init ui line render

This commit is contained in:
2026-02-24 09:22:39 +08:00
commit 6300085854
19 changed files with 1221 additions and 0 deletions
+8
View File
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 336aca434b2670d46ac5ea825168d627
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
+8
View File
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: d4f5e3a32f951f34c95636adbf3431a9
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
+10
View File
@@ -0,0 +1,10 @@
{
"name": "Lrss3.Uilinerenderer.Editor",
"references": [
"Lrss3.Uilinerenderer"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": []
}
@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 7a12d09f25e59fb4786cf14cbbade7de
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
+24
View File
@@ -0,0 +1,24 @@
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to <https://unlicense.org/>
+7
View File
@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: f5771dd9f9337934aa18657e50bdda63
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
+229
View File
@@ -0,0 +1,229 @@
# Package Starter Kit
The purpose of this starter kit is to provide the data structure and development guidelines for new packages meant for the **Unity Package Manager (UPM)**.
## Are you ready to become a package?
The Package Manager is a work in progress for Unity. Because of that, your package needs to meet these criteria to become an official Unity package:
- **Your code accesses public Unity C# APIs only.**
- **Your code doesn't require security, obfuscation, or conditional access control.**
## Package structure
```none
<root>
├── package.json
├── README.md
├── CHANGELOG.md
├── Third Party Notices.md
├── Editor
│ ├── Lrss3.Uilinerenderer.Editor.asmdef
│ └── EditorExample.cs
├── Runtime
│ ├── Lrss3.Uilinerenderer.asmdef
│ └── RuntimeExample.cs
├── Tests
│ ├── .tests.json
│ ├── Editor
│ │ ├── Lrss3.Uilinerenderer.Editor.Tests.asmdef
│ │ └── EditorExampleTest.cs
│ └── Runtime
│ ├── Lrss3.Uilinerenderer.Tests.asmdef
│ └── RuntimeExampleTest.cs
├── Samples
│ └── Example
│ ├── .sample.json
│ └── SampleExample.cs
└── Documentation
├── UILineRenderer.md
└── Images
```
## Develop your package
Package development works best within the Unity Editor. Here's how to get started:
1. Enter your package name. The name you choose should contain your default organization followed by the name you typed. For example: `Lrss3.Uilinerenderer`.
2. [Enter the information](#FillOutFields) for your package in the `package.json` file.
3. [Rename and update](#Asmdef) assembly definition files.
4. [Document](#Doc) your package.
5. [Add samples](#Populate) to your package (code & assets).
6. [Validate](#Valid) your package.
7. [Add tests](#Tests) to your package.
8. Update the `CHANGELOG.md` file.
Every new feature or bug fix should have a trace in this file. For more details on the chosen changelog format, see [Keep a Changelog](http://keepachangelog.com/en/1.0.0/).
9. Make sure your package [meets all legal requirements](#Legal).
10. Publish your package.
<a name="FillOutFields"></a>
### Completing the package manifest
You can either modify the package manifest (`package.json`) file directly in the Inspector or by using an external editor.
To use the Inspector, select the `package.json` file in the Project browser. The **Package UILineRenderer Manifest** page opens for editing.
