旧工作内容移动至示例
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Deconstruction.Element;
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using Deconstruction.Interface;
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using Deconstruction.Manager;
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using Deconstruction.Tool;
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using Deconstruction.Trajectory;
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using Deconstruction.Type.DMToolSlot;
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using Deconstruction.Type.Linkable;
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using UnityEngine;
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using XericLibrary.Runtime.MacroLibrary;
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namespace SesothoLine
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{
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using LineSegment2 = Deconstruction.Element.PromptLine2.LineSegment2;
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/// <summary>
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/// 绘制轨迹线的操作
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/// <code>
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/// 当从其他WaitForUserInput_OpSlot到达此处时,将创建TerminalLine2T3用于线路的绘制,
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/// 同时在线路的两端有两个TerminalPoint用于线路的相连。
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///
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/// 支持常规的线路连续绘制,起点吸附,终点吸附。
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/// 不支持首尾相连。
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/// </code>
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/// </summary>
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public class DrawTerminalLine2T3_OpSlot : WaitForUserInput_OpSlot
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{
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#region 字段属性
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/// <summary>
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/// 上一步的坐标
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/// </summary>
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private Vector3 _lastPointPosition;
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/// <summary>
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/// 上一步的对齐轨迹计算器
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/// </summary>
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private Vector3 _lastPointNormal;
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/// <summary>
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/// 下一步的坐标
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/// </summary>
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private Vector3 _helperPosition = Vector3.zero;
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/// <summary>
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/// 下一步的法向
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/// </summary>
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private Vector3 _helperNormal = Vector3.zero;
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/// <summary>
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/// 操作的轨迹线
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/// </summary>
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private TerminalLine2T3 _line;
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/// <summary>
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/// 起点
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/// </summary>
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private TerminalPoint _startPoint;
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/// <summary>
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/// 操作的点,也是终点
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/// </summary>
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private TerminalPoint _endPoint;
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/// <summary>
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/// 在场上找到的其他的点
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/// </summary>
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private TerminalPoint _otherPoint;
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/// <summary>
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/// 起点是用上一步的终点替代的
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/// </summary>
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private bool _isStartPointSubstitute = false;
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/// <summary>
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/// 绘制时,终点是自由点
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/// </summary>
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private bool _isFreeEndPoint;
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// public SesothoArrangementWiresTool myWiresTool;
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// myWiresTool = targetTool as SesothoArrangementWiresTool;
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#endregion
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#region 引用封装
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/// <summary>
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/// 创建自己的工具
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/// </summary>
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private SesothoArrangementWiresTool selfWiresTool => SesothoPeManager.WiresTool;
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#endregion
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#region 生命周期
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protected override void OnStart()
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{
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base.OnStart();
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// 检查抵达此处的流程是否正确
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if (!HasLastNode)
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{
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Debug.LogError(
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$"绘制节点行为树顺序错误,必须从其他任意WaitForUserInput_OpSlot中抵达此处");
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RemoveThis();
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return;
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}
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if (Last is not WaitForUserInput_OpSlot)
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{
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Debug.LogError(
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$"绘制节点行为树顺序错误,应该是 WaitForUserInput_OpSlot -> {nameof(DrawTerminalLine2T3_OpSlot)},而不是{Last.GetType().Name}");
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RemoveThis();
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return;
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}
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// 设置先决条件
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InitPrecondition();
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}
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protected override void OnEnd()
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{
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base.OnEnd();
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}
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protected override void Update()
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{
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// 阻止基类的默认操作
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// base.Update();
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// 线的绘制计算,包括空间点吸附,链接等
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DrawingProcess();
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// 计算完毕后执行渲染,这里调用有可能会带来空引用问题
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// 但在此之前的阶段已经对此进行过了处理所以没有关系,如果要在其他地方照抄的话需要注意。
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_line.UpdateRender();
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// 下一步
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if (IsReleaseContinueKey())
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{
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_helperNormal = _line.TrajectoryCalculator.GetEndPointNormal.UpwardPlaneToVector3();
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// 起点链接
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if (_isStartPointSubstitute)
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{
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// 在开始时已经做过转换了
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// var dtlt_Slot = Last as DrawTerminalLine2T3_OpSlot;
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_line.LinkedDataAddPolarity(_startPoint, LinkType.Import);
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}
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else
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{
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_line.LinkedDataAddPolarity(_startPoint, LinkType.Import);
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selfWiresTool.PersistentElement(_startPoint);
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selfWiresTool.AddPeToNeighborGrid(_startPoint);
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}
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// 终点链接
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if (_otherPoint is null) // || _endPoint.gameObject.activeSelf
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{
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_line.LinkedDataAddPolarity(_endPoint, LinkType.Export);
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selfWiresTool.PersistentElement(_endPoint);
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selfWiresTool.AddPeToNeighborGrid(_endPoint);
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}
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// 如果存在吸附目标
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else
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{
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selfWiresTool.DeleteElement(_endPoint);
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_line.LinkedDataAddPolarity(_otherPoint, LinkType.Export);
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}
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// 保存线
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_line.ReapplyOrigin();
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selfWiresTool.PersistentElement(_line);
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selfWiresTool.AddBulkPeToNeighborGrid(_line);
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// 下一步
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ReplaceThis(new DrawTerminalLine2T3_OpSlot());
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}
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// 取消
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else if (IsReleaseCanelKey())
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{
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RemoveThis();
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EndPrecondition();
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}
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// todo: 回到上一步
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/*
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* 操作栈的结构使得操作与对象的更新可以分离,
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* 就是撤回的过程可能有点复杂,
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* 需要分为工具运行期间撤回和常规撤回。
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*/
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}
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protected override void AsyncBeforeUpdate()
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{
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base.AsyncBeforeUpdate();
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}
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protected override void AsyncUpdate()
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{
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base.AsyncUpdate();
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}
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protected override void AsyncAfterUpdate()
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{
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base.AsyncAfterUpdate();
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}
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#endregion
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#region 方法
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/// <summary>
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/// 设置先决属性
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/// </summary>
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private void InitPrecondition()
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{
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switch (Last)
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{
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// 使用来自前者的元素
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case DrawTerminalLine2T3_OpSlot dtlt_Slot:
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_isStartPointSubstitute = true;
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_startPoint = dtlt_Slot._endPoint;
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_lastPointPosition = dtlt_Slot._helperPosition;
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_lastPointNormal = dtlt_Slot._helperNormal;
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break;
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// 新建,或从空间中继承
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case WaitForUserInput_OpSlot wfui_Slot:
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if (SesothoArrangementWiresTool.GetNearestObjectAsPoint(out var terminalPoint))
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{
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_isStartPointSubstitute = true;
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_startPoint = terminalPoint;
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_lastPointPosition = terminalPoint.GetPosition3();
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if (SesothoArrangementWiresTool.GetNearestObjectAsLine(terminalPoint, out var terminalLine,
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out var normal))
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_lastPointNormal = normal;
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else
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{
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Debug.LogError("错误:当前绘制的线路准备吸附的目标并非一个完整的链路,或类型错误,正在退出。");
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RemoveThis();
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}
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}
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else
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{
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_isStartPointSubstitute = false;
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selfWiresTool.GetElement(out _startPoint);
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_lastPointPosition = SesothoArrangementWiresTool.OpKey_IgnoreNeighborAdsorption.Getkey() ?
