更新到0.6.0.2
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namespace DrawXXL
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{
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using UnityEngine;
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/// <summary>
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/// 替代 ShapeDrawer 中成对的 xxx / xxx_relToScreen 字段。
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/// 当 activeMode 为 absolute 时使用 absolute 值,为 relativeToScreen 时使用 relativeToScreen * screenHeightReference。
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/// </summary>
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[System.Serializable]
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public struct ScreenRelativeValue
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{
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public float absolute;
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[Range(0.0f, 0.5f)] public float relativeToScreen;
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public ScaleMode activeMode;
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public enum ScaleMode { absolute, relativeToScreen }
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public ScreenRelativeValue(float abs, float rel, ScaleMode mode)
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{
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absolute = abs;
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relativeToScreen = rel;
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activeMode = mode;
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}
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public float GetValue(float screenHeightRef)
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{
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return activeMode == ScaleMode.relativeToScreen ? relativeToScreen * screenHeightRef : absolute;
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}
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}
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}
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