backup, and update vessel
This commit is contained in:
@@ -1,18 +0,0 @@
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{
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"name": "Lrss3.ConfigUIElement",
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||||
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|
||||
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|
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|
||||
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|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
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|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
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||||
"autoReferenced": true,
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||||
"defineConstraints": [],
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"noEngineReferences": false
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}
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@@ -1,7 +0,0 @@
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fileFormatVersion: 2
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@@ -1,8 +0,0 @@
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fileFormatVersion: 2
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@@ -1,62 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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namespace LRC
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{
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public class ConfigButton : ConfigSelectableItem
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{
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#region 属性字段
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public Button targetButton;
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public override bool AllowInput
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{
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get => base.AllowInput;
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set
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{
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if (targetButton != null)
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targetButton.interactable = !value;
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base.AllowInput = value;
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}
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}
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#endregion
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#region 实现
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protected override void SetValue(object newValue)
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{
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throw new System.NotImplementedException();
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}
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public override void RefreshValueWithoutEvent(object newValue, bool forceSet = false)
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{
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base.RefreshValueWithoutEvent(newValue, forceSet);
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}
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private bool _doOnce = false;
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protected override void Initialization_ChildConstruction(UIBehaviour component)
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{
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base.Initialization_ChildConstruction(component);
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var name = component.transform.name;
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if (name is not "button") return;
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if (_doOnce)
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{
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Debug.LogError("存在重复命名的属性模块:" + name);
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return;
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}
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if (component is Button button)
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{
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_doOnce = true;
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if (targetButton != null)
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targetButton = button;
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}
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}
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#endregion
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}
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}
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@@ -1,153 +0,0 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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namespace LRC
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{
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/// <summary>
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/// 一种数值增减输入框,将使用浮点值作为默认
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/// </summary>
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public class ConfigDigitalInputField : ConfigSelectableItem
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{
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#region 属性字段
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#if UNITY_EDITOR
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public float editorInput;
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#endif
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public TMP_InputField targetInput;
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public Button digitalAddButton;
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public Button digitalSubButton;
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public double maxValue = 114514;
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public double minValue = -114515;
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public int digits = 6;
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/// <summary>
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/// 增量
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/// </summary>
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public double delta = 1;
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public override bool AllowInput
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{
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get => base.AllowInput;
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set
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{
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if (targetInput != null)
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targetInput.readOnly = !value;
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if (digitalAddButton != null)
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digitalAddButton.interactable = value;
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if (digitalSubButton != null)
