更新到0.6.0.2
This commit is contained in:
+55
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namespace DrawXXL
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{
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using UnityEngine;
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public class LineFrom_fadeableAnimSpeed_screenspace : ParentOf_Lines_fadeableAnimSpeed_screenspace
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{
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public Vector2 start = Vector2.zero;
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public Vector2 direction = Vector2.one;
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public Color endColor = default(Color); //Can be ignored if the line should have only one color. If it is specified then the line will have a fading color transition, starting with "color"(link) at the start of the line and ending with "endColor" at the end of the line
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public DrawBasics.LineStyle style = DrawBasics.LineStyle.solid;
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public float stylePatternScaleFactor = 1.0f;
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public bool interpretDirectionAsUnwarped = false;
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public float alphaFadeOutLength_0to1 = 0.0f;
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public float enlargeSmallTextToThisMinRelTextSize = DrawScreenspace.minTextSize_relToViewportHeight;
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public LineFrom_fadeableAnimSpeed_screenspace(Vector2 start, Vector2 direction)
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{
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this.start = start;
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this.direction = direction;
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}
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public override void Draw()
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{
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if (DXXLWrapperForUntiysBuildInDrawLines.CheckIfDrawingIsCurrentlySkipped()) { return; }
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if (TryFetchCamera("LineFrom_fadeableAnimSpeed_screenspace.Draw") == false) { return; }
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if (DrawXXL_LinesManager.instance.noteAllScreenspaceDrawsToSheduler_insteadOfImmediatelyDrawingThem)
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{
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DrawXXL_LinesManager.instance.listOfSheduled_ParentOf_Lines_fadeableAnimSpeed_screenspace.Add(this);
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return;
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}
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if (UtilitiesDXXL_Colors.IsDefaultColor(endColor))
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{
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lineAnimationProgress = InternalDraw(targetCamera, start, direction, color, width_relToViewportHeight, text, interpretDirectionAsUnwarped, style, stylePatternScaleFactor, animationSpeed, lineAnimationProgress, endPlatesSize_relToViewportHeight, alphaFadeOutLength_0to1, enlargeSmallTextToThisMinRelTextSize, durationInSec);
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}
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else
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{
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lineAnimationProgress = InternalDraw_withColorFade(targetCamera, start, direction, color, endColor, width_relToViewportHeight, text, interpretDirectionAsUnwarped, style, stylePatternScaleFactor, animationSpeed, lineAnimationProgress, endPlatesSize_relToViewportHeight, alphaFadeOutLength_0to1, enlargeSmallTextToThisMinRelTextSize, durationInSec);
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}
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}
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public static LineAnimationProgress InternalDraw(Camera targetCamera, Vector2 start, Vector2 direction, Color color, float width_relToViewportHeight, string text, bool interpretDirectionAsUnwarped, DrawBasics.LineStyle style, float stylePatternScaleFactor, float animationSpeed, LineAnimationProgress precedingLineAnimationProgress, float endPlatesSize_relToViewportHeight, float alphaFadeOutLength_0to1, float enlargeSmallTextToThisMinRelTextSize, float durationInSec)
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{
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return Ray_fadeableAnimSpeed_screenspace.InternalDraw(targetCamera, start, direction, color, width_relToViewportHeight, text, interpretDirectionAsUnwarped, style, stylePatternScaleFactor, animationSpeed, precedingLineAnimationProgress, endPlatesSize_relToViewportHeight, alphaFadeOutLength_0to1, enlargeSmallTextToThisMinRelTextSize, durationInSec);
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}
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public static LineAnimationProgress InternalDraw_withColorFade(Camera targetCamera, Vector2 start, Vector2 direction, Color startColor, Color endColor, float width_relToViewportHeight, string text, bool interpretDirectionAsUnwarped, DrawBasics.LineStyle style, float stylePatternScaleFactor, float animationSpeed, LineAnimationProgress precedingLineAnimationProgress, float endPlatesSize_relToViewportHeight, float alphaFadeOutLength_0to1, float enlargeSmallTextToThisMinRelTextSize, float durationInSec)
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{
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return Ray_fadeableAnimSpeed_screenspace.InternalDrawColorFade(targetCamera, start, direction, startColor, endColor, width_relToViewportHeight, text, interpretDirectionAsUnwarped, style, stylePatternScaleFactor, animationSpeed, precedingLineAnimationProgress, endPlatesSize_relToViewportHeight, alphaFadeOutLength_0to1, enlargeSmallTextToThisMinRelTextSize, durationInSec);
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}
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}
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}
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+11
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fileFormatVersion: 2
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guid: 2b46f03e70807374dba929743dfa98b4
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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+61
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namespace DrawXXL
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{
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using UnityEngine;
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public class LineTo_fadeableAnimSpeed_screenspace : ParentOf_Lines_fadeableAnimSpeed_screenspace
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{
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public Vector2 direction = Vector2.one;
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public Vector2 end = Vector2.one;
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public Color endColor = default(Color); //Can be ignored if the line should have only one color. If it is specified then the line will have a fading color transition, starting with "color"(link) at the start of the line and ending with "endColor" at the end of the line
