174 lines
6.9 KiB
C#
174 lines
6.9 KiB
C#
using UnityEditor;
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using UnityEngine;
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using System;
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//Based on: https://forum.unity.com/threads/draw-a-field-only-if-a-condition-is-met.448855/
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[CustomPropertyDrawer(typeof(DrawIfRangeAttribute))]
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public class DrawIfRangePropertyDrawer : PropertyDrawer
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{
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#region Fields
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// Reference to the attribute on the property.
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DrawIfRangeAttribute drawRanageIf;
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// Field that is being compared.
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SerializedProperty comparedField;
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bool conditionMet;
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#endregion
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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//if (!ShowMe(property))
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if (!conditionMet)
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return -2f;
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// The height of the property should be defaulted to the default height.
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return base.GetPropertyHeight(property, label);
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}
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/// <summary>
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/// Errors default to showing the property.
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/// </summary>
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private bool ShowMe(SerializedProperty property)
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{
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drawRanageIf = attribute as DrawIfRangeAttribute;
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// Replace propertyname to the value from the parameter
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string path = property.propertyPath.Contains(".") ? System.IO.Path.ChangeExtension(property.propertyPath, drawRanageIf.comparedPropertyName) : drawRanageIf.comparedPropertyName;
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comparedField = property.serializedObject.FindProperty(path);
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if (comparedField == null)
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{
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Debug.LogError("Cannot find property with name: " + path);
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return true;
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}
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// get the value & compare based on types
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switch (comparedField.type)
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{ // Possible extend cases to support your own type
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case "bool":
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return comparedField.boolValue.Equals(drawRanageIf.comparedValue);
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case "Enum":
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return comparedField.enumValueIndex.Equals((int)drawRanageIf.comparedValue);
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//case "int":
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//return comparedField.intValue.Equals(drawRanageIf.comparedValue);
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//case "float":
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//return comparedField.floatValue.Equals(drawRanageIf.comparedValue);
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default:
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//Debug.LogError("Error: " + comparedField.type + " is not supported of " + path);
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return true;
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}
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}
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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// If the condition is met, simply draw the field.
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if (ShowMe(property))
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{
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Rect offsetPosition = position;
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offsetPosition.x = offsetPosition.x + 30;
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offsetPosition.width = offsetPosition.width - 30;
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//string path = property.propertyPath.Contains(".") ? System.IO.Path.ChangeExtension(property.propertyPath, drawRanageIf.comparedPropertyName) : drawRanageIf.comparedPropertyName;
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//comparedField = property.serializedObject.FindProperty(path);
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var comparedFieldValue = comparedField;
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var comparedValue = drawRanageIf.comparedValue;
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//bool conditionMet = false;
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if (comparedField.type == "int" || comparedField.type == "float")
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{
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var numericComparedFieldValue = (int)comparedField.intValue;
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var numericComparedValue = (int)(drawRanageIf.comparedValue);
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// Is the condition met? Should the field be drawn?
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//numericComparedValue = new NumericType(drawRanageIf.comparedValue);
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// Compare the values to see if the condition is met.
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switch (drawRanageIf.comparisonType)
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{
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case DrawIfRangeAttribute.ComparisonType.Equals:
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if (comparedFieldValue.Equals(drawRanageIf.comparedValue))
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conditionMet = true;
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break;
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case DrawIfRangeAttribute.ComparisonType.NotEqual:
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if (!comparedFieldValue.Equals(drawRanageIf.comparedValue))
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conditionMet = true;
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break;
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case DrawIfRangeAttribute.ComparisonType.GreaterThan:
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if (numericComparedFieldValue > numericComparedValue)
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conditionMet = true;
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break;
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case DrawIfRangeAttribute.ComparisonType.SmallerThan:
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if (numericComparedFieldValue < numericComparedValue)
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conditionMet = true;
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break;
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case DrawIfRangeAttribute.ComparisonType.SmallerOrEqual:
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if (numericComparedFieldValue <= numericComparedValue)
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conditionMet = true;
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break;
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case DrawIfRangeAttribute.ComparisonType.GreaterOrEqual:
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if (numericComparedFieldValue >= numericComparedValue)
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conditionMet = true;
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else
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conditionMet = false;
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break;
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}
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}
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else if (comparedField.type == "bool")
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{
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switch (drawRanageIf.comparisonType)
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{
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case DrawIfRangeAttribute.ComparisonType.Equals:
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if (comparedFieldValue.Equals(drawRanageIf.comparedValue))
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conditionMet = true;
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break;
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case DrawIfRangeAttribute.ComparisonType.NotEqual:
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if (!comparedFieldValue.Equals(drawRanageIf.comparedValue))
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conditionMet = true;
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break;
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}
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}
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if (conditionMet)
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{
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label = EditorGUI.BeginProperty(position, label, property);
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EditorGUI.BeginChangeCheck();
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if (drawRanageIf.styleType == DrawIfRangeAttribute.StyleType.Default)
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{
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EditorGUI.PropertyField(offsetPosition, property, label);
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}
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else if (drawRanageIf.styleType == DrawIfRangeAttribute.StyleType.FloatSlider)
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{
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var newValue = EditorGUI.Slider(offsetPosition, label, property.floatValue, drawRanageIf.min, drawRanageIf.max);
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if (EditorGUI.EndChangeCheck())
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{
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property.floatValue = newValue;
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}
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}
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else if (drawRanageIf.styleType == DrawIfRangeAttribute.StyleType.IntSlider)
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{
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var newValue = EditorGUI.IntSlider(offsetPosition, label, property.intValue, (int)drawRanageIf.min, (int)drawRanageIf.max);
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if (EditorGUI.EndChangeCheck())
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{
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property.intValue = newValue;
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}
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}
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EditorGUI.EndProperty();
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}
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}
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}
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} |