更新到0.6.0.2
This commit is contained in:
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<CodeSnippets xmlns="http://schemas.microsoft.com/VisualStudio/2005/CodeSnippet">
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<CodeSnippet Format="1.0.0">
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<Header>
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<Title>drawLogsAtGameObject_func</Title>
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<Shortcut>drawLogsAtGameObject_func</Shortcut>
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<Description>Encapsulated in a function: Draw LogsAtGameObject in the Unity Editor. </Description>
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<Author>Draw XXL</Author>
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</Header>
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<Snippet>
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<Code Language="csharp">
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<![CDATA[
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void DrawLogsAtGameObject$name$()
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{
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GameObject gameObject = $end$;
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bool drawNormalPrio = true;
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bool drawWarningPrio = true;
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bool drawErrorPrio = true;
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int maxNumberOfDisplayedLogMessages = 10;
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float forceTextSize = 0.0f;
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Color textColor = default(Color);
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Color boxColor = default(Color);
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float width_ofBoxLines = 0.0f;
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bool drawnBoxEncapsulatesChildren = true;
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bool textBlockAboveLine = false;
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float durationInSec = 0.0f;
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bool hiddenByNearerObjects = true;
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DrawLogs.LogsAtGameObject(gameObject, drawNormalPrio, drawWarningPrio, drawErrorPrio, maxNumberOfDisplayedLogMessages, forceTextSize, textColor, boxColor, width_ofBoxLines, drawnBoxEncapsulatesChildren, textBlockAboveLine, durationInSec, hiddenByNearerObjects);
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}
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]]>
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</Code>
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<Imports>
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<Import>
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<Namespace>DrawXXL</Namespace>
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</Import>
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</Imports>
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<Declarations>
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<Literal>
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<ID>name</ID>
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<ToolTip>Name of drawn LogsAtGameObject</ToolTip>
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<Default>WithThisName</Default>
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</Literal>
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</Declarations>
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</Snippet>
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</CodeSnippet>
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<CodeSnippet Format="1.0.0">
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<Header>
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<Title>drawLogsAtGameObjectScreenspace_func</Title>
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<Shortcut>drawLogsAtGameObjectScreenspace_func</Shortcut>
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<Description>Encapsulated in a function: Draw LogsAtGameObjectScreenspace in the Unity Editor. (automatic detection of target camera)</Description>
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<Author>Draw XXL</Author>
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</Header>
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<Snippet>
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<Code Language="csharp">
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<![CDATA[
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void DrawLogsAtGameObjectScreenspace$name$()
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{
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GameObject gameObject = $end$;
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bool drawNormalPrio = true;
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bool drawWarningPrio = true;
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bool drawErrorPrio = true;
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bool clampIntoScreen = true;
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int maxNumberOfDisplayedLogMessages = 10;
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float relTextSizeScaling = 1.0f;
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Color textColor = default(Color);
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Color boxColor = default(Color);
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float widthOfBoxLines_relToViewportHeight = 0.0f;
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bool drawnBoxEncapsulatesChildren = true;
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float durationInSec = 0.0f;
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DrawLogs.LogsAtGameObjectScreenspace(gameObject, drawNormalPrio, drawWarningPrio, drawErrorPrio, clampIntoScreen, maxNumberOfDisplayedLogMessages, relTextSizeScaling, textColor, boxColor, widthOfBoxLines_relToViewportHeight, drawnBoxEncapsulatesChildren, durationInSec);
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}
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]]>
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</Code>
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<Imports>
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<Import>
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<Namespace>DrawXXL</Namespace>
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</Import>
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</Imports>
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<Declarations>
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<Literal>
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<ID>name</ID>
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<ToolTip>Name of drawn LogsAtGameObjectScreenspace</ToolTip>
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<Default>WithThisName</Default>
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</Literal>
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</Declarations>
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</Snippet>
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</CodeSnippet>
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<CodeSnippet Format="1.0.0">
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<Header>
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<Title>drawLogsAtGameObjectScreenspace_cam_func</Title>
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<Shortcut>drawLogsAtGameObjectScreenspace_cam_func</Shortcut>
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<Description>Encapsulated in a function: Draw LogsAtGameObjectScreenspace in the Unity Editor. (explicitly defining the target camera)</Description>
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<Author>Draw XXL</Author>
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</Header>
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<Snippet>
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<Code Language="csharp">
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<![CDATA[
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void DrawLogsAtGameObjectScreenspace$name$()
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{
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Camera cameraWhereToDraw = $end$;
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GameObject gameObject = ;
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bool drawNormalPrio = true;
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bool drawWarningPrio = true;
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bool drawErrorPrio = true;
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bool clampIntoScreen = true;
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int maxNumberOfDisplayedLogMessages = 10;
