udpate 0.6.2

This commit is contained in:
2026-07-13 11:44:25 +08:00
parent 923ce1f60d
commit 155641f2ef
87 changed files with 4491 additions and 24 deletions
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namespace XericLibrary.Runtime.Blueprint
{
/// <summary>
/// 蓝图输入系统的 Action Map / Action 名称常量。
/// 供 Editor 的 InputAction 模板和 Runtime 的输入处理工具共同引用,
/// 避免字符串硬编码散布各处。
/// </summary>
public static class BlueprintInputConstants
{
// ── Action Map ──
public const string MapName = "Blueprint";
// ── 鼠标 / 指针 Actions(名称须与 UnityEngine.InputSystem.UI.InputSystemUIInputModule 官方预设一致)──
/// <summary>画布内指针位置(Vector2)。InputSystemUIInputModule 预设名称。</summary>
public const string Point = "Point";
/// <summary>滚轮滚动(Vector2)。InputSystemUIInputModule 预设名称。</summary>
public const string ScrollWheel = "ScrollWheel";
/// <summary>左键点击(Button)。InputSystemUIInputModule 预设名称。</summary>
public const string LeftClick = "LeftClick";
/// <summary>右键点击(Button)。InputSystemUIInputModule 预设名称。</summary>
public const string RightClick = "RightClick";
/// <summary>中键点击(Button)。InputSystemUIInputModule 预设名称。</summary>
public const string MiddleClick = "MiddleClick";
// ── 功能键 Actions ──
/// <summary>左 Shift(Button)</summary>
public const string Shift = "Shift";
/// <summary>左 Ctrl(Button)</summary>
public const string Ctrl = "Ctrl";
/// <summary>左 Alt(Button)</summary>
public const string Alt = "Alt";
// ── 快捷键组合 Actions(仅新输入系统)──
/// <summary>平移画布(Vector2,4方向)</summary>
public const string Pan = "Pan";
/// <summary>缩放画布(float,滚轮 + Ctrl 组合)</summary>
public const string Zoom = "Zoom";
/// <summary>定位到核心节点</summary>
public const string FocusHome = "FocusHome";
/// <summary>撤销</summary>
public const string Undo = "Undo";
/// <summary>重做</summary>
public const string Redo = "Redo";
/// <summary>进入父级</summary>
public const string NavigateParent = "NavigateParent";
}
}