15 lines
381 B
C#
15 lines
381 B
C#
using UnityEditor;
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using UnityEngine;
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namespace EmeraldAI
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{
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[CustomPropertyDrawer(typeof(LayerAttribute))]
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class LayerAttributeEditor : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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property.intValue = EditorGUI.LayerField(position, label, property.intValue);
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}
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}
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} |