update 0.5.8
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@@ -4,7 +4,7 @@ using UnityEngine.Events;
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using UnityEngine.EventSystems;
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using XericLibrary.Runtime.MacroLibrary;
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namespace DigitalTwinTool
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namespace Deconstruction.Runtime
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{
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public static class MacroEventTrigger
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{
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@@ -84,49 +84,49 @@ namespace DigitalTwinTool
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#region 细节事件
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public static EventTrigger.TriggerEvent OnPointerEnter(this EventTrigger eventTrigger)
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public static EventTrigger.TriggerEvent onPointerEnter(this EventTrigger eventTrigger)
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=> eventTrigger.GetEventTrigger(EventTriggerType.PointerEnter);
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public static EventTrigger.TriggerEvent OnPointerExit(this EventTrigger eventTrigger)
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public static EventTrigger.TriggerEvent onPointerExit(this EventTrigger eventTrigger)
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=> eventTrigger.GetEventTrigger(EventTriggerType.PointerExit);
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public static EventTrigger.TriggerEvent OnPointerDown(this EventTrigger eventTrigger)
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public static EventTrigger.TriggerEvent onPointerDown(this EventTrigger eventTrigger)
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=> eventTrigger.GetEventTrigger(EventTriggerType.PointerDown);
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public static EventTrigger.TriggerEvent OnPointerUp(this EventTrigger eventTrigger)
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public static EventTrigger.TriggerEvent onPointerUp(this EventTrigger eventTrigger)
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=> eventTrigger.GetEventTrigger(EventTriggerType.PointerUp);
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public static EventTrigger.TriggerEvent OnPointerClick(this EventTrigger eventTrigger)
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public static EventTrigger.TriggerEvent onPointerClick(this EventTrigger eventTrigger)
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=> eventTrigger.GetEventTrigger(EventTriggerType.PointerClick);
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public static EventTrigger.TriggerEvent OnDrag(this EventTrigger eventTrigger)
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public static EventTrigger.TriggerEvent onDrag(this EventTrigger eventTrigger)
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=> eventTrigger.GetEventTrigger(EventTriggerType.Drag);
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public static EventTrigger.TriggerEvent OnDrop(this EventTrigger eventTrigger)
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public static EventTrigger.TriggerEvent onDrop(this EventTrigger eventTrigger)
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=> eventTrigger.GetEventTrigger(EventTriggerType.Drop);
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public static EventTrigger.TriggerEvent OnScroll(this EventTrigger eventTrigger)
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public static EventTrigger.TriggerEvent onScroll(this EventTrigger eventTrigger)
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=> eventTrigger.GetEventTrigger(EventTriggerType.Scroll);
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public static EventTrigger.TriggerEvent OnUpdateSelected(this EventTrigger eventTrigger)
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public static EventTrigger.TriggerEvent onUpdateSelected(this EventTrigger eventTrigger)
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=> eventTrigger.GetEventTrigger(EventTriggerType.UpdateSelected);
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public static EventTrigger.TriggerEvent OnSelect(this EventTrigger eventTrigger)
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public static EventTrigger.TriggerEvent onSelect(this EventTrigger eventTrigger)
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=> eventTrigger.GetEventTrigger(EventTriggerType.Select);
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public static EventTrigger.TriggerEvent OnDeselect(this EventTrigger eventTrigger)
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public static EventTrigger.TriggerEvent onDeselect(this EventTrigger eventTrigger)
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=> eventTrigger.GetEventTrigger(EventTriggerType.Deselect);
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public static EventTrigger.TriggerEvent OnMove(this EventTrigger eventTrigger)
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public static EventTrigger.TriggerEvent onMove(this EventTrigger eventTrigger)
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=> eventTrigger.GetEventTrigger(EventTriggerType.Move);
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public static EventTrigger.TriggerEvent OnInitializePotentialDrag(this EventTrigger eventTrigger)
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public static EventTrigger.TriggerEvent onInitializePotentialDrag(this EventTrigger eventTrigger)
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=> eventTrigger.GetEventTrigger(EventTriggerType.InitializePotentialDrag);
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public static EventTrigger.TriggerEvent OnBeginDrag(this EventTrigger eventTrigger)
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public static EventTrigger.TriggerEvent onBeginDrag(this EventTrigger eventTrigger)
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=> eventTrigger.GetEventTrigger(EventTriggerType.BeginDrag);
