27 lines
908 B
C#
27 lines
908 B
C#
// Copyright (c) Supernova Technologies LLC
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using Nova.InternalNamespace_0.InternalNamespace_1;
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using Nova.InternalNamespace_0.InternalNamespace_10;
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namespace Nova.InternalNamespace_17.InternalNamespace_22
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{
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internal static class InternalType_766
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{
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[UnityEditor.InitializeOnLoadMethod]
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private static void InternalMethod_3650()
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{
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UnityEditor.EditorApplication.playModeStateChanged += (state) =>
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{
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bool InternalVar_1 = state == UnityEditor.PlayModeStateChange.EnteredEditMode || state == UnityEditor.PlayModeStateChange.ExitingPlayMode;
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if (InternalVar_1 && InternalType_120.InternalField_406 != null)
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{
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InternalType_120.InternalField_406.Dispose();
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}
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InternalType_274.InternalProperty_190.InternalMethod_3651();
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};
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}
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}
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}
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