, XericUIActionTable.STYLE_CELL_FG_COLOR, XericUIActionTable.FG_COLOR_FALLBACK);
text.Text.fontSize = GetStyleInt(ns, XericUIActionTable.STYLE_CELL_FONT_SIZE, XericUIActionTable.FONT_SIZE_FALLBACK);
text.Text.font = GetStyleFontAsset?.Invoke(ns, XericUIActionTable.STYLE_CELL_FONT_ASSET) ?? text.Text.font;
}
tracked.Text = text;
}
else if (r == selRow && c == selCol)
}
else if (cell.ContentType == CellContentType.Image && cell.Image != null)
{
var image = Assembler.GetImage(cellId, "cell_image", ns, m_Parent);
if (image != null)
{
var selImg = m_Assembler.GetImage(cellId, "cell_select");
if (selImg != null)
{
selImg.Rect.anchoredPosition = new Vector2(cellX, cellY);
selImg.Rect.sizeDelta = new Vector2(cellW, cellH);
selImg.Image.color = selectionColor;
}
image.Rect.anchoredPosition = new Vector2(x + CellPadding, y);
image.Rect.sizeDelta = new Vector2(width - CellPadding * 2f, height);
image.Image.sprite = GetSprite(cell.Image);
tracked.Image = image;
}
if (data == null) continue;
switch (data.ContentType)
}
else if (cell.ContentType == CellContentType.Prefab && cell.Prefab != null && PrefabPool != null)
{
var prefab = PrefabPool.Acquire(cell.Prefab, cellId, m_Parent);
if (prefab != null)
{
case CellContentType.Text:
if (!string.IsNullOrEmpty(data.Text))
{
var txt = m_Assembler.GetText(cellId, "cell_text", cellNS);
if (txt != null)
{
txt.Rect.anchoredPosition = new Vector2(cellX + CellPadding, cellY);
txt.Rect.sizeDelta = new Vector2(cellW - CellPadding2, cellH);
txt.Text.SetText(data.Text);
txt.Text.color = GetStyleColor(cellNS, XericUIActionTable.STYLE_CELL_FG_COLOR,
XericUIActionTable.FG_COLOR_FALLBACK);
txt.Text.fontSize = GetStyleInt(cellNS, XericUIActionTable.STYLE_CELL_FONT_SIZE,
XericUIActionTable.FONT_SIZE_FALLBACK);
txt.Text.alignment = TextAlignmentOptions.Midline;
txt.Text.font = GetStyleFontAsset?.Invoke(cellNS,
XericUIActionTable.STYLE_CELL_FONT_ASSET) ?? txt.Text.font;
}
}
break;
case CellContentType.Image:
if (data.Image != null)
{
Sprite sprite = GetOrCreateSprite(data.Image);
var img = m_Assembler.GetImage(cellId, "cell_image", cellNS);
if (img != null)
{
img.Rect.anchoredPosition = new Vector2(cellX + CellPadding, cellY);
img.Rect.sizeDelta = new Vector2(cellW - CellPadding2, cellH);
img.Image.sprite = sprite;
}
}
break;
case CellContentType.Prefab:
if (data.Prefab != null && PrefabPool != null)
{
GameObject instance = PrefabPool.Acquire(data.Prefab, cellId);
if (instance != null)
{
RectTransform prt = instance.GetComponent<RectTransform>();
prt.anchoredPosition = new Vector2(cellX, cellY);
prt.sizeDelta = new Vector2(cellW, cellH);
if (ActivePrefabMap != null)
ActivePrefabMap[(r, c)] = instance;
data.OnPrefabAcquire?.Invoke(instance);
}
}
break;
var rt = prefab.GetComponent<RectTransform>();
rt.anchoredPosition = new Vector2(x, y);
rt.sizeDelta = new Vector2(width, height);
if (ActivePrefabMap != null)
ActivePrefabMap[(row, col)] = prefab;
cell.OnPrefabAcquire?.Invoke(prefab);
}
}
}
m_Tracked[(row, col)] = tracked;
}
private void RenderCellsRuntime(int sr, int er, int sc, int ec,
float[] rowHeights, float[] colWidths, XTableData tableData, string defaultNs)
private Sprite GetSprite(Texture2D texture)
{
Color rtSelectionColor = Config.RuntimeSelectionColor;
Color rtMultiSelectColor = Config.RuntimeMultiSelectColor;
Color rtFocusColor = Config.RuntimeFocusColor;
int selRow = GetSelectedRow();
int selCol = GetSelectedCol();
for (int r = sr; r < er && r < rowHeights.Length; r++)
if (!m_SpriteCache.TryGetValue(texture, out var sprite))
{
for (int c = sc; c < ec && c < colWidths.Length; c++)
{
if (tableData != null && tableData.IsCellMerged(r, c)) continue;
float cellX = CalcColLeftX(c, colWidths);
float cellY = -CalcRowTopY(r, rowHeights);
float cellW = colWidths[c];
float cellH = rowHeights[r];
if (tableData != null && tableData.IsMergeSource(r, c, out int mergeRS, out int mergeCS))
