196 lines
6.9 KiB
C#
196 lines
6.9 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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using XericLibrary.Runtime.Blueprint.Render;
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using XericLibrary.Runtime.UIGraph;
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using PrimitiveType = XericLibrary.Runtime.UIGraph.PrimitiveType;
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namespace XericLibrary.Runtime.Blueprint.QuickGraph
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{
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[BlueprintTool(phase: ToolPhase.Render, order: 100)] [BlueprintTheme("QuickGraph")]
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public class NodeCanvasRenderTool : BlueprintCanvasRenderTool<BlueprintPrimitiveRenderer>
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{
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private QuickGraphRenderStyleResolver _styles;
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private readonly Dictionary<string, (ulong chunkID, TMP_Text text)> _nodeTexts = new Dictionary<string, (ulong, TMP_Text)>();
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private readonly HashSet<string> _staleTextCandidates = new HashSet<string>();
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public override void OnInitialize()
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{
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base.OnInitialize();
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_styles = new QuickGraphRenderStyleResolver(Graph);
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_styles.Changed += _ => SyncAllNodeGeometry();
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SyncAllNodeGeometry();
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}
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public override void OnConfigChanged()
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{
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_styles?.Refresh();
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base.OnConfigChanged();
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}
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protected override BlueprintPrimitiveRenderer BuildChunkRenderer(GameObject go) => go.AddComponent<BlueprintPrimitiveRenderer>();
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protected override void ClearChunkData(BlueprintPrimitiveRenderer renderer) => renderer.ClearAll();
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protected override void SetChunkDirty(BlueprintPrimitiveRenderer renderer) => renderer.SetPrimitiveDirty(0);
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protected override bool AcceptsElement(IBlueprintElement element) => element is BlueprintNode;
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protected override void AppendElementData(BlueprintPrimitiveRenderer renderer, IBlueprintElement element, ulong chunkID)
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{
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if (!(element is BlueprintNode node))
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return;
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var graphStyle = _styles.Snapshot;
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var nodeStyle = graphStyle.Node;
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var lod = graphStyle.GetLod(CurrentElementSubmission.LOD);
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CalculatePortPositions(node, nodeStyle.Width, nodeStyle.Height, graphStyle.Port);
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float border = lod.NodeBorder;
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Color fillColor = node.GetStyleValue<Color>(QuickGraphStylePaths.NodeFillColor);
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Color borderColor = node.GetStyleValue<Color>(QuickGraphStylePaths.NodeBorderColor);
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Color titleColor = node.GetStyleValue<Color>(QuickGraphStylePaths.NodeTitleColor);
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Color centerColor = lod.UseNodeColorAsBackground ? borderColor : fillColor;
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renderer.AddPrimitive(new PrimitiveCacheEntry
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{
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type = PrimitiveType.Rectangle,
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sizeMode = SizeMode.InscribedEllipse,
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center = CurrentElementSubmission.ChunkLocalPosition,
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size = new Vector2(nodeStyle.Width, nodeStyle.Height),
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@params = new PrimitiveParams
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{
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axisScaleX = nodeStyle.AxisScaleX,
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axisScaleY = nodeStyle.AxisScaleY,
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sideCount = nodeStyle.SideCount,
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chamferSize = nodeStyle.Chamfer,
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chamferSegments = nodeStyle.ChamferSegments,
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bgColor = nodeStyle.OuterColor,
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centerColor = centerColor,
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borderColor = borderColor,
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borderThickness = border
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}
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});
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if (lod.ShowTitle && (CurrentElementSubmission.LOD != BlueprintLodLevel.Full || nodeStyle.ShowTitleFull))
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UpdateNodeText(node, chunkID, CurrentElementSubmission.ChunkLocalPosition, nodeStyle, border, titleColor);
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else
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HideNodeText(node.ElementId);
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}
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private void SyncAllNodeGeometry()
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{
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if (Graph == null || _styles == null)
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return;
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var style = _styles.Snapshot;
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foreach (var node in Graph.Nodes)
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{
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var old = node.NodeSize;
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CalculatePortPositions(node, style.Node.Width, style.Node.Height, style.Port);
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if (old != node.NodeSize)
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Graph.UpdateNodeGeometry(node);
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}
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}
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private static void CalculatePortPositions(BlueprintNode node, float width, float height, QuickGraphPortRenderStyle style)
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{
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node.NodeSize = new Vector2(width, height);
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for (int i = 0; i < node.InputPorts.Count; i++)
