Archived
添加测试shader,抽象线路绘制功能
This commit is contained in:
+36
-26
@@ -38,7 +38,7 @@ RenderSettings:
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m_ReflectionIntensity: 1
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m_CustomReflection: {fileID: 0}
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m_Sun: {fileID: 705507994}
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m_IndirectSpecularColor: {r: 0.44657874, g: 0.49641275, b: 0.5748172, a: 1}
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m_IndirectSpecularColor: {r: 0.18028378, g: 0.22571412, b: 0.30692285, a: 1}
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m_UseRadianceAmbientProbe: 0
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--- !u!157 &3
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LightmapSettings:
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@@ -104,7 +104,7 @@ NavMeshSettings:
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serializedVersion: 2
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m_ObjectHideFlags: 0
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m_BuildSettings:
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serializedVersion: 3
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serializedVersion: 2
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agentTypeID: 0
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agentRadius: 0.5
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@@ -117,7 +117,7 @@ NavMeshSettings:
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cellSize: 0.16666667
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manualTileSize: 0
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tileSize: 256
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buildHeightMesh: 0
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accuratePlacement: 0
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debug:
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@@ -154,6 +154,7 @@ RectTransform:
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m_ConstrainProportionsScale: 1
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m_RootOrder: -2
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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@@ -172,10 +173,14 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
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m_Material: {fileID: 2100000, guid: 13dbba63516e8bc469b99fae7247fd98, type: 2}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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points:
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- {x: 0, y: 0}
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- {x: 58.7, y: 138.4}
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@@ -272,7 +277,6 @@ Canvas:
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m_OverrideSorting: 0
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m_OverridePixelPerfect: 0
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m_SortingBucketNormalizedSize: 0
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m_VertexColorAlwaysGammaSpace: 0
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m_AdditionalShaderChannelsFlag: 0
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m_UpdateRectTransformForStandalone: 0
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m_SortingLayerID: 0
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@@ -293,6 +297,7 @@ RectTransform:
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- {fileID: 1231462426}
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- {fileID: 246206082}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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@@ -309,6 +314,7 @@ GameObject:
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m_Component:
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- component: {fileID: 705507995}
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- component: {fileID: 705507994}
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- component: {fileID: 705507996}
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m_Name: Directional Light
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@@ -385,14 +391,34 @@ Transform:
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m_LocalPosition: {x: 0, y: 3, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
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--- !u!114 &705507996
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 705507993}
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m_Enabled: 1
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m_Script: {fileID: 11500000, guid: 474bcb49853aa07438625e644c072ee6, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Version: 1
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m_UsePipelineSettings: 1
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m_AdditionalLightsShadowResolutionTier: 2
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m_LightLayerMask: 1
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m_CustomShadowLayers: 0
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m_ShadowLayerMask: 1
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m_LightCookieSize: {x: 1, y: 1}
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m_LightCookieOffset: {x: 0, y: 0}
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--- !u!1 &963194225
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GameObject:
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m_ObjectHideFlags: 0
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@@ -433,17 +459,9 @@ Camera:
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m_projectionMatrixMode: 1
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m_GateFitMode: 2
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m_FOVAxisMode: 0
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m_Iso: 200
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m_ShutterSpeed: 0.005
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m_Aperture: 16
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m_FocusDistance: 10
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m_FocalLength: 50
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m_BladeCount: 5
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m_Curvature: {x: 2, y: 11}
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m_BarrelClipping: 0.25
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m_Anamorphism: 0
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m_SensorSize: {x: 36, y: 24}
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m_LensShift: {x: 0, y: 0}
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m_FocalLength: 50
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m_NormalizedViewPortRect:
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serializedVersion: 2
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@@ -477,13 +495,13 @@ Transform:
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 1, z: -10}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_RootOrder: 3
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--- !u!1 &1231462425
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GameObject:
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@@ -516,6 +534,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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@@ -590,7 +609,6 @@ MonoBehaviour:
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m_VerticalAxis: Vertical
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@@ -620,19 +638,11 @@ Transform:
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--- !u!1660057539 &9223372036854775807
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- {fileID: 1721653938}
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