{
for (int i = 1; i < mergeCS && c + i < colWidths.Length; i++)
cellW += colWidths[c + i];
for (int i = 1; i < mergeRS && r + i < rowHeights.Length; i++)
cellH += rowHeights[r + i];
}
XTableCellData data = tableData?.GetCell(r, c);
string cellNS = data != null ? data.GetEffectiveStyleNamespace(defaultNs) : defaultNs;
int cellId = r * colWidths.Length + c;
if (IsInSelectionRange != null && IsInSelectionRange(r, c))
{
var selImg = m_Assembler.GetImage(cellId, "cell_multiselect");
if (selImg != null)
{
selImg.Rect.anchoredPosition = new Vector2(cellX, cellY);
selImg.Rect.sizeDelta = new Vector2(cellW, cellH);
selImg.Image.color = (r == selRow && c == selCol) ? rtFocusColor : rtMultiSelectColor;
}
}
else if (r == selRow && c == selCol)
{
var selImg = m_Assembler.GetImage(cellId, "cell_select");
if (selImg != null)
{
selImg.Rect.anchoredPosition = new Vector2(cellX, cellY);
selImg.Rect.sizeDelta = new Vector2(cellW, cellH);
selImg.Image.color = rtSelectionColor;
}
}
if (data == null) continue;
switch (data.ContentType)
{
case CellContentType.Text:
if (!string.IsNullOrEmpty(data.Text))
{
var txt = m_Assembler.GetText(cellId, "cell_text", cellNS);
if (txt != null)
{
txt.Rect.anchoredPosition = new Vector2(cellX + CellPadding, cellY);
txt.Rect.sizeDelta = new Vector2(cellW - CellPadding2, cellH);
txt.Text.SetText(data.Text);
}
}
break;
case CellContentType.Image:
if (data.Image != null)
{
Sprite sprite = GetOrCreateSprite(data.Image);
var img = m_Assembler.GetImage(cellId, "cell_image", cellNS);
if (img != null)
{
img.Rect.anchoredPosition = new Vector2(cellX + CellPadding, cellY);
img.Rect.sizeDelta = new Vector2(cellW - CellPadding2, cellH);
img.Image.sprite = sprite;
}
}
break;
case CellContentType.Prefab:
if (data.Prefab != null && PrefabPool != null)
{
GameObject instance = PrefabPool.Acquire(data.Prefab, cellId);
if (instance != null)
{
RectTransform prt = instance.GetComponent<RectTransform>();
prt.anchoredPosition = new Vector2(cellX, cellY);
prt.sizeDelta = new Vector2(cellW, cellH);
if (ActivePrefabMap != null)
ActivePrefabMap[(r, c)] = instance;
data.OnPrefabAcquire?.Invoke(instance);
}
}
break;
}
}
}
}
#endregion
#region 辅助方法
/// <summary>将 Texture2D 转为 Sprite(带缓存),用于 Image 类型单元格渲染</summary>
private Sprite GetOrCreateSprite(Texture2D texture)
{
if (texture == null) return null;
if (m_SpriteCache == null)
m_SpriteCache = new Dictionary<Texture2D, Sprite>();
if (!m_SpriteCache.TryGetValue(texture, out Sprite sprite))
{
sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
m_SpriteCache[texture] = sprite;
sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(.5f, .5f));
m_SpriteCache.Add(texture, sprite);
}
return sprite;
}
#endregion
#region 坐标计算
private float CalcRowTopY(int row, float[] rowHeights)
private static float CalcRowTopY(int row, float[] values)
{
float y = 0;
for (int i = 0; i < row && i < rowHeights.Length; i++)
y += rowHeights[i];
return y;
float result = 0;
for (int i = 0; i < row; i++) result += values[i];
return result;
}
private float CalcColLeftX(int col, float[] colWidths)
private static float CalcColLeftX(int col, float[] values)
{
float x = 0;
for (int i = 0; i < col && i < colWidths.Length; i++)
x += colWidths[i];
return x;
float result = 0;
for (int i = 0; i < col; i++) result += values[i];
return result;
}
#endregion
}
}
@@ -77,16 +77,27 @@ namespace XericUI.XTable.Rendering.Component
int rows = m_RowHeights.Length;
int cols = m_ColWidths.Length;
for (int boundary = 0; boundary <= rows; boundary++)
SubmitHorizontalBoundary(renderer, boundary, cols);
for (int boundary = 0; boundary <= cols; boundary++)
SubmitVerticalBoundary(renderer, boundary, rows);
int freezeRows = Mathf.Clamp(m_FreezeRowCount, 0, rows);
int freezeCols = Mathf.Clamp(m_FreezeColCount, 0, cols);
SubmitBorders(renderer, freezeRows, rows, freezeCols, cols);
RebuildFrozenBorders(freezeRows, freezeCols, rows, cols);
