Files
NovaFree/Scripts/Editor/InternalScript_299.cs
2025-08-02 20:11:41 +08:00

27 lines
908 B
C#

// Copyright (c) Supernova Technologies LLC
using Nova.InternalNamespace_0.InternalNamespace_1;
using Nova.InternalNamespace_0.InternalNamespace_10;
namespace Nova.InternalNamespace_17.InternalNamespace_22
{
internal static class InternalType_766
{
[UnityEditor.InitializeOnLoadMethod]
private static void InternalMethod_3650()
{
UnityEditor.EditorApplication.playModeStateChanged += (state) =>
{
bool InternalVar_1 = state == UnityEditor.PlayModeStateChange.EnteredEditMode || state == UnityEditor.PlayModeStateChange.ExitingPlayMode;
if (InternalVar_1 && InternalType_120.InternalField_406 != null)
{
InternalType_120.InternalField_406.Dispose();
}
InternalType_274.InternalProperty_190.InternalMethod_3651();
};
}
}
}