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public DrawBasics.LineStyle style = DrawBasics.LineStyle.solid;
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public float stylePatternScaleFactor = 1.0f;
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public bool interpretDirectionAsUnwarped = false;
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public float alphaFadeOutLength_0to1 = 0.0f;
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public float enlargeSmallTextToThisMinRelTextSize = DrawScreenspace.minTextSize_relToViewportHeight;
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public LineTo_fadeableAnimSpeed_screenspace(Vector2 direction, Vector2 end)
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{
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this.direction = direction;
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this.end = end;
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}
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public override void Draw()
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{
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if (DXXLWrapperForUntiysBuildInDrawLines.CheckIfDrawingIsCurrentlySkipped()) { return; }
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if (TryFetchCamera("LineTo_fadeableAnimSpeed_screenspace.Draw") == false) { return; }
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if (DrawXXL_LinesManager.instance.noteAllScreenspaceDrawsToSheduler_insteadOfImmediatelyDrawingThem)
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{
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DrawXXL_LinesManager.instance.listOfSheduled_ParentOf_Lines_fadeableAnimSpeed_screenspace.Add(this);
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return;
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}
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if (UtilitiesDXXL_Colors.IsDefaultColor(endColor))
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{
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lineAnimationProgress = InternalDraw(targetCamera, direction, end, color, width_relToViewportHeight, text, interpretDirectionAsUnwarped, style, stylePatternScaleFactor, animationSpeed, lineAnimationProgress, endPlatesSize_relToViewportHeight, alphaFadeOutLength_0to1, enlargeSmallTextToThisMinRelTextSize, durationInSec);
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}
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else
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{
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lineAnimationProgress = InternalDraw_withColorFade(targetCamera, direction, end, color, endColor, width_relToViewportHeight, text, interpretDirectionAsUnwarped, style, stylePatternScaleFactor, animationSpeed, lineAnimationProgress, endPlatesSize_relToViewportHeight, alphaFadeOutLength_0to1, enlargeSmallTextToThisMinRelTextSize, durationInSec);
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}
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}
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public static LineAnimationProgress InternalDraw(Camera targetCamera, Vector2 direction, Vector2 end, Color color, float width_relToViewportHeight, string text, bool interpretDirectionAsUnwarped, DrawBasics.LineStyle style, float stylePatternScaleFactor, float animationSpeed, LineAnimationProgress precedingLineAnimationProgress, float endPlatesSize_relToViewportHeight, float alphaFadeOutLength_0to1, float enlargeSmallTextToThisMinRelTextSize, float durationInSec)
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{
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if (DXXLWrapperForUntiysBuildInDrawLines.CheckIfDrawingIsCurrentlySkipped()) { return null; }
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if (UtilitiesDXXL_Log.ErrorLogForInvalidVectors(end, "end")) { return null; }
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if (UtilitiesDXXL_Log.ErrorLogForInvalidVectors(direction, "direction")) { return null; }
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return Ray_fadeableAnimSpeed_screenspace.InternalDraw(targetCamera, end - direction, direction, color, width_relToViewportHeight, text, interpretDirectionAsUnwarped, style, stylePatternScaleFactor, animationSpeed, precedingLineAnimationProgress, endPlatesSize_relToViewportHeight, alphaFadeOutLength_0to1, enlargeSmallTextToThisMinRelTextSize, durationInSec);
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}
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public static LineAnimationProgress InternalDraw_withColorFade(Camera targetCamera, Vector2 direction, Vector2 end, Color startColor, Color endColor, float width_relToViewportHeight, string text, bool interpretDirectionAsUnwarped, DrawBasics.LineStyle style, float stylePatternScaleFactor, float animationSpeed, LineAnimationProgress precedingLineAnimationProgress, float endPlatesSize_relToViewportHeight, float alphaFadeOutLength_0to1, float enlargeSmallTextToThisMinRelTextSize, float durationInSec)
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{
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if (DXXLWrapperForUntiysBuildInDrawLines.CheckIfDrawingIsCurrentlySkipped()) { return null; }
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if (UtilitiesDXXL_Log.ErrorLogForInvalidVectors(end, "end")) { return null; }
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if (UtilitiesDXXL_Log.ErrorLogForInvalidVectors(direction, "direction")) { return null; }
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return Ray_fadeableAnimSpeed_screenspace.InternalDrawColorFade(targetCamera, end - direction, direction, startColor, endColor, width_relToViewportHeight, text, interpretDirectionAsUnwarped, style, stylePatternScaleFactor, animationSpeed, precedingLineAnimationProgress, endPlatesSize_relToViewportHeight, alphaFadeOutLength_0to1, enlargeSmallTextToThisMinRelTextSize, durationInSec);
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}
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}
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}
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+11
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fileFormatVersion: 2
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guid: 958c9ceb6f9f09d4ba0987f6e0b03f4d
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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+81
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namespace DrawXXL
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{
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using UnityEngine;
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public class LineWithAlternatingColors_fadeableAnimSpeed_screenspace : ParentOf_Lines_fadeableAnimSpeed_screenspace
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{
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public Vector2 start = Vector2.zero;
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public Vector2 end = Vector2.one;
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public Color alternatingColor = DrawBasics.defaultColor2_ofAlternatingColorLines;
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public float lengthOfStripes_relToViewportHeight = 0.03f;