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wfui_Slot.MouseHelperPosition :
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CameraMouseInputHelper.Inst.GetGridAdsorb(wfui_Slot.MouseHelperPosition);
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_lastPointNormal = default;
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}
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break;
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default:
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break;
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}
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selfWiresTool.GetElement(out _line);
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selfWiresTool.GetElement(out _endPoint);
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}
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/// <summary>
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/// 结束清理属性
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/// </summary>
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private void EndPrecondition()
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{
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selfWiresTool.DeleteElement(_line);
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// 不能把别人的东西给回收了
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if (!_isStartPointSubstitute)
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selfWiresTool.DeleteElement(_startPoint);
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selfWiresTool.DeleteElement(_endPoint);
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}
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/// <summary>
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/// 线路绘制过程
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/// </summary>
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private void DrawingProcess()
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{
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// 获取当前的坐标
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_helperPosition = PlaceElementManager.Inst.InputHelper.CurrentGridPosition;
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_startPoint.transform.position = _lastPointPosition;
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_isFreeEndPoint = true;
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// 如果吸附到任意物体,或者用按键忽略这一过程
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if (SesothoPeManager.NearestObject is not null &&
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SesothoArrangementWiresTool.GetNearestObjectAsPoint(out _otherPoint) &&
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!SesothoArrangementWiresTool.OpKey_IgnoreNeighborAdsorption.Getkey())
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{
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_isFreeEndPoint = false;
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if (_endPoint.gameObject.activeSelf)
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_endPoint.gameObject.SetActive(false);
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_helperPosition = SesothoPeManager.NearestPoint;
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_endPoint.transform.position = SesothoPeManager.NearestPoint;
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if (SesothoArrangementWiresTool.GetNearestObjectAsLine(_otherPoint, out var terminalLine,
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out var normal))
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_helperNormal = normal;
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}
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// 如果吸附到任意切线
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// else if (NearestLineTangentObject != null)
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// {
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// NearestLineTangentPoint
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// }
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// 否则自由点
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if (_isFreeEndPoint)
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{
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if (!_endPoint.gameObject.activeSelf)
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_endPoint.gameObject.SetActive(true);
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_otherPoint = null;
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_helperNormal = default;
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_endPoint.transform.position = _helperPosition;
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}
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_line.SetLineSegment(
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_lastPointPosition, _helperPosition,
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_lastPointNormal, _helperNormal
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);
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// 如果当前线的线计算器是圆弧计算器,那么获取它的角度
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// if (_line.NowCalculator is RoundTrajectory2 arc)
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// {
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// Debug.Log($"角度{arc.Angle} {arc.AngleExact}");
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// }
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var forceStr = SesothoArrangementWiresTool.OpKey_ForceStr.Getkey();
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if (forceStr)
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_line.DrawStraightLine();
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else
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{
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var force90Arc = SesothoArrangementWiresTool.OpKey_90Arc.Getkey();
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var force180Arc = SesothoArrangementWiresTool.OpKey_180Arc.Getkey();
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var forceRevCisoid = SesothoArrangementWiresTool.OpKey_RevCisoid.Getkey();
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var angle = -1;
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if (force90Arc || force180Arc)
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{
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angle = 0;
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if (force90Arc)
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angle += 90;
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if (force180Arc)
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angle += 180;
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}
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_line.AutomaticDrawCircularLine(angle, forceRevCisoid);
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}
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}
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/// <summary>
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/// 获取光标下的起点
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/// </summary>
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/// <returns></returns>
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private bool GetCurrentObject()
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{
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// SesothoPeManager.
