14 lines
395 B
C#
14 lines
395 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace EmeraldAI.SoundDetection
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{
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[CreateAssetMenu(fileName = "Reaction Object", menuName = "Emerald AI/Reaction Object")]
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[System.Serializable]
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public class ReactionObject : ScriptableObject
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{
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[SerializeField]
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public List<Reaction> ReactionList = new List<Reaction>();
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}
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} |