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public float alphaFadeOutLength_0to1 = 0.0f;
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public LineWithAlternatingColors_fadeableAnimSpeed_screenspace(Vector2 start, Vector2 end)
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{
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this.start = start;
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this.end = end;
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}
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public override void Draw()
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{
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if (DXXLWrapperForUntiysBuildInDrawLines.CheckIfDrawingIsCurrentlySkipped()) { return; }
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if (TryFetchCamera("LineWithAlternatingColors_fadeableAnimSpeed_screenspace.Draw") == false) { return; }
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if (DrawXXL_LinesManager.instance.noteAllScreenspaceDrawsToSheduler_insteadOfImmediatelyDrawingThem)
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{
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DrawXXL_LinesManager.instance.listOfSheduled_ParentOf_Lines_fadeableAnimSpeed_screenspace.Add(this);
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return;
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}
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lineAnimationProgress = InternalDraw(targetCamera, start, end, color, alternatingColor, width_relToViewportHeight, lengthOfStripes_relToViewportHeight, text, animationSpeed, lineAnimationProgress, endPlatesSize_relToViewportHeight, alphaFadeOutLength_0to1, durationInSec);
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}
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public static LineAnimationProgress InternalDraw(Camera targetCamera, Vector2 start, Vector2 end, Color color1, Color color2, float lineWidth_relToViewportHeight, float lengthOfStripes_relToViewportHeight, string text, float animationSpeed, LineAnimationProgress precedingLineAnimationProgress, float endPlatesSize_relToViewportHeight, float alphaFadeOutLength_0to1, float durationInSec)
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{
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//Lines drawn with this function have a higher likelyhood of accidentially using up high numbers of drawnLinePerFrame, because "lengthOfStripes" can be set manually instead of beeing determined by the lineStyle-code
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if (DXXLWrapperForUntiysBuildInDrawLines.CheckIfDrawingIsCurrentlySkipped()) { return null; }
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if (UtilitiesDXXL_Log.ErrorLogForNullUnityObjects(targetCamera, "targetCamera")) { return null; }
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if (UtilitiesDXXL_Screenspace.CheckIfViewportIsTooSmall(targetCamera)) { return null; }
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if (UtilitiesDXXL_Log.ErrorLogForInvalidFloats(lineWidth_relToViewportHeight, "lineWidth_relToViewportHeight")) { return null; }
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if (UtilitiesDXXL_Log.ErrorLogForInvalidFloats(lengthOfStripes_relToViewportHeight, "lengthOfStripes_relToViewportHeight")) { return null; }
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if (UtilitiesDXXL_Log.ErrorLogForInvalidFloats(animationSpeed, "animationSpeed")) { return null; }
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if (UtilitiesDXXL_Log.ErrorLogForInvalidVectors(start, "start")) { return null; }
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if (UtilitiesDXXL_Log.ErrorLogForInvalidVectors(end, "end")) { return null; }
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Vector3 start_worldSpace = UtilitiesDXXL_Screenspace.ViewportSpacePos_to_WorldPosOnDrawPlane(targetCamera, start, false);
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Vector3 end_worldSpace = UtilitiesDXXL_Screenspace.ViewportSpacePos_to_WorldPosOnDrawPlane(targetCamera, end, false);
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Vector2 lineCenter = 0.5f * (start + end);
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UtilitiesDXXL_Screenspace.camPlane.Recreate(start_worldSpace, targetCamera.transform.forward);
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lineWidth_relToViewportHeight = UtilitiesDXXL_Math.AbsNonZeroValue(lineWidth_relToViewportHeight);
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float lineWidth_worldSpace = UtilitiesDXXL_Math.ApproximatelyZero(lineWidth_relToViewportHeight) ? 0.0f : UtilitiesDXXL_Screenspace.VertExtentInsideViewportSpace_to_WorldSpaceExtentOnDrawPlane(targetCamera, lineCenter, true, lineWidth_relToViewportHeight);
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float animationDirection = Mathf.Sign(animationSpeed);
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animationSpeed = UtilitiesDXXL_Screenspace.animationSpeedConversionFactor_viewportToWorldSpace * animationSpeed;
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float animationSpeed_worldSpace = UtilitiesDXXL_Math.ApproximatelyZero(animationSpeed) ? 0.0f : UtilitiesDXXL_Screenspace.VertExtentInsideViewportSpace_to_WorldSpaceExtentOnDrawPlane(targetCamera, lineCenter, true, animationSpeed);
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animationSpeed_worldSpace = animationSpeed_worldSpace * animationDirection;
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float minTextSize_worldSpace = UtilitiesDXXL_Screenspace.VertExtentInsideViewportSpace_to_WorldSpaceExtentOnDrawPlane(targetCamera, lineCenter, true, DrawScreenspace.minTextSize_relToViewportHeight);
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lengthOfStripes_relToViewportHeight = Mathf.Max(lengthOfStripes_relToViewportHeight, UtilitiesDXXL_DrawBasics.min_lengthOfStripes_ofAlternatingColorLine);
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float lengthOfStripes_worldSpace = UtilitiesDXXL_Screenspace.VertExtentInsideViewportSpace_to_WorldSpaceExtentOnDrawPlane(targetCamera, lineCenter, true, lengthOfStripes_relToViewportHeight);
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UtilitiesDXXL_LineStyles.curr_dashLength_forAlternatingColorStripesLine = lengthOfStripes_worldSpace;
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Color prev_defaultAlternateColorOfStripedLines = DrawBasics.defaultColor2_ofAlternatingColorLines;
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if (UtilitiesDXXL_Colors.IsDefaultColor(color2) == false)
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{
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DrawBasics.defaultColor2_ofAlternatingColorLines = color2;
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}
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float endPlatesSize_inAbsoluteWorldSpaceUnits = UtilitiesDXXL_Math.ApproximatelyZero(endPlatesSize_relToViewportHeight) ? 0.0f : UtilitiesDXXL_Screenspace.VertExtentInsideViewportSpace_to_WorldSpaceExtentOnDrawPlane(targetCamera, lineCenter, true, endPlatesSize_relToViewportHeight);
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UtilitiesDXXL_DrawBasics.Set_endPlates_sizeInterpretation_reversible(DrawBasics.LengthInterpretation.absoluteUnits);
