659 lines
34 KiB
C#
659 lines
34 KiB
C#
// Copyright (c) Supernova Technologies LLC
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using Nova.InternalNamespace_0.InternalNamespace_5;
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using System.Collections.Generic;
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using Unity.Mathematics;
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using UnityEditor;
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using UnityEditor.IMGUI.Controls;
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using UnityEngine;
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namespace Nova.InternalNamespace_17.InternalNamespace_22
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{
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internal enum InternalType_717 { InternalField_3280, InternalField_3281, InternalField_3282, InternalField_3283 };
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internal static class InternalType_718
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{
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[System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.Never)]
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private const float InternalField_3284 = 45;
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[System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.Never)]
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private const float InternalField_3285 = 135;
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[System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.Never)]
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private const float InternalField_3286 = 1f;
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[System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.Never)]
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private const float InternalField_3287 = 10;
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[System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.Never)]
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public const float InternalField_3288 = 4 * (Unity.Mathematics.math.SQRT2 - 1) / 3f;
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[System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.Never)]
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public static readonly Vector3[] InternalField_3289 = new Vector3[] { new Vector3(-1, -1, -1),
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new Vector3(-1, -1, 1),
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new Vector3(-1, 1, -1),
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new Vector3(-1, 1, 1),
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new Vector3(1, -1, -1),
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new Vector3(1, -1, 1),
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new Vector3(1, 1, -1),
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new Vector3(1, 1, 1) };
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[System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.Never)]
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public static readonly Vector3[] InternalField_3290 = new Vector3[] { new Vector3(-1, -1, -1),
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new Vector3(-1, -1, 1),
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new Vector3(-1, 1, -1),
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new Vector3(-1, 1, 1),
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new Vector3(1, -1, -1),
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new Vector3(1, -1, 1),
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new Vector3(1, 1, -1),
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new Vector3(1, 1, 1),
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new Vector3(0, -1, -1),
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new Vector3(0, -1, 1),
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new Vector3(0, 1, -1),
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new Vector3(0, 1, 1),
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new Vector3(1, 0, 1),
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new Vector3(1, 0, -1),
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new Vector3(-1, 0, -1),
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new Vector3(-1, 0, 1),
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new Vector3(1, 1, 0),
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new Vector3(1, -1, 0),
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new Vector3(-1, -1, 0),
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new Vector3(-1, 1, 0),
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new Vector3(1, 0, 0),
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new Vector3(-1, 0, 0),
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new Vector3(0, 1, 0),
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new Vector3(0, -1, 0),
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new Vector3(0, 0, 1),
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new Vector3(0, 0, -1),
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Vector3.zero};
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[System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.Never)]
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public static readonly Vector3[] InternalField_3291 = new Vector3[] { new Vector2(-1, -1),
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new Vector2(-1, 1),
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new Vector2(1, 1),
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new Vector2(1, -1)};
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[System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.Never)]
