31 lines
1.2 KiB
C#
31 lines
1.2 KiB
C#
// Copyright (C) 2019-2021 Alexander Bogarsukov. All rights reserved.
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// See the LICENSE.md file in the project root for more information.
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("UnityFx.Outline")]
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[assembly: AssemblyProduct("UnityFx.Outline")]
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[assembly: AssemblyDescription("Screen-space outlines for Unity3d.")]
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#if DEBUG
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[assembly: AssemblyConfiguration("Debug")]
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#else
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[assembly: AssemblyConfiguration("Release")]
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#endif
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyCopyright("Copyright © Alexander Bogarsukov 2019-2020")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// Make internals visible to the editor assembly.
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[assembly: InternalsVisibleTo("UnityFx.Outline.Editor")]
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[assembly: InternalsVisibleTo("UnityFx.Outline.URP")]
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