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LineAnimationProgress lineAnimProgressAfterDrawing = UtilitiesDXXL_DrawBasics.Line(start_worldSpace, end_worldSpace, color1, lineWidth_worldSpace, text, DrawBasics.LineStyle.alternatingColorStripes, 1.0f, animationSpeed_worldSpace, precedingLineAnimationProgress, UtilitiesDXXL_Screenspace.camPlane, true, alphaFadeOutLength_0to1, minTextSize_worldSpace, durationInSec, false, false, false, targetCamera, false, endPlatesSize_inAbsoluteWorldSpaceUnits);
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UtilitiesDXXL_DrawBasics.Reverse_endPlates_sizeInterpretation();
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UtilitiesDXXL_LineStyles.curr_dashLength_forAlternatingColorStripesLine = UtilitiesDXXL_LineStyles.default_dashLength_forAlternatingColorStripesLine;
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DrawBasics.defaultColor2_ofAlternatingColorLines = prev_defaultAlternateColorOfStripedLines;
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return lineAnimProgressAfterDrawing;
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}
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}
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}
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+11
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
|
||||
guid: a001dca73c1baac489f438f94e052e8d
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||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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||||
+84
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namespace DrawXXL
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{
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using UnityEngine;
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public class Line_fadeableAnimSpeed_screenspace : ParentOf_Lines_fadeableAnimSpeed_screenspace
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{
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public Vector2 start = Vector2.zero;
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public Vector2 end = Vector2.one;
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public Color endColor = default(Color); //Can be ignored if the line should have only one color. If it is specified then the line will have a fading color transition, starting with "color"(link) at the start of the line and ending with "endColor" at the end of the line
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public DrawBasics.LineStyle style = DrawBasics.LineStyle.solid;
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public float stylePatternScaleFactor = 1.0f;
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public float alphaFadeOutLength_0to1 = 0.0f;
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public float enlargeSmallTextToThisMinRelTextSize = DrawScreenspace.minTextSize_relToViewportHeight;
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public Line_fadeableAnimSpeed_screenspace(Vector2 start, Vector2 end)
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{
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this.start = start;
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this.end = end;
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}
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public override void Draw()
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{
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if (DXXLWrapperForUntiysBuildInDrawLines.CheckIfDrawingIsCurrentlySkipped()) { return; }
|
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if (TryFetchCamera("Line_fadeableAnimSpeed_screenspace.Draw") == false) { return; }
|
||||
|
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if (DrawXXL_LinesManager.instance.noteAllScreenspaceDrawsToSheduler_insteadOfImmediatelyDrawingThem)
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{
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DrawXXL_LinesManager.instance.listOfSheduled_ParentOf_Lines_fadeableAnimSpeed_screenspace.Add(this);
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return;
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}
|
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if (UtilitiesDXXL_Colors.IsDefaultColor(endColor))
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{
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lineAnimationProgress = InternalDraw(targetCamera, start, end, color, width_relToViewportHeight, text, style, stylePatternScaleFactor, animationSpeed, lineAnimationProgress, endPlatesSize_relToViewportHeight, alphaFadeOutLength_0to1, enlargeSmallTextToThisMinRelTextSize, durationInSec);
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}
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else
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{
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lineAnimationProgress = InternalDrawColorFade(targetCamera, start, end, color, endColor, width_relToViewportHeight, text, style, stylePatternScaleFactor, animationSpeed, lineAnimationProgress, endPlatesSize_relToViewportHeight, alphaFadeOutLength_0to1, enlargeSmallTextToThisMinRelTextSize, durationInSec);
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||||
}
|
||||
}
|
||||
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public static LineAnimationProgress InternalDraw(Camera targetCamera, Vector2 start, Vector2 end, Color color, float width_relToViewportHeight, string text, DrawBasics.LineStyle style, float stylePatternScaleFactor, float animationSpeed, LineAnimationProgress precedingLineAnimationProgress, float endPlatesSize_relToViewportHeight, float alphaFadeOutLength_0to1, float enlargeSmallTextToThisMinRelTextSize, float durationInSec)
|
||||
{
|
||||
if (DXXLWrapperForUntiysBuildInDrawLines.CheckIfDrawingIsCurrentlySkipped()) { return null; }
|
||||
if (UtilitiesDXXL_Log.ErrorLogForNullUnityObjects(targetCamera, "targetCamera")) { return null; }
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if (UtilitiesDXXL_Screenspace.CheckIfViewportIsTooSmall(targetCamera)) { return null; }
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InternalDXXL_LineParamsFromCamViewportSpace lineParams = UtilitiesDXXL_Screenspace.GetLineParamsFromCamViewportSpace(targetCamera, start, end, width_relToViewportHeight, style, stylePatternScaleFactor, enlargeSmallTextToThisMinRelTextSize, animationSpeed, endPlatesSize_relToViewportHeight);
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if (lineParams == null)
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{
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return null;
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||||
}
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||||
else
|
||||
{
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UtilitiesDXXL_DrawBasics.Set_endPlates_sizeInterpretation_reversible(DrawBasics.LengthInterpretation.absoluteUnits);
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LineAnimationProgress returned_lineAnimationProgress = UtilitiesDXXL_DrawBasics.Line(lineParams.startAnchor_worldSpace, lineParams.endAnchor_worldSpace, color, lineParams.width_worldSpace, text, lineParams.lineStyleForcedTo2D, lineParams.patternScaleFactor_worldSpace, lineParams.animationSpeed_worldSpace, precedingLineAnimationProgress, lineParams.camPlane, true, alphaFadeOutLength_0to1, lineParams.enlargeSmallTextToThisMinTextSize_worldSpace, durationInSec, false, false, false, targetCamera, false, lineParams.endPlatesSize_inAbsoluteWorldSpaceUnits);