}
private void SubmitHorizontalBoundary(UILineRendererV2 renderer, int boundary, int cols)
private void SubmitBorders(UILineRendererV2 renderer, int rowStart, int rowEnd, int colStart, int colEnd)
{
int start = 0;
while (start < cols)
if (renderer == null || rowStart >= rowEnd || colStart >= colEnd) return;
renderer.ClearAll();
renderer.rectTransform.sizeDelta = new Vector2(m_TotalWidth, m_TotalHeight);
for (int boundary = rowStart; boundary <= rowEnd; boundary++)
SubmitHorizontalBoundary(renderer, boundary, colStart, colEnd);
for (int boundary = colStart; boundary <= colEnd; boundary++)
SubmitVerticalBoundary(renderer, boundary, rowStart, rowEnd);
}
private void SubmitHorizontalBoundary(UILineRendererV2 renderer, int boundary, int colStart, int colEnd)
{
int start = colStart;
while (start < colEnd)
{
if (IsMergedInteriorBoundary(XTableBorderAxis.Horizontal, boundary, start))
{
@@ -95,7 +106,7 @@ namespace XericUI.XTable.Rendering.Component
}
string ns = ResolveBorderNamespace(XTableBorderAxis.Horizontal, boundary, start);
int end = start + 1;
while (end < cols && !IsMergedInteriorBoundary(XTableBorderAxis.Horizontal, boundary, end)
while (end < colEnd && !IsMergedInteriorBoundary(XTableBorderAxis.Horizontal, boundary, end)
&& ResolveBorderNamespace(XTableBorderAxis.Horizontal, boundary, end) == ns)
end++;
@@ -106,10 +117,10 @@ namespace XericUI.XTable.Rendering.Component
}
}
private void SubmitVerticalBoundary(UILineRendererV2 renderer, int boundary, int rows)
private void SubmitVerticalBoundary(UILineRendererV2 renderer, int boundary, int rowStart, int rowEnd)
{
int start = 0;
while (start < rows)
int start = rowStart;
while (start < rowEnd)
{
if (IsMergedInteriorBoundary(XTableBorderAxis.Vertical, boundary, start))
{
@@ -118,7 +129,7 @@ namespace XericUI.XTable.Rendering.Component
}
string ns = ResolveBorderNamespace(XTableBorderAxis.Vertical, boundary, start);
int end = start + 1;
while (end < rows && !IsMergedInteriorBoundary(XTableBorderAxis.Vertical, boundary, end)
while (end < rowEnd && !IsMergedInteriorBoundary(XTableBorderAxis.Vertical, boundary, end)
&& ResolveBorderNamespace(XTableBorderAxis.Vertical, boundary, end) == ns)
end++;
@@ -129,6 +140,55 @@ namespace XericUI.XTable.Rendering.Component
}
}
private void RebuildFrozenBorders(int freezeRows, int freezeCols, int rows, int cols)
{
if (freezeRows == 0 && freezeCols == 0)
{
DestroyFrozenBorderRenderers();
return;
}
if (freezeCols > 0 && freezeRows < rows)
SubmitBorders(GetOrCreateFrozenBorderRenderer(m_FrozenColumnsContainer, ref m_FrozenColumnBorderRenderer, "_FrozenColumnBorders"),
freezeRows, rows, 0, freezeCols);
if (freezeRows > 0 && freezeCols < cols)
SubmitBorders(GetOrCreateFrozenBorderRenderer(m_FrozenRowsContainer, ref m_FrozenRowBorderRenderer, "_FrozenRowBorders"),
0, freezeRows, freezeCols, cols);
if (freezeRows > 0 && freezeCols > 0)
SubmitBorders(GetOrCreateFrozenBorderRenderer(m_FrozenCornerContainer, ref m_FrozenCornerBorderRenderer, "_FrozenCornerBorders"),
0, freezeRows, 0, freezeCols);
}
private static UILineRendererV2 GetOrCreateFrozenBorderRenderer(Transform parent,
ref UILineRendererV2 renderer, string name)
{
if (renderer != null) return renderer;
if (parent == null) return null;
var go = new GameObject(name, typeof(RectTransform), typeof(CanvasRenderer), typeof(UILineRendererV2));
go.hideFlags = HideFlags.DontSave | HideFlags.HideInHierarchy;
go.transform.SetParent(parent, false);
var rt = go.GetComponent<RectTransform>();
rt.anchorMin = new Vector2(0, 1);
rt.anchorMax = new Vector2(0, 1);
rt.pivot = new Vector2(0, 1);
renderer = go.GetComponent<UILineRendererV2>();
return renderer;
}
private void DestroyFrozenBorderRenderers()
{
DestroyFrozenBorderRenderer(ref m_FrozenColumnBorderRenderer);
DestroyFrozenBorderRenderer(ref m_FrozenRowBorderRenderer);
DestroyFrozenBorderRenderer(ref m_FrozenCornerBorderRenderer);
