更新到0.6.0.2
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namespace DrawXXL
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{
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using UnityEngine;
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public struct InternalDXXL_AmplitudeDependentLineDetails
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{
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public float lineWidth;
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public bool isThinLine;
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public bool enlargeSmallText;
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public bool textDrawingIsSkipped_dueToLineIsTooShort;
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public DrawBasics.LineStyle style;
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public bool uses_endPlates;
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public float endPlates_size;
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public Vector3 amplitudeUp_normalized;
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public Vector3 textDir_normalized;
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public bool lengthOfDrawnLine_isFilled;
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public float lengthOfDrawnLine;
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}
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}
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