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digitalSubButton.interactable = value;
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base.AllowInput = value;
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}
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}
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#endregion
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#region 生命周期
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protected override void OnValidate()
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{
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base.OnValidate();
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#if UNITY_EDITOR
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if (targetInput != null)
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targetInput.text = editorInput.ToString();
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#endif
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}
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protected override void Awake()
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{
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base.Awake();
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if (ReferenceEquals(targetInput, null))
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{
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Debug.LogError($"{name}配置项目条目的基本元素不存在");
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return;
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}
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targetInput.onSelect.AddListener(a =>
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{
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WhenStartEdit();
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});
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targetInput.onValueChanged.AddListener(o =>
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{
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double value = 0;
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if (double.TryParse(o, out value))
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{
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SetValue(value);
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}
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});
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targetInput.onEndEdit.AddListener(delegate
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{
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WhenEndEdit();
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});
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if (!ReferenceEquals(digitalAddButton, null))
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digitalAddButton.onClick.AddListener(delegate
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{
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SetValue(CastDigitalNumber(Value) + delta);
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RefreshFormatValue(Value);
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});
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if (!ReferenceEquals(digitalSubButton, null))
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digitalSubButton.onClick.AddListener(delegate
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{
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SetValue(CastDigitalNumber(Value) - delta);
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RefreshFormatValue(Value);
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});
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}
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#endregion
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#region 实现
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protected override void SetValue(object newValue)
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{
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base.SetValue(CastDigitalNumber(newValue, minValue, maxValue, digits));
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}
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public override void RefreshValueWithoutEvent(object newValue, bool forceSet = false)
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{
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base.RefreshValueWithoutEvent(CastDigitalNumber(newValue, minValue, maxValue, digits), forceSet);
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}
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protected override void Initialization_ChildConstruction(UIBehaviour component)
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{
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base.Initialization_ChildConstruction(component);
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if (component is TMP_InputField inputField)
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{
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if (targetInput != null)
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targetInput = inputField;
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}
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else if(component is Button button)
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{
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var name = component.transform.name;
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switch (name)
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{
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case "subbutton":
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case "SubButton":
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if (digitalSubButton != null)
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digitalSubButton = button;
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break;
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case "addbutton":
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case "AddButton":
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if (digitalAddButton != null)
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digitalAddButton = button;
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break;
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}
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}
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||||
}
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protected override void RefreshFormatValue(object newValue)
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{
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base.RefreshFormatValue(newValue);
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targetInput.text = CastDigitalNumber(newValue).ToString(numberFormat);
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}
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#endregion
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||||
}
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||||
}
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||||
@@ -1,11 +0,0 @@
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||||
fileFormatVersion: 2
|
||||
guid: d84fd414ac6743e46909249427b18364