}
private static void DestroyFrozenBorderRenderer(ref UILineRendererV2 renderer)
{
if (renderer == null) return;
if (Application.isPlaying) Destroy(renderer.gameObject);
else DestroyImmediate(renderer.gameObject);
renderer = null;
}
private string ResolveBorderNamespace(XTableBorderAxis axis, int fixedIndex, int index)
{
string ns = m_TableData?.GetBorderNamespace(axis, fixedIndex, index);
@@ -28,6 +28,16 @@ namespace XericUI.XTable.Rendering.Component
#endregion
#region 渲染分区
private bool IsNormalRegionCell(int row, int col)
{
return row >= Mathf.Clamp(m_FreezeRowCount, 0, m_RowHeights?.Length ?? 0)
&& col >= Mathf.Clamp(m_FreezeColCount, 0, m_ColWidths?.Length ?? 0);
}
#endregion
#region 坐标公式
private float GetRowTopY(int row)
@@ -104,10 +114,7 @@ namespace XericUI.XTable.Rendering.Component
// Content 的 anchor/pivot 在 Awake 中强制设为 (0,1),anchoredPosition
// 直接表示 Content 左上角相对于 Viewport 左上角的偏移。
Vector2 ap = ct.anchoredPosition;
float visibleLeft = ap.x;
float visibleTop = ap.y;
m_VisibleRect = new Rect(visibleLeft, visibleTop, vt.rect.width, vt.rect.height);
m_VisibleRect = new Rect(ap.x, ap.y, vt.rect.width, vt.rect.height);
}
private void CalcVisibleRange(out int sr, out int er, out int sc, out int ec)
@@ -1,117 +1,164 @@
using System;
using UnityEngine;
using UnityEngine.UI;
using XericUI.XTable.Core;
using XericUI.XTable.Rendering.Elements;
using XericLibrary.Runtime.SuperStyleSheet;
namespace XericUI.XTable.Rendering.Component
{
public partial class XericUIActionTable
{
#region Viewport 冻结渲染
private static readonly Vector2 FrozenAnchor = new(0f, 1f);
/// <summary>创建或重新创建 Viewport 层冻结渲染器</summary>
private void CreateViewportRenderer()
{
if (m_ScrollRect == null || m_ScrollRect.viewport == null) return;
if (m_FreezeRowCount <= 0 && m_FreezeColCount <= 0) return;
// 清理旧渲染器
m_ViewportRenderer?.DestroyAll();
Transform viewportT = m_ScrollRect.viewport;
m_ViewportRenderer = new TableRenderer(viewportT, m_DefaultStyleNamespace, OnPoolStyleChanged);
// 配置委托
m_ViewportRenderer.GetStyleColor = (ns, path, fb) => GetStyleColor(ns, path, fb);
m_ViewportRenderer.GetStyleFloat = (ns, path, fb) => GetStyleFloat(ns, path, fb);
m_ViewportRenderer.GetStyleInt = (ns, path, fb) => GetStyleInt(ns, path, fb);
m_ViewportRenderer.GetStyleFontAsset = (ns, path) => GetStyleFontAsset(ns, path);
m_ViewportRenderer.GetRowHeights = () => m_RowHeights;
m_ViewportRenderer.GetColWidths = () => m_ColWidths;
m_ViewportRenderer.GetTableData = () => m_TableData;
m_ViewportRenderer.GetDefaultStyleNamespace = () => m_DefaultStyleNamespace;
m_ViewportRenderer.IsInSelectionRange = (r, c) => IsInSelectionRange(r, c);
m_ViewportRenderer.GetSelectedRow = () => SelectionHandle.StartRow;
m_ViewportRenderer.GetSelectedCol = () => SelectionHandle.StartCol;
// 仅渲染冻结范围
m_ViewportRenderer.StartRow = 0;
m_ViewportRenderer.EndRow = m_FreezeRowCount;
m_ViewportRenderer.StartCol = 0;
m_ViewportRenderer.EndCol = m_FreezeColCount;
// 共享预制体对象池
m_ViewportRenderer.PrefabPool = m_PrefabPool;
m_ViewportRenderer.ActivePrefabMap = m_ActivePrefabMap;
m_ViewportRenderer.CellPadding = Config.CellHorizontalPadding;
m_ViewportRenderer.Config = Config;
CreateFrozenContainers();
CreateFrozenRenderers();
}
/// <summary>渲染 Viewport 层冻结单元格,随滚动偏移调整位置</summary>
private void RenderFrozenCells()
private void CreateFrozenContainers()
{
if (m_FreezeRowCount <= 0 && m_FreezeColCount <= 0)
Transform viewport = m_ScrollRect.viewport;
m_FrozenColumnsContainer = CreateFrozenContainer(viewport, "_FrozenColumns");
m_FrozenRowsContainer = CreateFrozenContainer(viewport, "_FrozenRows");
m_FrozenCornerContainer = CreateFrozenContainer(viewport, "_FrozenCorner");
}
private static RectTransform CreateFrozenContainer(Transform parent, string name)
{
var existing = parent.Find(name) as RectTransform;
if (existing != null) return existing;