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UtilitiesDXXL_DrawBasics.Reverse_endPlates_sizeInterpretation();
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return returned_lineAnimationProgress;
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||||
}
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||||
}
|
||||
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||||
public static LineAnimationProgress InternalDrawColorFade(Camera targetCamera, Vector2 start, Vector2 end, Color startColor, Color endColor, float width_relToViewportHeight, string text, DrawBasics.LineStyle style, float stylePatternScaleFactor, float animationSpeed, LineAnimationProgress precedingLineAnimationProgress, float endPlatesSize_relToViewportHeight, float alphaFadeOutLength_0to1, float enlargeSmallTextToThisMinRelTextSize, float durationInSec)
|
||||
{
|
||||
if (DXXLWrapperForUntiysBuildInDrawLines.CheckIfDrawingIsCurrentlySkipped()) { return null; }
|
||||
if (UtilitiesDXXL_Log.ErrorLogForNullUnityObjects(targetCamera, "targetCamera")) { return null; }
|
||||
if (UtilitiesDXXL_Screenspace.CheckIfViewportIsTooSmall(targetCamera)) { return null; }
|
||||
InternalDXXL_LineParamsFromCamViewportSpace lineParams = UtilitiesDXXL_Screenspace.GetLineParamsFromCamViewportSpace(targetCamera, start, end, width_relToViewportHeight, style, stylePatternScaleFactor, enlargeSmallTextToThisMinRelTextSize, animationSpeed, endPlatesSize_relToViewportHeight);
|
||||
if (lineParams == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
else
|
||||
{
|
||||
UtilitiesDXXL_DrawBasics.Set_endPlates_sizeInterpretation_reversible(DrawBasics.LengthInterpretation.absoluteUnits);
|
||||
LineAnimationProgress returned_lineAnimationProgress = UtilitiesDXXL_DrawBasics.LineColorFade(lineParams.startAnchor_worldSpace, lineParams.endAnchor_worldSpace, startColor, endColor, lineParams.width_worldSpace, text, lineParams.lineStyleForcedTo2D, lineParams.patternScaleFactor_worldSpace, lineParams.animationSpeed_worldSpace, precedingLineAnimationProgress, lineParams.camPlane, true, alphaFadeOutLength_0to1, lineParams.enlargeSmallTextToThisMinTextSize_worldSpace, durationInSec, false, false, false, targetCamera, false, lineParams.endPlatesSize_inAbsoluteWorldSpaceUnits, 1.0f);
|
||||
UtilitiesDXXL_DrawBasics.Reverse_endPlates_sizeInterpretation();
|
||||
|
||||
return returned_lineAnimationProgress;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
+11
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d28f5ea6fc8f1b24485cb5b66fee04da
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+100
@@ -0,0 +1,100 @@
|
||||
namespace DrawXXL
|
||||
{
|
||||
using UnityEngine;
|
||||
|
||||
public class MovingArrowsLine_fadeableAnimSpeed_screenspace : ParentOf_Lines_fadeableAnimSpeed_screenspace
|
||||
{
|
||||
public Vector2 start = Vector2.zero;
|
||||
public Vector2 end = Vector2.one;
|
||||
public float distanceBetweenArrows_relToViewportHeight = 0.11f;
|
||||
public float lengthOfArrows_relToViewportHeight = 0.05f;
|
||||
public bool backwardAnimationFlipsArrowDirection = true;
|
||||
|
||||
public MovingArrowsLine_fadeableAnimSpeed_screenspace(Vector2 start, Vector2 end)
|
||||
{
|
||||
this.start = start;
|
||||
this.end = end;
|
||||
width_relToViewportHeight = 0.016f;
|
||||
animationSpeed = 0.5f;
|
||||
}
|
||||
|
||||
public override void Draw()
|
||||
{
|
||||
if (DXXLWrapperForUntiysBuildInDrawLines.CheckIfDrawingIsCurrentlySkipped()) { return; }
|
||||
if (TryFetchCamera("MovingArrowsLine_fadeableAnimSpeed_screenspace.Draw") == false) { return; }
|
||||
|
||||
if (DrawXXL_LinesManager.instance.noteAllScreenspaceDrawsToSheduler_insteadOfImmediatelyDrawingThem)
|
||||
{
|
||||
DrawXXL_LinesManager.instance.listOfSheduled_ParentOf_Lines_fadeableAnimSpeed_screenspace.Add(this);
|
||||
return;
|
||||
}
|
||||
|
||||
lineAnimationProgress = InternalDraw(targetCamera, start, end, color, width_relToViewportHeight, distanceBetweenArrows_relToViewportHeight, lengthOfArrows_relToViewportHeight, text, animationSpeed, lineAnimationProgress, backwardAnimationFlipsArrowDirection, endPlatesSize_relToViewportHeight, durationInSec);
|
||||
}
|
||||
|
||||
public static LineAnimationProgress InternalDraw(Camera targetCamera, Vector2 start, Vector2 end, Color color, float lineWidth_relToViewportHeight, float distanceBetweenArrows_relToViewportHeight, float lengthOfArrows_relToViewportHeight, string text, float animationSpeed, LineAnimationProgress precedingLineAnimationProgress, bool backwardAnimationFlipsArrowDirection, float endPlatesSize_relToViewportHeight, float durationInSec)
|
||||
{
|
||||
//"lengthOfArrows_relToViewportHeight" and "distanceBetweenArrows_relToViewportHeight": Very small (or very big) values may get rounded up (down) internally to prevent an explosive raise of drawn lines, see also "DrawBasics.MaxAllowedDrawnLinesPerFrame" (link).
|
||||
|
||||
//Lines drawn with this function have a higher likelyhood of accidentially using up high numbers of drawnLinePerFrame, because "distanceBetweenArrows_relToViewportHeight" and "lengthOfArrows_relToViewportHeight" can be set manually instead of beeing determined by the lineStyle-code
|
||||
if (DXXLWrapperForUntiysBuildInDrawLines.CheckIfDrawingIsCurrentlySkipped()) { return null; }
|
||||
if (UtilitiesDXXL_Log.ErrorLogForNullUnityObjects(targetCamera, "targetCamera")) { return null; }
|
||||
if (UtilitiesDXXL_Screenspace.CheckIfViewportIsTooSmall(targetCamera)) { return null; }
|
||||
|
||||
if (UtilitiesDXXL_Log.ErrorLogForInvalidFloats(lineWidth_relToViewportHeight, "lineWidth_relToViewportHeight")) { return null; }
|
||||
if (UtilitiesDXXL_Log.ErrorLogForInvalidFloats(distanceBetweenArrows_relToViewportHeight, "distanceBetweenArrows_relToViewportHeight")) { return null; }
|
||||
if (UtilitiesDXXL_Log.ErrorLogForInvalidFloats(lengthOfArrows_relToViewportHeight, "lengthOfArrows_relToViewportHeight")) { return null; }
|
||||
if (UtilitiesDXXL_Log.ErrorLogForInvalidFloats(animationSpeed, "animationSpeed")) { return null; }
|
||||
|
||||
if (UtilitiesDXXL_Log.ErrorLogForInvalidVectors(start, "start")) { return null; }
|
||||
if (UtilitiesDXXL_Log.ErrorLogForInvalidVectors(end, "end")) { return null; }
|
||||
|
||||
Vector3 start_worldSpace = UtilitiesDXXL_Screenspace.ViewportSpacePos_to_WorldPosOnDrawPlane(targetCamera, start, false);
|
||||
Vector3 end_worldSpace = UtilitiesDXXL_Screenspace.ViewportSpacePos_to_WorldPosOnDrawPlane(targetCamera, end, false);
|
||||
Vector2 lineCenter = 0.5f * (start + end);
|
||||
UtilitiesDXXL_Screenspace.camPlane.Recreate(start_worldSpace, targetCamera.transform.forward);
|
||||
|
||||
lineWidth_relToViewportHeight = UtilitiesDXXL_Math.AbsNonZeroValue(lineWidth_relToViewportHeight);
|
||||
float lineWidth_worldSpace = UtilitiesDXXL_Math.ApproximatelyZero(lineWidth_relToViewportHeight) ? 0.0f : UtilitiesDXXL_Screenspace.VertExtentInsideViewportSpace_to_WorldSpaceExtentOnDrawPlane(targetCamera, lineCenter, true, lineWidth_relToViewportHeight);
|
||||
//small or big values of "distanceBetweenArrows" and "lengthOfArrows" may additionally get changed in "UtilitiesDXXL_LineStyles" inside the "skipPatternEnlargementFor*Lines == false" mechanic.
