Files
2025-07-20 10:01:29 +08:00

13 lines
338 B
C#

using UnityEngine;
namespace EmeraldAI
{
/// <summary>
/// Used to allow AI to detect which objects/abilities they should avoid.
/// The AbilityTarget is used to determine which target the ability is intended for.
/// </summary>
public interface IAvoidable
{
Transform AbilityTarget { get; set; }
}
}