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return false;
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}
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#endregion
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}
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}
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@@ -1,24 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace SesothoLine
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{
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/// <summary>
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/// 可链接的对象,表示此成员内包含一个链表的节点,可用于链表跟踪
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/// </summary>
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public interface ILinkconfident<T>
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{
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/// <summary>
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/// 获取链接点
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/// </summary>
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/// <param name="node"></param>
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/// <returns></returns>
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public bool GetLinkedNode(out LinkedListNode<T> node);
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/// <summary>
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/// 设置连接点
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/// </summary>
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/// <param name="node"></param>
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public void SetLinkedNode(LinkedListNode<T> node);
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}
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}
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@@ -1,13 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using Deconstruction.Element;
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||||
using UnityEngine;
|
||||
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||||
namespace SesothoLine
|
||||
{
|
||||
/// <summary>
|
||||
/// 可链接的对象,表示此成员内包含一个链表的节点,可用于链表跟踪
|
||||
/// </summary>
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||||
public interface ILinkconfidentPe : ILinkconfident<PlacementBase>
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{ }
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||||
}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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MonoImporter:
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serializedVersion: 2
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@@ -1,558 +0,0 @@
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using System;
|
||||
using System.Collections;
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||||
using System.Collections.Generic;
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||||
using System.Linq;
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||||
using System.Runtime.CompilerServices;
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||||
using Deconstruction.Element;
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using Deconstruction.Interface;
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using Deconstruction.Manager;
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using Deconstruction.Tool;
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using Deconstruction.Type;
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using Deconstruction.Type.DMToolSlot;
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||||
using Deconstruction.Type.Linkable;
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||||
using SerializerHelper.Type;
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||||
using UnityEngine;
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using UnityEngine.Pool;
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||||
using XericLibrary.Runtime.MacroLibrary;
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||||
using XericLibrary.Runtime.Nav;
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||||
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||||
namespace SesothoLine
|
||||
{
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||||
/// <summary>
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||||
/// 线路绘制工具类
|
||||
/// </summary>
|
||||
public class SesothoArrangementWiresTool : DecisionMakerToolBase
|
||||
{
|
||||
#region 事件委托
|
||||
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||||
/// <summary>
|
||||
/// 工具中成员变更委托
|
||||
/// </summary>
|
||||
public delegate void ToolMemberChange(PlacementBase obj);
|
||||
|
||||
/// <summary>
|
||||
/// 工具中成员添加事件
|
||||
/// </summary>
|
||||
public event ToolMemberChange OnAdditional;
|
||||
|
||||
/// <summary>
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||||
/// 工具中成员移除事件
|
||||
/// </summary>
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||||
public event ToolMemberChange OnDecreasing;
|
||||
|
||||
/// <summary>
|
||||
/// 当任意元素苏醒
|
||||
/// </summary>
|
||||
public event ToolMemberChange OnAnyVivification;
|
||||
|
||||
/// <summary>
|
||||
/// 当任意元素休眠
|
||||
/// </summary>
|
||||
public event ToolMemberChange OnAnyDormancy;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 快捷键
