update 0.6.1

This commit is contained in:
2026-07-09 17:08:14 +08:00
parent 97d41a1385
commit 53d8d539a3
89 changed files with 4486 additions and 241 deletions
+7 -7
View File
@@ -302,16 +302,16 @@ public static class MacroDXXL
#region 标注 / 标签 / 文本
/// <summary>在 3D 位置绘制文本标签</summary>
public static void Label(Vector3 position, string text, Color? color = null, float size = 0.1f)
/// <summary>在 3D 位置绘制文本标签(rotation 控制朝向,默认 Quaternion.identity 即 xy 平面正向)</summary>
public static void Label(Vector3 position, string text, Color? color = null, float size = 0.1f, Quaternion? rotation = null)
{
DrawText.Write(text, position, color ?? Color.white, size, default(Vector3), default(Vector3));
}
DrawText.Write(text, position, color ?? Color.white, size, rotation ?? Quaternion.identity);
}
/// <summary>在 3D 位置绘制带框文本标签</summary>
public static void LabelFramed(Vector3 position, string text, Color? color = null, float size = 0.1f)
/// <summary>在 3D 位置绘制带框文本标签(rotation 控制朝向,默认 Quaternion.identity 即 xy 平面正向)</summary>
public static void LabelFramed(Vector3 position, string text, Color? color = null, float size = 0.1f, Quaternion? rotation = null)
{
DrawText.WriteFramed(text, position, color ?? Color.white, size, default(Vector3), default(Vector3));
DrawText.WriteFramed(text, position, color ?? Color.white, size, rotation ?? Quaternion.identity);
}
/// <summary>给 GameObject 绘制屏幕空间标签(始终面向相机)</summary>
-1
View File
@@ -30,7 +30,6 @@ namespace Deconstruction.Runtime
{
LayoutRebuilder.ForceRebuildLayoutImmediate(rectTrans);
}
private static HashSet<RectTransform> _rebuildSet = new HashSet<RectTransform>();
/// <summary>