update 0.6.1

This commit is contained in:
2026-07-09 17:08:14 +08:00
parent 97d41a1385
commit 53d8d539a3
89 changed files with 4486 additions and 241 deletions
@@ -0,0 +1,157 @@
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//Round up the alpha color coming from the interpolator (to 1.0/256.0 steps)
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//HDR color transparency blend, when it blends with the world's texture.
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uniform float4 _ColorB;
uniform float4 _CoordTransform;
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uniform float _CoordRotateAngle;
uniform float _ExpNumber;
uniform float2 _PolygonSizev2;
uniform float _PolygonSides;
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{
v2f OUT;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
v.vertex.xyz += float3( 0, 0, 0 ) ;
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{
//Round up the alpha color coming from the interpolator (to 1.0/256.0 steps)
//The incoming alpha could have numerical instability, which makes it very sensible to
//HDR color transparency blend, when it blends with the world's texture.
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float2 temp_output_3_0_g3 = float2( 1,1 );
float2 temp_output_1_0_g3 = ( temp_output_2_0_g3 % temp_output_3_0_g3 );
float2 temp_output_6_0_g3 = saturate( sign( temp_output_2_0_g3 ) );
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#elif defined( _COORDRANGE_MODE )
float2 staticSwitch26 = lerpResult4_g3;
#elif defined( _COORDRANGE_ABS )
float2 staticSwitch26 = abs( rotator2 );
#else
float2 staticSwitch26 = rotator2;
#endif
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float staticSwitch13 = cos( temp_output_18_0 );
#elif defined( _GRADIENTTYPE_EXPONENTIAL )
float staticSwitch13 = pow( temp_output_18_0 , _ExpNumber );
#else
float staticSwitch13 = temp_output_18_0;
#endif
float temp_output_2_0_g4 = _PolygonSides;
float cosSides12_g4 = cos( ( UNITY_PI / temp_output_2_0_g4 ) );
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float2 break23_g4 = ( (staticSwitch26*2.0 + -1.0) / appendResult18_g4 );
float polarCoords30_g4 = atan2( break23_g4.x , -break23_g4.y );
float temp_output_52_0_g4 = ( 6.28318548202515 / temp_output_2_0_g4 );
float2 appendResult25_g4 = (float2(break23_g4.x , -break23_g4.y));
float2 finalUVs29_g4 = appendResult25_g4;
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float staticSwitch11 = staticSwitch13;
#elif defined( _ELEMENTTYPE_POLYGON )
float staticSwitch11 = saturate( ( ( 1.0 - temp_output_44_0_g4 ) / fwidth( temp_output_44_0_g4 ) ) );
#else
float staticSwitch11 = staticSwitch13;
#endif
float4 lerpResult14 = lerp( _ColorA , _ColorB , staticSwitch11);
float4 appendResult7 = (float4(lerpResult14));
half4 color = appendResult7;
#ifdef UNITY_UI_CLIP_RECT
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw);
color.a *= m.x * m.y;
#endif
#ifdef UNITY_UI_ALPHACLIP
clip (color.a - 0.001);
#endif
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