|
||||
|
||||
/*
|
||||
* 1 控制强制直线
|
||||
* 2,3 控制圆弧的角度为90和180度
|
||||
* R 反转圆弧
|
||||
* shift+b 忽略对象吸附
|
||||
* shift+n 忽略网格吸附
|
||||
*/
|
||||
|
||||
/// <summary>
|
||||
/// 强制直线
|
||||
/// </summary>
|
||||
public static KeyPack OpKey_ForceStr = new KeyPack(KeyCode.Alpha1);
|
||||
/// <summary>
|
||||
/// 强制90度圆弧
|
||||
/// </summary>
|
||||
public static KeyPack OpKey_90Arc = new KeyPack(KeyCode.Alpha2);
|
||||
/// <summary>
|
||||
/// 强制180度圆弧
|
||||
/// </summary>
|
||||
public static KeyPack OpKey_180Arc = new KeyPack(KeyCode.Alpha3);
|
||||
/// <summary>
|
||||
/// 反转顺向,比如单圆弧的方向翻转。
|
||||
/// 话说shift+alt+r是英伟达的一个快捷键呢,有点冲突
|
||||
/// </summary>
|
||||
public static KeyPack OpKey_RevCisoid = new KeyPack(KeyCode.R);
|
||||
/// <summary>
|
||||
/// 忽略吸附功能
|
||||
/// </summary>
|
||||
public static KeyPack OpKey_IgnoreNeighborAdsorption = new KeyPack(KeyCode.LeftShift, KeyCode.B);
|
||||
/// <summary>
|
||||
/// 忽略网格吸附
|
||||
/// </summary>
|
||||
public static KeyPack OpKey_IgnoreGridAdsorption = new KeyPack(KeyCode.LeftShift, KeyCode.N);
|
||||
|
||||
#endregion
|
||||
|
||||
#region 字段属性
|
||||
|
||||
private ObjectPool<TerminalLine2T3> _linePool;
|
||||
private ObjectPool<TerminalPoint> _pointPool;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 获取转换
|
||||
|
||||
/// <summary>
|
||||
/// 获取光标下最近的对象为点
|
||||
/// </summary>
|
||||
/// <param name="point"></param>
|
||||
/// <returns></returns>
|
||||
public static bool GetNearestObjectAsPoint(out TerminalPoint point)
|
||||
{
|
||||
if (SesothoPeManager.NearestObject is not null &&
|
||||
SesothoPeManager.NearestObject is TerminalPoint terminalPoint)
|
||||
{
|
||||
point = terminalPoint;
|
||||
return true;
|
||||
}
|
||||
point = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取光标下最近的对象为线
|
||||
/// </summary>
|
||||
/// <param name="line"></param>
|
||||
/// <returns></returns>
|
||||
public static bool GetNearestObjectAsLine(out TerminalLine2T3 line)
|
||||
{
|
||||
if (SesothoPeManager.NearestObject is not null &&
|
||||
SesothoPeManager.NearestObject is TerminalPoint terminalPoint &&
|
||||
terminalPoint.LinkedData.GetOpposite(LinkType.Export) is TerminalLine2T3 terminalLine)
|
||||
{
|
||||
line = terminalLine;
|
||||
return true;
|
||||
}
|
||||
line = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取以给定点上与最近的相切线相对
|
||||
/// </summary>
|
||||
/// <param name="point"></param>
|
||||
/// <param name="line"></param>
|
||||
/// <param name="normal"></param>
|
||||
/// <returns></returns>
|
||||
public static bool GetNearestObjectAsLine(TerminalPoint point, out TerminalLine2T3 line, out Vector3 normal)
|
||||
{
|
||||
if (point is null)
|
||||
goto End;
|
||||
// 检查最近线切线是否有效,是否相连
|
||||
if (SesothoPeManager.NearestLineTangentObject is TerminalLine2T3 otherLine &&
|
||||
point.TryGetLinkLineNormal(otherLine, out normal))
|
||||
{
|
||||
line = otherLine;
|
||||
return true;
|
||||
}
|
||||
|
||||
End:
|
||||
line = null;
|
||||
normal = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 生命周期
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
|
||||
_linePool = new ObjectPool<TerminalLine2T3>(
|
||||
createFunc: CreatElement<TerminalLine2T3>,
|
||||
actionOnGet: ElementActive,
|
||||
actionOnRelease: ElementInactive,
|
||||
actionOnDestroy: a =>
|
||||
{ },
|
||||
collectionCheck: true,
|
||||
defaultCapacity: 10,
|
||||
maxSize: 10000);
|
||||
|
||||
_pointPool = new ObjectPool<TerminalPoint>(
|
||||
createFunc: CreatElement<TerminalPoint>,
|
||||
actionOnGet: ElementActive,
|
||||
actionOnRelease: ElementInactive,
|
||||
actionOnDestroy: a =>
|
||||
{ },
|
||||
collectionCheck: true,
|
||||
defaultCapacity: 10,
|
||||
maxSize: 10000);
|
||||
|
||||
}
|
||||
|
||||
protected override void OnEnableTool()
|
||||
{
|
||||
// 启用时创建一个输入等待行为,随后进入绘制行为
|
||||
var target = GenerateOperateSlot<WaitForUserInput_OpSlot>();
|
||||
target.InitializeNextTodo(() => new DrawTerminalLine2T3_OpSlot());
|
||||
|
||||
Debug.Log("激活线路绘制工具");
|
||||
}
|
||||
|
||||
protected override void OnDisableTool()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
protected override void OnFinalEnd()
|
||||
{
|
||||
base.OnFinalEnd();
|
||||
EnableTool = false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 序列化
|
||||
|
||||
public override SerializeUnion ToolSerializeDispost()
|
||||
{
|
||||
base.ToolSerializeDispost();
|
||||
foreach (var element in PlaceElementManager.Inst.StructuralLinkedList)
|
||||
{
|
||||
var union = element.SerializedOccurs();
|
||||
// 索引是后面用来标识类的
|
||||
union.Index = TypeConsignMap.AddMapIndex(element.GetType());
|
||||
union.RefreshSerializedContext();
|
||||
SerializeTemp.Add(union);
|
||||
}
|
||||
SerializeTemp.RefreshSerializedContext();
|
||||
return SerializeTemp;
|
||||
}
|
||||
|
||||
public override bool ToolDiserializDispost(SerializeUnion context)
|
||||
{
|
||||
if (!base.ToolDiserializDispost(context))
|
||||
return false;
|
||||
|
||||
var deserializeList = new List<(PlacementBase, SerializeUnion)>();
|
||||
var safeCount = ushort.MaxValue;
|
||||
Debug.Log("反序列化过程开始创建对象");
|
||||
while (0 <-- safeCount && SerializeTemp.IndexMoveToNext(out var block))
|
||||
{
|
||||
var union = SerializeTemp.GetDeserializeObject<SerializeUnion>();
|
||||
var type = TypeConsignMap.GetMapType(union.Index);
|
||||
if (GetElement(type, out var obj))
|
||||
{
|
||||
deserializeList.Add((obj, union));