Update these required attributes in the `package.json` file:
| **Attribute name:** | **Description:** |
| ------------------- | ------------------------------------------------------------ |
| **name** | The officially registered package name. This name must conform to the [Unity Package Manager naming convention](https://docs.unity3d.com/Manual/upm-manifestPkg.html#name), which uses reverse domain name notation. For example: <br />`"com.[YourCompanyName].[your-package-name]"` |
| **displayName** | A user-friendly name to appear in the Unity Editor (for example, in the Project Browser, the Package Manager window, etc.). For example: <br />`"Terrain Builder SDK"` <br/>__NOTE:__ Use a display name that will help users understand what your package is intended for. |
| **version** | The package version number (**'MAJOR.MINOR.PATCH"**). This value must respect [semantic versioning](http://semver.org/). For more information, see [Package version](https://docs.unity3d.com/Manual/upm-manifestPkg.html#pkg-ver) in the Unity User Manual. |
| **unity** | The lowest Unity version the package is compatible with. If omitted, the package is considered compatible with all Unity versions. <br /><br />The expected format is "**&lt;MAJOR&gt;.&lt;MINOR&gt;**" (for example, **2018.3**). |
| **description** | A brief description of the package. This is the text that appears in the [details view](upm-ui-details) of the Packages window. Any [UTF-8](https://en.wikipedia.org/wiki/UTF-8) character code is supported. This means that you can use special formatting character codes, such as line breaks (**\n**) and bullets (**\u25AA**). |
Update the following recommended fields in file **package.json**:
| **Attribute name:** | **Description:** |
| ------------------- | ------------------------------------------------------------ |
| **dependencies** | A map of package dependencies. Keys are package names, and values are specific versions. They indicate other packages that this package depends on. For more information, see [Dependencies](https://docs.unity3d.com/Manual/upm-dependencies.html) in the Unity User Manual.<br /><br />**NOTE**: The Package Manager does not support range syntax, only **SemVer** versions. |
| **keywords** | An array of keywords used by the Package Manager search APIs. This helps users find relevant packages. |
<a name="Asmdef"></a>
### Updating the Assembly Definition files
You must associate scripts inside a package to an assembly definition file (.asmdef). Assembly definition files are the Unity equivalent to a C# project in the .NET ecosystem. You must set explicit references in the assembly definition file to other assemblies (whether in the same package or in external packages). See [Assembly Definitions](https://docs.unity3d.com/Manual/ScriptCompilationAssemblyDefinitionFiles.html) for more details.
Use these conventions for naming and storing your assembly definition files to ensure that the compiled assembly filenames follow the [.NET Framework Design Guidelines](https://docs.microsoft.com/en-us/dotnet/standard/design-guidelines/):
* Store Editor-specific code under a root editor assembly definition file:
`Editor/Lrss3.Uilinerenderer.Editor.asmdef`
* Store runtime-specific code under a root runtime assembly definition file:
`Runtime/Lrss3.Uilinerenderer.asmdef`
* Configure related test assemblies for your editor and runtime scripts:
`Tests/Editor/Lrss3.Uilinerenderer.Editor.Tests.asmdef`
`Tests/Runtime/Lrss3.Uilinerenderer.Tests.asmdef`
To get a more general view of a recommended package folder layout, see [Package layout](https://docs.unity3d.com/Manual/cus-layout.html).
<a name="Doc"></a>
### Providing documentation
Use the `Documentations~/UILineRenderer.md` documentation file to create preliminary, high-level documentation. This document should introduce users to the features and sample files included in your package. Your package documentation files will be used to generate online and local docs, available from the Package Manager UI.
**Document your public APIs**
* All public APIs need to be documented with **XmlDoc**.
* API documentation is generated from [XmlDoc tags](https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/xmldoc/xml-documentation-comments) included with all public APIs found in the package. See [Editor/EditorExample.cs](Editor/EditorExample.cs) for an example.
<a name="Populate"></a>
### Adding Assets to your package
If your package contains a sample, rename the `Samples/Example` folder, and update the `.sample.json` file in it.
In the case where your package contains multiple samples, you can make a copy of the `Samples/Example` folder for each sample, and update the `.sample.json` file accordingly.
Similar to `.tests.json` file, there is a `"createSeparatePackage"` field in `.sample.json`. If set to true, the CI will create a separate package for the sample.
Delete the `Samples` folder altogether if your package does not need samples.
As of Unity release 2019.1, the Package Manager recognizes the `/Samples` directory in a package. Unity doesn't automatically import samples when a user adds the package to a Project. However, users can click a button in the details view of a package in the **Packages** window to optionally import samples into their `/Assets` directory.
<a name="Valid"></a>
### Validating your package
Before you publish your package, you need to make sure that it passes all the necessary validation checks by using the Package Validation Suite extension (optional).
Once you install the Validation Suite package, a **Validate** button appears in the details view of a package in the **Packages** window. To install the extension, follow these steps:
1. Point your Project manifest to a staging registry by adding this line to the manifest:
`"registry": "https://staging-packages.unity.com"`
2. Install the **Package Validation Suite v0.3.0-preview.13** or above from the **Packages** window in Unity. Make sure the package scope is set to **All Packages**, and select **Show preview packages** from the **Advanced** menu.
3. After installation, a **Validate** button appears in the **Packages** window. Click the button to run a series of tests, then click the **See Results** button for additional information:
* If it succeeds, a green bar with a **Success** message appears.
* If it fails, a red bar with a **Failed** message appears.
**NOTE:** The validation suite is still in preview.
<a name="Tests"></a>
### Adding tests to your package
All packages must contain tests. Tests are essential for Unity to ensure that the package works as expected in different scenarios.
