init free 2.1.3

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2025-08-02 20:11:41 +08:00
commit 24bc0ab149
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using Nova;
using UnityEngine;
namespace NovaSamples.UIControls
{
/// <summary>
/// <see cref="ItemVisuals"/> type to use to target drag events around the perimeter of the window.
/// </summary>
/// <remarks>
/// Also allows assignment of a cursor texture, so the cursor can be changed when the region
/// is interacted with.
/// </remarks>
/// <seealso cref="Window"/>
/// <seealso cref="WindowBar"/>
[TypeMenuPath("Nova")]
public class WindowResizeRegion : ItemVisuals
{
[Tooltip("The cursor texture to display when this region is hovered.")]
public Texture2D Cursor = null;
}
}