Files
2025-07-20 10:01:29 +08:00

14 lines
395 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace EmeraldAI.SoundDetection
{
[CreateAssetMenu(fileName = "Reaction Object", menuName = "Emerald AI/Reaction Object")]
[System.Serializable]
public class ReactionObject : ScriptableObject
{
[SerializeField]
public List<Reaction> ReactionList = new List<Reaction>();
}
}