using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEditor.Callbacks; using UnityEngine; namespace XericLibrary.Editor { /// /// ²å¼þ³õʼ»¯ /// [InitializeOnLoad] public class InitializedXeric { static InitializedXeric() { //Debug.Log("Editor is loaded. Initializing..."); } [InitializeOnLoadMethod] static void MyMethod() { //Debug.Log("InitializeOnLoadMethod is called."); } [PostProcessScene] public static void OnPostProcessScene() { Debug.Log("OnPostProcessScene is called."); } } [DidReloadScripts] public class MyScript { static void OnScriptsReloaded() { Debug.Log("OnScriptsReloaded is called."); } } }