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float relTextSizeScaling = 1.0f;
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Color textColor = default(Color);
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Color boxColor = default(Color);
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float widthOfBoxLines_relToViewportHeight = 0.0f;
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bool drawnBoxEncapsulatesChildren = true;
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float durationInSec = 0.0f;
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DrawLogs.LogsAtGameObjectScreenspace(cameraWhereToDraw, gameObject, drawNormalPrio, drawWarningPrio, drawErrorPrio, clampIntoScreen, maxNumberOfDisplayedLogMessages, relTextSizeScaling, textColor, boxColor, widthOfBoxLines_relToViewportHeight, drawnBoxEncapsulatesChildren, durationInSec);
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}
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]]>
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</Code>
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<Imports>
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<Import>
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<Namespace>DrawXXL</Namespace>
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</Import>
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</Imports>
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<Declarations>
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<Literal>
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<ID>name</ID>
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<ToolTip>Name of drawn LogsAtGameObjectScreenspace</ToolTip>
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<Default>WithThisName</Default>
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</Literal>
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</Declarations>
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</Snippet>
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</CodeSnippet>
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<CodeSnippet Format="1.0.0">
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<Header>
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<Title>drawLogsOnScreen_func</Title>
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<Shortcut>drawLogsOnScreen_func</Shortcut>
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<Description>Encapsulated in a function: Draw LogsOnScreen in the Unity Editor. (automatic detection of target camera)</Description>
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<Author>Draw XXL</Author>
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</Header>
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<Snippet>
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<Code Language="csharp">
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<![CDATA[
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void DrawLogsOnScreen$name$()
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{
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bool drawNormalPrio = true;$end$
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bool drawWarningPrio = true;
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bool drawErrorPrio = true;
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int maxNumberOfDisplayedLogMessages = 10;
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float textSize_relToViewportHeight = 0.014f;
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Color textColor = default(Color);
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bool stackTraceForNormalPrio = false;
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bool stackTraceForWarningPrio = false;
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bool stackTraceForErrorPrio = true;
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float durationInSec = 0.0f;
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DrawLogs.LogsOnScreen(drawNormalPrio, drawWarningPrio, drawErrorPrio, maxNumberOfDisplayedLogMessages, textSize_relToViewportHeight, textColor, stackTraceForNormalPrio, stackTraceForWarningPrio, stackTraceForErrorPrio, durationInSec);
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}
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]]>
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</Code>
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<Imports>
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<Import>
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<Namespace>DrawXXL</Namespace>
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</Import>
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</Imports>
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<Declarations>
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<Literal>
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<ID>name</ID>
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<ToolTip>Name of drawn LogsOnScreen</ToolTip>
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<Default>WithThisName</Default>
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</Literal>
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</Declarations>
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</Snippet>
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</CodeSnippet>
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<CodeSnippet Format="1.0.0">
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<Header>
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<Title>drawLogsOnScreen_cam_func</Title>
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<Shortcut>drawLogsOnScreen_cam_func</Shortcut>
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<Description>Encapsulated in a function: Draw LogsOnScreen in the Unity Editor. (explicitly defining the target camera)</Description>
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<Author>Draw XXL</Author>
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</Header>
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<Snippet>
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<Code Language="csharp">
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<![CDATA[
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void DrawLogsOnScreen$name$()
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{
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Camera cameraWhereToDraw = $end$;
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bool drawNormalPrio = true;
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bool drawWarningPrio = true;
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bool drawErrorPrio = true;
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int maxNumberOfDisplayedLogMessages = 10;
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float textSize_relToViewportHeight = 0.014f;
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Color textColor = default(Color);
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bool stackTraceForNormalPrio = false;
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bool stackTraceForWarningPrio = false;
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bool stackTraceForErrorPrio = true;
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float durationInSec = 0.0f;
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DrawLogs.LogsOnScreen(cameraWhereToDraw, drawNormalPrio, drawWarningPrio, drawErrorPrio, maxNumberOfDisplayedLogMessages, textSize_relToViewportHeight, textColor, stackTraceForNormalPrio, stackTraceForWarningPrio, stackTraceForErrorPrio, durationInSec);
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}
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]]>
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</Code>
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<Imports>
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<Import>
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<Namespace>DrawXXL</Namespace>
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</Import>
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</Imports>
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<Declarations>
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<Literal>
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<ID>name</ID>
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<ToolTip>Name of drawn LogsOnScreen</ToolTip>
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<Default>WithThisName</Default>
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</Literal>
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</Declarations>
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</Snippet>
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</CodeSnippet>
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</CodeSnippets>
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