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public static readonly Vector3[] InternalField_3292 = new Vector3[] { InternalField_3291[0],
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InternalField_3291[1],
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InternalField_3291[2],
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InternalField_3291[3],
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new Vector2(1, 0),
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new Vector2(-1, 0),
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new Vector2(0, 1),
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new Vector2(0, -1),
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Vector2.zero};
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private static Bounds InternalMethod_3215(Vector3 InternalParameter_2915, Vector3 InternalParameter_2916)
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{
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Bounds InternalVar_1 = default;
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InternalVar_1.SetMinMax(InternalParameter_2915, InternalParameter_2916);
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return InternalVar_1;
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}
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public static Bounds InternalMethod_3216(Bounds InternalParameter_2917, Matrix4x4 InternalParameter_2918)
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{
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Vector3 InternalVar_1 = Vector3.one * float.MaxValue;
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Vector3 InternalVar_2 = Vector3.one * float.MinValue;
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for (int InternalVar_3 = 0; InternalVar_3 < InternalField_3289.Length; ++InternalVar_3)
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{
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Vector3 InternalVar_4 = InternalParameter_2917.center + Vector3.Scale(InternalField_3289[InternalVar_3], InternalParameter_2917.extents);
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Vector3 InternalVar_5 = InternalParameter_2918.MultiplyPoint(InternalVar_4);
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InternalVar_1 = Vector3.Min(InternalVar_1, InternalVar_5);
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InternalVar_2 = Vector3.Max(InternalVar_2, InternalVar_5);
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}
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return InternalMethod_3215(InternalVar_1, InternalVar_2);
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}
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public static Ray InternalMethod_3217(Ray InternalParameter_2919, Matrix4x4 InternalParameter_2920)
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{
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return new Ray(InternalParameter_2920.MultiplyPoint(InternalParameter_2919.origin), InternalParameter_2920.MultiplyVector(InternalParameter_2919.direction));
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}
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public static Vector3 InternalMethod_3339(Vector3 InternalParameter_31, Vector3 InternalParameter_30)
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{
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Vector3 InternalVar_1 = InternalType_187.InternalMethod_879(math.rcp(InternalParameter_30));
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InternalParameter_31.x = Mathf.Round(InternalParameter_31.x * InternalVar_1.x) * InternalParameter_30.x;
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InternalParameter_31.y = Mathf.Round(InternalParameter_31.y * InternalVar_1.y) * InternalParameter_30.y;
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InternalParameter_31.z = Mathf.Round(InternalParameter_31.z * InternalVar_1.z) * InternalParameter_30.z;
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return InternalParameter_31;
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}
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public static Vector3 InternalMethod_3219(Vector3 InternalParameter_2923, float InternalParameter_2924 = 0.001f)
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{
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return InternalMethod_3339(InternalParameter_2923, Vector3.one * InternalParameter_2924);
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}
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public static MouseCursor InternalMethod_3220(Vector2 InternalParameter_2925, out Vector2 InternalParameter_2926, float InternalParameter_2927 = 45)
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{
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float InternalVar_1 = Mathf.Clamp(InternalParameter_2927 * 0.5f, 0, 45);
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float InternalVar_2 = Mathf.Atan2(InternalParameter_2925.x, InternalParameter_2925.y) * Mathf.Rad2Deg;
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if (InternalVar_2 < 0f)
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{
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InternalVar_2 = 360f + InternalVar_2;
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}
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if (InternalVar_2 < 45 - InternalVar_1)
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{
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InternalParameter_2926 = Vector2.up;
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return MouseCursor.ResizeVertical;
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}
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if (InternalVar_2 < 45 + InternalVar_1)
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{
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InternalParameter_2926 = Vector2.one.normalized;
