110 lines
3.6 KiB
Plaintext
110 lines
3.6 KiB
Plaintext
Shader "Hidden/Nova/NovaTextBlockUnlit"
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{
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Properties
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{
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[HDR]_FaceColor ("Face Color", Color) = (1, 1, 1, 1)
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_FaceDilate ("Face Dilate", Range(-1, 1)) = 0
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[HDR]_OutlineColor ("Outline Color", Color) = (0, 0, 0, 1)
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_OutlineWidth ("Outline Thickness", Range(0, 1)) = 0
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_OutlineSoftness ("Outline Softness", Range(0, 1)) = 0
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[HDR]_UnderlayColor ("Border Color", Color) = (0, 0, 0, .5)
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_UnderlayOffsetX ("Border OffsetX", Range(-1, 1)) = 0
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_UnderlayOffsetY ("Border OffsetY", Range(-1, 1)) = 0
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_UnderlayDilate ("Border Dilate", Range(-1, 1)) = 0
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_UnderlaySoftness ("Border Softness", Range(0, 1)) = 0
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_WeightNormal ("Weight Normal", float) = 0
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_WeightBold ("Weight Bold", float) = .5
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_ShaderFlags ("Flags", float) = 0
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_ScaleRatioA ("Scale RatioA", float) = 1
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_ScaleRatioB ("Scale RatioB", float) = 1
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_ScaleRatioC ("Scale RatioC", float) = 1
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_MainTex ("Font Atlas", 2D) = "white" { }
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_TextureWidth ("Texture Width", float) = 512
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_TextureHeight ("Texture Height", float) = 512
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_GradientScale ("Gradient Scale", float) = 5
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_ScaleX ("Scale X", float) = 1
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_ScaleY ("Scale Y", float) = 1
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_PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
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_Sharpness ("Sharpness", Range(-1, 1)) = 0
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_VertexOffsetX ("Vertex OffsetX", float) = 0
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_VertexOffsetY ("Vertex OffsetY", float) = 0
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_MaskSoftnessX ("Mask SoftnessX", float) = 0
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_MaskSoftnessY ("Mask SoftnessY", float) = 0
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_StencilComp ("Stencil Comparison", Float) = 8
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_Stencil ("Stencil ID", Float) = 0
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_StencilOp ("Stencil Operation", Float) = 0
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_StencilWriteMask ("Stencil Write Mask", Float) = 255
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_StencilReadMask ("Stencil Read Mask", Float) = 255
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_CullMode ("Cull Mode", Float) = 0
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_ColorMask ("Color Mask", Float) = 15
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[HideInInspector]
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_ClipMaskTex ("ClipMaskTex", 2D) = "white" { }
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[HideInInspector]
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_ZTest ("ZTest", Float) = 4
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}
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SubShader
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{
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Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" "DisableBatching" = "True" }
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Stencil
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{
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Ref [_Stencil]
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Comp [_StencilComp]
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Pass [_StencilOp]
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ReadMask [_StencilReadMask]
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WriteMask [_StencilWriteMask]
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}
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Cull [_CullMode]
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ZWrite Off
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Lighting Off
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Fog
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{
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Mode Off
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}
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Blend One OneMinusSrcAlpha
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ColorMask [_ColorMask]
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ZTest [_ZTest]
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Pass
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{
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CGPROGRAM
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#pragma vertex NovaVert
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#pragma fragment NovaFrag
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#pragma target 3.5
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//
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#define PROCEDURAL_INSTANCING_ON
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#pragma instancing_options procedural:setup
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#pragma instancing_options assumeuniformscaling
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#pragma instancing_options nolightmap
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#pragma instancing_options nolodfade
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#pragma skip_variants FOG_LINEAR FOG_EXP FOG_EXP2
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#pragma multi_compile_local __ OUTLINE_ON
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#pragma multi_compile_local __ UNDERLAY_ON UNDERLAY_INNER
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#pragma multi_compile_local __ NOVA_CLIP_RECT NOVA_CLIP_MASK
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#pragma multi_compile_local __ NOVA_SUPER_SAMPLE
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#pragma multi_compile_local __ NOVA_FALLBACK_RENDERING
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#pragma multi_compile __ UNITY_UI_ALPHACLIP
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#include "../TextBlock.cginc"
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NOVA_DUMMY_INSTANCE_SETUP
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ENDCG
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}
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}
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}
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