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,78 +0,0 @@
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||||
using System.Collections;
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||||
using System.Collections.Generic;
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||||
using System.Linq;
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||||
using TMPro;
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||||
using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.Serialization;
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using UnityEngine.UI;
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namespace LRC
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{
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public class ConfigDropdown : ConfigSelectableItem
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{
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#region ÊôÐÔ×Ö¶Î
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public TMP_Dropdown targetDropdown;
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#endregion
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||||
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#region ÉúÃüÖÜÆÚ
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protected override void Awake()
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{
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base.Awake();
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targetDropdown.onValueChanged.AddListener(index =>
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{
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SetValue(index);
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||||
});
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||||
}
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public void InitializationDropdown(IEnumerable<string> options)
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{
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targetDropdown.options = options
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.Select(option => new TMP_Dropdown.OptionData(option)).ToList();
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targetDropdown.RefreshShownValue();
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if (IsValueInitNull)
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RefreshValueWithoutEvent(0);
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||||
}
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||||
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#endregion
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||||
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||||
#region ʵÏÖ
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||||
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protected override void SetValue(object newValue)
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{
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||||
base.SetValue(CastIntNumber(newValue));
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||||
}
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||||
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||||
public override void RefreshValueWithoutEvent(object newValue, bool forceSet = false)
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||||
{
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||||
base.RefreshValueWithoutEvent(CastIntNumber(newValue), forceSet);
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||||
}
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||||
|
||||
protected override void Initialization_ChildConstruction(UIBehaviour component)
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||||
{
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||||
base.Initialization_ChildConstruction(component);
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||||
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||||
var name = component.transform.name;
|
||||
if (name is not "dropdown") return;
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||||
if (component is TMP_Dropdown dropdown)
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||||
{
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||||
if (targetDropdown != null)
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||||
targetDropdown = dropdown;
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||||
}
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||||
}
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||||
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||||
protected override void RefreshFormatValue(object newValue)
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||||
{
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||||
base.RefreshFormatValue(newValue);
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||||
if (newValue == null)
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||||
return;
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||||
targetDropdown.value = CastIntNumber(newValue);
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||||
targetDropdown.RefreshShownValue();
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||||
}
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||||
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||||
#endregion
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||||
}
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||||
}
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||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 471d16b38f4449a46b9fcf5b312f65d0
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,712 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.Serialization;
|
||||
using UnityEngine.UI;
|
||||
using XericLibrary.Runtime.CustomEditor;
|
||||
using XericLibrary.Runtime.MacroLibrary;
|
||||
|
||||
namespace LRC
|
||||
{
|
||||
/// <summary>
|
||||
/// 一种用于基础面板设置条目的类
|
||||
/// <code>
|
||||
/// 在此类中提供了双向的属性委托修改,并且拥有脏标记。
|
||||
/// 该类在初始化时以输入为优先。
|
||||
/// 脏标记仅当界面首次发生改变时进行记录,并不会影响值。
|
||||
/// </code>
|
||||
/// </summary>
|
||||
public abstract class ConfigSelectableItem : MonoBehaviour
|
||||
{
|
||||
#region 静态事件
|
||||
|
||||
private static event Action<bool, bool> ForceUpdateAllConfigEvent;
|
||||
/// <summary>
|
||||
/// 强制所有激活的成员产生请求更新的事件(比如初始化时,外部更新时)
|
||||
/// </summary>
|
||||
/// <param name="resetDirty"></param>
|
||||
public static void ForceUpdateAll(bool resetDirty = false, bool forceSet = false)
|
||||
{
|
||||
ForceUpdateAllConfigEvent?.Invoke(resetDirty, forceSet);
|
||||
}
|
||||
|
||||
private static event Action ForceSetAllSourceValueEvent;
|
||||
/// <summary>
|
||||
/// 强制所有激活的成员产生请求设置的事件(比如按下应用按钮时)
|
||||
/// </summary>
|
||||
public static void ForceSetAllSourceValue()
|
||||
{
|
||||
ForceSetAllSourceValueEvent?.Invoke();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 数值遭到修改时
|
||||
/// </summary>
|
||||
public static event Action<ConfigSelectableItem> OnAnyValueDirty;
|
||||
|
||||
/// <summary>
|
||||
/// 当数值收到修改时,产生事件,其中值的含义是修改前的值
|
||||
/// </summary>
|
||||
public static event Action<ConfigSelectableItem, object> OnAnyValueChange;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 静态成员
