This repository has been archived on 2025-09-23. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
XericLibrary-OLD/Editor/Initializer/InitializedXeric.cs

42 lines
738 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEngine;
namespace XericLibrary.Editor
{
/// <summary>
/// ²å¼þ³õʼ»¯
/// </summary>
[InitializeOnLoad]
public class InitializedXeric
{
static InitializedXeric()
{
//Debug.Log("Editor is loaded. Initializing...");
}
[InitializeOnLoadMethod]
static void MyMethod()
{
//Debug.Log("InitializeOnLoadMethod is called.");
}
[PostProcessScene]
public static void OnPostProcessScene()
{
Debug.Log("OnPostProcessScene is called.");
}
}
[DidReloadScripts]
public class MyScript
{
static void OnScriptsReloaded()
{
Debug.Log("OnScriptsReloaded is called.");
}
}
}