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return MouseCursor.ResizeUpRight;
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}
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if (InternalVar_2 < 135 - InternalVar_1)
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{
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InternalParameter_2926 = Vector2.right;
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return MouseCursor.ResizeHorizontal;
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}
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if (InternalVar_2 < 135 + InternalVar_1)
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{
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InternalParameter_2926 = new Vector2(1, -1).normalized;
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return MouseCursor.ResizeUpLeft;
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}
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if (InternalVar_2 < 225 - InternalVar_1)
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{
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InternalParameter_2926 = Vector2.down;
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return MouseCursor.ResizeVertical;
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}
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if (InternalVar_2 < 225 + InternalVar_1)
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{
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InternalParameter_2926 = new Vector2(-1, -1).normalized;
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return MouseCursor.ResizeUpRight;
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}
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if (InternalVar_2 < 315 - InternalVar_1)
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{
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InternalParameter_2926 = Vector3.left;
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return MouseCursor.ResizeHorizontal;
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}
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if (InternalVar_2 < 315 + InternalVar_1)
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{
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InternalParameter_2926 = new Vector2(-1, 1).normalized;
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return MouseCursor.ResizeUpLeft;
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}
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InternalParameter_2926 = Vector2.up;
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return MouseCursor.ResizeVertical;
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}
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public static Vector2 InternalMethod_3221(Vector2 InternalParameter_2928, float InternalParameter_2929 = 10)
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{
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float InternalVar_1 = Mathf.Clamp(InternalParameter_2929 * 0.5f, 0, 45);
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float InternalVar_2 = Mathf.Atan2(InternalParameter_2928.x, InternalParameter_2928.y) * Mathf.Rad2Deg;
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if (InternalVar_2 < 0f)
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{
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InternalVar_2 = 360f + InternalVar_2;
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}
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if (InternalVar_2 < 45 - InternalVar_1)
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{
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return Vector2.up;
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}
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if (InternalVar_2 < 45 + InternalVar_1)
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{
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return Vector2.one.normalized;
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}
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if (InternalVar_2 < 135 - InternalVar_1)
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{
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return Vector2.right;
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}
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if (InternalVar_2 < 135 + InternalVar_1)
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{
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return new Vector2(1, -1).normalized;
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}
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if (InternalVar_2 < 225 - InternalVar_1)
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{
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return Vector2.down;
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}
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if (InternalVar_2 < 225 + InternalVar_1)
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{
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return new Vector2(-1, -1).normalized;
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}
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if (InternalVar_2 < 315 - InternalVar_1)
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{
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return Vector2.left;
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}
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if (InternalVar_2 < 315 + InternalVar_1)
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{
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return new Vector2(-1, 1).normalized;
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}
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return Vector2.up;
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}