|
||||
|
||||
/// <summary>
|
||||
/// 所有有效的配置项目,当项目被隐藏(不处于激活状态时)就会从列表中删除。
|
||||
/// </summary>
|
||||
private static readonly List<ConfigSelectableItem> ConfigItemList = new List<ConfigSelectableItem>();
|
||||
|
||||
/// <summary>
|
||||
/// 项目列表有效成员的数量
|
||||
/// </summary>
|
||||
public static int ConfigItemListCount => ConfigItemList.Count;
|
||||
|
||||
/// <summary>
|
||||
/// 获取
|
||||
/// </summary>
|
||||
/// <param name="index"></param>
|
||||
/// <returns></returns>
|
||||
public static ConfigSelectableItem GetConfigItemByIndex(int index) => ConfigItemList[index];
|
||||
public static IEnumerable<ConfigSelectableItem> ConfigItemLists => ConfigItemList;
|
||||
|
||||
private static bool autoUpdateValueAll;
|
||||
/// <summary>
|
||||
/// 自动更新所有数值
|
||||
/// </summary>
|
||||
public static bool AutoUpdateValueAll
|
||||
{
|
||||
get => autoUpdateValueAll;
|
||||
set
|
||||
{
|
||||
foreach (var item in ConfigItemList)
|
||||
item.autoUpdateValue = value;
|
||||
autoUpdateValueAll = value;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 状态
|
||||
|
||||
/// <summary>
|
||||
/// 数值遭到修改时,标记脏,这样在后续的应用中有可以保存的变化
|
||||
/// <code>
|
||||
/// 建议:这是可选的
|
||||
/// 这会立刻发生在值修改时,且比OnValueChange更早,但在复位之前只会调用一次。
|
||||
/// </code>
|
||||
/// </summary>
|
||||
public event Action<ConfigSelectableItem> OnValueDirty;
|
||||
|
||||
/// <summary>
|
||||
/// 当数值收到修改时,产生事件,其中值的含义是修改前的值
|
||||
/// <code>
|
||||
/// 建议:这是可选的
|
||||
/// 这会立刻发生在值修改时,所以如果需要进行页面刷新的话,建议进行等待
|
||||
/// </code>
|
||||
/// </summary>
|
||||
public event Action<ConfigSelectableItem, object> OnValueChange;
|
||||
|
||||
/// <summary>
|
||||
/// 当数值结束修改时
|
||||
/// </summary>
|
||||
public event Action<ConfigSelectableItem, object> OnEndEdit;
|
||||
/// <summary>
|
||||
/// 当前属性请求获取属性值
|
||||
/// <code>
|
||||
/// 建议:这是必要的
|
||||
/// 当发生刷新事件时,将产生调用。
|
||||
/// 含义是将外部的值设定到此。
|
||||
/// </code>
|
||||
/// </summary>
|
||||
public event Func<ConfigSelectableItem, object> GetSourceValue;
|
||||
|
||||
/// <summary>
|
||||
/// 当前属性请求设置属性值
|
||||
/// <code>
|
||||
/// 建议:这是必要的
|
||||
/// 当被应用时,比如调用了ForceSetAllSourceValue,将产生调用。
|
||||
/// 含义是将此处的界面值返回到属性中。
|
||||
/// 警告:不要在这里面调用ForceSetAllSourceValue,SetSourceValueRequest等方法,
|
||||
/// 这会造成死循环以及内存溢出等问题。
|
||||
/// </code>
|
||||
/// </summary>
|
||||
public event Action<ConfigSelectableItem, object> SetSourceValue;
|
||||
|
||||
/// <summary>
|
||||
/// 当前属性的自动更新请求获取
|
||||
/// <code>
|
||||
/// 建议:这是条件可选的
|
||||
/// 当被管理的目标中存在Toggle时(对应autoUpdateValueToggle项目)
|
||||
/// 此处将用于从外部的值是否勾选值设定到此
|
||||
/// </code>
|
||||
/// </summary>
|
||||
public event Func<ConfigSelectableItem, bool> GetSourceValueAutoUpdate;
|
||||
|
||||
/// <summary>
|
||||
/// 当前属性的自动更新请求设置
|
||||
/// <code>
|
||||
/// 建议:这是条件可选的
|
||||
/// 当被管理的目标中存在Toggle时(对应autoUpdateValueToggle项目)
|
||||
/// 此处将用于设置到外部的是否勾选值设定到此
|
||||
/// </code>
|
||||
/// </summary>
|
||||
public event Action<bool> SetSourceValueAutoUpdate;
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 请求此属性设置值(将值应用到寄存中)
|
||||
/// </summary>
|
||||
public void SetSourceValueRequest()
|
||||
{
|
||||
SetSourceValue?.Invoke(this, Value);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 属性字段
|
||||
|
||||
/// <summary>
|
||||
/// 项目对应的标记tag
|
||||
/// </summary>
|
||||
[Rename("映射标记")]
|
||||
public string configTag;
|
||||
|
||||
/// <summary>
|
||||
/// 设定是否有效。
|
||||
/// 如果无效,则不允许输入
|
||||
/// </summary>
|
||||
[SerializeField]
|
||||
[Rename("允许输入")]
|
||||
private bool allowInput = true;
|
||||
|
||||
/// <summary>
|
||||
/// 自动更新数值
|
||||
/// </summary>
|
||||
[SerializeField]
|
||||
[Rename("主动更新")]
|
||||
private bool autoUpdateValue = true;
|
||||
|
||||
/// <summary>
|
||||
/// 允许阻塞自动更新,表示此项目可以脱离自动更新状态选框的状态运行
|
||||
/// </summary>
|
||||
[SerializeField]
|
||||
[Rename("允许阻塞自动更新")]
|
||||
private bool allowBlockUpdate = true;
|
||||
|
||||
/// <summary>
|
||||
/// 阻塞自动更新,一般由程序自动根据焦点更新
|
||||
/// </summary>
|
||||
[SerializeField]
|
||||
[Rename("阻塞自动更新")]
|
||||
private bool forceBlockUpdate = false;
|
||||
|
||||
/// <summary>
|
||||
/// 格式化文本
|
||||
/// </summary>
|
||||
public string numberFormat = "0.##";
|
||||
|
||||
/// <summary>
|
||||
/// 项目标题组件
|
||||
/// </summary>
|
||||
public TextMeshProUGUI titleLabel;
|
||||
#if UNITY_EDITOR
|
||||
[SerializeField]
|
||||
#endif
|
||||
private string titleTextContext;
|
||||
|
||||
/// <summary>
|
||||
/// 帮助文本组件
|
||||
/// </summary>
|
||||
public TextMeshProUGUI helpLabel;
|
||||
#if UNITY_EDITOR
|
||||
[SerializeField]
|
||||
#endif
|
||||
private string helpTextContext;
|
||||
|
||||
/// <summary>
|
||||
/// 单位文本组件
|
||||
/// </summary>
|
||||
public TextMeshProUGUI unitLabel;
|
||||
#if UNITY_EDITOR
|
||||
[SerializeField]
|
||||
#endif
|
||||
private string unitTextContext;
|
||||
|
||||
/// <summary>
|
||||
/// 条目前的选框,与autoUpdateValue对应
|
||||
/// </summary>
|
||||
[Rename("自动更新状态选框")]
|
||||
public Toggle autoUpdateValueToggle;
|
||||
|
||||
/// <summary>
|
||||
/// 反转选框状态
|
||||
/// </summary>
|
||||
[Rename("反转自动更新按钮状态")]
|
||||
public bool autoUpdateValueToggleReversalState;
|
||||
|
||||
[Rename("反转自动更新状态")]
|
||||
public bool autoUpdateValueReversalState;
|
||||
|
||||
/// <summary>
|
||||
/// 脏属性自动复位。
|
||||
/// 当属性被重新开关时,将取消脏状态
|
||||
/// </summary>
|
||||
[Rename("脏标记自动复位")]
|
||||
public bool dirtyAutoReset = false;
|
||||
|
||||
// ==== 属性 ==== //
|
||||
|
||||
/// <summary>
|
||||
/// 设定是否输入有效
|
||||
/// </summary>
|
||||
public virtual bool AllowInput
|
||||
{
|
||||
get => allowInput;
|
||||
set => allowInput = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 此属性项目已经初始化
|
||||
/// </summary>
|
||||
[HideInInspector]
|
||||
public bool IsValueInitNull { get; private set; } = true;
|
||||
|
||||
// [Obsolete("请使用访问器")]
|
||||
private bool _isDirty;
|
||||
/// <summary>
|
||||
/// 脏属性标记,首次脏会进行广播
|
||||
/// </summary>
|
||||
private bool IsDirty
|
||||
{
|
||||
get => _isDirty;
|
||||
set
|
||||
{
|
||||
if (_isDirty)
|
||||
{
|
||||
if (!value)
|
||||
_isDirty = false;
|
||||
return;
|
||||
}
|
||||
if (!value) return;
|
||||
|
||||
_isDirty = true;
|
||||
OnAnyValueDirty?.Invoke(this);
|
||||
OnValueDirty?.Invoke(this);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设定自动更新状态,并同步选框
|
||||
/// <code>
|
||||
/// 为了书写方便,保存的状态是和外部暂存值一致,
|
||||
/// 此访问器将作为本地状态的标准访问。
|
||||
///
|
||||
/// 访问将自动进行转换,而设置则不进行转换,
|
||||
/// 所以应当使用此访问器进行设置或内部访问,而与外部通讯应当使用字段。
|
||||
///
|
||||
/// 如果需要将此内部判断状态转为界面状态:
|
||||
/// 应当先通过autoUpdateValueReversalState转为暂存值,
|
||||
/// 然后再通过autoUpdateValueToggleReversalState转为界面值。
|
||||
/// </code>
|
||||
/// </summary>
|
||||
public bool AutoUpdateValue
|
||||
{
|
||||
get => autoUpdateValueReversalState ^ autoUpdateValue;
|
||||
set
|
||||
{
|
||||
autoUpdateValue = value;
|
||||
if (autoUpdateValueToggle != null)
|
||||
autoUpdateValueToggle.isOn = autoUpdateValueToggleReversalState ^ value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设定阻塞自动更新
|
||||
/// </summary>
|
||||
public bool ForceBlockUpdate
|
||||
{
|
||||
get => forceBlockUpdate;
|
||||
set => forceBlockUpdate = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 项目标题
|
||||
/// </summary>
|
||||
public string TitleName
|
||||
{
|
||||
get => titleLabel.text;
|
||||