**Editor tests**
* Write all your Editor Tests in `Tests/Editor`
**Playmode Tests**
* Write all your Playmode Tests in `Tests/Runtime`.
#### Separating the tests from the package
You can create a separate package for the tests, which allows you to exclude a large number of tests and Assets from being published in your main package, while still making it easy to test it.
Open the `Tests/.tests.json` file and set the **createSeparatePackage** attribute:
| **Value to set:** | **Result:** |
| ----------------- | ------------------------------------------------------------ |
| **true** | CI creates a separate package for these tests. At publish time, the Package Manager adds metadata to link the packages together. |
| **false** | Keep the tests as part of the published package. |
<a name="Legal"></a>
### Meeting the legal requirements
You can use the Third Party Notices.md file to make sure your package meets any legal requirements. For example, here is a sample license file from the Unity Timeline package:
```
Unity Timeline copyright © 2017-2019 Unity Technologies ApS
Licensed under the Unity Companion License for Unity-dependent projects--see [Unity Companion License](http://www.unity3d.com/legal/licenses/Unity_Companion_License).
Unless expressly provided otherwise, the Software under this license is made available strictly on an “AS IS” BASIS WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED. Please review the license for details on these and other terms and conditions.
```
#### Third Party Notices
If your package has third-party elements, you can include the licenses in a Third Party Notices.md file. You can include a **Component Name**, **License Type**, and **Provide License Details** section for each license you want to include. For example:
```
This package contains third-party software components governed by the license(s) indicated below:
Component Name: Semver
License Type: "MIT"
[SemVer License](https://github.com/myusername/semver/blob/master/License.txt)
Component Name: MyComponent
License Type: "MyLicense"
[MyComponent License](https://www.mycompany.com/licenses/License.txt)
```
**NOTE**: Any URLs you use should point to a location that contains the reproduced license and the copyright information (if applicable).
+7
View File
@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: d00463d1170b8d04bb13ae8a912a99be
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
+8
View File
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 781a435a45001b44e86d8d04d97af36c
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.

After

Width:  |  Height:  |  Size: 1.2 MiB

+127
View File
@@ -0,0 +1,127 @@
fileFormatVersion: 2
guid: 980e274b7ed2de945bdefcc1d0423472
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 0
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Server
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:
+6
View File
@@ -0,0 +1,6 @@
{
"name": "Lrss3.Uilinerenderer",
"references": [],
"includePlatforms": [],
"excludePlatforms": []
}
+7
View File
@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: bbcd0b2bc792a7145992c0410827a43d
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
+638
View File
@@ -0,0 +1,638 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!29 &1
OcclusionCullingSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_OcclusionBakeSettings:
smallestOccluder: 5
smallestHole: 0.25
backfaceThreshold: 100
m_SceneGUID: 00000000000000000000000000000000
m_OcclusionCullingData: {fileID: 0}
--- !u!104 &2
RenderSettings:
m_ObjectHideFlags: 0
serializedVersion: 9
m_Fog: 0
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_FogMode: 3
m_FogDensity: 0.01
m_LinearFogStart: 0
m_LinearFogEnd: 300
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
m_AmbientIntensity: 1
m_AmbientMode: 0
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
m_HaloStrength: 0.5
m_FlareStrength: 1
m_FlareFadeSpeed: 3
m_HaloTexture: {fileID: 0}
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
m_DefaultReflectionMode: 0
m_DefaultReflectionResolution: 128
m_ReflectionBounces: 1
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 705507994}
m_IndirectSpecularColor: {r: 0.44657874, g: 0.49641275, b: 0.5748172, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
serializedVersion: 12
m_GIWorkflowMode: 1
m_GISettings:
serializedVersion: 2
m_BounceScale: 1
