webgl版初始化
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace SesothoLine
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{
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/// <summary>
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/// 可链接的对象,表示此成员内包含一个链表的节点,可用于链表跟踪
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/// </summary>
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public interface ILinkconfident<T>
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{
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/// <summary>
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/// 获取链接点
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/// </summary>
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/// <param name="node"></param>
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/// <returns></returns>
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public bool GetLinkedNode(out LinkedListNode<T> node);
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/// <summary>
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/// 设置连接点
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/// </summary>
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/// <param name="node"></param>
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public void SetLinkedNode(LinkedListNode<T> node);
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}
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}
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