53 lines
1.8 KiB
C#
53 lines
1.8 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Reflection;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using XericLibrary.Runtime.MacroLibrary;
|
|
|
|
namespace Deconstruction.Runtime
|
|
{
|
|
public static class MacroLayout
|
|
{
|
|
/// <summary>
|
|
/// 将布局组标记为脏,以触发重算布局。
|
|
/// </summary>
|
|
/// <param name="layoutGroup"></param>
|
|
public static void SetLayoutDirty(this LayoutGroup layoutGroup)
|
|
{
|
|
// var type = typeof(LayoutGroup);
|
|
// var method = type.GetMethod("SetDirty", BindingFlags.Instance | BindingFlags.NonPublic);
|
|
// method?.Invoke(layoutGroup, null);
|
|
LayoutRebuilder.ForceRebuildLayoutImmediate(layoutGroup.RectTransform());
|
|
}
|
|
|
|
/// <summary>
|
|
/// 将canvas组件白哦及为脏,以触发canvas充算布局
|
|
/// </summary>
|
|
/// <param name="rectTrans"></param>
|
|
public static void SetLayoutDirty(this RectTransform rectTrans)
|
|
{
|
|
LayoutRebuilder.ForceRebuildLayoutImmediate(rectTrans);
|
|
}
|
|
|
|
|
|
private static HashSet<RectTransform> _rebuildSet = new HashSet<RectTransform>();
|
|
/// <summary>
|
|
/// 等待这帧过去之后再触发重建
|
|
/// </summary>
|
|
/// <param name="script"></param>
|
|
public static void WaitParentLayoutRebuildThenRebuildAgen(this MonoBehaviour script)
|
|
{
|
|
if (!script.RectTransform())
|
|
return;
|
|
script.StartCoroutine(waitForRebuild());
|
|
return;
|
|
IEnumerator waitForRebuild()
|
|
{
|
|
yield return null;
|
|
LayoutRebuilder.MarkLayoutForRebuild(script.RectTransform());
|
|
}
|
|
}
|
|
}
|
|
} |