m_IndirectOutputScale: 1
m_AlbedoBoost: 1
m_EnvironmentLightingMode: 0
m_EnableBakedLightmaps: 1
m_EnableRealtimeLightmaps: 0
m_LightmapEditorSettings:
serializedVersion: 12
m_Resolution: 2
m_BakeResolution: 40
m_AtlasSize: 1024
m_AO: 0
m_AOMaxDistance: 1
m_CompAOExponent: 1
m_CompAOExponentDirect: 0
m_ExtractAmbientOcclusion: 0
m_Padding: 2
m_LightmapParameters: {fileID: 0}
m_LightmapsBakeMode: 1
m_TextureCompression: 1
m_FinalGather: 0
m_FinalGatherFiltering: 1
m_FinalGatherRayCount: 256
m_ReflectionCompression: 2
m_MixedBakeMode: 2
m_BakeBackend: 1
m_PVRSampling: 1
m_PVRDirectSampleCount: 32
m_PVRSampleCount: 500
m_PVRBounces: 2
m_PVREnvironmentSampleCount: 500
m_PVREnvironmentReferencePointCount: 2048
m_PVRFilteringMode: 2
m_PVRDenoiserTypeDirect: 0
m_PVRDenoiserTypeIndirect: 0
m_PVRDenoiserTypeAO: 0
m_PVRFilterTypeDirect: 0
m_PVRFilterTypeIndirect: 0
m_PVRFilterTypeAO: 0
m_PVREnvironmentMIS: 0
m_PVRCulling: 1
m_PVRFilteringGaussRadiusDirect: 1
m_PVRFilteringGaussRadiusIndirect: 5
m_PVRFilteringGaussRadiusAO: 2
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
m_PVRFilteringAtrousPositionSigmaIndirect: 2
m_PVRFilteringAtrousPositionSigmaAO: 1
m_ExportTrainingData: 0
m_TrainingDataDestination: TrainingData
m_LightProbeSampleCountMultiplier: 4
m_LightingDataAsset: {fileID: 0}
m_LightingSettings: {fileID: 0}
--- !u!196 &4
NavMeshSettings:
serializedVersion: 2
m_ObjectHideFlags: 0
m_BuildSettings:
serializedVersion: 3
agentTypeID: 0
agentRadius: 0.5
agentHeight: 2
agentSlope: 45
agentClimb: 0.4
ledgeDropHeight: 0
maxJumpAcrossDistance: 0
minRegionArea: 2
manualCellSize: 0
cellSize: 0.16666667
manualTileSize: 0
tileSize: 256
buildHeightMesh: 0
maxJobWorkers: 0
preserveTilesOutsideBounds: 0
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
--- !u!1 &246206081
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 246206082}
- component: {fileID: 246206084}
- component: {fileID: 246206083}
m_Layer: 5
m_Name: LineRenderer
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &246206082
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 246206081}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1.5, y: 1.5, z: 1.5}
m_ConstrainProportionsScale: 1
m_Children: []
m_Father: {fileID: 387643621}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 1000, y: 300}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &246206083
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 246206081}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5b33b2e663e78774c9f0c9af55018725, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
points:
- {x: 0, y: 0}
- {x: 58.7, y: 138.4}
- {x: 125.1, y: 80.6}
- {x: 238.9, y: 300}
- {x: 354, y: 100}
- {x: 512.2, y: 70}
- {x: 716.1, y: 192.5}
- {x: 938.8, y: 3.85}
- {x: 1000, y: 133}
thickness: 20
center: 1
--- !u!222 &246206084
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 246206081}
m_CullTransparentMesh: 1
--- !u!1 &387643617
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 387643621}
- component: {fileID: 387643620}
- component: {fileID: 387643619}
- component: {fileID: 387643618}
m_Layer: 5
m_Name: Canvas
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &387643618
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 387643617}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: dc42784cf147c0c48a680349fa168899, type: 3}
m_Name:
m_EditorClassIdentifier:
m_IgnoreReversedGraphics: 1
m_BlockingObjects: 0
m_BlockingMask:
serializedVersion: 2
m_Bits: 4294967295
--- !u!114 &387643619
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 387643617}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
m_Name:
m_EditorClassIdentifier:
m_UiScaleMode: 1
m_ReferencePixelsPerUnit: 100
m_ScaleFactor: 1
m_ReferenceResolution: {x: 1920, y: 1080}
m_ScreenMatchMode: 0
m_MatchWidthOrHeight: 0
m_PhysicalUnit: 3
m_FallbackScreenDPI: 96
m_DefaultSpriteDPI: 96
m_DynamicPixelsPerUnit: 1
m_PresetInfoIsWorld: 0
--- !u!223 &387643620
Canvas:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 387643617}
m_Enabled: 1
serializedVersion: 3
m_RenderMode: 0
m_Camera: {fileID: 0}
m_PlaneDistance: 100
m_PixelPerfect: 0
m_ReceivesEvents: 1
m_OverrideSorting: 0
m_OverridePixelPerfect: 0
m_SortingBucketNormalizedSize: 0
m_VertexColorAlwaysGammaSpace: 0
m_AdditionalShaderChannelsFlag: 0
m_UpdateRectTransformForStandalone: 0
m_SortingLayerID: 0
m_SortingOrder: 0