|
||||
union.RefreshDeserializeContext();
|
||||
union.IndexMoveToStart();
|
||||
obj.DeserializeOccurs(union);
|
||||
// switch (obj)
|
||||
// {
|
||||
// case TerminalLine2T3 line:
|
||||
// line.DeserializeOccurs(union);
|
||||
// break;
|
||||
// case TerminalPoint point:
|
||||
// point.DeserializeOccurs(union);
|
||||
// break;
|
||||
// }
|
||||
}
|
||||
else
|
||||
Debug.LogError($"无法创建序列化元素,原因是类型不支持{type}");
|
||||
|
||||
if (block) break;
|
||||
}
|
||||
Debug.Log("反序列化过程开始恢复链接关系");
|
||||
foreach (var item in deserializeList)
|
||||
item.Item1.DeserializeHysteresisOccurs(item.Item2);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 方法
|
||||
|
||||
/// <summary>
|
||||
/// 创建元素
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
private T CreatElement<T>()
|
||||
where T : PlacementBase, ILinkconfidentPe
|
||||
{
|
||||
var obj = CreatPlacementObject<T>();
|
||||
obj.OnPlancementDestory += a =>
|
||||
{
|
||||
if (a is null)
|
||||
{
|
||||
Debug.LogError("元素已经被销毁,无法回收链表元素");
|
||||
return;
|
||||
}
|
||||
if (a is T b &&
|
||||
b.GetLinkedNode(out var node))
|
||||
SesothoPeManager.Inst.RemoveLinkedTarget(node);
|
||||
else
|
||||
Debug.LogError("元素并非工具元素类型,或者其中的链表节点已丢失,导致无法回收链表元素");
|
||||
};
|
||||
return obj;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 池对象激活
|
||||
/// </summary>
|
||||
/// <param name="obj"></param>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
private void ElementActive<T>(T obj)
|
||||
where T : PlacementBase, ILinkconfidentPe
|
||||
{
|
||||
obj.gameObject.SetActive(true);
|
||||
OnAnyVivification?.Invoke(obj);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 池对象取消激活
|
||||
/// </summary>
|
||||
/// <param name="obj"></param>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
private void ElementInactive<T>(T obj)
|
||||
where T : PlacementBase, ILinkconfidentPe
|
||||
{
|
||||
obj.gameObject.SetActive(false);
|
||||
OnAnyDormancy?.Invoke(obj);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取元素
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public bool GetElement<T>(out T obj)
|
||||
where T : PlacementBase, ILinkconfidentPe
|
||||
{
|
||||
var name = typeof(T).Name;
|
||||
switch (name)
|
||||
{
|
||||
case nameof(TerminalLine2T3):
|
||||
obj = _linePool.Get() as T;
|
||||
return true;
|
||||
case nameof(TerminalPoint):
|
||||
obj = _pointPool.Get() as T;
|
||||
return true;
|
||||
default:
|
||||
Debug.LogError($"给定的元素类型({name})并非预期,这将跳过对象池过程");
|
||||
break;
|
||||
}
|
||||
obj = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取元素
|
||||
/// </summary>
|
||||
/// <param name="type"></param>
|
||||
/// <param name="obj"></param>
|
||||
/// <returns></returns>
|
||||
public bool GetElement(Type type, out PlacementBase obj)
|
||||
{
|
||||
var name = type.Name;
|
||||
switch (name)
|
||||
{
|
||||
case nameof(TerminalLine2T3):
|
||||
obj = _linePool.Get();
|
||||
return true;
|
||||
case nameof(TerminalPoint):
|
||||
obj = _pointPool.Get();
|
||||
return true;
|
||||
default:
|
||||
Debug.LogError($"给定的元素类型({name})并非预期,这将跳过对象池过程");
|
||||
break;
|
||||
}
|
||||
obj = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 删除元素
|
||||
/// </summary>
|
||||
/// <param name="obj"></param>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
public void DeleteElement<T>(T obj)
|
||||
where T : PlacementBase,
|
||||
ILinkconfidentPe
|
||||
{
|
||||
var name = typeof(T).Name;
|
||||
switch (name)
|
||||
{
|
||||
case nameof(TerminalLine2T3):
|
||||
_linePool.Release(obj as TerminalLine2T3);
|
||||
break;
|
||||
case nameof(TerminalPoint):
|
||||
_pointPool.Release(obj as TerminalPoint);
|
||||
break;
|
||||
default:
|
||||
Debug.LogError($"给定的元素类型({name})并非预期,这将跳过对象池过程");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 保存元素链,在创建并常态化元素后都需要执行的操作 (注意不是在创建后立刻保存)
|
||||
/// <code>
|
||||
/// 如果这是一个线,那么还应该调用 AddBulkLineToNeighborGrid;
|
||||
/// 如果这是一个点,那么应该调用 AddPeToNeighborGrid。
|
||||
/// </code>
|
||||
/// </summary>
|
||||
public void PersistentElement<T>(T obj)
|
||||
where T : PlacementBase,
|
||||
ILinkconfidentPe
|
||||
{
|
||||
// 保存链表结构,反过来也持有这个节点,便于后续查找
|
||||
var lineNode = SesothoPeManager.Inst.AddLinkedTarget(obj);
|
||||
obj.SetLinkedNode(lineNode);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 移除元素链
|
||||
/// </summary>
|
||||
/// <param name="obj"></param>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
public void ExcisionElement<T>(T obj)
|
||||
where T : PlacementBase,
|
||||
ILinkconfidentPe
|
||||
{
|
||||
if (obj.GetLinkedNode(out var node))
|
||||
SesothoPeManager.Inst.RemoveLinkedTarget(node);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 添加小型元素到网格中
|
||||
/// </summary>
|
||||
/// <param name="obj"></param>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
public void AddPeToNeighborGrid<T>(T obj)
|
||||
where T : PlacementBase,
|
||||
ILinkconfidentPe
|
||||
{
|
||||
if (obj.NeighborGridIndex != null)
|
||||
{
|
||||
Debug.LogError("无法重复插入元素:当前向管理器中插入的的元素,可能已经存在于其他管理器内,请先退出其他管理器后重试。");
|
||||
return;
|
||||
}
|
||||
SesothoPeManager.Inst.InsertNeighbor(obj, out var index);
|
||||
obj.NeighborGridIndex = index;
|
||||
|
||||
// 回调事件
|
||||
OnAdditional?.Invoke(obj);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加大型元素到网格中
|
||||
/// </summary>
|
||||
public void AddBulkPeToNeighborGrid<T>(T obj)
|
||||
where T : PlacementBase,
|
||||
