init free 2.1.3
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using Nova;
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using UnityEngine;
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namespace NovaSamples.UIControls
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{
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/// <summary>
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/// <see cref="ItemVisuals"/> type to use to target drag events around the perimeter of the window.
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/// </summary>
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/// <remarks>
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/// Also allows assignment of a cursor texture, so the cursor can be changed when the region
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/// is interacted with.
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/// </remarks>
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/// <seealso cref="Window"/>
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/// <seealso cref="WindowBar"/>
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[TypeMenuPath("Nova")]
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public class WindowResizeRegion : ItemVisuals
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{
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[Tooltip("The cursor texture to display when this region is hovered.")]
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public Texture2D Cursor = null;
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}
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}
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