var go = new GameObject(name, typeof(RectTransform));
go.hideFlags = HideFlags.DontSave | HideFlags.HideInHierarchy;
go.transform.SetParent(parent, false);
var rt = go.GetComponent<RectTransform>();
rt.anchorMin = FrozenAnchor;
rt.anchorMax = FrozenAnchor;
rt.pivot = FrozenAnchor;
return rt;
}
private void CreateFrozenRenderers()
{
if (m_FrozenColumnsContainer == null) return;
m_FrozenColumnRenderer?.DestroyAll();
m_FrozenRowRenderer?.DestroyAll();
m_FrozenCornerRenderer?.DestroyAll();
DestroyFrozenBorderRenderers();
m_FrozenColumnRenderer = CreateFrozenRenderer(m_FrozenColumnsContainer);
m_FrozenRowRenderer = CreateFrozenRenderer(m_FrozenRowsContainer);
m_FrozenCornerRenderer = CreateFrozenRenderer(m_FrozenCornerContainer);
}
private TableRenderer CreateFrozenRenderer(Transform parent)
{
var renderer = new TableRenderer(parent)
{
// 无冻结需求时清理渲染器
if (m_ViewportRenderer != null)
{
m_ViewportRenderer.DestroyAll();
m_ViewportRenderer = null;
}
Assembler = m_Assembler,
PrefabPool = m_PrefabPool,
CellPadding = CellPadding,
Config = Config,
GetStyleColor = (ns, path, fallback) => GetStyleColor(ns, path, fallback),
GetStyleInt = (ns, path, fallback) => GetStyleInt(ns, path, fallback),
GetStyleFontAsset = (ns, path) => GetStyleFontAsset(ns, path),
GetRowHeights = () => m_RowHeights,
GetColWidths = () => m_ColWidths,
GetTableData = () => m_TableData,
GetDefaultStyleNamespace = () => m_DefaultStyleNamespace,
IsInSelectionRange = (r, c) => IsInSelectionRange(r, c),
GetSelectedRow = () => SelectionHandle.StartRow,
GetSelectedCol = () => SelectionHandle.StartCol,
};
return renderer;
}
private void DestroyFrozenRenderers()
{
m_FrozenColumnRenderer?.DestroyAll();
m_FrozenRowRenderer?.DestroyAll();
m_FrozenCornerRenderer?.DestroyAll();
DestroyFrozenBorderRenderers();
m_FrozenColumnRenderer = null;
m_FrozenRowRenderer = null;
m_FrozenCornerRenderer = null;
DestroyFrozenContainer(ref m_FrozenColumnsContainer);
DestroyFrozenContainer(ref m_FrozenRowsContainer);
DestroyFrozenContainer(ref m_FrozenCornerContainer);
}
private static void DestroyFrozenContainer(ref RectTransform container)
{
if (container == null) return;
if (Application.isPlaying) Object.Destroy(container.gameObject);
else Object.DestroyImmediate(container.gameObject);
container = null;
}
private void ReleaseFrozenCells()
{
m_FrozenColumnRenderer?.ReleaseAll();
m_FrozenRowRenderer?.ReleaseAll();
m_FrozenCornerRenderer?.ReleaseAll();
}
private void RenderFrozenCells(bool fullRefresh = true)
{
int rows = m_RowHeights?.Length ?? 0;
int cols = m_ColWidths?.Length ?? 0;
int freezeRows = Mathf.Clamp(m_FreezeRowCount, 0, rows);
int freezeCols = Mathf.Clamp(m_FreezeColCount, 0, cols);
if (freezeRows == 0 && freezeCols == 0)
{
DestroyFrozenRenderers();
return;
}
// 检测冻结范围变更,重建渲染器
if (m_ViewportRenderer == null ||
m_ViewportRenderer.EndRow != m_FreezeRowCount ||
m_ViewportRenderer.EndCol != m_FreezeColCount)
CreateViewportRenderer();
// 计算冻结区域尺寸
float freezeW = 0, freezeH = 0;
for (int c = 0; c < m_FreezeColCount && c < m_ColWidths.Length; c++)
freezeW += m_ColWidths[c];
for (int r = 0; r < m_FreezeRowCount && r < m_RowHeights.Length; r++)
freezeH += m_RowHeights[r];
// 创建/更新背景
m_ViewportRenderer.CreateBackground(freezeW, freezeH, m_DefaultStyleNamespace);
// 获取滚动偏移
Vector2 scrollOffset = Vector2.zero;
if (m_ScrollRect != null && m_ScrollRect.content != null)
{
scrollOffset.x = Mathf.Max(0, -m_ScrollRect.content.anchoredPosition.x);
scrollOffset.y = Mathf.Max(0, -m_ScrollRect.content.anchoredPosition.y);
}
// 调整背景位置(随滚动偏移移动,保持在视口可见范围内)
if (m_ViewportRenderer.BackgroundGo != null)
{
var bgRt = m_ViewportRenderer.BackgroundGo.GetComponent<RectTransform>();
bgRt.anchoredPosition = new Vector2(scrollOffset.x, -scrollOffset.y);
}
// 回收并重新渲染冻结单元格
m_ViewportRenderer.ReturnAll();
m_ViewportRenderer.RenderCells(
0, m_FreezeRowCount,
0, m_FreezeColCount,
!Application.isPlaying);