ILinkconfidentPe,
|
||||
IPossessorTrajectory2
|
||||
{
|
||||
if (obj.NeighborGridIndex != null)
|
||||
{
|
||||
Debug.LogError("无法重复插入元素:当前向管理器中插入的的元素,可能已经存在于其他管理器内,请先退出其他管理器后重试。");
|
||||
return;
|
||||
}
|
||||
SesothoPeManager.Inst.InsertGiantNeighbor<T>(obj, out var index);
|
||||
obj.NeighborGridIndex = index;
|
||||
|
||||
// 回调事件
|
||||
OnAdditional?.Invoke(obj);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 移除这个小元素
|
||||
/// </summary>
|
||||
/// <param name="obj"></param>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
public void RemovePeToNeighborGrid<T>(T obj)
|
||||
where T : PlacementBase,
|
||||
ILinkconfidentPe
|
||||
{
|
||||
if (obj.NeighborGridIndex != null &&
|
||||
obj.NeighborGridIndex.GetAsIndex(out var index))
|
||||
SesothoPeManager.Inst.RemoveNeighbor(index);
|
||||
else
|
||||
SesothoPeManager.Inst.RemoveNeighbor(obj);
|
||||
ExcisionElement(obj);
|
||||
// 回调事件
|
||||
OnDecreasing?.Invoke(obj);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 移除这个大型元素
|
||||
/// </summary>
|
||||
public void RemoveBulkPeFormNeighborGrid<T>(T obj)
|
||||
where T : PlacementBase,
|
||||
ILinkconfidentPe,
|
||||
IPossessorTrajectory2
|
||||
{
|
||||
if (obj.NeighborGridIndex != null &&
|
||||
obj.NeighborGridIndex.GetAsMappingIndex(out var index))
|
||||
SesothoPeManager.Inst.RemoveGiantNeighbor(index);
|
||||
else
|
||||
SesothoPeManager.Inst.RemoveGiantNeighbor<T>(obj);
|
||||
ExcisionElement(obj);
|
||||
// 回调事件
|
||||
OnDecreasing?.Invoke(obj);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 绘制寻路
|
||||
|
||||
/*
|
||||
* 没写完,如果不嫌麻烦可以看看Astart类,或者自己实现。
|
||||
*
|
||||
* 主要提供绘制线路时的多段线拟合,障碍物避让
|
||||
*/
|
||||
|
||||
/// <summary>
|
||||
/// 获取一个可以通过的路径
|
||||
/// <code>
|
||||
/// 这是一个只在向上的二维平面上有效的路径。
|
||||
/// 寻路的规则是仅避开建筑物,贪婪算法。
|
||||
/// </code>
|
||||
/// </summary>
|
||||
/// <param name="startPoint">起点</param>
|
||||
/// <param name="endPoint">终点</param>
|
||||
/// <param name="avoidRadius">避让半径,在遭遇碰撞时将沿法向退回这个距离</param>
|
||||
public DrawWayPoints GetPassThroughRouteShortcut(Vector3 startPoint, Vector3 endPoint, float avoidRadius)
|
||||
{
|
||||
var result = new DrawWayPoints();
|
||||
Debug.LogError("此方法未完成");
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取一个可以通过的路径的迭代器;
|
||||
/// </summary>
|
||||
/// <param name="startPoint">起点</param>
|
||||
/// <param name="endPoint">终点</param>
|
||||
/// <param name="avoidRadius">避让半径,在遭遇障碍时将沿法向退回这个距离</param>
|
||||
/// <param name="layer">检查碰撞对象的层</param>
|
||||
/// <returns></returns>
|
||||
protected IEnumerable<Vector3> GetPassThroughRoute(Vector3 startPoint, Vector3 endPoint, float avoidRadius, LayerMask layer)
|
||||
{
|
||||
yield return Vector3.zero;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 使用给定的路径创建一段工具拟合的路径
|
||||
/// </summary>
|
||||
/// <param name="wayPoints">一段路径</param>
|
||||
public void BuildPaths(DrawWayPoints wayPoints)
|
||||
{
|
||||
new AStart2();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: de244510f627b4846a80a7402e13d3de
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,187 +0,0 @@
|
||||
#define _DEBUG_
|
||||
// #undef _DEBUG_
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Deconstruction.Element;
|
||||
using UnityEngine;
|
||||
|
||||
using Deconstruction.Manager;
|
||||
using Deconstruction.Tool;
|
||||
using Deconstruction.Type.Area;
|
||||
using Deconstruction.Type.Serialize;
|
||||
using Newtonsoft.Json;
|
||||
using SerializerHelper.Type;
|
||||
using UnityEngine.UI;
|
||||
using XericLibrary.Runtime.Debuger;
|
||||
using XericLibrary.Runtime.MacroLibrary;
|
||||
|
||||
namespace SesothoLine
|
||||
{
|
||||
/// <summary>
|
||||
/// 主要管理器
|
||||
/// <code>
|
||||
/// 不建议继续封装管理器类
|
||||
/// </code>
|
||||
/// </summary>
|
||||
public sealed class SesothoPeManager : PlaceElementManager
|
||||
{
|
||||
#region 静态成员
|
||||
|
||||
/// <summary>
|
||||
/// 此处提供的单例与父类单例是独立的
|
||||
/// </summary>
|
||||
public new static SesothoPeManager Inst => _inst;
|
||||
private static SesothoPeManager _inst;
|
||||
|
||||
/// <summary>
|
||||
/// 线路绘制工具
|
||||
/// </summary>
|
||||
public static SesothoArrangementWiresTool WiresTool => _wiresTool;
|
||||
private static SesothoArrangementWiresTool _wiresTool;
|
||||
|
||||
/// <summary>
|
||||
/// 光标下最近的线上交点
|
||||
/// </summary>
|
||||
public static Vector3 NearestLineTangentPoint => _lineTangentTraceTool.NearsetPoint;
|
||||
/// <summary>
|
||||
/// 光标下最近的线
|
||||
/// </summary>
|
||||
public static PlacementBase NearestLineTangentObject => _lineTangentTraceTool.NearsetObject;
|
||||
/// <summary>
|
||||
/// 光标下最近的对象原点
|
||||
/// </summary>
|
||||
public static Vector3 NearestPoint => TrackingTool.TrackingCurrentPosition;
|
||||
/// <summary>
|
||||
/// 光标下最近的对象
|
||||
/// </summary>
|
||||
public static PlacementBase NearestObject => TrackingTool.TrackingCurrentTarget;
|
||||
|
||||
private static TrajectoryTrackingTool.TrackPersistentCommunicate _lineTangentTraceTool;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 调试功能
|
||||
|
||||
#if UNITY_EDITOR
|
||||
|
||||
public bool EnableGridDebugDraw = false;
|
||||
|
||||
|
||||
public void DebugFunc()
|
||||
{
|
||||
if (EnableGridDebugDraw)
|
||||
{
|
||||
PlacementNeighbor.DebugDrawGrid();
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#endregion
|
||||
|
||||
#region 生命周期
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
