Files
NovaFree/Runtime/Shaders/Resources/NovaTextBlockUnlit.shader
2025-08-02 20:11:41 +08:00

110 lines
3.6 KiB
Plaintext

Shader "Hidden/Nova/NovaTextBlockUnlit"
{
Properties
{
[HDR]_FaceColor ("Face Color", Color) = (1, 1, 1, 1)
_FaceDilate ("Face Dilate", Range(-1, 1)) = 0
[HDR]_OutlineColor ("Outline Color", Color) = (0, 0, 0, 1)
_OutlineWidth ("Outline Thickness", Range(0, 1)) = 0
_OutlineSoftness ("Outline Softness", Range(0, 1)) = 0
[HDR]_UnderlayColor ("Border Color", Color) = (0, 0, 0, .5)
_UnderlayOffsetX ("Border OffsetX", Range(-1, 1)) = 0
_UnderlayOffsetY ("Border OffsetY", Range(-1, 1)) = 0
_UnderlayDilate ("Border Dilate", Range(-1, 1)) = 0
_UnderlaySoftness ("Border Softness", Range(0, 1)) = 0
_WeightNormal ("Weight Normal", float) = 0
_WeightBold ("Weight Bold", float) = .5
_ShaderFlags ("Flags", float) = 0
_ScaleRatioA ("Scale RatioA", float) = 1
_ScaleRatioB ("Scale RatioB", float) = 1
_ScaleRatioC ("Scale RatioC", float) = 1
_MainTex ("Font Atlas", 2D) = "white" { }
_TextureWidth ("Texture Width", float) = 512
_TextureHeight ("Texture Height", float) = 512
_GradientScale ("Gradient Scale", float) = 5
_ScaleX ("Scale X", float) = 1
_ScaleY ("Scale Y", float) = 1
_PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
_Sharpness ("Sharpness", Range(-1, 1)) = 0
_VertexOffsetX ("Vertex OffsetX", float) = 0
_VertexOffsetY ("Vertex OffsetY", float) = 0
_MaskSoftnessX ("Mask SoftnessX", float) = 0
_MaskSoftnessY ("Mask SoftnessY", float) = 0
_StencilComp ("Stencil Comparison", Float) = 8
_Stencil ("Stencil ID", Float) = 0
_StencilOp ("Stencil Operation", Float) = 0
_StencilWriteMask ("Stencil Write Mask", Float) = 255
_StencilReadMask ("Stencil Read Mask", Float) = 255
_CullMode ("Cull Mode", Float) = 0
_ColorMask ("Color Mask", Float) = 15
[HideInInspector]
_ClipMaskTex ("ClipMaskTex", 2D) = "white" { }
[HideInInspector]
_ZTest ("ZTest", Float) = 4
}
SubShader
{
Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" "DisableBatching" = "True" }
Stencil
{
Ref [_Stencil]
Comp [_StencilComp]
Pass [_StencilOp]
ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
}
Cull [_CullMode]
ZWrite Off
Lighting Off
Fog
{
Mode Off
}
Blend One OneMinusSrcAlpha
ColorMask [_ColorMask]
ZTest [_ZTest]
Pass
{
CGPROGRAM
#pragma vertex NovaVert
#pragma fragment NovaFrag
#pragma target 3.5
//
#define PROCEDURAL_INSTANCING_ON
#pragma instancing_options procedural:setup
#pragma instancing_options assumeuniformscaling
#pragma instancing_options nolightmap
#pragma instancing_options nolodfade
#pragma skip_variants FOG_LINEAR FOG_EXP FOG_EXP2
#pragma multi_compile_local __ OUTLINE_ON
#pragma multi_compile_local __ UNDERLAY_ON UNDERLAY_INNER
#pragma multi_compile_local __ NOVA_CLIP_RECT NOVA_CLIP_MASK
#pragma multi_compile_local __ NOVA_SUPER_SAMPLE
#pragma multi_compile_local __ NOVA_FALLBACK_RENDERING
#pragma multi_compile __ UNITY_UI_ALPHACLIP
#include "../TextBlock.cginc"
NOVA_DUMMY_INSTANCE_SETUP
ENDCG
}
}
}