11 lines
235 B
C#
11 lines
235 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace EmeraldAI
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{
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public class EmeraldWaypointObject : ScriptableObject
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{
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public List<Vector3> Waypoints = new List<Vector3>();
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}
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} |