_inst = this;
|
||||
|
||||
if (LineMaterial == null)
|
||||
Debug.LogError("需要给管理器提供一个线段材质");
|
||||
if (PointMaterial == null)
|
||||
Debug.LogError("需要给管理器提供一个点材质");
|
||||
|
||||
// 初始化画线工具
|
||||
_wiresTool = new SesothoArrangementWiresTool();
|
||||
_wiresTool.InitializeParent(transform);
|
||||
|
||||
_lineTangentTraceTool = TrackingTool.InstantiationTrackCaculate(PlaceholdersAreaType.LinearContinuity);
|
||||
|
||||
// 手动开启代理更新
|
||||
EnableUpdate = true;
|
||||
|
||||
|
||||
}
|
||||
|
||||
protected override void Start()
|
||||
{
|
||||
base.Start();
|
||||
}
|
||||
|
||||
private NeighborGrid<PlacementBase>.NeighborGridIndex index;
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
#if UNITY_EDITOR
|
||||
DebugFunc();
|
||||
#endif
|
||||
if (Input.GetMouseButtonDown(2))
|
||||
{
|
||||
index = PlacementNeighbor.GetNeighborIndex(null);
|
||||
index.SetDrivenAsWorld(InputHelper.CurrentPosition);
|
||||
Debug.Log($"{index.GetDrivenAsLinear()} => {index.GetNeighbor().FirstOrDefault()}");
|
||||
}
|
||||
|
||||
// new SerializeUnion();
|
||||
}
|
||||
|
||||
private string serializeContext = null;
|
||||
protected override void LateUpdate()
|
||||
{
|
||||
base.LateUpdate();
|
||||
// if (DecisionMakerToolBase.ActiveDecisionMaker == null ||
|
||||
// !DecisionMakerToolBase.ActiveDecisionMaker.EnableTool)
|
||||
#if !UNITY_EDITOR || !_DEBUG_
|
||||
return;
|
||||
#endif
|
||||
// 工具功能测试
|
||||
if (Input.GetKeyDown(KeyCode.L))
|
||||
{
|
||||
_wiresTool.EnableTool = !_wiresTool.EnableTool;
|
||||
Debug.Log($"{(_wiresTool.EnableTool ? "绘制工具已激活" : "工具已取消激活")}");
|
||||
}
|
||||
|
||||
// 存档功能测试
|
||||
if (Input.GetKeyDown(KeyCode.S))
|
||||
{
|
||||
var obj = _wiresTool.ToolSerializeDispost();
|
||||
serializeContext = JsonConvert.SerializeObject(obj);
|
||||
Debug.Log(obj.ToString());
|
||||
}
|
||||
if (Input.GetKeyDown(KeyCode.D))
|
||||
{
|
||||
if (serializeContext == null)
|
||||
{
|
||||
Debug.Log("反序列化内容为空");
|
||||
return;
|
||||
}
|
||||
|
||||
var obj = JsonConvert.DeserializeObject<SerializeUnion>(serializeContext);
|
||||
_wiresTool.ToolDiserializDispost(obj);
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.A))
|
||||
{
|
||||
_wiresTool.EnableCompress = !_wiresTool.EnableCompress;
|
||||
if (_wiresTool.EnableCompress )
|
||||
Debug.Log("开启压缩");
|
||||
else
|
||||
Debug.Log("关闭压缩");
|
||||
}
|
||||
|
||||
|
||||
// 绘制一下吸附的目标位置
|
||||
if (TrackingTool.EnableTool || TrackingTool._enableAuxiliaryTool)
|
||||
{
|
||||
MacroDebugDraw.DrawDownArrow(NearestPoint, Quaternion.identity, Color.magenta);
|
||||
MacroDebugDraw.DrawDownArrow(NearestLineTangentPoint, Quaternion.identity, Color.green);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7825d9ef51f777c48aa66f3c83640259
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,224 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Runtime.Serialization;
|
||||
using System.Runtime.Serialization.Formatters.Binary;
|
||||
using System.Text;
|
||||
using Deconstruction.Element;
|
||||
using Deconstruction.Interface;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
#endif
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
using XericLibrary.Runtime.Debuger;
|
||||
using XericLibrary.Runtime.MacroLibrary;
|
||||
using XericLibrary.Runtime.Type;
|
||||
|
||||
namespace SesothoLine
|
||||
{
|
||||
|
||||
using LineSegment2 = Deconstruction.Element.PromptLine2.LineSegment2;
|
||||
|
||||
/// <summary>
|
||||
/// 线终端执行脚本,使用二维线计算器,驱动三维线渲染器。
|
||||
/// </summary>
|
||||
public class TerminalLine2T3 : PromptLine2,
|
||||
ILinkconfidentPe // 链表跟踪
|
||||
{
|
||||
#region 字段属性
|
||||
|
||||
private LinkedListNode<PlacementBase> _linkNode;
|
||||
|
||||
/// <summary>
|
||||
/// 本地缓存
|
||||
/// </summary>
|
||||
private LineSegment2 _lineSegment = new LineSegment2();
|
||||
|
||||
public bool DebugDrawGrid = false;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 生命周期
|
||||
|
||||
protected override void Start()
|
||||
{
|
||||
base.Start();
|
||||
InitPromptLine<LineRendererUnbodied>();
|
||||
}
|
||||
|
||||
protected override void OnEnable()
|
||||
{
|
||||
base.OnEnable();
|
||||
SesothoPeManager.Inst.AddEmbedded(this);
|
||||
}
|
||||
|
||||
protected override void OnDisable()
|
||||
{
|
||||
base.OnDisable();
|
||||
SesothoPeManager.Inst.RemoveEmbedded(this);
|
||||
}
|
||||
|
||||
protected virtual void OnDestroy()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
protected override void AgencyOnEnable()
|
||||
{
|
||||
base.AgencyOnEnable();
|
||||
}
|
||||
|
||||
protected override void AgencyOnDisable()
|
||||
{
|
||||
base.AgencyOnDisable();
|
||||
}
|
||||
|
||||
protected override void AgencyMainUpdate()
|
||||
{
|
||||
base.AgencyMainUpdate();
|
||||
|
||||
// 绘制线路本身在网格中的索引位置
|
||||
if (DebugDrawGrid &&
|
||||
NeighborGridIndex.SafeGetAsMappingIndex(out var indexs))
|
||||
{
|
||||
foreach (var index in indexs.Indexs)
|
||||
{
|
||||
MacroDebugDraw.DrawDownArrow(
|
||||
index.GetCellWorldIndexPosition() + MacroMath.RandomVector3(0.1f, Identifier), Quaternion.identity,
|
||||
Color.red);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
protected override void AgencyAsyncBeforeUpdate()
|
||||
{
|
||||
base.AgencyAsyncBeforeUpdate();
|
||||
}
|
||||
|
||||
protected override void AgencyAsyncUpdate()
|
||||
{
|
||||
base.AgencyAsyncUpdate();
|
||||
}
|
||||
|
||||