m_TargetDisplay: 0
--- !u!224 &387643621
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 387643617}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0, y: 0, z: 0}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1231462426}
- {fileID: 246206082}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0, y: 0}
--- !u!1 &705507993
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 705507995}
- component: {fileID: 705507994}
m_Layer: 0
m_Name: Directional Light
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!108 &705507994
Light:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 705507993}
m_Enabled: 1
serializedVersion: 10
m_Type: 1
m_Shape: 0
m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
m_Intensity: 1
m_Range: 10
m_SpotAngle: 30
m_InnerSpotAngle: 21.80208
m_CookieSize: 10
m_Shadows:
m_Type: 2
m_Resolution: -1
m_CustomResolution: -1
m_Strength: 1
m_Bias: 0.05
m_NormalBias: 0.4
m_NearPlane: 0.2
m_CullingMatrixOverride:
e00: 1
e01: 0
e02: 0
e03: 0
e10: 0
e11: 1
e12: 0
e13: 0
e20: 0
e21: 0
e22: 1
e23: 0
e30: 0
e31: 0
e32: 0
e33: 1
m_UseCullingMatrixOverride: 0
m_Cookie: {fileID: 0}
m_DrawHalo: 0
m_Flare: {fileID: 0}
m_RenderMode: 0
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingLayerMask: 1
m_Lightmapping: 1
m_LightShadowCasterMode: 0
m_AreaSize: {x: 1, y: 1}
m_BounceIntensity: 1
m_ColorTemperature: 6570
m_UseColorTemperature: 0
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
m_UseBoundingSphereOverride: 0
m_UseViewFrustumForShadowCasterCull: 1
m_ShadowRadius: 0
m_ShadowAngle: 0
--- !u!4 &705507995
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 705507993}
serializedVersion: 2
m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
m_LocalPosition: {x: 0, y: 3, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
--- !u!1 &963194225
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 963194228}
- component: {fileID: 963194227}
- component: {fileID: 963194226}
m_Layer: 0
m_Name: Main Camera
m_TagString: MainCamera
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!81 &963194226
AudioListener:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 963194225}
m_Enabled: 1
--- !u!20 &963194227
Camera:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 963194225}
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 1
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
m_Iso: 200
m_ShutterSpeed: 0.005
m_Aperture: 16
m_FocusDistance: 10
m_FocalLength: 50
m_BladeCount: 5
m_Curvature: {x: 2, y: 11}
m_BarrelClipping: 0.25
m_Anamorphism: 0
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1
near clip plane: 0.3
far clip plane: 1000
field of view: 60
orthographic: 0
orthographic size: 5
m_Depth: -1
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingPath: -1
m_TargetTexture: {fileID: 0}
m_TargetDisplay: 0
m_TargetEye: 3
m_HDR: 1
m_AllowMSAA: 1
m_AllowDynamicResolution: 0
m_ForceIntoRT: 0
m_OcclusionCulling: 1
m_StereoConvergence: 10
m_StereoSeparation: 0.022
--- !u!4 &963194228
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 963194225}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 1, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1231462425
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1231462426}
- component: {fileID: 1231462428}
- component: {fileID: 1231462427}
m_Layer: 5
m_Name: Background
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1231462426
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1231462425}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 1
m_Children: []
m_Father: {fileID: 387643621}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1231462427
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1231462425}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 980e274b7ed2de945bdefcc1d0423472, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!222 &1231462428
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1231462425}
m_CullTransparentMesh: 1
--- !u!1 &1721653935
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1721653938}
- component: {fileID: 1721653937}
- component: {fileID: 1721653936}
m_Layer: 0
m_Name: EventSystem
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &1721653936
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1721653935}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4f231c4fb786f3946a6b90b886c48677, type: 3}
m_Name:
m_EditorClassIdentifier:
