Files
EmeraidAI/~Samples/Demo/Demo Source/Scripts/FlyCamera.cs
2025-07-20 10:01:29 +08:00

168 lines
5.0 KiB
C#

using UnityEngine;
using System.Collections;
#if (ENABLE_INPUT_SYSTEM)
using UnityEngine.InputSystem;
#endif
namespace EmeraldAI.Example
{
public class FlyCamera : MonoBehaviour
{
public float mainSpeed = 10.0f;
public float shiftAdd = 25.0f;
public float maxShift = 25.0f;
public float camSens = 0.25f;
private Vector3 lastMouse = new Vector3(255, 255, 255);
private float totalRun = 1.0f;
void Update()
{
#if (ENABLE_LEGACY_INPUT_MANAGER)
LegacyInput();
#elif (ENABLE_INPUT_SYSTEM)
NewInput();
#endif
}
#if (ENABLE_LEGACY_INPUT_MANAGER)
void LegacyInput()
{
if (Input.GetMouseButtonDown(1))
{
lastMouse = Input.mousePosition;
}
if (Input.GetMouseButton(1))
{
lastMouse = Input.mousePosition - lastMouse;
lastMouse = new Vector3(-lastMouse.y * camSens, lastMouse.x * camSens, 0);
lastMouse = new Vector3(transform.eulerAngles.x + lastMouse.x, transform.eulerAngles.y + lastMouse.y, 0);
transform.eulerAngles = lastMouse;
lastMouse = Input.mousePosition;
}
//Keyboard commands
Vector3 p = GetBaseLegacyInput();
if (Input.GetKey(KeyCode.LeftShift))
{
totalRun += Time.deltaTime;
p = p * totalRun * shiftAdd;
p.x = Mathf.Clamp(p.x, -maxShift, maxShift);
p.y = Mathf.Clamp(p.y, -maxShift, maxShift);
p.z = Mathf.Clamp(p.z, -maxShift, maxShift);
}
else
{
totalRun = Mathf.Clamp(totalRun * 0.5f, 1f, 1000f);
p = p * mainSpeed;
}
p = p * Time.deltaTime;
transform.Translate(p);
}
#endif
#if (ENABLE_INPUT_SYSTEM)
void NewInput()
{
if (!Mouse.current.rightButton.isPressed)
{
lastMouse = Mouse.current.position.ReadValue();
}
if (Mouse.current.rightButton.isPressed)
{
lastMouse = (Vector3)Mouse.current.position.ReadValue() - lastMouse;
lastMouse = new Vector3(-lastMouse.y * camSens, lastMouse.x * camSens, 0);
lastMouse = new Vector3(transform.eulerAngles.x + lastMouse.x, transform.eulerAngles.y + lastMouse.y, 0);
transform.eulerAngles = lastMouse;
lastMouse = Mouse.current.position.ReadValue();
}
//Keyboard commands
Vector3 p = GetBaseNewInput();
if (Keyboard.current.leftShiftKey.isPressed)
{
totalRun += Time.deltaTime;
p = p * totalRun * shiftAdd;
p.x = Mathf.Clamp(p.x, -maxShift, maxShift);
p.y = Mathf.Clamp(p.y, -maxShift, maxShift);
p.z = Mathf.Clamp(p.z, -maxShift, maxShift);
}
else
{
totalRun = Mathf.Clamp(totalRun * 0.5f, 1f, 1000f);
p = p * mainSpeed;
}
p = p * Time.deltaTime;
transform.Translate(p);
}
#endif
#if (ENABLE_LEGACY_INPUT_MANAGER)
private Vector3 GetBaseLegacyInput()
{
Vector3 p_Velocity = new Vector3();
if (Input.GetKey(KeyCode.W))
{
p_Velocity += new Vector3(0, 0, 1);
}
if (Input.GetKey(KeyCode.S))
{
p_Velocity += new Vector3(0, 0, -1);
}
if (Input.GetKey(KeyCode.A))
{
p_Velocity += new Vector3(-1, 0, 0);
}
if (Input.GetKey(KeyCode.D))
{
p_Velocity += new Vector3(1, 0, 0);
}
if (Input.GetKey(KeyCode.Q))
{
p_Velocity += new Vector3(0, 1, 0);
}
if (Input.GetKey(KeyCode.E))
{
p_Velocity += new Vector3(0, -1, 0);
}
return p_Velocity;
}
#endif
#if (ENABLE_INPUT_SYSTEM)
private Vector3 GetBaseNewInput()
{
Vector3 p_Velocity = new Vector3();
if (Keyboard.current.wKey.isPressed)
{
p_Velocity += new Vector3(0, 0, 1);
}
if (Keyboard.current.sKey.isPressed)
{
p_Velocity += new Vector3(0, 0, -1);
}
if (Keyboard.current.aKey.isPressed)
{
p_Velocity += new Vector3(-1, 0, 0);
}
if (Keyboard.current.dKey.isPressed)
{
p_Velocity += new Vector3(1, 0, 0);
}
if (Keyboard.current.qKey.isPressed)
{
p_Velocity += new Vector3(0, 1, 0);
}
if (Keyboard.current.eKey.isPressed)
{
p_Velocity += new Vector3(0, -1, 0);
}
return p_Velocity;
}
#endif
}
}