set => titleLabel.text = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 帮助文本,再默认情况下应该是不显示的通过赋予空文本来关闭显示
|
||||
/// </summary>
|
||||
public string HelpName
|
||||
{
|
||||
get
|
||||
{
|
||||
if (helpLabel != null) return helpLabel.text;
|
||||
return null;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (helpLabel != null)
|
||||
{
|
||||
if (value != null)
|
||||
{
|
||||
helpLabel.text = value;
|
||||
helpLabel.gameObject.SetActive(true);
|
||||
}
|
||||
else
|
||||
helpLabel.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public string UnitName
|
||||
{
|
||||
get => unitLabel.text;
|
||||
set => unitLabel.text = value;
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
// [Obsolete("请使用访问器")]
|
||||
private object _value;
|
||||
|
||||
/// <summary>
|
||||
/// 项目值
|
||||
/// </summary>
|
||||
public object Value
|
||||
{
|
||||
get => _value;
|
||||
protected set
|
||||
{
|
||||
if (IsValueInitNull && value != null)
|
||||
IsValueInitNull = false;
|
||||
_value = value;
|
||||
}
|
||||
}
|
||||
|
||||
// ==== 暂存 ==== //
|
||||
|
||||
public FieldInfo FieldInfo;
|
||||
|
||||
public Type FieldType;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 生命周期
|
||||
|
||||
protected virtual void OnValidate()
|
||||
{
|
||||
if (titleLabel != null)
|
||||
TitleName = titleTextContext;
|
||||
if (helpLabel != null)
|
||||
HelpName = helpTextContext;
|
||||
if (unitLabel != null)
|
||||
UnitName = unitTextContext;
|
||||
}
|
||||
|
||||
protected virtual void Awake()
|
||||
{
|
||||
foreach (var child in transform.GetChildren())
|
||||
{
|
||||
var component = child.GetComponent<UIBehaviour>();
|
||||
if (component != null)
|
||||
Initialization_ChildConstruction(component);
|
||||
}
|
||||
|
||||
Initialization_EventBinding();
|
||||
}
|
||||
|
||||
protected virtual void OnEnable()
|
||||
{
|
||||
ConfigItemList.Add(this);
|
||||
ForceUpdateAllConfigEvent += ForceUpdate;
|
||||
ForceSetAllSourceValueEvent += SetSourceValueRequest;
|
||||
|
||||
if (dirtyAutoReset)
|
||||
IsDirty = false;
|
||||
}
|
||||
|
||||
protected virtual void OnDisable()
|
||||
{
|
||||
ConfigItemList.Remove(this);
|
||||
ForceUpdateAllConfigEvent -= ForceUpdate;
|
||||
ForceSetAllSourceValueEvent -= SetSourceValueRequest;
|
||||
}
|
||||
|
||||
protected virtual void Start()
|
||||
{
|
||||
ForceUpdate(true);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (IsValueInitNull || (AutoUpdateValue && !(allowBlockUpdate && forceBlockUpdate)))
|
||||
{
|
||||
ForceUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
ForceUpdateAllConfigEvent -= ForceUpdate;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 换算与转换
|
||||
|
||||
protected static double CastDigitalNumber(object newValue)
|
||||
{
|
||||
if (double.TryParse(newValue.ToString(), out var value))
|
||||
{
|
||||
return value;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 转换到数值类型(数值钳制与四舍五入)
|
||||
/// </summary>
|
||||
/// <param name="newValue"></param>
|
||||
/// <param name="minValue"></param>
|
||||
/// <param name="maxValue"></param>
|
||||
/// <param name="digits"></param>
|
||||
/// <returns></returns>
|
||||
protected static double CastDigitalNumber(object newValue, double minValue, double maxValue, int digits)
|
||||
{
|
||||
// var resultValue = newValue switch
|
||||
// {
|
||||
// bool boolValue => boolValue ? 1 : 0,
|
||||
// short intValue => intValue,
|
||||
// int intValue => intValue,
|
||||
// long intValue => intValue,
|
||||
// float floatValue => Math.Round(floatValue, digits),
|
||||
// double doubleValue => Math.Round(doubleValue, digits),
|
||||
// _ => 0
|
||||
// };
|
||||
#if UNITY_EDITOR
|
||||
if (newValue == null)
|
||||
{
|
||||
Debug.LogError($"参数转换错误:目标是一个空值,请在发生空值时提前退出");
|
||||
return -1;
|
||||
}
|
||||
#endif
|
||||
if (double.TryParse(newValue.ToString(), out var value))
|
||||
{
|
||||
var resultValue = Math.Round(value, digits);
|
||||
return Math.Clamp(resultValue, minValue, maxValue);
|
||||
}
|
||||
Debug.LogError($"参数转换错误:{newValue}可能不是一个有效的数值");
|
||||
return -1;
|
||||
}
|
||||
|
||||
protected static int CastIntNumber(object newValue)
|
||||
{
|
||||
var resultValue = Convert.ToInt32(newValue);
|
||||
return resultValue;
|
||||
}
|
||||
|
||||
protected static Vector2 CastVector2(object newValue)
|
||||
{
|
||||
return newValue switch
|
||||
{
|
||||
Vector2 vec2Value => vec2Value,
|
||||
System.Numerics.Vector2 sysVec2Value => new Vector2(sysVec2Value.X, sysVec2Value.Y),
|
||||
_ => Vector2.zero
|
||||
};
|
||||
}
|
||||
|
||||
protected static Vector3 CastVector3(object newValue)
|
||||
{
|
||||
return newValue switch
|
||||
{
|
||||
Vector3 vec3Value => vec3Value,
|
||||
System.Numerics.Vector3 sysVec3Value => new Vector3(sysVec3Value.X, sysVec3Value.Y, sysVec3Value.Z),
|
||||
_ => Vector3.zero
|
||||
};
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 初始化方法
|
||||
|
||||
/// <summary>
|
||||
/// 可选的基本初始化
|
||||
/// </summary>
|
||||
/// <param name="autoUpdateValue">设定自动更新</param>
|
||||
protected void Initialization(bool autoUpdateValue = true)
|
||||
{
|
||||
AutoUpdateValue = autoUpdateValue;
|
||||
}
|
||||
|
||||
private bool _doOnce = false;
|
||||
/// <summary>
|
||||
/// 构建属性,在初始化过程中,通过识别项目来构建域
|
||||
/// </summary>
|
||||
protected virtual void Initialization_ChildConstruction(UIBehaviour component)
|
||||
{
|
||||
// 跟踪节点的名称
|
||||
var name = component.gameObject.name;
|
||||
// 初始化自动更新对勾
|
||||
if (name == "toggle" && component is Toggle toggle)
|
||||
{
|
||||
if (autoUpdateValueToggle == null)
|
||||
autoUpdateValueToggle = toggle;
|
||||
return;
|
||||
}
|
||||
if (name is not ("title" or "name")) return;
|
||||
if (_doOnce)
|
||||
{
|
||||
Debug.LogError("存在重复命名的属性模块:" + name);
|
||||
return;
|
||||
}
|
||||
if (component is TextMeshProUGUI textMeshProUGUI)
|
||||
{
|
||||
_doOnce = true;
|
||||
if (titleLabel != null)
|
||||
titleLabel = textMeshProUGUI;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 构建事件,在初始化结束前,需要对所有动态绑定的按键进行事件绑定
|
||||
/// </summary>
|
||||
protected virtual void Initialization_EventBinding()
|
||||
{
|
||||
// 无论如何,事件需要被注册
|
||||
if (autoUpdateValueToggle != null)
|
||||
{
|
||||
autoUpdateValueToggle.onValueChanged.AddListener(a =>
|
||||
{
|
||||
autoUpdateValue = autoUpdateValueToggleReversalState ^ a;
|
||||
// 访问器将会自动转换,所以使用字段
|
||||
SetSourceValueAutoUpdate?.Invoke(autoUpdateValue);
|
||||
// 可能不会脏
|
||||
// OnValueDirty?.Invoke(this);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 更新方法
|
||||
|
||||
/// <summary>
|
||||
/// 更新函数
|
||||
/// <code>
|
||||
/// 在其他任意时刻调用时,将强制刷新其中的功能,如果已经是脏属性则不会有任何行为。
|
||||
/// 更新是指从本地数据中更新,这会立刻产生值获取回调。
|
||||
/// </code>
|
||||
/// </summary>
|
||||
public virtual void ForceUpdate(bool resetDirty = false, bool forceSet = false)
|
||||
{
|
||||
if (resetDirty)
|
||||
IsDirty = false;
|
||||
var value = GetSourceValue?.Invoke(this);
|
||||
if (value == null)
|
||||
return ;
|
||||
RefreshValueWithoutEvent(value, forceSet);
|
||||
RefreshAutoUpdateValue();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置值,并触发更改事件,通常由界面发起所以不会主动更新界面
|
||||
/// </summary>
|
||||
/// <param name="newValue"></param>
|
||||
protected virtual void SetValue(object newValue)
|
||||
{
|
||||
if (Value == newValue)
|
||||
return;
|
||||