|
||||
distanceBetweenArrows_relToViewportHeight = Mathf.Max(distanceBetweenArrows_relToViewportHeight, 0.0002f);
|
||||
lengthOfArrows_relToViewportHeight = Mathf.Min(lengthOfArrows_relToViewportHeight, 0.9f * distanceBetweenArrows_relToViewportHeight);
|
||||
lengthOfArrows_relToViewportHeight = Mathf.Max(lengthOfArrows_relToViewportHeight, 0.0001f);
|
||||
float distanceBetweenArrows_worldSpace = UtilitiesDXXL_Screenspace.VertExtentInsideViewportSpace_to_WorldSpaceExtentOnDrawPlane(targetCamera, lineCenter, true, distanceBetweenArrows_relToViewportHeight);
|
||||
float lengthOfArrows_worldSpace = UtilitiesDXXL_Screenspace.VertExtentInsideViewportSpace_to_WorldSpaceExtentOnDrawPlane(targetCamera, lineCenter, true, lengthOfArrows_relToViewportHeight);
|
||||
float animationDirection = Mathf.Sign(animationSpeed);
|
||||
animationSpeed = UtilitiesDXXL_Screenspace.animationSpeedConversionFactor_viewportToWorldSpace * animationSpeed;
|
||||
float animationSpeed_worldSpace = UtilitiesDXXL_Math.ApproximatelyZero(animationSpeed) ? 0.0f : UtilitiesDXXL_Screenspace.VertExtentInsideViewportSpace_to_WorldSpaceExtentOnDrawPlane(targetCamera, lineCenter, true, animationSpeed);
|
||||
animationSpeed_worldSpace = animationSpeed_worldSpace * animationDirection;
|
||||
float minTextSize_worldSpace = UtilitiesDXXL_Screenspace.VertExtentInsideViewportSpace_to_WorldSpaceExtentOnDrawPlane(targetCamera, lineCenter, true, DrawScreenspace.minTextSize_relToViewportHeight);
|
||||
float lengthOfEmptySpaces_worldSpace = distanceBetweenArrows_worldSpace - lengthOfArrows_worldSpace;
|
||||
float endPlatesSize_inAbsoluteWorldSpaceUnits = UtilitiesDXXL_Math.ApproximatelyZero(endPlatesSize_relToViewportHeight) ? 0.0f : UtilitiesDXXL_Screenspace.VertExtentInsideViewportSpace_to_WorldSpaceExtentOnDrawPlane(targetCamera, lineCenter, true, endPlatesSize_relToViewportHeight);
|
||||
LineAnimationProgress lineAnimProgressAfterDrawing = null;
|
||||
|
||||
UtilitiesDXXL_LineStyles.curr_pointersDirAlongAnimationDir = backwardAnimationFlipsArrowDirection;
|
||||
UtilitiesDXXL_DrawBasics.Set_endPlates_sizeInterpretation_reversible(DrawBasics.LengthInterpretation.absoluteUnits);
|
||||
try
|
||||
{
|
||||
UtilitiesDXXL_LineStyles.curr_dashLength_forArrowLine = lengthOfArrows_worldSpace;
|
||||
if (UtilitiesDXXL_Math.ApproximatelyZero(lineWidth_worldSpace) == false)
|
||||
{
|
||||
UtilitiesDXXL_LineStyles.curr_minRatio_for_dashLengthToLineWidth_forArrowLine = lengthOfArrows_worldSpace / lineWidth_worldSpace;
|
||||
}
|
||||
UtilitiesDXXL_LineStyles.curr_spaceToDash_ratio_forArrowLine = lengthOfEmptySpaces_worldSpace / lengthOfArrows_worldSpace;
|
||||
UtilitiesDXXL_LineStyles.curr_minEmptySpacesLength_forArrowLine = lengthOfEmptySpaces_worldSpace;
|
||||
lineAnimProgressAfterDrawing = UtilitiesDXXL_DrawBasics.Line(start_worldSpace, end_worldSpace, color, lineWidth_worldSpace, text, DrawBasics.LineStyle.arrows, 1.0f, animationSpeed_worldSpace, precedingLineAnimationProgress, UtilitiesDXXL_Screenspace.camPlane, true, 0.0f, minTextSize_worldSpace, durationInSec, false, false, false, targetCamera, false, endPlatesSize_inAbsoluteWorldSpaceUnits);
|
||||
}
|
||||
catch { }
|
||||
|
||||
UtilitiesDXXL_DrawBasics.Reverse_endPlates_sizeInterpretation();
|
||||
UtilitiesDXXL_LineStyles.curr_pointersDirAlongAnimationDir = UtilitiesDXXL_LineStyles.default_pointersDirAlongAnimationDir;
|
||||
UtilitiesDXXL_LineStyles.curr_dashLength_forArrowLine = UtilitiesDXXL_LineStyles.default_dashLength_forArrowLine;
|
||||
UtilitiesDXXL_LineStyles.curr_minRatio_for_dashLengthToLineWidth_forArrowLine = UtilitiesDXXL_LineStyles.default_minRatio_for_dashLengthToLineWidth_forArrowLine;
|
||||
UtilitiesDXXL_LineStyles.curr_spaceToDash_ratio_forArrowLine = UtilitiesDXXL_LineStyles.default_spaceToDash_ratio_forArrowLine;
|
||||
UtilitiesDXXL_LineStyles.curr_minEmptySpacesLength_forArrowLine = UtilitiesDXXL_LineStyles.default_minEmptySpacesLength_forArrowLine;
|
||||
|
||||
return lineAnimProgressAfterDrawing;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
+11
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1378d0e5f4f25aa43977ca4b06c8c47d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+49
@@ -0,0 +1,49 @@
|
||||
namespace DrawXXL
|
||||
{
|
||||
using UnityEngine;
|
||||
|
||||
public class MovingArrowsRay_fadeableAnimSpeed_screenspace : ParentOf_Lines_fadeableAnimSpeed_screenspace
|
||||
{
|
||||
public Vector2 start = Vector2.zero;
|
||||
public Vector2 direction = Vector2.one;
|
||||
public bool interpretDirectionAsUnwarped = false;
|
||||
public bool backwardAnimationFlipsArrowDirection = true;
|
||||
public float distanceBetweenArrows_relToViewportHeight = 0.11f;
|
||||
public float lengthOfArrows_relToViewportHeight = 0.05f;
|
||||
|
||||
public MovingArrowsRay_fadeableAnimSpeed_screenspace(Vector2 start, Vector2 direction)
|
||||
{
|
||||
this.start = start;
|
||||
this.direction = direction;
|
||||
width_relToViewportHeight = 0.016f;
|
||||
animationSpeed = 0.5f;
|
||||
}
|
||||
|
||||
public override void Draw()
|
||||
{
|
||||
if (DXXLWrapperForUntiysBuildInDrawLines.CheckIfDrawingIsCurrentlySkipped()) { return; }
|
||||
if (TryFetchCamera("MovingArrowsRay_fadeableAnimSpeed_screenspace.Draw") == false) { return; }
|
||||
|
||||
if (DrawXXL_LinesManager.instance.noteAllScreenspaceDrawsToSheduler_insteadOfImmediatelyDrawingThem)
