42 lines
738 B
C#
42 lines
738 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEditor.Callbacks;
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using UnityEngine;
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namespace XericLibrary.Editor
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{
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/// <summary>
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/// ²å¼þ³õʼ»¯
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/// </summary>
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[InitializeOnLoad]
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public class InitializedXeric
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{
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static InitializedXeric()
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{
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//Debug.Log("Editor is loaded. Initializing...");
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}
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[InitializeOnLoadMethod]
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static void MyMethod()
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{
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//Debug.Log("InitializeOnLoadMethod is called.");
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}
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[PostProcessScene]
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public static void OnPostProcessScene()
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{
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Debug.Log("OnPostProcessScene is called.");
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}
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}
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[DidReloadScripts]
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public class MyScript
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{
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static void OnScriptsReloaded()
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{
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Debug.Log("OnScriptsReloaded is called.");
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}
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}
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} |