var lastValue = Value;
|
||||
// 如果不允许输入,将复位为现在的值
|
||||
if (!allowInput)
|
||||
RefreshValueWithoutEvent(Value);
|
||||
else
|
||||
{
|
||||
Value = newValue;
|
||||
IsDirty = true;
|
||||
|
||||
OnAnyValueChange?.Invoke(this, lastValue);
|
||||
OnValueChange?.Invoke(this, lastValue);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置值,不触发更改时的事件,但应该进行界面数值更新。
|
||||
/// </summary>
|
||||
/// <param name="newValue"></param>
|
||||
/// <param name="forceSet"></param>
|
||||
public virtual void RefreshValueWithoutEvent(object newValue, bool forceSet = false)
|
||||
{
|
||||
if (!AutoUpdateValue && !forceSet)
|
||||
return;
|
||||
if (newValue == null)
|
||||
return;
|
||||
if (Value != null && (Value.ToString() == newValue.ToString()))
|
||||
return;
|
||||
Value = newValue;
|
||||
RefreshFormatValue(newValue);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新自动更新状态
|
||||
/// </summary>
|
||||
protected void RefreshAutoUpdateValue()
|
||||
{
|
||||
var isSourceValueAutoUpdate = GetSourceValueAutoUpdate?.Invoke(this);
|
||||
if (isSourceValueAutoUpdate != null)
|
||||
AutoUpdateValue = isSourceValueAutoUpdate.Value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 刷新格式化文本,在触发刷新时将产生更新
|
||||
/// </summary>
|
||||
protected virtual void RefreshFormatValue(object newValue)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
protected void WhenStartEdit()
|
||||
{
|
||||
// Debug.Log("开始编辑");
|
||||
ForceBlockUpdate = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 数值输入完毕,或焦点移除时调用。
|
||||
/// </summary>
|
||||
protected void WhenEndEdit()
|
||||
{
|
||||
// Debug.Log("结束编辑");
|
||||
ForceBlockUpdate = false;
|
||||
OnEndEdit?.Invoke(this, Value);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 外观设定
|
||||
|
||||
/// <summary>
|
||||
/// 销毁自动更新复选框,并设定当前是否允许自动更新
|
||||
/// </summary>
|
||||
/// <param name="autoUpdateValue"></param>
|
||||
public void DestroyAutoUpdateValue(bool autoUpdateValue)
|
||||
{
|
||||
Destroy(autoUpdateValueToggle.gameObject);
|
||||
this.autoUpdateValue = autoUpdateValueReversalState ^ autoUpdateValue;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3e3c729eeb8e03f459a9c95dc6e239d8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,100 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace LRC
|
||||
{
|
||||
/// <summary>
|
||||
/// 一种普通文本输入框
|
||||
/// </summary>
|
||||
public class ConfigTextInputField : ConfigSelectableItem
|
||||
{
|
||||
#region 属性字段
|
||||
|
||||
#if UNITY_EDITOR
|
||||
public string editorInput;
|
||||
#endif
|
||||
|
||||
public TMP_InputField targetInput;
|
||||
|
||||
|
||||
public override bool AllowInput
|
||||
{
|
||||
get => base.AllowInput;
|
||||
set
|
||||
{
|
||||
if (targetInput != null)
|
||||
targetInput.readOnly = !value;
|
||||
base.AllowInput = value;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 生命周期
|
||||
|
||||
protected override void OnValidate()
|
||||
{
|
||||
base.OnValidate();
|
||||
#if UNITY_EDITOR
|
||||
if (targetInput != null)
|
||||
targetInput.text = editorInput;
|
||||
#endif
|
||||
}
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
targetInput.onSelect.AddListener(a =>
|
||||
{
|
||||
WhenStartEdit();
|
||||
});
|
||||
targetInput.onValueChanged.AddListener(o =>
|
||||
{
|
||||
if(double.TryParse(o, out var value))
|
||||
SetValue(value);
|
||||
});
|
||||
targetInput.onEndEdit.AddListener(delegate
|
||||
{
|
||||
WhenEndEdit();
|
||||
});
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 实现
|
||||
|
||||
protected override void SetValue(object newValue)
|
||||
{
|
||||
base.SetValue(newValue);
|
||||
}
|
||||
|
||||
public override void RefreshValueWithoutEvent(object newValue, bool forceSet = false)
|
||||
{
|
||||
base.RefreshValueWithoutEvent(newValue, forceSet);
|
||||
}
|
||||
|
||||
protected override void Initialization_ChildConstruction(UIBehaviour component)
|
||||
{
|
||||
base.Initialization_ChildConstruction(component);
|
||||
|
||||
if (component is TMP_InputField inputField)
|
||||
{
|
||||
if (targetInput != null)
|
||||
targetInput = inputField;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void RefreshFormatValue(object newValue)
|
||||
{
|
||||
base.RefreshFormatValue(newValue);
|
||||
targetInput.text = newValue.ToString();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c9b27b4ed9920c947b157c1d7702372c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,86 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.Serialization;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace LRC
|
||||
{
|
||||
/// <summary>
|
||||
/// 单选项控制组,将返回一个代表当前有效单选项索引作为值。
|
||||
/// </summary>
|
||||
public class ConfigToggleGroup : ConfigSelectableItem
|
||||
{
|
||||
#region 属性字段
|
||||
|
||||
public ToggleGroup targetToggle;
|
||||
|
||||
public List<Toggle> toggles;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 生命周期
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
|
||||
for (int i = 0; i < toggles.Count; i++)
|
||||
{
|
||||
void BuildInGroupInit()
|
||||
{
|
||||
var index = i;
|
||||
var toggle = toggles[i];
|
||||
toggle.onValueChanged.AddListener(a =>
|
||||
{
|
||||
if (a)
|
||||
SetValue(index);
|
||||
});
|
||||
}
|
||||
BuildInGroupInit();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 实现
|
||||
|
||||
protected override void SetValue(object newValue)
|
||||
{
|
||||
base.SetValue(CastIntNumber(newValue));
|
||||
}
|
||||
|
||||
public override void RefreshValueWithoutEvent(object newValue, bool forceSet = false)
|
||||
{
|
||||
base.RefreshValueWithoutEvent(CastIntNumber(newValue), forceSet);
|
||||
}
|
||||
|
||||
protected override void Initialization_ChildConstruction(UIBehaviour component)
|
||||
{
|
||||
base.Initialization_ChildConstruction(component);
|
||||
|
||||
if (component is Toggle toggle &&
|
||||
!toggles.Contains(toggle))
|
||||
toggles.Add(toggle);
|
||||
}
|
||||
|
||||
protected override void RefreshFormatValue(object newValue)
|
||||
{
|
||||
base.RefreshFormatValue(newValue);
|
||||
var newIndex = CastIntNumber(newValue);
|
||||
// var index = 0;
|
||||
// foreach (var toggle in targetToggle.ActiveToggles())
|
||||
// {
|
||||
// if (newIndex != index++)
|
||||
// continue;
|
||||
// toggle.isOn = true;
|
||||
// Debug.Log(TitleName +":设置布尔项目");
|
||||
// }
|
||||
toggles[newIndex].SetIsOnWithoutNotify(true);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1b1b61fd3a211734eb3d51cedcbe579f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,38 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
|
||||
namespace LRC
|
||||
{
|
||||
[AttributeUsage(AttributeTargets.Field)]
|
||||
public class ConfigTypeOverrideAttribute : PropertyAttribute
|
||||
{
|
||||
public readonly string TypeName;
|
||||
|
||||
public ConfigTypeOverrideAttribute(string name)
|
||||
{
|
||||
TypeName = name;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 尝试获取其中的rename定义名称
|
||||
/// </summary>
|
||||
/// <param name="field"></param>
|
||||
/// <param name="name">通过特性获取的名称,如果没有则为原生的名称</param>
|
||||
/// <returns>是否成功通过特性获取名称,否则是普通类型名称</returns>
|
||||
public static bool TryGetMemberName(FieldInfo field, out string name)
|
||||
{
|
||||
if (field.GetCustomAttribute(typeof(ConfigTypeOverrideAttribute)) is ConfigTypeOverrideAttribute rename)