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node.InputPorts[i].RelativePosition = new Vector2(width * style.InputSide, height * Mathf.Lerp(style.TopRatio, style.BottomRatio, node.InputPorts.Count == 1 ? .5f : (float)i / (node.InputPorts.Count - 1)));
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for (int i = 0; i < node.OutputPorts.Count; i++)
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node.OutputPorts[i].RelativePosition = new Vector2(width * style.OutputSide, height * Mathf.Lerp(style.TopRatio, style.BottomRatio, node.OutputPorts.Count == 1 ? .5f : (float)i / (node.OutputPorts.Count - 1)));
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}
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protected override void BeginChunkSubmission(ulong chunk, BlueprintPrimitiveRenderer renderer)
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{
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foreach (var pair in _nodeTexts)
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if (pair.Value.chunkID == chunk)
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_staleTextCandidates.Add(pair.Key);
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}
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protected override void EndChunkSubmission(ulong chunk, BlueprintPrimitiveRenderer renderer)
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{
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var remove = new List<string>();
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foreach (var id in _staleTextCandidates)
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if (_nodeTexts.TryGetValue(id, out var item) && item.chunkID == chunk)
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remove.Add(id);
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foreach (var id in remove)
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{
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if (_nodeTexts[id].text != null)
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Object.Destroy(_nodeTexts[id].text.gameObject);
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_nodeTexts.Remove(id);
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}
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_staleTextCandidates.Clear();
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}
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private void UpdateNodeText(BlueprintNode node, ulong chunk, Vector2 local, QuickGraphNodeRenderStyle style, float border, Color titleColor)
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{
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_staleTextCandidates.Remove(node.ElementId);
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TMP_Text text;
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if (_nodeTexts.TryGetValue(node.ElementId, out var old) && old.chunkID == chunk && old.text != null)
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{
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text = old.text;
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}
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else
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{
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if (old.text != null)
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Object.Destroy(old.text.gameObject);
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var go = new GameObject("__Text_" + node.ElementId, typeof(RectTransform));
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go.hideFlags = HideFlags.HideAndDontSave;
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go.transform.SetParent(GetOrCreateChunk(chunk).transform, false);
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text = go.AddComponent<TextMeshProUGUI>();
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_nodeTexts[node.ElementId] = (chunk, text);
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}
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text.text = node.NodeTitle;
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text.color = titleColor;
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text.fontSize = style.TitleFontSize;
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text.font = style.TitleFont;
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text.alignment = style.TitleAlignment;
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var rt = text.rectTransform;
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var pivot = text.transform.parent is RectTransform parent ? parent.pivot : new Vector2(.5f, .5f);
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rt.anchorMin = pivot;
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rt.anchorMax = pivot;
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rt.pivot = new Vector2(.5f, .5f);
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rt.anchoredPosition = local;
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rt.sizeDelta = new Vector2(style.Width - border * 2, style.Height - border * 2);
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text.gameObject.SetActive(true);
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rt.SetAsLastSibling();
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}
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private void HideNodeText(string id)
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{
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if (_nodeTexts.TryGetValue(id, out var item) && item.text != null)
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item.text.gameObject.SetActive(false);
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}
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protected override void OnChunkRecycled(ulong chunk, BlueprintPrimitiveRenderer renderer)
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{
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var remove = new List<string>();
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foreach (var pair in _nodeTexts)
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if (pair.Value.chunkID == chunk)
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remove.Add(pair.Key);
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foreach (var id in remove)
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{
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if (_nodeTexts[id].text != null)
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Object.Destroy(_nodeTexts[id].text.gameObject);
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_nodeTexts.Remove(id);
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}
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}
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protected override void DestroyAllChunks()
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{
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foreach (var pair in _nodeTexts)
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if (pair.Value.text != null)
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Object.Destroy(pair.Value.text.gameObject);
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_nodeTexts.Clear();
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base.DestroyAllChunks();
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}
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public override void OnDestroy()
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{
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_styles?.Dispose();
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_styles = null;
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base.OnDestroy();
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}
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}
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}
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