37 lines
1.3 KiB
Plaintext
37 lines
1.3 KiB
Plaintext
1.
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LUMINA HDRP SETUP.png
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Add the LUMINA image effect in the HDRP pipeline
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or use the included "HDRenderPipelineAsset LUMINA HDRP" one
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2.
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LUMINA HDRP CAMERA SETUP
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Set "Clear GBuffers" in the camera or in HDRP global camera settings
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3.
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LUMINA HDRP Assign Depth Render Camera
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The depth render script has to reference the Depth rendering camera
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The Depth rendering camera must have all zero rotation and positon after
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be parented to the main camera.
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4.
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HDRP SETUP VOLUME
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Add the LUMINA Volume module to the scene volume
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PostProcessing - ARTnGAME - LuminaHDRP
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Select ALL to activate the effect and set Opacity to one.
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The project must use Deferred mode and also Linear color space.
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5.
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The effect is controlled by adding the "LuminaHDRP" script to the main camera.
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The scene sun light must be referenced in the "Sun" slot of the script.
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The system can do local lights by emissive materials, control the emission
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power through the main color Alpha of the material (higher gives lower GI)
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Aletrnatively can insert a ready to use prefab in the scene directly, that
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covers all above steps besides the first two.
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LUMINA -> HDRP -> PREFABS -> "LUMINA HDRP" prefab
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On the extra demo assets, the package contains replacement of the materials for HDRP, so make sure to first install the extra assets and then the HDRP
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package to see all materials properly.
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