|
||||
{
|
||||
DrawXXL_LinesManager.instance.listOfSheduled_ParentOf_Lines_fadeableAnimSpeed_screenspace.Add(this);
|
||||
return;
|
||||
}
|
||||
|
||||
lineAnimationProgress = InternalDraw(targetCamera, start, direction, color, width_relToViewportHeight, distanceBetweenArrows_relToViewportHeight, lengthOfArrows_relToViewportHeight, text, animationSpeed, lineAnimationProgress, backwardAnimationFlipsArrowDirection, interpretDirectionAsUnwarped, endPlatesSize_relToViewportHeight, durationInSec);
|
||||
}
|
||||
|
||||
public static LineAnimationProgress InternalDraw(Camera targetCamera, Vector2 start, Vector2 direction, Color color, float lineWidth_relToViewportHeight, float distanceBetweenArrows_relToViewportHeight, float lengthOfArrows_relToViewportHeight, string text, float animationSpeed, LineAnimationProgress precedingLineAnimationProgress, bool backwardAnimationFlipsArrowDirection, bool interpretDirectionAsUnwarped, float endPlatesSize_relToViewportHeight, float durationInSec)
|
||||
{
|
||||
if (DXXLWrapperForUntiysBuildInDrawLines.CheckIfDrawingIsCurrentlySkipped()) { return null; }
|
||||
if (UtilitiesDXXL_Log.ErrorLogForInvalidVectors(start, "start")) { return null; }
|
||||
if (UtilitiesDXXL_Log.ErrorLogForInvalidVectors(direction, "direction")) { return null; }
|
||||
|
||||
Vector2 direction_inNonSquareViewportSpace = interpretDirectionAsUnwarped ? DrawScreenspace.DirectionInUnitsOfUnwarpedSpace_to_sameLookingDirectionInUnitsOfWarpedSpace(direction, targetCamera) : direction;
|
||||
Vector2 end = start + direction_inNonSquareViewportSpace;
|
||||
return MovingArrowsLine_fadeableAnimSpeed_screenspace.InternalDraw(targetCamera, start, end, color, lineWidth_relToViewportHeight, distanceBetweenArrows_relToViewportHeight, lengthOfArrows_relToViewportHeight, text, animationSpeed, precedingLineAnimationProgress, backwardAnimationFlipsArrowDirection, endPlatesSize_relToViewportHeight, durationInSec);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
+11
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 87f5af2fd65f47e479a0e60eb63b07a7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+46
@@ -0,0 +1,46 @@
|
||||
namespace DrawXXL
|
||||
{
|
||||
using UnityEngine;
|
||||
|
||||
public class RayWithAlternatingColors_fadeableAnimSpeed_screenspace : ParentOf_Lines_fadeableAnimSpeed_screenspace
|
||||
{
|
||||
public Vector2 start = Vector2.zero;
|
||||
public Vector2 direction = Vector2.one;
|
||||
public Color alternatingColor = DrawBasics.defaultColor2_ofAlternatingColorLines;
|
||||
public float lengthOfStripes_relToViewportHeight = 0.03f;
|
||||
public bool interpretDirectionAsUnwarped = false;
|
||||
public float alphaFadeOutLength_0to1 = 0.0f;
|
||||
|
||||
public RayWithAlternatingColors_fadeableAnimSpeed_screenspace(Vector2 start, Vector2 direction)
|
||||
{
|
||||
this.start = start;
|
||||
this.direction = direction;
|
||||
}
|
||||
|
||||
public override void Draw()
|
||||
{
|
||||
if (DXXLWrapperForUntiysBuildInDrawLines.CheckIfDrawingIsCurrentlySkipped()) { return; }
|
||||
if (TryFetchCamera("RayWithAlternatingColors_fadeableAnimSpeed_screenspace.Draw") == false) { return; }
|
||||
|
||||
if (DrawXXL_LinesManager.instance.noteAllScreenspaceDrawsToSheduler_insteadOfImmediatelyDrawingThem)
|
||||
{
|
||||
DrawXXL_LinesManager.instance.listOfSheduled_ParentOf_Lines_fadeableAnimSpeed_screenspace.Add(this);
|
||||
return;
|
||||
}
|
||||
|
||||
lineAnimationProgress = InternalDraw(targetCamera, start, direction, color, alternatingColor, width_relToViewportHeight, lengthOfStripes_relToViewportHeight, text, interpretDirectionAsUnwarped, animationSpeed, lineAnimationProgress, endPlatesSize_relToViewportHeight, alphaFadeOutLength_0to1, durationInSec);
|
||||
}
|
||||
|
||||
public static LineAnimationProgress InternalDraw(Camera targetCamera, Vector2 start, Vector2 direction, Color color1, Color color2, float lineWidth_relToViewportHeight, float lengthOfStripes_relToViewportHeight, string text, bool interpretDirectionAsUnwarped, float animationSpeed, LineAnimationProgress precedingLineAnimationProgress, float endPlatesSize_relToViewportHeight, float alphaFadeOutLength_0to1, float durationInSec)
|
||||
{
|
||||
if (DXXLWrapperForUntiysBuildInDrawLines.CheckIfDrawingIsCurrentlySkipped()) { return null; }
|
||||
if (UtilitiesDXXL_Log.ErrorLogForInvalidVectors(start, "start")) { return null; }
|
||||
if (UtilitiesDXXL_Log.ErrorLogForInvalidVectors(direction, "direction")) { return null; }
|
||||
|
||||
Vector2 direction_inNonSquareViewportSpace = interpretDirectionAsUnwarped ? DrawScreenspace.DirectionInUnitsOfUnwarpedSpace_to_sameLookingDirectionInUnitsOfWarpedSpace(direction, targetCamera) : direction;
|
||||
Vector2 end = start + direction_inNonSquareViewportSpace;
|
||||
return LineWithAlternatingColors_fadeableAnimSpeed_screenspace.InternalDraw(targetCamera, start, end, color1, color2, lineWidth_relToViewportHeight, lengthOfStripes_relToViewportHeight, text, animationSpeed, precedingLineAnimationProgress, endPlatesSize_relToViewportHeight, alphaFadeOutLength_0to1, durationInSec);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
+11
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7c8699cd8b2a1a6428b13f97fc20917e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+64
@@ -0,0 +1,64 @@