m_SendPointerHoverToParent: 1
m_HorizontalAxis: Horizontal
m_VerticalAxis: Vertical
m_SubmitButton: Submit
m_CancelButton: Cancel
m_InputActionsPerSecond: 10
m_RepeatDelay: 0.5
m_ForceModuleActive: 0
--- !u!114 &1721653937
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1721653935}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 76c392e42b5098c458856cdf6ecaaaa1, type: 3}
m_Name:
m_EditorClassIdentifier:
m_FirstSelected: {fileID: 0}
m_sendNavigationEvents: 1
m_DragThreshold: 10
--- !u!4 &1721653938
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1721653935}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1660057539 &9223372036854775807
SceneRoots:
m_ObjectHideFlags: 0
m_Roots:
- {fileID: 963194228}
- {fileID: 705507995}
- {fileID: 387643621}
- {fileID: 1721653938}
+7
View File
@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: fb52b66b1d2e63a41a60760e5830dabc
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
+91
View File
@@ -0,0 +1,91 @@
using UnityEngine;
using UnityEngine.UI;
namespace XericLibrary
{
[RequireComponent(typeof(CanvasRenderer))]
public class UILineRenderer : MaskableGraphic
{
public Vector2[] points;
public float thickness = 10f;
public bool center = true;
protected override void OnPopulateMesh(VertexHelper vh)
{
vh.Clear();
if (points.Length < 2)
return;
for (int i = 0; i < points.Length-1; i++)
{
// Create a line segment between the next two points
CreateLineSegment(points[i], points[i+1], vh);
int index = i * 5;
// Add the line segment to the triangles array
vh.AddTriangle(index, index+1, index+3);
vh.AddTriangle(index+3, index+2, index);
// These two triangles create the beveled edges
// between line segments using the end point of
// the last line segment and the start points of this one
if (i != 0)
{
vh.AddTriangle(index, index-1, index-3);
vh.AddTriangle(index+1, index-1, index-2);
}
}
}
/// <summary>
/// Creates a rect from two points that acts as a line segment
/// </summary>
/// <param name="point1">The starting point of the segment</param>
/// <param name="point2">The endint point of the segment</param>
/// <param name="vh">The vertex helper that the segment is added to</param>
private void CreateLineSegment(Vector3 point1, Vector3 point2, VertexHelper vh)
{
Vector3 offset = center ? (rectTransform.sizeDelta / 2) : Vector2.zero;
// Create vertex template
UIVertex vertex = UIVertex.simpleVert;
vertex.color = color;
// Create the start of the segment
Quaternion point1Rotation = Quaternion.Euler(0, 0, RotatePointTowards(point1, point2) + 90);
vertex.position = point1Rotation * new Vector3(-thickness / 2, 0);
vertex.position += point1 - offset;
vh.AddVert(vertex);
vertex.position = point1Rotation * new Vector3(thickness / 2, 0);
vertex.position += point1 - offset;
vh.AddVert(vertex);
// Create the end of the segment
Quaternion point2Rotation = Quaternion.Euler(0, 0, RotatePointTowards(point2, point1) - 90);
vertex.position = point2Rotation * new Vector3(-thickness / 2, 0);
vertex.position += point2 - offset;
vh.AddVert(vertex);
vertex.position = point2Rotation * new Vector3(thickness / 2, 0);
vertex.position += point2 - offset;
vh.AddVert(vertex);
// Also add the end point
vertex.position = point2 - offset;
vh.AddVert(vertex);
}
/// <summary>
/// Gets the angle that a vertex needs to rotate to face target vertex
/// </summary>
/// <param name="vertex">The vertex being rotated</param>
/// <param name="target">The vertex to rotate towards</param>
/// <returns>The angle required to rotate vertex towards target</returns>
private float RotatePointTowards(Vector2 vertex, Vector2 target)
{
return (float)(Mathf.Atan2(target.y - vertex.y, target.x - vertex.x) * (180 / Mathf.PI));
}
}
}
+11
View File
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 5b33b2e663e78774c9f0c9af55018725
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
+19
View File
@@ -0,0 +1,19 @@
{
"name": "com.lrss3.uilinerenderer",
"displayName":"UILineRenderer",
"version": "0.1.0",
"unity": "2022.1",
"description": "UI Line Renderer",
"dependencies": {
},
"keywords": [
"unity",
"xeric"
],
"category": "library",
"type": "library",
"hideInEditor": true,
"author": "Lrss3",
"samples": [
]
}
+7
View File
@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: d6b9b1e98ac3d8d47b7c28d372e5b8d4
PackageManifestImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant: