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lrss3 a658cc424b 添加了更多的材质函数,部分与引擎新特性重合,这是为了能够脱离引擎在多个版本中更具可移植性。
添加了多种对程序流程控制与保全的脚本,而且现在可以更快速的构建一个具有线性关系的协程了。
  添加了一个支持多种模式的单维梯度控制器,类似unity的颜色梯度类型。
  添加了一个用于看向某个物体的旋转控制器。
  添加了一个加载宏。
  完善了批处理脚本流程。
2023-11-23 11:10:40 +08:00

158 lines
3.2 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XericLibrary.Runtime.Type;
namespace XericLibrary
{
/// <summary>
/// 线性处理流程
/// </summary>
public class ProgramFlowLinear : WeaklyObject
{
#region 委托事件
/// <summary>
/// 恢复待执行事件列表
/// </summary>
public event Action RecoveredCoroutineList;
#endregion
#region 字段属性
/// <summary>
/// 设定是否循环处理所有协程
/// </summary>
public bool LoopProgramFlow
{
get => loopProgramFlow;
set
{
if(TargetEvent == null)
loopProgramFlow = value;
else
Debug.LogError("不允许在协程运行中进行处理流程模式的切换");
}
}
/// <summary>
/// 循环处理所有协程
/// </summary>
private bool loopProgramFlow = true;
/// <summary>
/// 最大执行计数
/// </summary>
public int MaxEmbeddedLoopCount = 100;
/// <summary>
/// 当前协程内执行流程计数
/// </summary>
private int embeddedLoopCount = 0;
/// <summary>
/// 等待执行的协程
/// </summary>
private LinkedList<IEnumerator> routines = new LinkedList<IEnumerator>();
/// <summary>
/// 当前执行的协程
/// </summary>
private Coroutine TargetEvent;
/// <summary>
/// 持久担保者
/// </summary>
private MonoBehaviour assure;
/// <summary>
/// 第一次执行
/// </summary>
private bool firstTime = true;
#endregion
/// <summary>
/// 线性协程处理器,将一系列协程进行线性处理;
/// </summary>
/// <param name="recoveredListTodo">将添加协程的过程进行定义</param>
/// <param name="assure">协程处理的担保脚本</param>
/// <param name="executeImmediately">在定义完成后立即执行协程</param>
/// <param name="loopProgram">设定协程循环执行,如果不循环则需要手动调用start方法</param>
public ProgramFlowLinear(Action recoveredListTodo, MonoBehaviour assure, bool executeImmediately = true, bool loopProgram = true)
{
RecoveredCoroutineList = recoveredListTodo;
this.loopProgramFlow = loopProgram;
firstTime = true;
if(executeImmediately)
StartCoroutine();
}
#region 方法
/// <summary>
/// 添加待处理协程
/// </summary>
/// <param name="routine"></param>
public void AddCoroutine(IEnumerator routine)
{
routines.AddLast(routine);
}
/// <summary>
/// 协程!启动!
/// </summary>
public void StartCoroutine()
{
if(TargetEvent == null)
{
if(firstTime && routines.Count <= 0)
RecoveredCoroutineList();
if(routines.Count <= 0)
{
Debug.LogError("协程步骤为空,可能是并非初始,或复位栈为空");
return;
}
TargetEvent = assure.StartCoroutine(routines.First.Value);
routines.RemoveFirst();
firstTime = false;
}
}
/// <summary>
/// 执行下一个协程
/// </summary>
public void NextCoroutine()
{
if(loopProgramFlow && routines.Count <= 0)
RecoveredCoroutineList();
if(TargetEvent != null)
TargetEvent = null;
else
Debug.LogError("执行的协程步骤来自初始?");
StartCoroutine();
}
/// <summary>
/// 尝试增加协程执行计数,当计数超越预设范围后将提示停止协程
/// </summary>
public bool TryPromoteEmbedded()
{
if(++embeddedLoopCount > MaxEmbeddedLoopCount)
{
embeddedLoopCount = 0;
return true;
}
return false;
}
#endregion
}
}