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public static Vector3 InternalMethod_3222(Vector3 InternalParameter_2930, float InternalParameter_2931 = 10)
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{
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Vector2 InternalVar_1 = InternalMethod_3221(new Vector2(InternalParameter_2930.x, InternalParameter_2930.y), InternalParameter_2931);
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Vector2 InternalVar_2 = InternalMethod_3221(new Vector2(InternalParameter_2930.y, InternalParameter_2930.z), InternalParameter_2931);
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Vector2 InternalVar_3 = InternalMethod_3221(new Vector2(InternalParameter_2930.x, InternalParameter_2930.z), InternalParameter_2931);
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return new Vector3(InternalVar_1.x * InternalVar_3.x, InternalVar_1.y * InternalVar_2.x, InternalVar_2.y * InternalVar_3.y).normalized;
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}
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public static PrimitiveBoundsHandle.Axes InternalMethod_3223(Camera InternalParameter_2932, Matrix4x4 InternalParameter_2933)
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{
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Vector3 InternalVar_1 = Vector3.zero;
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PrimitiveBoundsHandle.Axes InternalVar_2 = PrimitiveBoundsHandle.Axes.None;
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Vector3 InternalVar_3 = InternalParameter_2933.MultiplyVector(Vector3.right);
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Vector3 InternalVar_4 = InternalParameter_2933.MultiplyVector(Vector3.up);
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float InternalVar_5 = Vector3.Angle(InternalParameter_2932.transform.forward, InternalVar_3);
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float InternalVar_6 = Vector3.Angle(InternalParameter_2932.transform.forward, InternalVar_4);
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int InternalVar_7 = 2;
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if (InternalVar_5 > InternalField_3284 && InternalVar_5 < InternalField_3285)
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{
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InternalVar_2 |= PrimitiveBoundsHandle.Axes.X;
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}
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else
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{
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InternalVar_7 = 0;
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}
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if (InternalVar_6 > InternalField_3284 && InternalVar_6 < InternalField_3285)
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{
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InternalVar_2 |= PrimitiveBoundsHandle.Axes.Y;
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}
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else
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{
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InternalVar_7 = 1;
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}
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if (InternalVar_7 != 2)
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{
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InternalVar_1[2] = 1;
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InternalVar_2 |= PrimitiveBoundsHandle.Axes.Z;
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}
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return InternalVar_2;
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}
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public static Vector3 InternalMethod_3224(Vector3 InternalParameter_2934, Vector3 InternalParameter_2935, Vector3 InternalParameter_2936)
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{
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Vector3 InternalVar_1 = InternalParameter_2936 - InternalParameter_2935;
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Vector3 InternalVar_2 = InternalVar_1.normalized;
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Vector3 InternalVar_3 = InternalParameter_2934 - InternalParameter_2935;
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float InternalVar_4 = Mathf.Clamp(Vector3.Dot(InternalVar_3, InternalVar_2), 0, InternalVar_1.magnitude);
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return InternalParameter_2935 + InternalVar_2 * InternalVar_4;
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}
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public static void InternalMethod_3315(Vector3 InternalParameter_3110, Vector3 InternalParameter_3111, float InternalParameter_3112, bool InternalParameter_3113 = true)
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{
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if (InternalParameter_3111.z == 0)
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{
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InternalMethod_3316(InternalParameter_3110, InternalParameter_3111, InternalParameter_3112, InternalParameter_3113);
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return;
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}
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Vector3 InternalVar_1 = 0.5f * InternalParameter_3111;
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Vector3 InternalVar_2 = InternalParameter_3110 + Vector3.Scale(new Vector3(-1, -1, -1), InternalVar_1);
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Vector3 InternalVar_3 = InternalParameter_3110 + Vector3.Scale(new Vector3(1, -1, -1), InternalVar_1);
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Vector3 InternalVar_4 = InternalParameter_3110 + Vector3.Scale(new Vector3(1, -1, 1), InternalVar_1);