|
||||
namespace DrawXXL
|
||||
{
|
||||
using UnityEngine;
|
||||
|
||||
public class Ray_fadeableAnimSpeed_screenspace : ParentOf_Lines_fadeableAnimSpeed_screenspace
|
||||
{
|
||||
public Vector2 start = Vector2.zero;
|
||||
public Vector2 direction = Vector2.one;
|
||||
public Color endColor = default(Color); //Can be ignored if the line should have only one color. If it is specified then the line will have a fading color transition, starting with "color"(link) at the start of the line and ending with "endColor" at the end of the line
|
||||
public DrawBasics.LineStyle style = DrawBasics.LineStyle.solid;
|
||||
public float stylePatternScaleFactor = 1.0f;
|
||||
public bool interpretDirectionAsUnwarped = false;
|
||||
public float alphaFadeOutLength_0to1 = 0.0f;
|
||||
public float enlargeSmallTextToThisMinRelTextSize = DrawScreenspace.minTextSize_relToViewportHeight;
|
||||
|
||||
public Ray_fadeableAnimSpeed_screenspace(Vector2 start, Vector2 direction)
|
||||
{
|
||||
this.start = start;
|
||||
this.direction = direction;
|
||||
}
|
||||
|
||||
public override void Draw()
|
||||
{
|
||||
if (DXXLWrapperForUntiysBuildInDrawLines.CheckIfDrawingIsCurrentlySkipped()) { return; }
|
||||
if (TryFetchCamera("Ray_fadeableAnimSpeed_screenspace.Draw") == false) { return; }
|
||||
|
||||
if (DrawXXL_LinesManager.instance.noteAllScreenspaceDrawsToSheduler_insteadOfImmediatelyDrawingThem)
|
||||
{
|
||||
DrawXXL_LinesManager.instance.listOfSheduled_ParentOf_Lines_fadeableAnimSpeed_screenspace.Add(this);
|
||||
return;
|
||||
}
|
||||
|
||||
if (UtilitiesDXXL_Colors.IsDefaultColor(endColor))
|
||||
{
|
||||
lineAnimationProgress = InternalDraw(targetCamera, start, direction, color, width_relToViewportHeight, text, interpretDirectionAsUnwarped, style, stylePatternScaleFactor, animationSpeed, lineAnimationProgress, endPlatesSize_relToViewportHeight, alphaFadeOutLength_0to1, enlargeSmallTextToThisMinRelTextSize, durationInSec);
|
||||
}
|
||||
else
|
||||
{
|
||||
lineAnimationProgress = InternalDrawColorFade(targetCamera, start, direction, color, endColor, width_relToViewportHeight, text, interpretDirectionAsUnwarped, style, stylePatternScaleFactor, animationSpeed, lineAnimationProgress, endPlatesSize_relToViewportHeight, alphaFadeOutLength_0to1, enlargeSmallTextToThisMinRelTextSize, durationInSec);
|
||||
}
|
||||
}
|
||||
|
||||
public static LineAnimationProgress InternalDraw(Camera targetCamera, Vector2 start, Vector2 direction, Color color, float width_relToViewportHeight, string text, bool interpretDirectionAsUnwarped, DrawBasics.LineStyle style, float stylePatternScaleFactor, float animationSpeed, LineAnimationProgress precedingLineAnimationProgress, float endPlatesSize_relToViewportHeight, float alphaFadeOutLength_0to1, float enlargeSmallTextToThisMinRelTextSize, float durationInSec)
|
||||
{
|
||||
if (DXXLWrapperForUntiysBuildInDrawLines.CheckIfDrawingIsCurrentlySkipped()) { return null; }
|
||||
if (UtilitiesDXXL_Log.ErrorLogForInvalidVectors(start, "start")) { return null; }
|
||||
if (UtilitiesDXXL_Log.ErrorLogForInvalidVectors(direction, "direction")) { return null; }
|
||||
|
||||
Vector2 direction_inNonSquareViewportSpace = interpretDirectionAsUnwarped ? DrawScreenspace.DirectionInUnitsOfUnwarpedSpace_to_sameLookingDirectionInUnitsOfWarpedSpace(direction, targetCamera) : direction;
|
||||
return Line_fadeableAnimSpeed_screenspace.InternalDraw(targetCamera, start, start + direction_inNonSquareViewportSpace, color, width_relToViewportHeight, text, style, stylePatternScaleFactor, animationSpeed, precedingLineAnimationProgress, endPlatesSize_relToViewportHeight, alphaFadeOutLength_0to1, enlargeSmallTextToThisMinRelTextSize, durationInSec);
|
||||
}
|
||||
|
||||
public static LineAnimationProgress InternalDrawColorFade(Camera targetCamera, Vector2 start, Vector2 direction, Color startColor, Color endColor, float width_relToViewportHeight, string text, bool interpretDirectionAsUnwarped, DrawBasics.LineStyle style, float stylePatternScaleFactor, float animationSpeed, LineAnimationProgress precedingLineAnimationProgress, float endPlatesSize_relToViewportHeight, float alphaFadeOutLength_0to1, float enlargeSmallTextToThisMinRelTextSize, float durationInSec)
|
||||
{
|
||||
if (DXXLWrapperForUntiysBuildInDrawLines.CheckIfDrawingIsCurrentlySkipped()) { return null; }
|
||||
if (UtilitiesDXXL_Log.ErrorLogForInvalidVectors(start, "start")) { return null; }
|
||||
if (UtilitiesDXXL_Log.ErrorLogForInvalidVectors(direction, "direction")) { return null; }
|
||||
|
||||
Vector2 direction_inNonSquareViewportSpace = interpretDirectionAsUnwarped ? DrawScreenspace.DirectionInUnitsOfUnwarpedSpace_to_sameLookingDirectionInUnitsOfWarpedSpace(direction, targetCamera) : direction;
|
||||
return Line_fadeableAnimSpeed_screenspace.InternalDrawColorFade(targetCamera, start, start + direction_inNonSquareViewportSpace, startColor, endColor, width_relToViewportHeight, text, style, stylePatternScaleFactor, animationSpeed, precedingLineAnimationProgress, endPlatesSize_relToViewportHeight, alphaFadeOutLength_0to1, enlargeSmallTextToThisMinRelTextSize, durationInSec);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
+11
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 067eade0a87557b48a82173e65ff05c3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user