// 冻结单元格需要跟随滚动偏移(相对于 Viewport 定位)
if (m_ViewportRenderer.Assembler != null)
{
// 调整所有活跃的池对象的 anchoredPosition 以抵消滚动
// 这通过重新定位背景实现,单元格相对于背景 (0,0) 定位,所以随背景一起移动
}
// 背景始终可见
m_ViewportRenderer.BackgroundGo?.SetActive(true);
if (m_FrozenColumnRenderer == null) CreateViewportRenderer();
if (m_FrozenColumnRenderer == null) return;
CreateFrozenBackgrounds(freezeRows, freezeCols);
SyncFrozenContainers();
CalcVisibleRange(out int visibleStartRow, out int visibleEndRow, out int visibleStartCol, out int visibleEndCol);
#if UNITY_EDITOR
bool editorMode = !Application.isPlaying;
#else
bool editorMode = false;
#endif
// 固定顺序:Content 已先完成,然后冻结列、冻结行、左上交叉区。
if (freezeCols > 0)
m_FrozenColumnRenderer.Render(Mathf.Max(freezeRows, visibleStartRow), visibleEndRow,
0, freezeCols, editorMode, fullRefresh);
if (freezeRows > 0)
m_FrozenRowRenderer.Render(0, freezeRows, Mathf.Max(freezeCols, visibleStartCol), visibleEndCol,
editorMode, fullRefresh);
if (freezeRows > 0 && freezeCols > 0)
m_FrozenCornerRenderer.Render(0, freezeRows, 0, freezeCols, editorMode, fullRefresh);
}
#endregion
private void CreateFrozenBackgrounds(int freezeRows, int freezeCols)
{
float freezeWidth = GetColLeftX(freezeCols);
float freezeHeight = GetRowTopY(freezeRows);
if (freezeCols > 0)
m_FrozenColumnRenderer.CreateBackground(freezeWidth, m_TotalHeight, m_DefaultStyleNamespace);
if (freezeRows > 0)
m_FrozenRowRenderer.CreateBackground(m_TotalWidth - freezeWidth, freezeHeight,
m_DefaultStyleNamespace, new Vector2(freezeWidth, 0f));
if (freezeRows > 0 && freezeCols > 0)
m_FrozenCornerRenderer.CreateBackground(freezeWidth, freezeHeight, m_DefaultStyleNamespace);
}
private void SyncFrozenContainers()
{
if (m_ScrollRect == null || m_ScrollRect.content == null) return;
Vector2 contentPosition = m_ScrollRect.content.anchoredPosition;
SyncFrozenContainer(m_FrozenColumnsContainer, new Vector2(0f, contentPosition.y));
SyncFrozenContainer(m_FrozenRowsContainer, new Vector2(contentPosition.x, 0f));
SyncFrozenContainer(m_FrozenCornerContainer, Vector2.zero);
}
private void SyncFrozenContainer(RectTransform container, Vector2 position)
{
if (container == null) return;
container.anchoredPosition = position;
container.sizeDelta = new Vector2(m_TotalWidth, m_TotalHeight);
}
}
}
@@ -78,6 +78,7 @@ namespace XericUI.XTable.Rendering.Component
foreach (var cell in q.Cells)
{
if (!TableData.IsCellMerged(cell.Item1, cell.Item2)
&& IsNormalRegionCell(cell.Item1, cell.Item2)
&& IsCellVisible(cell.Item1, cell.Item2))
result.Add(cell);
}
@@ -89,7 +90,7 @@ namespace XericUI.XTable.Rendering.Component
for (int r = sr; r < er; r++)
for (int c = sc; c < ec; c++)
{
if (!TableData.IsCellMerged(r, c) && IsCellVisible(r, c))
if (!TableData.IsCellMerged(r, c) && IsNormalRegionCell(r, c) && IsCellVisible(r, c))
result.Add((r, c));
}
}
@@ -103,7 +104,7 @@ namespace XericUI.XTable.Rendering.Component
for (int r = sr; r < er; r++)
for (int c = sc; c < ec; c++)
{
if (!TableData.IsCellMerged(r, c) && IsCellVisible(r, c))
if (!TableData.IsCellMerged(r, c) && IsNormalRegionCell(r, c) && IsCellVisible(r, c))
result.Add((r, c));
}
}
@@ -312,6 +313,7 @@ namespace XericUI.XTable.Rendering.Component
}
m_PrefabPool?.ReturnAll();
ReleaseAllTrackedCells();
ReleaseFrozenCells();
// 清理孤立子对象
CleanOrphanChildren();
@@ -327,9 +329,9 @@ namespace XericUI.XTable.Rendering.Component
foreach (var (r, c) in m_LastRenderedCells)
RenderCellContent(r, c, ns, editorMode);
// 边框 + 冻结
// 主 Content 已先渲染,冻结区随后复用其释放的对象;边框按区域最后提交。
RenderFrozenCells(true);
RebuildBorders();
RenderFrozenCells();
m_DirtyFlag.Clear();
OnTableRefreshed?.Invoke();
@@ -410,6 +412,9 @@ namespace XericUI.XTable.Rendering.Component
RenderCellContent(cell.Item1, cell.Item2, ns, editorMode);
}
// 冻结列、冻结行与左上角在 Content 后更新,并复用同一全局对象池。
RenderFrozenCells(false);
// 5. 交换:将 newVisible 作为下一帧的比较基准
(m_LastRenderedCells, newVisible) = (newVisible, m_LastRenderedCells);