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Vector3 InternalVar_5 = InternalParameter_3110 + Vector3.Scale(new Vector3(-1, -1, 1), InternalVar_1);
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Vector3 InternalVar_6 = InternalParameter_3110 + Vector3.Scale(new Vector3(-1, 1, 1), InternalVar_1);
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Vector3 InternalVar_7 = InternalParameter_3110 + Vector3.Scale(new Vector3(1, 1, 1), InternalVar_1);
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Vector3 InternalVar_8 = InternalParameter_3110 + Vector3.Scale(new Vector3(1, 1, -1), InternalVar_1);
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Vector3 InternalVar_9 = InternalParameter_3110 + Vector3.Scale(new Vector3(-1, 1, -1), InternalVar_1);
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InternalMethod_3317(InternalParameter_3112, InternalParameter_3113, InternalVar_2, InternalVar_3, InternalVar_4, InternalVar_5, InternalVar_6, InternalVar_7, InternalVar_8, InternalVar_9, InternalVar_2);
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InternalMethod_3317(InternalParameter_3112, InternalParameter_3113, InternalVar_2, InternalVar_5);
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InternalMethod_3317(InternalParameter_3112, InternalParameter_3113, InternalVar_3, InternalVar_8);
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InternalMethod_3317(InternalParameter_3112, InternalParameter_3113, InternalVar_4, InternalVar_7);
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InternalMethod_3317(InternalParameter_3112, InternalParameter_3113, InternalVar_6, InternalVar_9);
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}
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public static void InternalMethod_3316(Vector3 InternalParameter_3114, Vector3 InternalParameter_3115, float InternalParameter_3116, bool InternalParameter_3117 = true)
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{
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Vector3 InternalVar_1 = 0.5f * InternalParameter_3115;
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Vector3 InternalVar_2 = InternalParameter_3114 + Vector3.Scale(new Vector3(-1, -1, 0), InternalVar_1);
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Vector3 InternalVar_3 = InternalParameter_3114 + Vector3.Scale(new Vector3(1, -1, 0), InternalVar_1);
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Vector3 InternalVar_4 = InternalParameter_3114 + Vector3.Scale(new Vector3(1, 1, 0), InternalVar_1);
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Vector3 InternalVar_5 = InternalParameter_3114 + Vector3.Scale(new Vector3(-1, 1, 0), InternalVar_1);
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InternalMethod_3317(InternalParameter_3116, InternalParameter_3117, InternalVar_2, InternalVar_3, InternalVar_4, InternalVar_5, InternalVar_2);
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}
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public static void InternalMethod_3317(float InternalParameter_3118, bool InternalParameter_3119 = true, params Vector3[] InternalParameter_3120)
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{
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Color InternalVar_1 = Handles.color;
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if (InternalParameter_3119)
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{
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Handles.color = Color.black;
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Handles.DrawAAPolyLine(InternalField_3286 * InternalParameter_3118, InternalParameter_3120);
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}
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Handles.color = InternalVar_1;
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Handles.DrawAAPolyLine(InternalParameter_3118, InternalParameter_3120);
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}
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public static Vector2 InternalMethod_3231(Vector3 InternalParameter_2951, Vector3 InternalParameter_2952)
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{
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Vector3 InternalVar_1 = HandleUtility.WorldToGUIPoint(InternalParameter_2951);
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Vector3 InternalVar_2 = HandleUtility.WorldToGUIPoint(InternalParameter_2951 + InternalParameter_2952);
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Vector2 InternalVar_3 = InternalVar_2 - InternalVar_1;
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InternalVar_3.y *= -1;
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return InternalVar_3.normalized;
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}
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public static Vector3 InternalMethod_3232(Vector3 InternalParameter_2953, PrimitiveBoundsHandle.Axes InternalParameter_2954)
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{
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Vector3 InternalVar_1 = new Vector3((InternalParameter_2954 & PrimitiveBoundsHandle.Axes.X) != 0 ? 1 : 0, (InternalParameter_2954 & PrimitiveBoundsHandle.Axes.Y) != 0 ? 1 : 0, (InternalParameter_2954 & PrimitiveBoundsHandle.Axes.Z) != 0 ? 1 : 0);
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return Vector3.Scale(InternalParameter_2953, InternalVar_1);
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}
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public static bool InternalMethod_3233(PrimitiveBoundsHandle.Axes InternalParameter_2955, int InternalParameter_2956)
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{
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switch (InternalParameter_2956)