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public static EventTrigger.TriggerEvent OnEndDrag(this EventTrigger eventTrigger)
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public static EventTrigger.TriggerEvent onEndDrag(this EventTrigger eventTrigger)
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=> eventTrigger.GetEventTrigger(EventTriggerType.EndDrag);
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/// <summary>
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@@ -134,10 +134,10 @@ namespace DigitalTwinTool
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/// </summary>
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/// <param name="eventTrigger"></param>
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/// <returns></returns>
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public static EventTrigger.TriggerEvent OnSubmit(this EventTrigger eventTrigger)
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public static EventTrigger.TriggerEvent onSubmit(this EventTrigger eventTrigger)
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=> eventTrigger.GetEventTrigger(EventTriggerType.Submit);
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public static EventTrigger.TriggerEvent OnCancel(this EventTrigger eventTrigger)
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public static EventTrigger.TriggerEvent onCancel(this EventTrigger eventTrigger)
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=> eventTrigger.GetEventTrigger(EventTriggerType.Cancel);
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private static EventTrigger.TriggerEvent GetEventTrigger(this EventTrigger eventTrigger, EventTriggerType type)
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@@ -160,6 +160,8 @@ namespace DigitalTwinTool
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return e;
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}
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public static void ClearAllEventTrigger(this EventTrigger eventTrigger) => eventTrigger.triggers.Clear();
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#endregion
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}
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}
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@@ -6,26 +6,42 @@ using UnityEngine;
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using UnityEngine.UI;
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using XericLibrary.Runtime.MacroLibrary;
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namespace DigitalTwinTool
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namespace Deconstruction.Runtime
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{
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public static class MacroLayout
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{
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/// <summary>
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/// 将布局组标记为脏,以触发重算。
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/// 将布局组标记为脏,以触发重算布局。
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/// </summary>
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/// <param name="layoutGroup"></param>
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public static void SetDirty(this LayoutGroup layoutGroup)
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public static void SetLayoutDirty(this LayoutGroup layoutGroup)
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{
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var type = typeof(LayoutGroup);
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var method = type.GetMethod("SetDirty", BindingFlags.Instance | BindingFlags.NonPublic);
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method?.Invoke(layoutGroup, null);
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// var type = typeof(LayoutGroup);
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// var method = type.GetMethod("SetDirty", BindingFlags.Instance | BindingFlags.NonPublic);
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// method?.Invoke(layoutGroup, null);
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LayoutRebuilder.ForceRebuildLayoutImmediate(layoutGroup.RectTransform());
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}
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private static HashSet<RectTransform> _rebuildSet = new HashSet<RectTransform>();
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public static void WaitParentLayoutRebuild(this MonoBehaviour script)
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/// <summary>
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/// 将canvas组件白哦及为脏,以触发canvas充算布局
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/// </summary>
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/// <param name="rectTrans"></param>
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public static void SetLayoutDirty(this RectTransform rectTrans)
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{
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LayoutRebuilder.ForceRebuildLayoutImmediate(rectTrans);
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}
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private static HashSet<RectTransform> _rebuildSet = new HashSet<RectTransform>();
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/// <summary>
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/// 等待这帧过去之后再触发重建
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/// </summary>
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/// <param name="script"></param>
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public static void WaitParentLayoutRebuildThenRebuildAgen(this MonoBehaviour script)
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{
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if (!script.RectTransform())
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return;
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script.StartCoroutine(waitForRebuild());
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return;
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IEnumerator waitForRebuild()
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{
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