Files
XericLibrary-WebGL-Publish/Runtime/MacroLibrary/MacroLayout.cs
T
2026-06-30 09:42:27 +08:00

53 lines
1.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEngine.UI;
using XericLibrary.Runtime.MacroLibrary;
namespace Deconstruction.Runtime
{
public static class MacroLayout
{
/// <summary>
/// 将布局组标记为脏,以触发重算布局。
/// </summary>
/// <param name="layoutGroup"></param>
public static void SetLayoutDirty(this LayoutGroup layoutGroup)
{
// var type = typeof(LayoutGroup);
// var method = type.GetMethod("SetDirty", BindingFlags.Instance | BindingFlags.NonPublic);
// method?.Invoke(layoutGroup, null);
LayoutRebuilder.ForceRebuildLayoutImmediate(layoutGroup.RectTransform());
}
/// <summary>
/// 将canvas组件白哦及为脏,以触发canvas充算布局
/// </summary>
/// <param name="rectTrans"></param>
public static void SetLayoutDirty(this RectTransform rectTrans)
{
LayoutRebuilder.ForceRebuildLayoutImmediate(rectTrans);
}
private static HashSet<RectTransform> _rebuildSet = new HashSet<RectTransform>();
/// <summary>
/// 等待这帧过去之后再触发重建
/// </summary>
/// <param name="script"></param>
public static void WaitParentLayoutRebuildThenRebuildAgen(this MonoBehaviour script)
{
if (!script.RectTransform())
return;
script.StartCoroutine(waitForRebuild());
return;
IEnumerator waitForRebuild()
{
yield return null;
LayoutRebuilder.MarkLayoutForRebuild(script.RectTransform());
}
}
}
}