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{
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case 0:
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return (InternalParameter_2955 & PrimitiveBoundsHandle.Axes.X) != 0;
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case 1:
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return (InternalParameter_2955 & PrimitiveBoundsHandle.Axes.Y) != 0;
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case 2:
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return (InternalParameter_2955 & PrimitiveBoundsHandle.Axes.Z) != 0;
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}
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return false;
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}
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public static Vector3 InternalMethod_3234(Vector2 InternalParameter_2957, Vector2 InternalParameter_2958, bool InternalParameter_2959 = false)
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{
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Vector2 InternalVar_1 = InternalMethod_3221((InternalParameter_2957 - InternalParameter_2958).normalized, InternalParameter_2959 ? 0 : 45);
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Vector3 InternalVar_2 = HandleUtility.GUIPointToWorldRay(InternalParameter_2957).origin;
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Vector3 InternalVar_3 = HandleUtility.GUIPointToWorldRay(InternalParameter_2957 + InternalVar_1 * InternalField_3287).origin;
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Vector3 InternalVar_4 = InternalVar_3 - InternalVar_2;
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InternalVar_4.y *= -1;
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return InternalVar_4.normalized;
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}
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public static Vector2 InternalMethod_3235(Bounds InternalParameter_2960)
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{
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Vector2 InternalVar_1 = Vector2.one * float.MaxValue;
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Vector2 InternalVar_2 = Vector2.one * float.MinValue;
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Vector3[] InternalVar_3 = InternalParameter_2960.size.z == 0 ? InternalField_3291 : InternalField_3289;
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for (int InternalVar_4 = 0; InternalVar_4 < InternalVar_3.Length; ++InternalVar_4)
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{
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Vector3 InternalVar_5 = InternalVar_3[InternalVar_4];
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Vector2 InternalVar_6 = HandleUtility.WorldToGUIPoint(InternalParameter_2960.center + Vector3.Scale(InternalParameter_2960.extents, InternalVar_5));
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InternalVar_1 = Vector2.Min(InternalVar_6, InternalVar_1);
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InternalVar_2 = Vector2.Max(InternalVar_6, InternalVar_2);
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}
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Vector2 InternalVar_7 = 0.5f * (InternalVar_1 + InternalVar_2);
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return new Vector2(InternalVar_7.x, InternalVar_2.y);
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}
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[System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.Never)]
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private static Stack<int> InternalField_3293 = new Stack<int>();
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public static void InternalMethod_3236()
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{
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InternalField_3293.Push(GUIUtility.hotControl);
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}
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public static InternalType_717 InternalMethod_3237()
|
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{
|
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InternalType_717 InternalVar_1 = InternalType_717.InternalField_3283;
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|
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if (InternalField_3293.Count == 0)
|
|
{
|
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Debug.LogError("Mismatch between Begin/End handle manipulation checks.");
|
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return InternalVar_1;
|
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}
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int InternalVar_2 = InternalField_3293.Pop();
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int InternalVar_3 = GUIUtility.hotControl;
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if (InternalVar_3 == 0 && InternalVar_2 == 0)
|
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{
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InternalVar_1 = InternalType_717.InternalField_3283;
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}
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else if (InternalVar_3 != 0 && InternalVar_2 == 0)
|
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{
|
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InternalVar_1 = InternalType_717.InternalField_3280;
|
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}
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else if (InternalVar_3 == 0 && InternalVar_2 != 0)
|
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{
|
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InternalVar_1 = InternalType_717.InternalField_3282;
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}
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else if (InternalVar_3 == InternalVar_2)
