Files
EmeraidAI/Runtime/Scripts/Player/FactionExtension.cs
T
2025-07-20 10:01:29 +08:00

20 lines
624 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace EmeraldAI
{
[HelpURL("https://black-horizon-studios.gitbook.io/emerald-ai-wiki/getting-started/setting-up-a-player-with-emerald-ai")]
public class FactionExtension : MonoBehaviour, IFaction
{
public bool HideSettingsFoldout;
public bool FactionFoldout = true;
[SerializeField] public int CurrentFaction = 0;
[SerializeField] public static List<string> StringFactionList = new List<string>();
public int GetFaction()
{
return CurrentFaction;
}
}
}