@@ -60,8 +60,13 @@ namespace XericUI.XTable.Rendering.Component
[System.NonSerialized] private CellAssembler m_Assembler;
[System.NonSerialized] private XTableDirtyFlag m_DirtyFlag;
/// <summary>Viewport 层渲染器——用于绘制冻结行列单元格</summary>
[System.NonSerialized] private TableRenderer m_ViewportRenderer;
/// <summary>Viewport 下的冻结列、冻结行与左上交叉区渲染器。</summary>
[System.NonSerialized] private TableRenderer m_FrozenColumnRenderer;
[System.NonSerialized] private TableRenderer m_FrozenRowRenderer;
[System.NonSerialized] private TableRenderer m_FrozenCornerRenderer;
[System.NonSerialized] private RectTransform m_FrozenColumnsContainer;
[System.NonSerialized] private RectTransform m_FrozenRowsContainer;
[System.NonSerialized] private RectTransform m_FrozenCornerContainer;
[System.NonSerialized] private XTableSelectionHandle m_SelectionHandle;
@@ -82,8 +87,11 @@ namespace XericUI.XTable.Rendering.Component
[System.NonSerialized] private readonly HashSet<string> m_ActiveStyleNamespaces = new();
[System.NonSerialized] private bool m_StyleNamespaceDirty = true;
/// <summary>边框线段渲染器——使用 UILineRendererV2 的坐标线段绘制</summary>
/// <summary>各渲染区域的边框线段渲染器。</summary>
[System.NonSerialized] private UILineRendererV2 m_BorderRenderer;
[System.NonSerialized] private UILineRendererV2 m_FrozenColumnBorderRenderer;
[System.NonSerialized] private UILineRendererV2 m_FrozenRowBorderRenderer;
[System.NonSerialized] private UILineRendererV2 m_FrozenCornerBorderRenderer;
private float m_TotalWidth;
private float m_TotalHeight;
@@ -309,9 +317,7 @@ namespace XericUI.XTable.Rendering.Component
DestroyBorderRenderer();
DestroyBackgroundRenderer();
// 销毁 Viewport 冻结渲染器
m_ViewportRenderer?.DestroyAll();
m_ViewportRenderer = null;
DestroyFrozenRenderers();
base.OnDestroy();
}
@@ -96,11 +96,14 @@ namespace XericUI.XTable.Rendering.Elements
#region 池操作
/// <summary>为指定 cellId 获取一个池化 Image</summary>
public PooledImage GetImage(int cellId, string name = "cell_img", string styleNamespace = null)
public PooledImage GetImage(int cellId, string name = "cell_img", string styleNamespace = null,
Transform parent = null)
{
var item = m_ImagePool.Acquire(cellId);
if (item == null) return null;
if (parent != null && item.Root.transform.parent != parent)
item.Root.transform.SetParent(parent, false);
item.CellId = cellId;
item.Root.name = name;
ResetImageDefaults(item);
@@ -109,11 +112,14 @@ namespace XericUI.XTable.Rendering.Elements
}
/// <summary>为指定 cellId 获取一个池化 TMP_Text</summary>
public PooledText GetText(int cellId, string name = "cell_text", string styleNamespace = null)
public PooledText GetText(int cellId, string name = "cell_text", string styleNamespace = null,
Transform parent = null)
{
var item = m_TextPool.Acquire(cellId);
if (item == null) return null;
if (parent != null && item.Root.transform.parent != parent)
item.Root.transform.SetParent(parent, false);
item.CellId = cellId;
item.Root.name = name;
ResetTextDefaults(item);
@@ -155,7 +161,7 @@ namespace XericUI.XTable.Rendering.Elements
{
if (item == null) return;
item.Style?.Unbind();
m_ImagePool.Release(item.CellId);
m_ImagePool.ReleaseByObject(item);
}
/// <summary>归还单个 Text 池对象(通过 CellId 定位槽位并移入 FrozenSlots)</summary>
@@ -163,7 +169,7 @@ namespace XericUI.XTable.Rendering.Elements
{
if (item == null) return;
item.Style?.Unbind();
m_TextPool.Release(item.CellId);
m_TextPool.ReleaseByObject(item);
}
#endregion
@@ -75,15 +75,20 @@ namespace XericUI.XTable.Rendering.Elements
/// 为指定 cellId 获取预制体实例。
/// 若该 cellId 已有绑定的实例,直接返回;否则创建新实例(需未达上限)。
/// </summary>
public GameObject Acquire(GameObject prefab, int cellId)
public GameObject Acquire(GameObject prefab, int cellId, Transform parent = null)
{
if (prefab == null) return null;
var pool = GetOrCreatePool(prefab);
Transform targetParent = parent ?? m_Parent;
// 已绑定 → 直接复用
// 已绑定 → 直接复用并迁移到当前渲染区域。
if (pool.Slots.TryGetValue(cellId, out var existing))