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{
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InternalVar_1 = InternalType_717.InternalField_3281;
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}
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return InternalVar_1;
|
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}
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public static void InternalMethod_3238(Vector3 InternalParameter_2961, Vector3 InternalParameter_2962, float InternalParameter_2963, float InternalParameter_2964 = 3)
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{
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Vector3 InternalVar_1 = Vector3.Cross(Vector3.Cross(InternalParameter_2962, Vector3.up), InternalParameter_2962);
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Matrix4x4 InternalVar_2 = Matrix4x4.TRS(InternalParameter_2961, Quaternion.LookRotation(InternalParameter_2962, InternalVar_1), Vector3.one);
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using (new Handles.DrawingScope(Handles.color, Handles.matrix * InternalVar_2))
|
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{
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InternalMethod_3239(new Bounds(Vector3.zero, Vector2.one * InternalParameter_2963 * 2), InternalParameter_2963, InternalParameter_2964);
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}
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}
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public static void InternalMethod_3239(Bounds InternalParameter_2965, float InternalParameter_2966, float InternalParameter_2967 = 3)
|
|
{
|
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Vector3 InternalVar_1 = InternalParameter_2965.extents;
|
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InternalParameter_2966 = Mathf.Min(InternalParameter_2966, InternalVar_1.x, InternalVar_1.y);
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InternalMethod_3241(InternalParameter_2965, Vector2.left, InternalParameter_2966, InternalParameter_2967 + 1);
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InternalMethod_3241(InternalParameter_2965, Vector2.up, InternalParameter_2966, InternalParameter_2967 + 1);
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InternalMethod_3241(InternalParameter_2965, Vector2.down, InternalParameter_2966, InternalParameter_2967 + 1);
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InternalMethod_3241(InternalParameter_2965, Vector2.right, InternalParameter_2966, InternalParameter_2967 + 1);
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if (InternalType_187.InternalMethod_914(InternalParameter_2966))
|
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{
|
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return;
|
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}
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InternalMethod_3240(InternalParameter_2965, new Vector2(-1, -1), InternalParameter_2966, InternalParameter_2967);
|
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InternalMethod_3240(InternalParameter_2965, new Vector2(-1, 1), InternalParameter_2966, InternalParameter_2967);
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InternalMethod_3240(InternalParameter_2965, new Vector2(1, -1), InternalParameter_2966, InternalParameter_2967);
|
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InternalMethod_3240(InternalParameter_2965, new Vector2(1, 1), InternalParameter_2966, InternalParameter_2967);
|
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}
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private static void InternalMethod_3240(Bounds InternalParameter_2968, Vector2 InternalParameter_2969, float InternalParameter_2970, float InternalParameter_2971)
|
|
{
|
|
Vector3 InternalVar_1 = InternalParameter_2968.center + Vector3.Scale(InternalParameter_2968.extents, InternalParameter_2969);
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|
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Vector3 InternalVar_2 = new Vector3(InternalVar_1.x - InternalParameter_2969.x * InternalParameter_2970, InternalVar_1.y, InternalVar_1.z);
|
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Vector3 InternalVar_3 = new Vector3(InternalVar_1.x, InternalVar_1.y - InternalParameter_2969.y * InternalParameter_2970, InternalVar_1.z);
|
|
|
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Vector3 InternalVar_4 = InternalVar_2;
|
|
InternalVar_4.x += InternalParameter_2969.x * InternalParameter_2970 * InternalField_3288;
|
|
|
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Vector3 InternalVar_5 = InternalVar_3;
|
|
InternalVar_5.y += InternalParameter_2969.y * InternalParameter_2970 * InternalField_3288;
|
|
|
|
Handles.DrawBezier(InternalVar_2, InternalVar_3, InternalVar_4, InternalVar_5, Handles.color, null, InternalParameter_2971);
|
|
}
|
|
|
|
private static void InternalMethod_3241(Bounds InternalParameter_2972, Vector2 InternalParameter_2973, float InternalParameter_2974, float InternalParameter_2975)
|
|
{
|
|
Vector3 InternalVar_1 = InternalParameter_2972.center + Vector3.Scale(InternalParameter_2972.extents, InternalParameter_2973);
|
|
|
|
Vector3 InternalVar_2 = Vector2.one - Vector2.Max(InternalParameter_2973, -InternalParameter_2973);
|
|
|
|
Vector3 InternalVar_3 = Vector3.Scale(InternalVar_2, InternalParameter_2972.extents - new Vector3(InternalParameter_2974, InternalParameter_2974, InternalParameter_2974));
|
|
Vector3 InternalVar_4 = InternalVar_1 + InternalVar_3;
|
|
Vector3 InternalVar_5 = InternalVar_1 - InternalVar_3;
|
|
|
|
Handles.DrawAAPolyLine(InternalParameter_2975, InternalVar_4, InternalVar_5);
|
|
}
|
|
|
|
public static Vector3 InternalMethod_3242(Vector3 InternalParameter_2976, PrimitiveBoundsHandle.Axes InternalParameter_2977, float InternalParameter_2978, Bounds InternalParameter_2979, float InternalParameter_2980)
