Files
XericLibrary-WebGL-Publish/Runtime/DrawDebugLibrary/components/internal utilities/InternalDXXL_BezierPointShapeConfig2D.cs
T
2026-07-06 08:47:33 +08:00

15 lines
453 B
C#

namespace DrawXXL
{
using UnityEngine;
public struct InternalDXXL_BezierPointShapeConfig2D
{
public Vector2 anchorPos;
public Vector2 direction_toForward_normalized;
public Vector2 direction_toBackward_normalized;
public Vector2 forwardHelperPos;
public float absDistanceToForwardAnchorPoint;
public Vector2 backwardHelperPos;
public float absDistanceToBackwardAnchorPoint;
}
}