|
||||
{
|
||||
name = rename.TypeName;
|
||||
return true;
|
||||
}
|
||||
|
||||
name = field.FieldType.Name;
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a130623ae66ff564a9e14580549d2858
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,129 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace LRC
|
||||
{
|
||||
public class ConfigVec2InputField : ConfigSelectableItem
|
||||
{
|
||||
#region ÊôÐÔ×Ö¶Î
|
||||
|
||||
#if UNITY_EDITOR
|
||||
public Vector2 editorInput;
|
||||
#endif
|
||||
|
||||
public TMP_InputField targetInputX;
|
||||
public TMP_InputField targetInputY;
|
||||
|
||||
public override bool AllowInput
|
||||
{
|
||||
get => base.AllowInput;
|
||||
set
|
||||
{
|
||||
if (targetInputX != null)
|
||||
targetInputX.readOnly = !value;
|
||||
if (targetInputY != null)
|
||||
targetInputY.readOnly = value;
|
||||
base.AllowInput = value;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region ÉúÃüÖÜÆÚ
|
||||
protected override void OnValidate()
|
||||
{
|
||||
base.OnValidate();
|
||||
#if UNITY_EDITOR
|
||||
if (targetInputX != null)
|
||||
targetInputX.text = editorInput.x.ToString();
|
||||
if (targetInputY != null)
|
||||
targetInputY.text = editorInput.y.ToString();
|
||||
#endif
|
||||
}
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
|
||||
targetInputX.onSelect.AddListener(a =>
|
||||
{
|
||||
WhenStartEdit();
|
||||
});
|
||||
targetInputY.onSelect.AddListener(a =>
|
||||
{
|
||||
WhenStartEdit();
|
||||
});
|
||||
targetInputX.onValueChanged.AddListener(a =>
|
||||
{
|
||||
var value = CastVector3(Value);
|
||||
value.x = float.Parse(a);
|
||||
SetValue(value);
|
||||
});
|
||||
targetInputY.onValueChanged.AddListener(a =>
|
||||
{
|
||||
var value = CastVector3(Value);
|
||||
value.y = float.Parse(a);
|
||||
SetValue(value);
|
||||
});
|
||||
targetInputX.onEndEdit.AddListener(delegate
|
||||
{
|
||||
WhenEndEdit();
|
||||
});
|
||||
targetInputY.onEndEdit.AddListener(delegate
|
||||
{
|
||||
WhenEndEdit();
|
||||
});
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region ʵÏÖ
|
||||
|
||||
protected override void SetValue(object newValue)
|
||||
{
|
||||
base.SetValue(CastVector2(newValue));
|
||||
}
|
||||
|
||||
public override void RefreshValueWithoutEvent(object newValue, bool forceSet = false)
|
||||
{
|
||||
base.RefreshValueWithoutEvent(CastVector2(newValue), forceSet);
|
||||
}
|
||||
|
||||
protected override void Initialization_ChildConstruction(UIBehaviour component)
|
||||
{
|
||||
base.Initialization_ChildConstruction(component);
|
||||
|
||||
var name = component.transform.name;
|
||||
if (component is not TMP_InputField inputField)
|
||||
return;
|
||||
switch (name)
|
||||
{
|
||||
case "inputx":
|
||||
case "inputX":
|
||||
if (targetInputX != null)
|
||||
targetInputX = inputField;
|
||||
break;
|
||||
case "inputy":
|
||||
case "inputY":
|
||||
if (targetInputY != null)
|
||||
targetInputY = inputField;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void RefreshFormatValue(object newValue)
|
||||
{
|
||||
base.RefreshFormatValue(newValue);
|
||||
var value = CastVector2(newValue);
|
||||
targetInputX.text = value.x.ToString(numberFormat);
|
||||
targetInputY.text = value.y.ToString(numberFormat);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 118ff8f18137da54087c6d572fc5db75
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,158 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace LRC
|
||||
{
|
||||
|
||||
public class ConfigVec3InputField : ConfigSelectableItem
|
||||
{
|
||||
#region ÊôÐÔ×Ö¶Î
|
||||
|
||||
#if UNITY_EDITOR
|
||||
public Vector3 editorInput;
|
||||
#endif
|
||||
|
||||
public TMP_InputField targetInputX;
|
||||
public TMP_InputField targetInputY;
|
||||
public TMP_InputField targetInputZ;
|
||||
|
||||
public override bool AllowInput
|
||||
{
|
||||
get => base.AllowInput;
|
||||
set
|
||||
{
|
||||
if (targetInputX != null)
|
||||
targetInputX.readOnly = !value;
|
||||
if (targetInputY != null)
|
||||
targetInputY.readOnly = value;
|
||||
if (targetInputZ != null)
|
||||
targetInputZ.readOnly = value;
|
||||
base.AllowInput = value;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region ÉúÃüÖÜÆÚ
|
||||
|
||||
protected override void OnValidate()
|
||||
{
|
||||
base.OnValidate();
|
||||
#if UNITY_EDITOR
|
||||
if (targetInputX != null)
|
||||
targetInputX.text = editorInput.x.ToString();
|
||||
if (targetInputY != null)
|
||||
targetInputY.text = editorInput.y.ToString();
|
||||
if (targetInputZ != null)
|
||||
targetInputZ.text = editorInput.z.ToString();
|
||||
#endif
|
||||
}
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
|
||||
targetInputX.onSelect.AddListener(a =>
|
||||
{
|
||||
WhenStartEdit();
|
||||
});
|
||||
targetInputY.onSelect.AddListener(a =>
|
||||
{
|
||||
WhenStartEdit();
|
||||
});
|
||||
targetInputZ.onSelect.AddListener(a =>
|
||||
{
|
||||
WhenStartEdit();
|
||||
});
|
||||
targetInputX.onValueChanged.AddListener(a =>
|
||||
{
|
||||
var value = CastVector3(Value);
|
||||
value.x = float.Parse(a);
|
||||
SetValue(value);
|
||||
});
|
||||
targetInputY.onValueChanged.AddListener(a =>
|
||||
{
|
||||
var value = CastVector3(Value);
|
||||
value.y = float.Parse(a);
|
||||
SetValue(value);
|
||||
});
|
||||
targetInputZ.onValueChanged.AddListener(a =>
|
||||
{
|
||||
var value = CastVector3(Value);
|
||||
value.z = float.Parse(a);
|
||||
SetValue(value);
|
||||
});
|
||||
targetInputX.onEndEdit.AddListener(delegate
|
||||
{
|
||||
WhenEndEdit();
|
||||
});
|
||||
targetInputY.onEndEdit.AddListener(delegate
|
||||
{
|
||||
WhenEndEdit();
|
||||
});
|
||||
targetInputZ.onEndEdit.AddListener(delegate
|
||||
{
|
||||
WhenEndEdit();
|
||||
});
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region ʵÏÖ
|
||||
|
||||
protected override void SetValue(object newValue)
|
||||
{
|
||||
base.SetValue(CastVector3(newValue));
|
||||
}
|
||||
|
||||
public override void RefreshValueWithoutEvent(object newValue, bool forceSet = false)
|
||||
{
|
||||
base.RefreshValueWithoutEvent(CastVector3(newValue), forceSet);
|
||||
}
|
||||
|
||||
protected override void Initialization_ChildConstruction(UIBehaviour component)
|
||||
{
|
||||
base.Initialization_ChildConstruction(component);
|
||||
|
||||
var name = component.transform.name;
|
||||
if (component is not TMP_InputField inputField)
|
||||
return;
|
||||
switch (name)
|
||||
{
|
||||
case "inputx":
|
||||
case "inputX":
|
||||
if (targetInputX != null)
|
||||
targetInputX = inputField;
|
||||
break;
|
||||
case "inputy":
|
||||
case "inputY":
|
||||
if (targetInputY != null)
|
||||
targetInputY = inputField;
|
||||
break;
|
||||
case "inputz":
|
||||
case "inputZ":
|
||||
if (targetInputZ != null)
|
||||
targetInputZ = inputField;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void RefreshFormatValue(object newValue)
|
||||
{
|
||||
base.RefreshFormatValue(newValue);
|
||||
var value = CastVector3(newValue);
|
||||
targetInputX.text = value.x.ToString(numberFormat);
|
||||
targetInputY.text = value.y.ToString(numberFormat);
|
||||
targetInputZ.text = value.z.ToString(numberFormat);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b6e1779348dcc2b48a6f009b828e9b5d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
