Files
EmeraidAI/Runtime/Scripts/Internal/EmeraldFactionData.cs
2025-07-20 10:01:29 +08:00

12 lines
264 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace EmeraldAI
{
[System.Serializable]
public class EmeraldFactionData : ScriptableObject
{
[SerializeField]
public List<string> FactionNameList = new List<string>();
}
}