Files
NovaFree/Scripts/Internal/Compat/InternalScript_16.cs
2025-08-02 20:11:41 +08:00

36 lines
1.1 KiB
C#

// Copyright (c) Supernova Technologies LLC
using UnityEngine;
namespace Nova.Compat
{
internal static class PrefabStageUtils
{
public abstract class Impl
{
[System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.Never)]
public abstract bool IsInPrefabStage { get; }
public abstract bool TryGetCurrentStageRoot(out GameObject root);
}
[System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.Never)]
public static Impl Instance = null;
[System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.Never)]
public static bool IsInPrefabStage => Instance != null ? Instance.IsInPrefabStage : false;
public static bool TryGetCurrentStageRoot(out GameObject root)
{
if (Instance != null)
{
return Instance.TryGetCurrentStageRoot(out root);
}
else
{
root = null;
return false;
}
}
}
}