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folderAsset: yes
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@@ -0,0 +1,164 @@
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||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Sirenix.OdinInspector;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using XericLibrary.Runtime.MacroLibrary;
|
||||
using XericLibrary.Runtime.Type;
|
||||
|
||||
namespace Deconstruction.UI.TmpText
|
||||
{
|
||||
/// <summary>
|
||||
/// TMP超链接点击管理组件
|
||||
/// </summary>
|
||||
public class TMPHyperlinkManager : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// 画布组件
|
||||
/// </summary>
|
||||
#if ODIN_INSPECTOR
|
||||
[LabelText("画布*")]
|
||||
#endif
|
||||
[Tooltip("组件可为空,将自动向上查找")]
|
||||
[SerializeField] public Canvas canvas;
|
||||
|
||||
#if ODIN_INSPECTOR
|
||||
[LabelText("点击超链接时回调")]
|
||||
#endif
|
||||
[SerializeField]
|
||||
private UnityEvent<string> _onClickLink;
|
||||
public Action<string> onClickLink;
|
||||
|
||||
/// <summary>
|
||||
/// 当前摄像机
|
||||
/// </summary>
|
||||
private Camera _camera;
|
||||
/// <summary>
|
||||
/// 存储链接ID与对应回调函数的映射
|
||||
/// </summary>
|
||||
private Dictionary<string, Action> _linkCallbacks = new Dictionary<string, Action>();
|
||||
|
||||
protected void Awake()
|
||||
{
|
||||
if (canvas == null)
|
||||
transform.GetParents().Startup(transform).GetComponent(out canvas);
|
||||
if (canvas == null)
|
||||
{
|
||||
Debug.LogError("TMP文本对象必须在Canvas下才能使用超链接功能");
|
||||
return;
|
||||
}
|
||||
|
||||
if (canvas.renderMode == RenderMode.ScreenSpaceOverlay)
|
||||
_camera = null;
|
||||
else
|
||||
_camera = canvas.worldCamera;
|
||||
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 注册链接回调函数
|
||||
/// </summary>
|
||||
public void RegisterLinkCallback(string linkID, Action callback)
|
||||
{
|
||||
if (_linkCallbacks.ContainsKey(linkID))
|
||||
{
|
||||
Debug.LogWarning($"链接ID '{linkID}' 已存在,将覆盖之前的回调函数");
|
||||
_linkCallbacks[linkID] = callback;
|
||||
}
|
||||
else
|
||||
{
|
||||
_linkCallbacks.Add(linkID, callback);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 注销链接回调函数
|
||||
/// </summary>
|
||||
public void UnregisterLinkCallback(string linkID)
|
||||
{
|
||||
if (_linkCallbacks.ContainsKey(linkID))
|
||||
{
|
||||
_linkCallbacks.Remove(linkID);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 处理链接点击事件
|
||||
/// </summary>
|
||||
public void HandleLinkClick(string linkID)
|
||||
{
|
||||
if (_linkCallbacks.TryGetValue(linkID, out Action callback))
|
||||
{
|
||||
callback?.Invoke();
|
||||
Debug.Log($"执行链接 '{linkID}' 的回调函数");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"未找到链接ID '{linkID}' 的回调函数");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 检查坐标下的超链接索引
|
||||
/// </summary>
|
||||
/// <param name="text"></param>
|
||||
/// <param name="position"></param>
|
||||
/// <returns></returns>
|
||||
internal int CheckLinkIndex(TMP_Text text, Vector3 position)
|
||||
{
|
||||
return TMP_TextUtilities.FindIntersectingLink(text, position, _camera);
|
||||
}
|
||||
/// <summary>
|
||||
/// 检查坐标下的超链接id信息
|
||||
/// </summary>
|
||||
/// <param name="text"></param>
|
||||
/// <param name="position"></param>
|
||||
/// <param name="linkInfo"></param>
|
||||
/// <returns></returns>
|
||||
internal bool CheckLinkInfo(TMP_Text text, Vector3 position, out TMP_LinkInfo linkInfo)
|
||||
{
|
||||
var index = CheckLinkIndex(text, position);
|
||||
if (index != -1)
|
||||
{
|
||||
linkInfo = text.textInfo.linkInfo[index];
|
||||
return true;
|
||||
}
|
||||
linkInfo = default;
|
||||
return false;
|
||||
}
|
||||
/// <summary>
|
||||
/// 检查坐标下的超链接id
|
||||
/// </summary>
|
||||
/// <param name="text"></param>
|
||||
/// <param name="position"></param>
|
||||
/// <param name="linkID"></param>
|
||||
/// <returns></returns>
|
||||
internal bool CheckLinkID(TMP_Text text, Vector3 position, out string linkID)
|
||||
{
|
||||
if (CheckLinkInfo(text, position, out var info))
|
||||
{
|
||||
linkID = info.GetLinkID();
|
||||
return true;
|
||||
}
|
||||
linkID = string.Empty;
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 当任意tmp对象超链接点击时调用,从这里发送事件
|
||||
/// </summary>
|
||||
/// <param name="linkID"></param>
|
||||
internal void OnAnyLinkClick(string linkID)
|
||||
{
|
||||
onClickLink?.Invoke(linkID);
|
||||
_onClickLink.Invoke(linkID);
|
||||
Debug.Log($"click link{linkID}");
|
||||
// 这里不需要处理报错,应当由发送消息的成员处理
|
||||
}
|
||||
|
||||
// todo 主动查找所有的tmp组件,或是等组件唤醒后区管理它们,用来获得所有的带有标记的超链接组件
|
||||
}
|
||||
}
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+1
-1
@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 73f7a373611d15741b1093e0669abea9
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guid: 6b48ffc6688579846a29db364326940a
|
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MonoImporter:
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externalObjects: {}
|
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serializedVersion: 2
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@@ -0,0 +1,67 @@
|
||||
using System;
|
||||
using Sirenix.OdinInspector;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.EventSystems;
|
||||
using XericLibrary.Runtime.MacroLibrary;
|
||||
|
||||
namespace Deconstruction.UI.TmpText
|
||||
{
|
||||
/// <summary>
|
||||
/// 附加到TMP文本对象的组件,用于捕获点击事件并转发给管理器
|
||||
/// </summary>
|
||||
[RequireComponent(typeof(TextMeshProUGUI))]
|
||||
public class TMPHyperlinkReceiver : MonoBehaviour, IPointerClickHandler
|
||||
{
|
||||
private TextMeshProUGUI _tmpText;
|
||||
|
||||
#if ODIN_INSPECTOR
|
||||
[LabelText("超链接管理器*")]
|
||||
#endif
|
||||
[Tooltip("组件可为空,将自动向上查找")]
|
||||
public TMPHyperlinkManager manager;
|
||||
|
||||
#if ODIN_INSPECTOR
|
||||
[LabelText("点击超链接时回调")]
|
||||
#endif
|
||||
[SerializeField]
|
||||
private UnityEvent<string> _onClickLink;
|
||||
public Action<string> onClickLink;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_tmpText = GetComponent<TextMeshProUGUI>();
|
||||
if (manager == null)
|
||||
transform.GetParents().Startup(transform).GetComponent(out manager);
|
||||
if (manager == null)
|
||||
throw new Exception("TMP文本超链接集成捕获组件必须放在具有管理器的父级下");
|
||||
}
|
||||
|
||||
public void OnPointerClick(PointerEventData eventData)
|
||||
{
|
||||
ClickPoint(eventData.position);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 在坐标处点击超链接文本
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
public void ClickPoint(Vector3 position)
|
||||
{
|
||||
if (!manager.CheckLinkID(_tmpText, position, out var linkID))
|
||||
return;
|
||||
try
|
||||
{
|
||||
onClickLink?.Invoke(linkID);
|
||||
_onClickLink.Invoke(linkID);
|
||||
manager.OnAnyLinkClick(linkID);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"点击 {_tmpText.text.LimitStringLength(32)} 的超链接 {linkID} 时出错:\n{e.Message}\n{e.Data}", this);
|
||||
}
|
||||
}
|
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}
|
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|
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}
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@@ -0,0 +1,3 @@
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DefaultValueInitialized: true
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Reference in New Issue
Block a user