webgl版初始化

This commit is contained in:
2025-04-30 09:56:48 +08:00
commit 286c207ba3
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.Serialization;
namespace SesothoLine
{
/// <summary>
/// 线路绘制编辑器
/// </summary>
[CustomEditor(typeof(SesothoPeManager))]
public class SesothoPeManagerEditor : Editor
{
#region 委托事件
/// <summary>
/// 当前主要的鼠标动作
/// </summary>
private event Action CurrenMouseAction;
#endregion
#region 字段属性
/// <summary>
/// 是编辑绘制模式
/// </summary>
public bool IsDebugDrawMode;
private Vector3 _currentPosition;
private bool OpKey_ForceStr;
private bool OpKey_90Arc;
private bool OpKey_180Arc;
private bool OpKey_RevCisoid;
#endregion
#region 生命周期
// private void OnEnable()
// {
// throw new NotImplementedException();
// }
//
// private void OnDisable()
// {
// throw new NotImplementedException();
// }
private void OnSceneGUI()
{
if (!IsDebugDrawMode) return;
int controlID = GUIUtility.GetControlID(FocusType.Keyboard);
if(GUIUtility.hotControl == 0)
HandleUtility.AddDefaultControl(controlID);
OpKey_ForceStr = false;
OpKey_90Arc = false;
OpKey_180Arc = false;
OpKey_RevCisoid = false;
if (Event.current.GetTypeForControl(controlID) == EventType.KeyDown)
{
switch (Event.current.keyCode)
{
case KeyCode.Escape:
IsDebugDrawMode = false;
break;
case KeyCode.LeftControl:
OpKey_ForceStr = true;
break;
case KeyCode.LeftAlt:
OpKey_90Arc = true;
break;
case KeyCode.LeftShift:
OpKey_180Arc = true;
break;
case KeyCode.R:
OpKey_RevCisoid = true;
break;
default:
break;
}
}
var mousePos = Event.current.mousePosition;
if (Physics.Raycast(HandleUtility.GUIPointToWorldRay(mousePos), out var hit, float.MaxValue, 0xffff))
{
_currentPosition = hit.point;
}
if (Event.current.type == EventType.MouseUp && GUIUtility.hotControl == 0)
{
if (Event.current.button == 0)
{
CurrenMouseAction?.Invoke();
}
}
}
public override void OnInspectorGUI()
{
if (GUILayout.Button(IsDebugDrawMode ? "退出绘制模式" : "进入绘制模式"))
IsDebugDrawMode = !IsDebugDrawMode;
base.OnInspectorGUI();
}
#endregion
#region 画线
private TerminalLine2T3 _line;
private TerminalPoint _startPoint;
private TerminalPoint _endPoint;
private void DarwLine()
{
_endPoint.transform.position = _currentPosition;
// _line.SetLineSegment(
// _lastPointPosition, _currentPosition,
// _lastPointNormal, _helperNormal
// );
if (OpKey_ForceStr)
_line.DrawStraightLine();
else
{
var angle = -1;
if (OpKey_90Arc || OpKey_180Arc)
{
angle = 0;
if (OpKey_90Arc)
angle += 90;
if (OpKey_180Arc)
angle += 180;
}
_line.AutomaticDrawCircularLine(angle, OpKey_RevCisoid);
}
// 计算完毕后执行渲染,这里调用有可能会带来空引用问题
// 但在此之前的阶段已经对此进行过了处理所以没有关系,如果要照抄的话需要进行一些修改。
_line.UpdateRender();
}
#endregion
}
}
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{
"name": "Lrss3.SesothoLine.Editor",
"rootNamespace": "SesothoLineEditor",
"references": [
"Lrss3.Deconstruction",
"UnityEditor.UI"
],
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using System.Collections;
using System.Collections.Generic;
using Deconstruction.Runtime.UI;
using UnityEditor;
using UnityEditor.UI;
using UnityEngine;
namespace Deconstruction.Editor.UI
{
[CustomEditor(typeof(CircleSlider) , true)]
public class CircleSliderEditor : SelectableEditor
{
private SerializedProperty m_Value;
private SerializedProperty FillOrigin;
private SerializedProperty m_MaxValue;
private SerializedProperty m_MinValue;
private SerializedProperty m_FillRect;
private SerializedProperty m_HandleRect;
private SerializedProperty m_FillOrigin;
private SerializedProperty m_Radius;
private SerializedProperty m_ClockWise;
// private SerializedProperty m_MaxAngle;
// private SerializedProperty m_MinAngle;
private SerializedProperty m_WholeNumbers;
protected override void OnEnable()
{
base.OnEnable();
m_FillRect = serializedObject.FindProperty("m_FillRect");
m_HandleRect = serializedObject.FindProperty("m_HandleRect");
m_MinValue = serializedObject.FindProperty("m_MinValue");
m_MaxValue = serializedObject.FindProperty("m_MaxValue");
m_Value = serializedObject.FindProperty("m_Value");
m_FillOrigin = serializedObject.FindProperty("m_FillOrigin");
m_Radius = serializedObject.FindProperty("m_Radius");
m_ClockWise = serializedObject.FindProperty("m_ClockWise");
m_WholeNumbers = serializedObject.FindProperty("m_WholeNumbers");
// m_MaxAngle = serializedObject.FindProperty("m_MaxAngle");
// m_MinAngle = serializedObject.FindProperty("m_MinAngle");
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
serializedObject.Update();
EditorGUILayout.PropertyField(m_FillRect);
EditorGUILayout.PropertyField(m_HandleRect);
if (m_FillRect.objectReferenceValue != null )
{
EditorGUILayout.PropertyField(m_MinValue);
EditorGUILayout.PropertyField(m_MaxValue);
EditorGUILayout.PropertyField(m_WholeNumbers);
EditorGUILayout.Slider(m_Value, m_MinValue.floatValue, m_MaxValue.floatValue);
EditorGUILayout.PropertyField(m_FillOrigin);
EditorGUILayout.PropertyField(m_ClockWise);
}
if (m_HandleRect.objectReferenceValue != null)
{
EditorGUILayout.PropertyField(m_Radius);
}
serializedObject.ApplyModifiedProperties();
}
}
}
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