20 lines
624 B
C#
20 lines
624 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace EmeraldAI
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{
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[HelpURL("https://black-horizon-studios.gitbook.io/emerald-ai-wiki/getting-started/setting-up-a-player-with-emerald-ai")]
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public class FactionExtension : MonoBehaviour, IFaction
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{
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public bool HideSettingsFoldout;
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public bool FactionFoldout = true;
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[SerializeField] public int CurrentFaction = 0;
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[SerializeField] public static List<string> StringFactionList = new List<string>();
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public int GetFaction()
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{
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return CurrentFaction;
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}
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}
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} |