Files
XericLibrary-WebGL-Publish/Runtime/Blueprint/QuickGraph/Render/Config/QuickGraphWireRenderConfig.cs
T
2026-07-30 09:18:26 +08:00

68 lines
2.2 KiB
C#

using System;
using UnityEngine;
using XericLibrary.Runtime.UIGraph;
namespace XericLibrary.Runtime.Blueprint.QuickGraph
{
/// <summary>
/// QuickGraph 连线渲染配置表 —— 控制贝塞尔曲线宽度、箭头形状等全部视觉参数。
/// 右键 Project 窗口 → Create/Blueprint/QuickGraph/Wire Render Config 创建资产。
/// 拖入蓝图组件的 ToolConfigAssets 列表即可覆盖默认值。
/// </summary>
[CreateAssetMenu(
fileName = "QuickGraphWireRenderConfig",
menuName = "Xeric Library/Blueprint/QuickGraph/Wire Render Config",
order = 2)]
[BlueprintTheme("QuickGraph")]
public class QuickGraphWireRenderConfig : BlueprintToolConfigBase
{
/// <summary>目标工具类型</summary>
public override System.Type TargetToolType => typeof(WireCanvasRenderTool);
[Header("连线")]
[Tooltip("连线宽度(像素)")]
[Range(1f, 20f)]
public float WireWidth = 5f;
[Tooltip("线条额外点击命中半径(画布单位);实际半径至少为线宽的一半)。")]
[Range(0f, 40f)]
public float HitTestRadius = 8f;
[Header("贝塞尔手柄")]
[Tooltip("源端手柄从端口伸出的距离(画布单位)。数值越大曲线越平缓。")]
[Range(10f, 500f)]
public float SourceHandleLength = 80f;
[Tooltip("目标端手柄从端口伸出的距离(画布单位)。")]
[Range(10f, 500f)]
public float TargetHandleLength = 80f;
[Header("箭头")]
[Tooltip("箭头形状")]
public ArrowShape ArrowShape = ArrowShape.Triangle;
[Tooltip("箭头是否反向")]
public bool ArrowReversed = false;
[Tooltip("箭头在曲线上的位置(0=起点, 1=终点)")]
[Range(0f, 1f)]
public float ArrowProgress = 1f;
[Tooltip("箭头宽度(垂直切线方向,像素)")]
[Range(4f, 40f)]
public float ArrowWidth = 12f;
[Tooltip("箭头高度(沿切线方向,像素)")]
[Range(4f, 40f)]
public float ArrowHeight = 10f;
[Tooltip("深度补偿:-1=尾部对齐曲线点,0=中心对齐,1=头部对齐曲线点")]
[Range(-1f, 1f)]
public float ArrowDepthCompensation = -1f;
[Header("曲线质量")]
[Tooltip("贝塞尔曲线细分段数")]
[Range(8, 64)]
public int TessellationSegments = 32;
}
}