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2025-07-20 19:03:25 +08:00
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2025-07-20 19:03:25 +08:00
2025-07-20 19:03:25 +08:00
2025-07-20 19:03:25 +08:00
2025-07-20 19:03:25 +08:00
2025-07-20 19:03:25 +08:00
2025-07-20 19:03:25 +08:00
2025-07-20 19:03:25 +08:00
2025-07-20 19:03:25 +08:00

1.
LUMINA HDRP SETUP.png
Add the LUMINA image effect in the HDRP pipeline 
or use the included "HDRenderPipelineAsset LUMINA HDRP" one

2.
LUMINA HDRP CAMERA SETUP
Set "Clear GBuffers" in the camera or in HDRP global camera settings

3.
LUMINA HDRP Assign Depth Render Camera
The depth render script has to reference the Depth rendering camera
The Depth rendering camera must have all zero rotation and positon after
be parented to the main camera.

4.
HDRP SETUP VOLUME
Add the LUMINA Volume module to the scene volume
PostProcessing - ARTnGAME - LuminaHDRP
Select ALL to activate the effect and set Opacity to one.

The project must use Deferred mode and also Linear color space.

5.
The effect is controlled by adding the "LuminaHDRP" script to the main camera.
The scene sun light must be referenced in the "Sun" slot of the script.

The system can do local lights by emissive materials, control the emission
power through the main color Alpha of the material (higher gives lower GI)

Aletrnatively can insert a ready to use prefab in the scene directly, that
covers all above steps besides the first two.
LUMINA -> HDRP -> PREFABS -> "LUMINA HDRP" prefab

On the extra demo assets, the package contains replacement of the materials for HDRP, so make sure to first install the extra assets and then the HDRP
package to see all materials properly.