{
if (targetParent != null && existing.transform.parent != targetParent)
existing.transform.SetParent(targetParent, false);
return existing;
}
// 创建新实例
if (m_TotalCreated >= MAX_PREFAB_ITEMS)
@@ -92,7 +97,7 @@ namespace XericUI.XTable.Rendering.Elements
return null;
}
var instance = Object.Instantiate(prefab, m_Parent);
var instance = Object.Instantiate(prefab, targetParent);
instance.hideFlags = POOL_FLAGS;
instance.name = $"_prefab_{cellId}";
m_TotalCreated++;
@@ -142,17 +147,9 @@ namespace XericUI.XTable.Rendering.Elements
KillObject(instance);
}
/// <summary>将所有活跃槽位清空并销毁对象</summary>
/// <summary>结束当前渲染周期。实例保留在全局槽位中,以便跨区域复用。</summary>
public void ReturnAll()
{
foreach (var kv in m_Pools)
{
var pool = kv.Value;
foreach (var instance in pool.Slots.Values)
KillObject(instance);
pool.Slots.Clear();
}
m_TotalCreated = 0;
}
/// <summary>获取当前所有活跃实例(用于外部遍历回调)</summary>
@@ -7,8 +7,8 @@ namespace XericUI.XTable.Rendering.Elements
{
/// <summary>
/// 基于计数器的槽位对象池(泛型)。
/// 每个 cellId 映射到固定索引的 SlotCounter,槽位在计数器间通过 FrozenSlots 流转复用。
/// 避免 Queue 模式下对象与位置解耦导致的堆叠问题,同时不触发 SetActive/SetParent 等生命周期事件。
/// 每个 cellId 映射到固定索引的 SlotCounter,释放槽位保留在原计数器内复用。
/// 避免跨计数器拆分碰撞组导致的对象位置冲突。
/// </summary>
/// <typeparam name="T">池对象类型</typeparam>
public class SlotCounterPool<T> where T : class
@@ -37,9 +37,6 @@ namespace XericUI.XTable.Rendering.Elements
private SlotCounter[] m_Counters = new SlotCounter[POOL_SIZE];
/// <summary>冻结槽位列表——全局可偷取的休眠槽位(末尾偷取,避免 Canvas 重建)</summary>
private List<Slot> m_FrozenSlots = new List<Slot>();
/// <summary>已创建对象总数(不含预制体 Instantiate)</summary>
private int m_CreatedCount;
@@ -64,7 +61,7 @@ namespace XericUI.XTable.Rendering.Elements
/// <summary>
/// 为指定 cellId 获取一个池对象。
/// 优先复用本计数器内的空闲槽位,其次从 FrozenSlots 偷取,最后创建新对象。
/// 优先复用本计数器内的空闲槽位,最后创建新对象。
/// </summary>
public T Acquire(int cellId)
{
@@ -88,18 +85,7 @@ namespace XericUI.XTable.Rendering.Elements
}
}
// 2. 从 FrozenSlots 末尾偷取
if (m_FrozenSlots.Count > 0)
{
int lastIdx = m_FrozenSlots.Count - 1;
var stolen = m_FrozenSlots[lastIdx];
m_FrozenSlots.RemoveAt(lastIdx);
stolen.CellId = cellId;
counter.Slots.Add(stolen);
return stolen.PooledObject;
}
// 3. 创建新对象
// 2. 创建新对象。槽位不能跨计数器流转,避免破坏碰撞单元格的稳定关系。
if (m_CreatedCount < POOL_SIZE)
{
var obj = m_Factory();
@@ -115,7 +101,7 @@ namespace XericUI.XTable.Rendering.Elements
}
/// <summary>
/// 释放指定 cellId 占用的槽位,将其移入 FrozenSlots 供其他计数器复用。
/// 释放指定 cellId 占用的槽位,并保留在原计数器中供相同碰撞组复用。
/// </summary>
public void Release(int cellId)
{
@@ -129,10 +115,7 @@ namespace XericUI.XTable.Rendering.Elements
{
if (counter.Slots[i].CellId == cellId)
{
var slot = counter.Slots[i];
counter.Slots.RemoveAt(i);
slot.CellId = -1;
m_FrozenSlots.Add(slot);
counter.Slots[i].CellId = -1;
return;
}
}
@@ -156,10 +139,7 @@ namespace XericUI.XTable.Rendering.Elements
{
if (ReferenceEquals(counter.Slots[i].PooledObject, pooledObject))
{
var slot = counter.Slots[i];
counter.Slots.RemoveAt(i);
slot.CellId = -1;
m_FrozenSlots.Add(slot);
counter.Slots[i].CellId = -1;
return true;
}
}
@@ -167,26 +147,20 @@ namespace XericUI.XTable.Rendering.Elements
return false;
}
/// <summary>将所有活跃槽位移入 FrozenSlots</summary>
/// <summary>释放所有活跃槽位,但保留其所属计数器。</summary>
public void ReturnAll()
{
for (int ci = 0; ci < POOL_SIZE; ci++)
{
var counter = m_Counters[ci];
if (counter == null) continue;
for (int i = counter.Slots.Count - 1; i >= 0; i--)
{
var slot = counter.Slots[i];
counter.Slots.RemoveAt(i);
slot.CellId = -1;
m_FrozenSlots.Add(slot);
}
for (int i = 0; i < counter.Slots.Count; i++)
counter.Slots[i].CellId = -1;
}
}
/// <summary>
/// 彻底销毁所有池对象(包括计数器内活跃槽位和 FrozenSlots 中的冻结槽位)。
/// 彻底销毁所有池对象。
/// </summary>
public void DestroyAll(Action<T> destroyFunc)
{
@@ -202,10 +176,6 @@ namespace XericUI.XTable.Rendering.Elements
counter.Slots.Clear();
}
foreach (var slot in m_FrozenSlots)
destroyFunc(slot.PooledObject);
m_FrozenSlots.Clear();
m_CreatedCount = 0;
}