|
|
{
|
|
Vector3 InternalVar_1 = (InternalParameter_2976 - InternalParameter_2979.center).normalized;
|
|
|
|
Vector3 InternalVar_2 = new Vector3(InternalType_187.InternalMethod_892(InternalVar_1.x), InternalType_187.InternalMethod_892(InternalVar_1.y), InternalType_187.InternalMethod_892(InternalVar_1.z));
|
|
Vector3 InternalVar_3 = InternalParameter_2979.center + 0.5f * Vector3.Scale(InternalVar_2, InternalParameter_2979.size);
|
|
|
|
Vector2 InternalVar_4 = HandleUtility.WorldToGUIPoint(InternalParameter_2976);
|
|
Vector2 InternalVar_5 = HandleUtility.WorldToGUIPoint(InternalVar_3);
|
|
|
|
float InternalVar_6 = Vector2.Distance(InternalVar_4, InternalVar_5);
|
|
|
|
int InternalVar_7 = !InternalMethod_3233(InternalParameter_2977, 0) ? 0 : !InternalMethod_3233(InternalParameter_2977, 1) ? 1 : 2;
|
|
|
|
Vector3 InternalVar_8 = Vector3.zero;
|
|
InternalVar_8[InternalVar_7] = 1;
|
|
|
|
if (InternalVar_6 < InternalParameter_2980)
|
|
{
|
|
Matrix4x4 InternalVar_9 = Handles.inverseMatrix;
|
|
|
|
Vector2 InternalVar_10 = InternalMethod_3231(InternalVar_3, InternalMethod_3232((-InternalVar_2).normalized, InternalParameter_2977));
|
|
InternalVar_10.y *= -1;
|
|
|
|
Vector2 InternalVar_11 = InternalVar_5 + InternalVar_10 * InternalParameter_2980 * InternalParameter_2978;
|
|
|
|
Ray InternalVar_12 = HandleUtility.GUIPointToWorldRay(InternalVar_11);
|
|
Ray InternalVar_13 = InternalMethod_3217(InternalVar_12, InternalVar_9);
|
|
|
|
Plane InternalVar_14 = new Plane(InternalVar_8, InternalVar_3);
|
|
|
|
if (InternalVar_14.Raycast(InternalVar_13, out float InternalVar_15))
|
|
{
|
|
InternalParameter_2976 = InternalVar_13.GetPoint(InternalVar_15);
|
|
}
|
|
}
|
|
|
|
return InternalParameter_2976;
|
|
}
|
|
|
|
|
|
public static Vector3 InternalMethod_3243(Vector2 InternalParameter_2981, PrimitiveBoundsHandle.Axes InternalParameter_2982, float InternalParameter_2983 = 0)
|
|
{
|
|
return new Vector3((InternalParameter_2982 & PrimitiveBoundsHandle.Axes.X) != 0 ? InternalParameter_2981.x : InternalParameter_2983,
|
|
(InternalParameter_2982 & PrimitiveBoundsHandle.Axes.Y) != 0 ? (InternalParameter_2982 & PrimitiveBoundsHandle.Axes.X) != 0 ? InternalParameter_2981.y : InternalParameter_2981.x : InternalParameter_2983,
|
|
(InternalParameter_2982 & PrimitiveBoundsHandle.Axes.Z) != 0 ? InternalParameter_2981.y : InternalParameter_2983);
|
|
}
|
|
|
|
|
|
public static Vector2 InternalMethod_3244(Vector3 InternalParameter_2984, PrimitiveBoundsHandle.Axes InternalParameter_2985)
|
|
{
|
|
return new Vector2((InternalParameter_2985 & PrimitiveBoundsHandle.Axes.X) == 0 ? InternalParameter_2984.z : InternalParameter_2984.x,
|
|
(InternalParameter_2985 & PrimitiveBoundsHandle.Axes.Y) == 0 ? InternalParameter_2984.z : InternalParameter_2984.y);
|
|
}
|
|
|
|
[System.NonSerialized]
|
|
[System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.Never)]
|
|
private static Vector3[] InternalField_3294 = new Vector3[4];
|
|
[System.NonSerialized]
|
|
[System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.Never)]
|
|
private static Vector3[] InternalField_3295 = new Vector3[4];
|
|
[System.NonSerialized]
|
|
[System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.Never)]
|
|
private static Vector3[] InternalField_3296 = new Vector3[4];
|
|
|
|
|
|
public static void InternalMethod_3245(Vector3 InternalParameter_2986, Quaternion InternalParameter_2987, float InternalParameter_2988, Color InternalParameter_2989, Color InternalParameter_2990, Color InternalParameter_2991)
|
|
{
|
|
Matrix4x4 InternalVar_1 = Matrix4x4.Rotate(InternalParameter_2987);
|
|
|
|
const float InternalVar_2 = 0.5f;
|
|
const float InternalVar_3 = 0.9f;
|
|
const float InternalVar_4 = 1f;
|
|
|
|
Vector3 InternalVar_5 = InternalVar_1.MultiplyVector(new Vector3(-1, -1, 0).normalized);
|
|
Vector3 InternalVar_6 = InternalVar_1.MultiplyVector(new Vector3(1, -1, 0).normalized);
|
|
Vector3 InternalVar_7 = InternalVar_1.MultiplyVector(new Vector3(1, 1, 0).normalized);
|
|
Vector3 InternalVar_8 = InternalVar_1.MultiplyVector(new Vector3(-1, 1, 0).normalized);
|
|
|
|
InternalField_3294[0] = InternalParameter_2986 + (InternalVar_2 * InternalParameter_2988 * InternalVar_5);
|
|
InternalField_3294[1] = InternalParameter_2986 + (InternalVar_2 * InternalParameter_2988 * InternalVar_6);
|
|
InternalField_3294[2] = InternalParameter_2986 + (InternalVar_2 * InternalParameter_2988 * InternalVar_7);
|
|
InternalField_3294[3] = InternalParameter_2986 + (InternalVar_2 * InternalParameter_2988 * InternalVar_8);
|
|
|
|
InternalField_3295[0] = InternalParameter_2986 + (InternalVar_3 * InternalParameter_2988 * InternalVar_5);
|
|
InternalField_3295[1] = InternalParameter_2986 + (InternalVar_3 * InternalParameter_2988 * InternalVar_6);
|
|
InternalField_3295[2] = InternalParameter_2986 + (InternalVar_3 * InternalParameter_2988 * InternalVar_7);
|
|
InternalField_3295[3] = InternalParameter_2986 + (InternalVar_3 * InternalParameter_2988 * InternalVar_8);
|
|
|
|
InternalField_3296[0] = InternalParameter_2986 + (InternalVar_4 * InternalParameter_2988 * InternalVar_5);
|
|
InternalField_3296[1] = InternalParameter_2986 + (InternalVar_4 * InternalParameter_2988 * InternalVar_6);
|
|
InternalField_3296[2] = InternalParameter_2986 + (InternalVar_4 * InternalParameter_2988 * InternalVar_7);
|
|
InternalField_3296[3] = InternalParameter_2986 + (InternalVar_4 * InternalParameter_2988 * InternalVar_8);
|
|
|
|
using (new Handles.DrawingScope(Color.white, Handles.matrix))
|
|
{
|
|
Handles.color = InternalParameter_2991;
|
|
Handles.DrawAAConvexPolygon(InternalField_3295);
|
|
Handles.color = InternalParameter_2990;
|
|
Handles.DrawAAConvexPolygon(InternalField_3295);
|
|
Handles.color = InternalParameter_2989;
|
|
Handles.DrawAAConvexPolygon(InternalField_3294);
|
|
}
|
|
}
|
|
}
|
|
}
|