protected override void AgencyAsyncAfterUpdate()
|
||||
{
|
||||
base.AgencyAsyncAfterUpdate();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 线路构建
|
||||
|
||||
/// <summary>
|
||||
/// 创建合理坐标空间
|
||||
/// </summary>
|
||||
/// <param name="a"></param>
|
||||
/// <param name="b"></param>
|
||||
/// <param name="ah"></param>
|
||||
/// <param name="bh"></param>
|
||||
/// <returns></returns>
|
||||
public LineSegment2 SetLineSegment(Vector3 a, Vector3 b, Vector3 ah = default, Vector3 bh = default)
|
||||
{
|
||||
_lineSegment.SetValue(
|
||||
a.UpwardPlaneToVector2(),
|
||||
b.UpwardPlaneToVector2(),
|
||||
ah.UpwardPlaneToVector2(),
|
||||
bh.UpwardPlaneToVector2());
|
||||
// ah?.GetEndPointNormal ?? default,
|
||||
// bh?.GetStartPointNormal ?? default);
|
||||
return _lineSegment;
|
||||
}
|
||||
|
||||
public void AutomaticDrawCircularLine(float constraintAngle = -1, bool fullArc = false)
|
||||
{
|
||||
AutomaticDrawCircularLine(_lineSegment, constraintAngle, fullArc);
|
||||
}
|
||||
|
||||
private LineSegment2 straightLine = new LineSegment2();
|
||||
public void DrawStraightLine()
|
||||
{
|
||||
straightLine.SetValue(_lineSegment.pointA, _lineSegment.pointB);
|
||||
AutomaticDrawCircularLine(straightLine);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 重新计算原点
|
||||
/// <code>
|
||||
/// 如果此轨迹的原点在零点,那么通过此方法可以将原点设置到起点和终点之间。
|
||||
/// 注意:使用前需要将轨迹设为本地坐标
|
||||
/// </code>
|
||||
/// </summary>
|
||||
public void ReapplyOrigin()
|
||||
{
|
||||
if (TrajectoryRenderer == null || TrajectoryCalculator == null)
|
||||
{
|
||||
Debug.LogError("当前轨迹或线渲染器无效,无法计算原点");
|
||||
return;
|
||||
}
|
||||
|
||||
// 假定其中的轨迹是本地坐标的
|
||||
|
||||
// 期望的本地零点
|
||||
var center = ((TrajectoryCalculator.GetStartPointPosition + TrajectoryCalculator.GetEndPointPosition) / 2).UpwardPlaneToVector3();
|
||||
// 本地原点
|
||||
var local = TrajectoryCalculator.Origin.UpwardPlaneToVector3();
|
||||
// 期望偏移
|
||||
var offset = local - center;
|
||||
|
||||
TrajectoryCalculator.Origin = offset.UpwardPlaneToVector2();
|
||||
transform.position += center;
|
||||
|
||||
// 更新
|
||||
UpdateRender();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 实现 - ILinkconfidentPe
|
||||
|
||||
public bool GetLinkedNode(out LinkedListNode<PlacementBase> node)
|
||||
{
|
||||
if (_linkNode == null)
|
||||
{
|
||||
node = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
node = _linkNode;
|
||||
return true;
|
||||
}
|
||||
|
||||
public void SetLinkedNode(LinkedListNode<PlacementBase> node)
|
||||
{
|
||||
_linkNode = node;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 重写 - ISerializablePost
|
||||
|
||||
public override SerializerHelper.Type.SerializeUnion SerializedOccurs()
|
||||
{
|
||||
return base.SerializedOccurs();
|
||||
}
|
||||
public override bool CheckDeserializeUnion(SerializerHelper.Type.SerializeUnion context)
|
||||
{
|
||||
return base.CheckDeserializeUnion(context);
|
||||
}
|
||||
public override void DeserializeOccurs(SerializerHelper.Type.SerializeUnion context)
|
||||
{
|
||||
base.DeserializeOccurs(context);
|
||||
}
|
||||
public override void DeserializeHysteresisOccurs(SerializerHelper.Type.SerializeUnion context)
|
||||
{
|
||||
base.DeserializeHysteresisOccurs(context);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d376a769768d6b44d8759b7e7ab9f327
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,72 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Deconstruction.Element;
|
||||
using UnityEngine;
|
||||
using XericLibrary.Runtime.Debuger;
|
||||
using XericLibrary.Runtime.MacroLibrary;
|
||||
using Random = System.Random;
|
||||
|
||||
namespace SesothoLine
|
||||
{
|
||||
/// <summary>
|
||||
/// 点,承担连接的责任
|
||||
/// </summary>
|
||||
public class TerminalPoint : Deconstruction.Element.ContactPoint,
|
||||
ILinkconfidentPe // 链表跟踪
|
||||
{
|
||||
private LinkedListNode<PlacementBase> _linkNode;
|
||||
|
||||
#region 生命周期
|
||||
|
||||
// 调试绘制一下位置
|
||||
// private void Update()
|
||||
// {
|
||||
// MacroDebugDraw.DrawDownArrow(transform.position + MacroMath.RandomVector3(0.1f, Identifier), Color.green);
|
||||
// }
|
||||
|
||||
#endregion
|
||||
|
||||
#region 实现 - ILinkconfidentPe
|
||||
|
||||
public bool GetLinkedNode(out LinkedListNode<PlacementBase> node)
|
||||
{
|
||||
if (_linkNode == null)
|
||||
{
|
||||
node = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
node = _linkNode;
|
||||
return true;
|
||||
}
|
||||
|
||||
public void SetLinkedNode(LinkedListNode<PlacementBase> node)
|
||||
{
|
||||
_linkNode = node;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 重写 - ISerializablePost
|
||||
|
||||
public override SerializerHelper.Type.SerializeUnion SerializedOccurs()
|
||||
{
|
||||
return base.SerializedOccurs();
|
||||
}
|
||||
public override bool CheckDeserializeUnion(SerializerHelper.Type.SerializeUnion context)
|
||||
{
|
||||
return base.CheckDeserializeUnion(context);
|
||||
}
|
||||
public override void DeserializeOccurs(SerializerHelper.Type.SerializeUnion context)
|
||||
{
|
||||
base.DeserializeOccurs(context);
|
||||
}
|
||||
public override void DeserializeHysteresisOccurs(SerializerHelper.Type.SerializeUnion context)
|
||||
{
|
||||
base.DeserializeHysteresisOccurs(context);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: afcf586b1fc68ab4bac3cd8438b48ea7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user